Fierce_LiNk Posted December 12, 2006 Posted December 12, 2006 As you're pulling it look at the fire coming up you can see in the distance, stop doing it when it goes down then make a dash for it. Nice one, man. I just realised that I was being an idiot. I was trying to roll into that gap from where the block was coming out of. Lmfao.
The3rdChildren Posted December 12, 2006 Posted December 12, 2006 Right, I've been skimming past a lot of this cause I don't want too many spoilers, BUT, can anyone tell me how many temples there are in TP exactly? I'd just like to know. Just finished Goron Mines. This game is awesome. :-) I'm fairly sure there are 9 in total. [edit] Now I've collected 22 Poes it's time to head back to Castle town and reap the rewards. [edit] Now he wants 60? Greedy, fat, Jew bastard!
Cube Posted December 13, 2006 Posted December 13, 2006 I've finally come to the time where I need a lot of money. Any tips on getting loads quickly?
Hellfire Posted December 13, 2006 Posted December 13, 2006 I've finally come to the time where I need a lot of money. Any tips on getting loads quickly? Blow rocks up and get every chest in every dungeon.
Shorty Posted December 13, 2006 Posted December 13, 2006 I've finally come to the time where I need a lot of money. Any tips on getting loads quickly? There's a little sub-dungeon in Lake Hylia in the bottom right of the map with quite a lot. Or collect bugs.
Cube Posted December 13, 2006 Posted December 13, 2006 Thanks. One really cool thing I've just found out: Press A (put away) as soon as you've killed an enemy.
Dcb Posted December 13, 2006 Posted December 13, 2006 9? The figure 9 doesn't seem a lot, but I guess it is. I can't remember how many there were in previous Zelda's. Do the later ones get bigger because Forest & Goron Mines weren't that big? Does Goron Mines count as a 'temple' e.g. one of the 9 - as it doesn't have the word Temple in it? Lol, sorry for asking random questions. Anyone that can answer, much appreciated.
The3rdChildren Posted December 13, 2006 Posted December 13, 2006 9? The figure 9 doesn't seem a lot, but I guess it is. I can't remember how many there were in previous Zelda's. Do the later ones get bigger because Forest & Goron Mines weren't that big? Does Goron Mines count as a 'temple' e.g. one of the 9 - as it doesn't have the word Temple in it? Lol, sorry for asking random questions. Anyone that can answer, much appreciated. 9 is the same as Ocarina, but since there are lots more things to do between dungeons than on Ocarina it really stretches out the time to beat the game. The dungeons do indeed get bigger and more complex and yes, the Goron Mines are a dungeon. None of the dungeons to my knowledge are called "Forest Temple" as they're all blended into the game world as locations like the Goron Mines and stuff. --- Snowboarding is awesome.
Fierce_LiNk Posted December 13, 2006 Posted December 13, 2006 This game is soooo good. One bit I loved in particular: The fight on horseback in Hyrule Field, after your friend gets taken from the village. And then, the jousting. There's been so many incredible moments already. And i'm only on the second damn dungeon!
The3rdChildren Posted December 13, 2006 Posted December 13, 2006 The creativity in this game is amazing. What I said earlier about dungeons not being dungeons per say but areas intergrated into the world has only been fortified by my entrance into the fifth. So I followed the yeti on my makeshift ice snowboard and there's this huge mansion which is the Yeti's house where he's keeping the fragment of the mirror. I walk in and then I realise his freaking HOUSE is the dungeon. There are chairs, stairs and all sorts of pictures on the wall yet the map shows the place to be absolutely huge. I mean come on, just how much more awesome an idea can you get?
Cube Posted December 13, 2006 Posted December 13, 2006 One disappointing thing about the final section: I would of loved to see That Battle that the game doesn't show you
Fierce_LiNk Posted December 13, 2006 Posted December 13, 2006 Just done the second 'dungeon' boss. Was awesome! I loved it.
Owario Posted December 13, 2006 Posted December 13, 2006 The creativity in this game is amazing. What I said earlier about dungeons not being dungeons per say but areas intergrated into the world has only been fortified by my entrance into the fifth. So I followed the yeti on my makeshift ice snowboard and there's this huge mansion which is the Yeti's house where he's keeping the fragment of the mirror. I walk in and then I realise his freaking HOUSE is the dungeon. There are chairs, stairs and all sorts of pictures on the wall yet the map shows the place to be absolutely huge. I mean come on, just how much more awesome an idea can you get? That was definitely the best dungeon, although the one after was really cool too, if just for nostalgic reasons.
Hero-of-Time Posted December 13, 2006 Author Posted December 13, 2006 Well another day and another go on Zelda. I plan on getting all the Bugs today ( need 2 more ) I have around 30 Poes left to get and 12 more Heart pieces to obtain. I loved the whole Yeti racing mini game, it reminded me of FF7 when you are in the snowy area and have to snowboard down the hill.
Guest Jordan Posted December 13, 2006 Posted December 13, 2006 I'm still stuck on the sky temple... i can't find the boss key
SirBaron Posted December 13, 2006 Posted December 13, 2006 Not really far in this game, i must say i love this game. I must say this is the best Zelda yet. I just wish i had some component cables to make this game less blury .
Owario Posted December 13, 2006 Posted December 13, 2006 I'm still stuck on the sky temple... i can't find the boss key You have a compass for a reason.
Lens of Truth Posted December 13, 2006 Posted December 13, 2006 Well, having just reached the Sacred Grove I'm really beginning to fall in love with this game!! I wasn't so taken at first - the graphics required some getting used to for me, seeming slightly twitchy and awkward (I even found myself wishing for something more stylised in the vein of WW or Okami).. The smeary composite image didn't help matters.. But then I began to really appreciate the care and artistry of the game, the character and beauty in the design. Yes, it's a shame that a lot of the textures are very low quality, but more often than not everything seems to come together to create scenes of breathtaking imagination. I suppose you could say that graphically TP is more than the sum of its parts! There is just the right combination of the new and the familiar as well. So many nice touches for fans of Ocarina especially. They seem to have taken all the best aspects of each of the 3D Zeldas - the epic quality of OOT, the dark, surreality of MM, and the slickness and refined mechanics of WW. Without dishing out any spoilers, there are certain moments in this game that put to shame anything else being done in gaming today. It's so weird when you're playing a game and you can actually feel it working its magic on you!! Can't wait to see what's to come...!
Haden Posted December 13, 2006 Posted December 13, 2006 Well, having just reached the Sacred Grove I'm really beginning to fall in love with this game!! I wasn't so taken at first - the graphics required some getting used to for me, seeming slightly twitchy and awkward (I even found myself wishing for something more stylised in the vein of WW or Okami).. The smeary composite image didn't help matters.. But then I began to really appreciate the care and artistry of the game, the character and beauty in the design. Yes, it's a shame that a lot of the textures are very low quality, but more often than not everything seems to come together to create scenes of breathtaking imagination. I suppose you could say that graphically TP is more than the sum of its parts! There is just the right combination of the new and the familiar as well. So many nice touches for fans of Ocarina especially. They seem to have taken all the best aspects of each of the 3D Zeldas - the epic quality of OOT, the dark, surreality of MM, and the slickness and refined mechanics of WW. Without dishing out any spoilers, there are certain moments in this game that put to shame anything else being done in gaming today. It's so weird when you're playing a game and you can actually feel it working its magic on you!! Can't wait to see what's to come...! Why do I come into this thread. Time to get the tissues again.
Emasher Posted December 13, 2006 Posted December 13, 2006 i'm now in dungeon 5 i have the pumpkin and i'm in the second room of the second part.
motion Posted December 13, 2006 Posted December 13, 2006 Some people need to seriously learn the meaning of 'NOT REVEALING ANYTHING PLOT WISE IN THIS THREAD'. Spoilers guys.
Hellfire Posted December 13, 2006 Posted December 13, 2006 i'm now in dungeon 5 i have the pumpkin and i'm in the second room of the second part. That "dungeon" is so awesome, because it's not like a dungeon at all!
The Bard Posted December 13, 2006 Posted December 13, 2006 Is the forest thingy with the monkeys a proper dungeon? If so, it's not too good. I liked the Wind Waker equivalent better...*Is shot*
motion Posted December 13, 2006 Posted December 13, 2006 "Is "the forest temple" a dungeon"... hmmm.... let's think lol The WW version was indeed very cool.
Guest Stefkov Posted December 13, 2006 Posted December 13, 2006 Just made the second place light again and now I need to go up the mountain. I'm not sure if i should talk like this as i mean who will come in here to notl ooks at spoilers... Im in kakariko village and i need to go up death mountain. I gathered that thats the next boss place as well the gorons are mad and its not hard to figure out. However I've trie to get up and stop that goron but i keep getting knocked off. Do I have to go bak to the spring in Link;s home town and talk to that wolf again and get the special move? Whatever it may be, or am I just crap at stopping this goron?
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