Retro_Link Posted March 20, 2007 Posted March 20, 2007 http://www.cubed3.com/news/7084/1/Bethesda_Considering_Wii_Project With the Wii's popularity amongst developers and gamers continually increasing, various studios have expressed that although they aren't currently working on the platform, future projects won't be ruled out. Oblivion creator Bethesda recently discussed Wii development with GamesIndustry. In an interview with Bethesda's Peter Hines, he expressed the company's desire to bring Oblivion to Wii but unfortunately it's not a very good fit with the game. Oblivion is a very demanding game hardware-wise and in terms of graphics processing and raw horsepower. It's not something the Wii was designed to do." Instead of bringing an existing title to Wii, the studio would have to create an entirely new/exclusive title. That said, "It's something we've talked about, but I don't think you could say we're considering it. It's not in our immediate future - maybe something we'll look at somewhere down the road." Certainly good news for Nintendo, and who knows - a Bethesda could very well be heading to the Wii in the future. The Wii is getting ALOT of interest with developers at the moment!There seems to be new developers on board Wii, expressing interest in the console, or announcing games all the time at the moment! It's great to hear they would have liked to have brought Oblivion to the Wii, it shows they must like Nintendo and the Wii. Hopefully there will be something in the future!
Dante Posted March 20, 2007 Posted March 20, 2007 Eh Peter Hines said this: Is producing a Wii game something Bethesda would like to do? It's something we'd like to do, but unfortunately it's not a very good fit with Oblivion. Oblivion is a very demanding game hardware-wise and in terms of graphics processing and raw horsepower. It's not something the Wii was designed to do. They decided not to make the focus on raw horsepower but on interface and so forth. It's a great console and many of us at Bethesda have one but I know that bringing Oblivion over is not possible - we'd have to do a whole new game. Is that something you're considering? It's something we've talked about, but I don't think you could say we're considering it. It's not in our immediate future - maybe something we'll look at somewhere down the road. What about the PSP version of Oblivion? Is that still due in spring? It's still in the works; the release date at the minute is TBC. It's a completely different development track. It basically uses nothing from Oblivion, it's a completely new game.
gaggle64 Posted March 20, 2007 Posted March 20, 2007 Yes, I admit I thought that was a bit strange too.
Tellyn Posted March 20, 2007 Posted March 20, 2007 Oblivion can't be done on Wii but it can be done on PSP?
flameboy Posted March 20, 2007 Posted March 20, 2007 I'm sorry but this in no way makes out that they are developing for the Wii or even considering it. The questions asked likely swayed them into saying that they would consider making it, I mean never say never and all that. It doesn't say they would have put Oblivion on the Wii at all..expressing his desire to is something completely different, I'm betting he means if the Wii had been more of a match power wise we would have seen a Wii port along with the PS3 port. I mean ok the Wii is getting a lot of interest at the moment, but I reckon you ask any developer not onboard with the Wii at the moment will say a very similar thing... EDIT: My post was about the original thread starter, Dante's version of events make much more sense and more in line with what I though they would have said.
Guest Stefkov Posted March 20, 2007 Posted March 20, 2007 Oblivion on the DS! you heard it here first.
welsh_gamer Posted March 20, 2007 Posted March 20, 2007 Well it would be nice if they gave us a first person shooter that was not based in the trenches. Random Fact : there is a village names Bethedsa a few miles from my home!
Fresh Posted March 20, 2007 Posted March 20, 2007 Oblivion can't be done on Wii but it can be done on PSP? Judging from what we have seen so far a lot can be done on the PSP that can't be done on the Wii.
gaggle64 Posted March 20, 2007 Posted March 20, 2007 I think it's very possible that Bethdesa will bring something to the Wii one day, with console sales continuing to spiral ever upward most devs would have to be mad not to at least try and sell something to that massive user base.
Fierce_LiNk Posted March 20, 2007 Posted March 20, 2007 I'm sorry but this in no way makes out that they are developing for the Wii or even considering it. The questions asked likely swayed them into saying that they would consider making it, I mean never say never and all that. It doesn't say they would have put Oblivion on the Wii at all..expressing his desire to is something completely different, I'm betting he means if the Wii had been more of a match power wise we would have seen a Wii port along with the PS3 port. I mean ok the Wii is getting a lot of interest at the moment, but I reckon you ask any developer not onboard with the Wii at the moment will say a very similar thing... EDIT: My post was about the original thread starter, Dante's version of events make much more sense and more in line with what I though they would have said. I posted it on the mainsite some time today: http://www.n-europe.com/news.php?nid=10273 Yeah, I think it seems like a pretty generic response as well. "we love Wii!" So does the rest of the world, honey.
Retro_Link Posted March 20, 2007 Author Posted March 20, 2007 I'm sorry but this in no way makes out that they are developing for the Wii or even considering it.Where did I say they were developing for the Wii?I said they are interested in the Wii, which is proven by this; he expressed the company's desire to bring Oblivion to Wii They also said about the Wii; It's not in our immediate future - maybe something we'll look at somewhere down the road." See, they've expressed an interest in the console!Not developing for! but an interest!
Guest Stefkov Posted March 20, 2007 Posted March 20, 2007 Random Fact : there is a village names Bethedsa a few miles from my home! random fact: there's a Bethesda church near my college... It would be fun to see Oblivion on the Wii, but another roleplaying game based on the time of old english nights with jousting would be great. Always had the idea of that game..
flameboy Posted March 20, 2007 Posted March 20, 2007 Where did I say they were developing for the Wii? I said they are interested in the Wii, which is proven by this; They also said about the Wii; See, they've expressed an interest in the console! Not developing for! but an interest! don't get me wrong about what I posted, I wasn't having a go at you! But the wording cubed3, it makes people think more something is happening, when it isn't. I know it never really says that but it sways people into thinking it could happen when really its not likely from now they said. so peace mate, wasn't having a go at you!: peace:
Cube Posted March 20, 2007 Posted March 20, 2007 Come on, Bethedsa. You know everyone wants to control the Enterprise with the Wii Remote.
pedrocasilva Posted March 20, 2007 Posted March 20, 2007 In an interview with Bethesda's Peter Hines, he expressed the company's desire to bring Oblivion to Wii but unfortunately it's not a very good fit with the game. Oblivion is a very demanding game hardware-wise and in terms of graphics processing and raw horsepower. It's not something the Wii was designed to do."Well... thing for oblivion is not "demanding hardware-wise" it's just unoptimized as hell... since it uses loads of middlewares at the same time: - Custom Gamebryo Engine - SpeedTree Engine - Radiant A.I. Engine - Havok 3.0 Physics Engine - FaceGen technology Engine That's why the game was so glitchy and so hardware hungry to start with; based on that... of course it won't run on Wii, and of course it'll benefit greatly from a multi-core system; but that doesn't mean it's being used effectively, quite the oposite. The lazy bums, basically. Oblivion would be possible yeah, but they can't use a unoptimized middleware festival like that; but seriously... graphically, it's possible. I've actually discussed this before in a tech discussion, and while doing that we've reached an agreement that the hardest thing to recreate would be the forests (who even have a special engine) so we researched good examples of forests in last gen consoles... and eventually made a comparison... Oblivion forests: Best PS2 forest I know: Sure not really the same type of forest, and diferent art execution (for obvious reasons; but this game actually has detailed ground grass blades everywhere, and bare in mind that both GC and Xbox already had a load more RAM for textures (being S3TC compliant), more space for fillrate and lightning effects and more polygon throughput; let alone the Wii. Also... Oblivion forest engine simplifies the distant trees and adds detail for the nearby ones... The PS2 game I've shown... doesn't and still retains that amount of trees and detail.. Based on that... Hell yeah, Oblivion is possible... I can say I was very impressed with PS2 Transformers forests, but if anything they are proof of concept and that implies that Oblivion forests are certainly not impressive for the hardware (and specs asked). Lazy developers, as always, It's not because it's impossible, it's really because it would give them more work. considerably more work considering they are used to being lazy with middlewares, but still they should just say that instead of blaming the console.
McMad Posted March 20, 2007 Posted March 20, 2007 Developers have this approach to the Wii: "If it sells then maybe we'll try." Like the DS; Nintendo will provide the only worthwhile titles for a year or so and then more and more 3rd Parties will start to get off their arses. Expect the Wii to stop getting ports and start getting worthwhile 3rd Party titles in 2008. That is if the Wii manages to sell like the DS...
DCK Posted March 21, 2007 Posted March 21, 2007 Lazy developers, as always, It's not because it's impossible, it's really because it would give them more work. considerably more work considering they are used to being lazy with middlewares, but still they should just say that instead of blaming the console.So because they don't want to chop down the very basis of their game and rebuild a new game on top, they are lazy? Anyways, maybe we'll get the PSP game on the Wii, of course optimised with some of the next-gen rescources. I don't really care though, because Oblivion is not my type of game.
Cube Posted March 21, 2007 Posted March 21, 2007 So because they don't want to chop down the very basis of their game and rebuild a new game on top, they are lazy? It's because they just purchased a ton of middleware and dumped it into their game, instead of creating their own code for maximum results.
DCK Posted March 21, 2007 Posted March 21, 2007 I wouldn't call that lazy. These next-gen games are expensive and time consuming as is, and programming those middleware programs for themselves requires knowledge on the subject and time that would better be spent on making the game. Middleware isn't a bad thing you know.
Hellfire Posted March 21, 2007 Posted March 21, 2007 I wouldn't call that lazy. These next-gen games are expensive and time consuming as is, and programming those middleware programs for themselves requires knowledge on the subject and time that would better be spent on making the game. Middleware isn't a bad thing you know. Well, because they went with middleware they severed the stability of the game a lot, it could run better on worse PCs and better on 360.
DCK Posted March 21, 2007 Posted March 21, 2007 Then the laziness is in the fact that they didn't make it work rather than they used the middleware; if their game is fundamented on multicore, multi-engine processing, then they are right that the Wii can't do that. Doesn't mean they're lazy. What I don't understand is that they're porting it to PSP and say that the Wii can't handle it. That is laziness.
Hellfire Posted March 21, 2007 Posted March 21, 2007 They aren't porting it to PSP, the PSP game is just a dungeon crawler. So in other words they're making a new game to PSP, but not for Wii. THAT'S lazy.
pedrocasilva Posted March 21, 2007 Posted March 21, 2007 So because they don't want to chop down the very basis of their game and rebuild a new game on top, they are lazy?Middleware is not the recipe to push a system, while it makes a lot of sense for the PC since it's a open platform always evolving so things never really get pushed and not a lot of companies have the work in optimizing... IMO, It didn't made that much sense for consoles before; being a closed architecture; let alone 5 engines coupled together. In that respect Oblivion is unefficient to the core. I can take back the "they are lazy" part, though... They just didn't speak the truth in the interview; Oblivion as is would be possible but would give more work than they want to have. Fair enough, but that would be a honest response rather than blame it on the hardware like their work is really advanced technically compared to what the Wii can do. I wouldn't call that lazy. These next-gen games are expensive and time consuming as is, and programming those middleware programs for themselves requires knowledge on the subject and time that would better be spent on making the game. Middleware isn't a bad thing you know. I don't see that first part as a advantage, it's happening because hardware is getting more complicated; looking at PS3 I can't blame any developer for wanting to use a middleware, but that's why I like to keep architectures simple and efficient in order to be feasible to do just that (make a engine from ground). I see advantage in developers knowing the closed architecture they are working with, writing their engine and optimizing it rather than using middlewares for everything, a cross platform game that runs both on PS3 and X360 won't push neither. Non-proprietary middleware isn't a bad thing, I agree, but it shouldn't be overused, and I feel that's the tendency now. I just can't say I love the idea. Then the laziness is in the fact that they didn't make it work rather than they used the middleware; if their game is fundamented on multicore, multi-engine processing, then they are right that the Wii can't do that. Doesn't mean they're lazy.Point is... Technically Wii can reach those same results; but it would require a massive ammount of work. No one would be getting at their back if they said just that. What I don't understand is that they're porting it to PSP and say that the Wii can't handle it. That is laziness.The PSP version is built from the ground, as far as I know.
DCK Posted March 21, 2007 Posted March 21, 2007 Point is... Technically Wii can reach those same results; but it would require a massive ammount of work.Right, they're wording wasn't really accurate, but we got the point anyway. Let's not let Mario Galaxy get us too ahead of ourselves though. I really doubt that the Wii could output visuals like that. Please don't post long analyses of the Wii's hardware now, I know its power, but I think that it's not technically possible to run Oblivion on it, considering it's a game fully using the 360 CPU and massive GPU.
pedrocasilva Posted March 21, 2007 Posted March 21, 2007 Right, they're wording wasn't really accurate, but we got the point anyway. Let's not let Mario Galaxy get us too ahead of ourselves though. I really doubt that the Wii could output visuals like that. Please don't post long analyses of the Wii's hardware now, I know its power, but I think that it's not technically possible to run Oblivion on it, considering it's a game fully using the 360 CPU and massive GPU. Don't worry, I'll not write a testament :p I'm not judging it on Mario Galaxy though, it's pretty hard to conclude this based on that as it doesn't have forests nor exactly big draw distances, I'm judging it on what last gen could output when it came to forests, PS2 nonetheless. It's not technically possible to run Oblivion as is, because of all the middlewares, that's why it was so hardware starved even going to use all three cores on PS3 (not in full load, though). My point is if it was a priority without limit of funding, talent or time, it could be just as good or at least very close, in SD, graphically.
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