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Miyamato GDC Keynote 18:30 GMT - Something on the cards tonight from Shigsy?


Guest Jordan

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19:45.53 -

"What I always think about is the core element of fun within the game. To do that I imagine one thing - the face of the player as he or she is experiencing the game, not any individual part of the game itself."

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19:45.53 -

 

"What I always think about is the core element of fun within the game. To do that I imagine one thing - the face of the player as he or she is experiencing the game, not any individual part of the game itself."

 

19:46.54 -

 

He's talking about game design and the importance of thinking about the player's experience. "If I think we need to drastically change the spec or delay a game, I'm going to take that step" if he thinks it's important for the player.

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19:46.54 -

He's talking about game design and the importance of thinking about the player's experience. "If I think we need to drastically change the spec or delay a game, I'm going to take that step" if he thinks it's important for the player

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19:45.53 -

"What I always think about is the core element of fun within the game. To do that I imagine one thing - the face of the player as he or she is experiencing the game, not any individual part of the game itself."

 

Ok, every single one of you guys are gonna start smiling! I don't care if its RE or some sad game! Just keep on laughing and we'll get hardcore games!

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19:47.46 -

More lifestyle photos of ladies and talk about expanding the audience. Wii Play "seems to be too elementary" for core gamers, but they've found many core gamers like it because "it's a game they can play with their non-gaming friends".

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19:49.31 -

"I thought that Zelda could create a different kind of communication." The first NES prototype of Zelda didn't go over well in Japan - "people were confused... They couldn't even solve the puzzles." But rather than make it easier, Miyamoto decided to take the sword away at the beginning.

 

19:50.04 -

"I wanted them to talk with other Zelda players" to solve problems. Back then there weren't chat rooms but players found ways to exchange information.

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19:51.46 -

Developers always complain that there's "not enough" - people, budget, time. "I often go to Mr. Iwata with these same complaints, and unfortunately he responds the way I expect your bosses do - Too Bad."

 

19:52.20 -

Wii Baseball now. Miyamoto's always been a big fan of baseball, but the Wii game is very simple and short - "not very realistic at all".

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