Jump to content
N-Europe

Wii Press Event: 22nd-23rd May


Atomic Boo

Recommended Posts

Here we go:

http://blog.wired.com/games/

 

 

 

 

IGN stuff:

Hands-on Big Brain Academy: Wii Degree

http://uk.wii.ign.com/articles/791/791838p1.html

 

Mario Party 8 Trailer

http://uk.media.wii.ign.com/media/853/853824/vids_1.html

 

Hands-on with Pokemon Battle Revolution

http://uk.wii.ign.com/articles/791/791848p1.html

 

Mat Cassasamenananananansaas Blog post:

http://blogs.ign.com/matt-ign

 

 

Shack news:

 

http://www.shacknews.com/onearticle.x/47120

 

Impressions of Mario Strikers Charged, The Bigs, Pokemon Battle Revolution:

http://www.shacknews.com/extras/2007/052407_nintendosummit1_1.x

 

Kotaku:

http://kotaku.com/gaming/did-you-bring-popcorn%3F/nintendo-media-summit-blowout-begins-263530.php

 

Brain Age 2 Impressions

http://kotaku.com/gaming/brain-blowout/brain-age-2-impressions-263388.php

 

Planet Puzzle League Impressions

http://kotaku.com/gaming/needs-more-poochy/planet-puzzle-league-impressions-263423.php

 

 

 

Gamevideos:

 

Mario Strikers Charged 'Multiplayer'

http://www.gamevideos.com/video/id/11745

 

Planet Puzzle League 'Modes' trailer

http://www.gamevideos.com/video/id/11769

 

Pokemon Battle Revolution ‘Fight’http://www.gamevideos.com/video/id/11741

 

Mario Party 8 'Minigames' trailer

http://www.gamevideos.com/video/id/11744

 

Picross DS 'Puzzle' trailer

http://www.gamevideos.com/video/id/11768

 

Big Brain Academy Wii Degree 'Challenge'

http://www.gamevideos.com/video/id/11743

 

Brain Age 2 'Debut' trailer

http://www.gamevideos.com/video/id/11742

 

Carnival Games 'Tank/Bottle Throw'

http://www.gamevideos.com/video/id/11771

 

Carnival Games 'Alley Ball/Strength'

http://www.gamevideos.com/video/id/11770

 

Gametrailers has many videos up on the main page:

http://www.gametrailers.com/

 

 

 

Gamespot:

 

Mario Strikers Charged interview

http://uk.gamespot.com/wii/sports/mariostrikerscharged/media.html?sid=6171539&autoplay=6171539

 

Big brain academy interview

http://uk.gamespot.com/wii/puzzle/gentlebrainexercises/media.html?sid=6171536&autoplay=6171536

 

Big Brain Academy

http://uk.gamespot.com/wii/puzzle/gentlebrainexercises/media.html?sid=6171527&autoplay=6171527

 

Big brain Academy screens:

http://uk.gamespot.com/wii/puzzle/gentlebrainexercises/images.html

 

Brain age 2 interview:

http://uk.gamespot.com/ds/puzzle/dstraining2/media.html?sid=6171535&autoplay=6171535

 

Brain age 2 screens:

http://uk.gamespot.com/ds/puzzle/dstraining2/images.html

 

Mario Stikers charged screens:

http://uk.gamespot.com/wii/sports/mariostrikerscharged/images.html

 

Mario stikers charged video

http://uk.gamespot.com/wii/sports/mariostrikerscharged/media.html?sid=6171525&autoplay=6171525

 

Carnival games video:

http://uk.gamespot.com/wii/action/carnivalgames/media.html?sid=6171521&autoplay=6171521

 

Mario Party 8 video:

http://uk.gamespot.com/wii/puzzle/marioparty8/media.html?sid=6171520&autoplay=6171520

 

Mario Part 8 screens:

http://uk.gamespot.com/wii/puzzle/marioparty8/images.html

 

Pokemon battle Rev video

http://uk.gamespot.com/wii/strategy/pokemonbattlerevolution/media.html?sid=6171517&autoplay=6171517

 

Pokemon battle Screens:

http://uk.gamespot.com/wii/strategy/pokemonbattlerevolution/images.html

 

 

Planet puzzle video

http://uk.gamespot.com/ds/puzzle/paneldeponds/media.html?sid=6171513&autoplay=6171513

 

Planet puzzle screens:

http://uk.gamespot.com/ds/puzzle/paneldeponds/images.html

 

Picross screens:

http://uk.gamespot.com/ds/puzzle/picrossds/images.html

 

 

Joystiq:

 

Puzzle league video:

http://www.joystiq.com/2007/05/25/nintendo-media-summit-planet-puzzle-league-hands-on-ds/

 

Mario Party 8:

http://www.joystiq.com/2007/05/25/nintendo-media-summit-mario-party-8-hands-on-wii/

 

Big Brain academy:

http://www.joystiq.com/2007/05/25/nintendo-media-summit-big-brain-academy-wii-degree-hands-on-w/

 

Big hands on screens:

http://www.joystiq.com/2007/05/25/nintendo-media-summit-the-bigs-hands-on-wii/

 

Boogie:

http://www.joystiq.com/2007/05/25/nintendo-media-summit-boogie-hands-on-wii/

 

Mario stikers screens & video

http://www.joystiq.com/2007/05/25/nintendo-media-summit-mario-strikers-charged-hands-on-wii/

 

Brain age 2 screens & videos:

http://www.joystiq.com/2007/05/25/nintendo-media-summit-brain-age-2-hands-on-ds/

 

 

1up overview

http://www.1up.com/do/newsStory?cId=3159839

 

Mario Strikers screens, videos and preview:

http://www.1up.com/do/gameOverview?cId=3153073

 

Pokemon battle Rev Preview, screens and video:

http://www.1up.com/do/gameOverview?cId=3151288

 

Mario Party 8:

http://www.1up.com/do/gameOverview?cId=3154883

 

Big Brain:

http://www.1up.com/do/gameOverview?cId=3153636

 

Boogie:

http://www.1up.com/do/gameOverview?cId=3158180

 

Big Brain 2:

http://www.1up.com/do/gameOverview?cId=3159568

 

Picross DS screens:

http://www.1up.com/do/gameOverview?cId=3157331

 

Planet Puzzle screens and video:

http://www.1up.com/do/gameOverview?cId=3159087

 

Carnival srceens

http://www.1up.com/do/gameOverview?cId=3159728

 

Drawn to life:

http://www.1up.com/do/gameOverview?cId=3158444

 

Jam Sessions screens:

http://www.1up.com/do/gameOverview?cId=3157816

 

 

Wired:

 

Mario Strikers:

http://blog.wired.com/games/2007/05/handson_super_m.html

 

Mario Strikers charged:

http://blog.wired.com/games/2007/05/trailer_mario_s.html

 

Brain age 2 hands on:

http://blog.wired.com/games/2007/05/handson_brain_a.html

 

Brain age 2 trailer:

http://blog.wired.com/games/2007/05/trailer_brain_a.html

 

Picross DS trailer:

http://blog.wired.com/games/2007/05/trailer_picross.html

 

Brain academy wii degree planet puzzle:

http://blog.wired.com/games/2007/05/trailers_big_br.html

 

 

Kotaku Picross video, screens and impressions:

http://kotaku.com/gaming/coke-fueled-puzzle-rage/picross-ds-awesome-impressions-263379.php

 

Pokemon Battle Rev screens and impressions

http://kotaku.com/gaming/my-screenshots-let-me-show-you-them/gallery-pokemon-battle-revolution-263422.php

 

Mario Strikers impressions and video, screens:

http://kotaku.com/gaming/my-screenshots-let-me-show-you-them/gallery-pokemon-battle-revolution-263422.php

 

Mario Party 8 screens:

http://kotaku.com/gaming/viii-iv-wii/gallery-mario-party-8-263416.php

 

 

And there you have it. A whole lotta nothing :laughing:

Link to comment
Share on other sites

  • Replies 299
  • Created
  • Last Reply

Top Posters In This Topic

The NDA was probably just for the press to write the articles and stuff, then.

 

The only "new" game (carnival games) was announced before the summit started.

 

And the main game I've already got.

Link to comment
Share on other sites

The 1up Show have broken the embargo (allegedly), the show has been taken off just minutes after going up! Apparently this is a screen capture of what they have shown....

 

4pyut0g.jpg

 

Only a few people with fast connections have apparently managed to download this weeks...could it be a photoshop hoax?!!!

Link to comment
Share on other sites

The 1up Show have broken the embargo (allegedly), the show has been taken off just minutes after going up! Apparently this is a screen capture of what they have shown....

 

4pyut0g.jpg

 

Only a few people with fast connections have apparently managed to download this weeks...could it be a photoshop hoax?!!!

 

If you believe that, you'll believe anything!:indeed:

Link to comment
Share on other sites

Well the show still isn't up...

 

EDIT:

 

Mystery solved;

. It is going up a bit later than usual due to a tiny mistake we made with one of the title cards. It isn't a big deal, but we have to re-render everything and that takes AN AGE.
Link to comment
Share on other sites

How on earth can a developer, who have nothing to do with the Wii (or any console, for that matter), make a mistake like that?

 

edit: Unless I read the second quote wrong - is that 1up saying that?

Link to comment
Share on other sites

How on earth can a developer, who have nothing to do with the Wii (or any console, for that matter), make a mistake like that?

 

edit: Unless I read the second quote wrong - is that 1up saying that?

 

no...look at the picture, the title bar, is the one that the 1up staff put on to introduce games. It was their mistake...

Link to comment
Share on other sites

How on earth can a developer, who have nothing to do with the Wii (or any console, for that matter), make a mistake like that?

 

edit: Unless I read the second quote wrong - is that 1up saying that?

Not to say it's true but...

 

Crytek coments on Wii on September 2006 Game Informer:

 

 

GI: It’s assumed that if you do console development it’ll be on the most powerful systems – Xbox 360 and PS3. What do you think of Wii?

 

Yerli: I love the Wii (laughs). When I was at E3 and playtested it, I loved it. I thought about how we could do games for this platform and what kind of games they would be, and what kind of shooters we could do on it, and work it to our own needs here. Yes we’ve had some thoughts, but Crysis is not part of the plan at this stage, but that may change. We are a company that takes one step at a time, and once we achieve the goal that we want to achieve then we take the next step and see what the next platform we go with next. We did not decide if we’ll do PS3 at all. We have all of the development kits, and we have research going on. We have the Wii, Xbox 360, and PS3, we work as researchers and test them, essentially. We have parts of these systems running because there is going to be console development in our company, but if it’s going to be Crysis or not is a step ahead of us. Because if we go to fast we sacrifice quality on PC, and I want to make sure it’s the best PC shooter we can do. With our company our goal is to make it the best shooter of all time. Once we achieve that, our achievement is we do our best and that’s it. Whether we do it our not is to be determined. Once we are there, then we’ll take the next step.

 

GI: Crytek is known to have made stunningly beautiful games, and while you can sort of experience them on lesser hardware, if you have the quad-SLI setup, and three gigs of RAM and a super fast processor it’s going to look incredible. With looking at what the Wii has under the hood, does that discourage you as a developer?

 

Yerli: No, not at all, because I think we can make great visuals by different means. Look at the PS2. Some PS2 games still look fabulous. And there are games that are just stylized perfectly. You can achieve anything with every hardware. I think it’s a matter of artistic direction, how you use the limitations. That ultimately is the experience you want to give. The experiences in Crysis drives the art direction. The experience of the frozen environments, the experience of interactivity, then we decide how we want it to come across visually. What do we need to do, how far do we need to go? With the Nintendo Wii the approach will be similar. We have this great controller, we have the limited power of the console, How we can make a confined space or large outdoor level, whatever, how can we make the best out of the controller that’s giving the experience that we want to give? Completely fluid interactivity – how can we do that? I think it would be a completely different approach, and it deserves to be as well. So, if it our decision to make Crysis for Wii, if and I don’t want to be quoted saying we’ll do it. But if – if we would do it, it would have to be a completely optimal version, but it would be great. (laughs)

 

Just my two cents, but yeah I could bet it's not being done as of now; but it could happen (not the Crysis as we know it though)

 

_______________________

 

Perrin Kaplan Interview at the press event:

 

It’s a funny thing when we get to do Nintendo interviews. We’ve been interviewing Perrin Kaplan, Nintendo of America’s Vice President of Corporate Affairs, for many years. For those who have read these exploits, you know quite well it’s a tricky affair. Trying to get information about anything Nintendo related out of Perrin is like trying to squeeze water from a rock.

 

However, in our talk with her from the recent Nintendo Gamers’ Day we did manage to cover a number of topics, including which departments will be moving away from the Nintendo of America’s headquarters, the future of Nintendo Power, Wii shipments, E3 and TGS, Nintendo’s online strategy and more. Keep your hands and feet in the car and hang on to your hats as we spin around with NOA’s Perrin Kaplan.

 

Game Informer: Are you going to have to move?

 

Perrin Kaplan: Well I could choose not to. But we are relocating that part of the division down there [san Francisco, California]. And then also in New York.

 

GI: So what’s moving where?

 

Kaplan: Sales and Marketing is moving to Silicon Valley – San Francisco. And Online and some of my department is moving to New York.

 

GI: Would you take a different position if you didn’t move?

 

Kaplan: If I choose to stay in Seattle, I’ll do something else.

 

GI: For a different company?

 

Kaplan: Yes. The problem is that I love my job.

 

GI: Do you love Seattle?

 

Kaplan: But I love Seattle, so I have a little bit of a dilemma.

 

GI: What’s staying in Redmond, then?

 

Kaplan: All 950 other employees. This is just one small division.

 

GI: So the Treehouse, warehousing and all that is staying?

 

Kaplan: Yes. So not all of Nintendo is moving – the headquarters will stay.

 

GI: What prompted the decision to move then?

 

Kaplan: I think the desire to be a little closer to entertainment in New York, and the desire to be integrated with Technology in San Francisco. It’s a bit more of a hotbed there, even though this is not bad.

 

GI: It’s got to be pretty hard on the employees considering that most of the Nintendo employees I know are “lifers.â€

 

Kaplan: [They’ve been there] On purpose. And then I say to myself, “Has it been too long?†I really like what I do.

 

GI: There’s also some speculation in what’s going to happen with Nintendo Power. What’s the deal with that publication?

 

Kaplan: It’s going to be licensed, but it’s going to remain a magazine.

GI: So it’s going to be licensed and sold to another publisher?

 

Kaplan: We will be announcing that soon. Details forthcoming. Nintendo Power’s licensed property is moving to New York. That doesn’t mean that the owner will be in New York. You can connect those dots if you want to. We’ll still own it, but it’s a licensed property.

 

GI: For this event, why did you hold back a lot of your games, or the big three as I’d like to call them – Mario, Metroid and Smash Brothers?

 

Kaplan: E3 is coming up, and I think we don’t want to get too far ahead of ourselves. I know there’s a difference of opinions on what you all want to see versus what we are wanting to show right now. Soon. I mean, E3 is six weeks away.

 

GI: But Sony had a big event last week where they pretty much blew out everything they have outside of one or two games…

 

Kaplan: Why do you think they did that?

 

GI: Because they had a moment in the sun last week. That’s why everyone else has been doing it. [in the last few weeks]

 

Kaplan: Don’t you think they need a little bit of help?

 

GI: The PS2 is doing okay.

 

Kaplan: The PS2 is doing great.

 

GI: PS3, could use some help.

 

Kaplan: I think they wanted to reveal all of what they have coming up so everyone would get excited.

 

GI: So you think that’s why because you think they need help?

 

Kaplan: No, I think they want people to see what they have to offer so everyone can get excited.

 

GI: But why not have your moment in the sun now than busting everything out at E3?

 

Kaplan: Because E3 is six weeks away. This is our summer line-up, baby.

 

GI: In my opinion it seems to be a blown opportunity. So those three titles will be playable at E3?

 

Kaplan: We’ll see. I can’t tell you what’s going to be at E3 yet. You’re going to like what we have to offer, though. I can tell you that. We have some additional surprises.

 

GI: How does E3 being in July affect how you do things?

 

Kaplan: It gives us a couple extra months to do other projects. It doesn’t change much, we have to work on it all, anyway.

 

GI: Is Nintendo going to be at TGS this year?

 

Kaplan: We don’t know yet. We have not decided. We will literally decide TGS at the last minute – both Japan and us. It’s not an organization that we’re technically a part of. People are sort of TGS members. We just haven’t really been a member. They keep asking Iwata to come speak.

 

GI: So Iwata can still speak but you’re really not members?

 

Kaplan: Yes, so every year we can reassess if we want to do something there. But that’s why we’ve done things in an ancillary room in a hotel.

 

GI: When do you think gamers will be able to go in a store and buy a Wii?

 

Kaplan: Do you know that we’re making more of this console than we have with any console, and more than any competitors have made of their consoles? That’s how in demand it is. We’re making more than any other company has and it’s still not enough. Demand – we couldn’t have anticipated it being this big. It’s huge. But we know that people are getting impatient, and we don’t want that to happen. We want people to know that we know they’re getting impatient.

 

GI: Is there any projection that you’re going to have enough in stores by this time?

 

Kaplan: We’re really hoping that we’re going to have a healthy holiday season. There’s stuff coming in on a constant basis. It just depends on where you are and what time. I just walked into a store the other day and there was a whole stack of Wiis. There was like 7-8 of them. They probably just arrived.

 

GI: So you’re pointing to holiday when people will be able to readily get Wiis.

 

Kaplan: No, but we’re hoping it will be robust enough. There’s stuff coming in all of the time and the production has been ramped up. We’re producing a lot – it’s just not enough. It’s a hard thing. As a company do you make – at the very beginning – do you make more and then take a huge loss if the thing doesn’t sell? So as soon as it got popular we began ramping up to the maximum of whatever it could be. Which is more than what any other company has done. It’s still not enough – what a compliment.

 

GI: Speaking of hardware, there’s a lot of companies that are making light-gun shooters that we’ve been seeing. At E3 last year, you had that gun peripheral. Is that ever going to be released?

 

Kaplan: Could be.

 

GI: Could be. There’s a lot of games coming that would take advantage of it. Resident Evil, Sega’s got an arcade title coming over.

 

Kaplan: I couldn’t agree with you more.

 

GI: Some third parties have said you don’t have the guts to release a gun peripheral. Because it’s a gun.

 

Kaplan: Well if we don’t call it a gun, is it a gun?

 

GI: You mean call it Zapper 2? That would be cool.

 

Kaplan: I agree it would be a cool peripheral. Come to E3!

 

GI: Come to E3. Wait until Space World. (laughs) We finally got to play online games today, and we’re glad you’ve embraced the Internet, finally.

 

Kaplan: In our own way.

 

GI: In your own way, absolutely. Are you going stick with the friend code system?

 

Kaplan: For the foreseeable future, yes.

 

GI: You won’t have an easy way to add a friend?

 

Kaplan: It is frustrating to those who are honest and good people. To those that are unsafe, it is built for the heart of the family. That’s our top priority. So the answer is for the foreseeable future it’s going to stay the way it is.

 

GI: I mean, with the separate friend code for each game. When it’s a 12-digit code you’re going to be carrying around a phone book of all your friends.

 

Kaplan: That I don’t have an answer for.

 

GI: We’ve seen a number of third-party games when we’ve been touring the studios that are making games that have characters that look like Miis, but when we ask them why they don’t just use Miis in your games, and they say that Nintendo won’t give them access to them.

 

Kaplan: It must be a legal issue. I’ll find out.

 

GI: So, this year, we’ve got Metroid, Smash Bros. and Mario all launching. Zelda’s already out. You guys are blowing out all of your big guns this year….

 

Kaplan: It’s just the main course. You’re getting dessert coming, there’s a whole lot more coming.

 

GI: Are we going to see that at E3 or is it something that we’re going to see later?

 

Kaplan: You’re going to see some of that at E3.

 

GI: So you’ve got things lined up after holidays…there’s not going to be a drought…

 

Kaplan: Noooooo….business ends December 31st, and we have nothing else going on. Yes, of course. We know that we don’t share a lot and it’s really frustrating. But yes we have a lot of great stuff coming.

 

GI: Reggie said last year that there would be regular releases through out the calendar year…

 

Kaplan: Do you feel like there haven’t been?

 

GI: No, I don’t.

 

Kaplan: There have been 52 games!

 

GI: From first party, I’m talking.

 

Kaplan: I think we’ve had quite a few. You don’t think so? Are they ones that you just don’t like?

 

GI: No. Paper was great. WarioWare’s good..but…

 

Kaplan: So you’re already done with Paper and you’re ready for something next. The average consumer spends a little bit of time with it. You have to remember as a core gamer you have an insatiable appetite. You, at all costs, probably don’t shower or eat until a game is done. You’re a freak. And then you want the next one. I think we’ve launched a lot.

 

GI: To put everything into perspective, for the first party releases, you’ve released two games that have had some meat to them – Zelda and Paper. The rest are shorter experiences…

 

Kaplan: Have you not enjoyed any third-party experiences.

 

GI: Rayman, SSX was fun.

 

Kaplan: Have you tried many?

 

GI: A lot!

 

Kaplan: You’ve already said the big guns are this year. You’re going to be busy. Don’t you think so?

 

GI: Starting in August.

 

Kaplan: You don’t like Big Brain?

 

GI: Big Brain is cool, but it’s following the same mini-game formula. The party game.

 

Kaplan: Those products are for me. Those products are for you to enjoy, but for me to really spend time on. Me, meaning an alpha mom. That’s all part of what we’re offering.

 

GI: It seems like the core gamer is being left in the dust for this new gamer.

 

Kaplan: Reggie would tell you that we’re fully committed to the core gamer. You know it’s interesting. We have these arguments internally. Do we have too much expanded audience and not enough core? Do we have too much core and not enough expanded? Everybody on any given day has one opinion, and they can change their minds the next day. We’re figuring out what that balance is. By December I’d love to know if you still feel this way.

 

GI: By December I’d expect to have Smash Bros. Mario and Metroid out the door.

 

Kaplan: Tell me by November then.

Source: http://www.gameinformer.com/News/Story/200705/N07.0524.1505.21273.htm?Page=3
Link to comment
Share on other sites


×
×
  • Create New...