Owen Posted March 8, 2007 Posted March 8, 2007 Oh.... my....God....I admit it. That impresses me. My god.
Tellyn Posted March 8, 2007 Posted March 8, 2007 19:45.05 - "Corporations don't make videogames, people do." Is he announcing a Goldie Lookin' Chain game?
Domstercool Posted March 8, 2007 Posted March 8, 2007 "Corporations don't make videogames, people do." Is he announcing a Goldie Lookin' Chain game? HAhahaa
Tellyn Posted March 8, 2007 Posted March 8, 2007 19:45.53 - "What I always think about is the core element of fun within the game. To do that I imagine one thing - the face of the player as he or she is experiencing the game, not any individual part of the game itself."
david.dakota Posted March 8, 2007 Posted March 8, 2007 "Corporations don't make videogames, people do." Is he announcing a Goldie Lookin' Chain game? HAhahaa Goldie Lookin Chain Prime confirmed
Fierce_LiNk Posted March 8, 2007 Posted March 8, 2007 19:45.05 - "Corporations don't make videogames, people do." Is he announcing a Goldie Lookin' Chain game? LOL. Haha, that's great. Awww, I love days like this. Forums are awesome when things like this happen.
Stickman Posted March 8, 2007 Posted March 8, 2007 19:39 - "I made out with Ken Kutaragi's daughter and may or may not have impregnated her" says Miyamoto. My god. Urrm...i need to go on the run now, if anything happens... just call me
Mokong Posted March 8, 2007 Posted March 8, 2007 "Corporations don't make videogames, people do." Is he announcing a Goldie Lookin' Chain game? How long till someone releases a spoof song?
Cube Posted March 8, 2007 Posted March 8, 2007 19:45.53 - "What I always think about is the core element of fun within the game. To do that I imagine one thing - the face of the player as he or she is experiencing the game, not any individual part of the game itself." 19:46.54 - He's talking about game design and the importance of thinking about the player's experience. "If I think we need to drastically change the spec or delay a game, I'm going to take that step" if he thinks it's important for the player.
Kurtle Squad Posted March 8, 2007 Posted March 8, 2007 Oh.... my....God....I admit it. That impresses me. WTF>!?!?! OMG...That video's the cause of all murders!!
Tellyn Posted March 8, 2007 Posted March 8, 2007 19:46.54 - He's talking about game design and the importance of thinking about the player's experience. "If I think we need to drastically change the spec or delay a game, I'm going to take that step" if he thinks it's important for the player
Shino Posted March 8, 2007 Posted March 8, 2007 19:45.53 - "What I always think about is the core element of fun within the game. To do that I imagine one thing - the face of the player as he or she is experiencing the game, not any individual part of the game itself." Ok, every single one of you guys are gonna start smiling! I don't care if its RE or some sad game! Just keep on laughing and we'll get hardcore games!
Tellyn Posted March 8, 2007 Posted March 8, 2007 19:47.46 - More lifestyle photos of ladies and talk about expanding the audience. Wii Play "seems to be too elementary" for core gamers, but they've found many core gamers like it because "it's a game they can play with their non-gaming friends".
Owen Posted March 8, 2007 Posted March 8, 2007 Kill your parents...kill your parents...THEN YOURSELF! I've literally got that stuck in my head now. God damn it.
Hellfire Posted March 8, 2007 Posted March 8, 2007 Ok, every single one of you guys are gonna start smiling! I don't care if its RE or some sad game! Just keep on laughing and we'll get hardcore games! You mean like Zelda or Red Steel?
Tellyn Posted March 8, 2007 Posted March 8, 2007 19:48.23 - "I am making games so players themselves become more creative." Gamers are encouraged to think proactively while they're playing. "The core of this element is really communication".
Tellyn Posted March 8, 2007 Posted March 8, 2007 19:49.31 - "I thought that Zelda could create a different kind of communication." The first NES prototype of Zelda didn't go over well in Japan - "people were confused... They couldn't even solve the puzzles." But rather than make it easier, Miyamoto decided to take the sword away at the beginning. 19:50.04 - "I wanted them to talk with other Zelda players" to solve problems. Back then there weren't chat rooms but players found ways to exchange information.
Cube Posted March 8, 2007 Posted March 8, 2007 Too hard? OK, I'll take away your only weapon at the start.
Stickman Posted March 8, 2007 Posted March 8, 2007 19:50.04 - "I wanted them to talk with other Zelda players" to solve problems. Back then there weren't chat rooms but players found ways to exchange information. New Zelda MMORPG confirmed?
Tellyn Posted March 8, 2007 Posted March 8, 2007 19:51.02 - Animal Crossing now. It's also enjoyed by hardcore gamers, so Miyamoto learned that what gamers want "isn't always the best graphics or best audio or best production". 7 million copies now sold.
Fierce_LiNk Posted March 8, 2007 Posted March 8, 2007 Too hard? OK, I'll take away your only weapon at the start. Haha! Awww, gotta love the 'moto. This seems to be about communication. Hmm.
Tellyn Posted March 8, 2007 Posted March 8, 2007 19:51.46 - Developers always complain that there's "not enough" - people, budget, time. "I often go to Mr. Iwata with these same complaints, and unfortunately he responds the way I expect your bosses do - Too Bad." 19:52.20 - Wii Baseball now. Miyamoto's always been a big fan of baseball, but the Wii game is very simple and short - "not very realistic at all".
Recommended Posts