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Everything posted by Dcubed
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The thing is... Tekken 8's increase in budget was entierly of his own doing. Nobody forced him to spend exponentially more on Tekken 8 than what was spent on Tekken 7. People would probably have been just as happy with seeing a game with a similar level of visual fidelity as seen in Tekken 7, just with better resolution and performance. Hell, the gameplay would've been better off for it; making it clearer and easier to read with better image quality, a more stable framerate (perhaps even a 120FPS mode for the super hardcore FGC enthusiasts), faster loading times and less visual fluff in way of the actual fighting gameplay. And to take another example from the Harada book... Tales of Arise. Its big selling point was that it was a big dick AAA budget expensive looking take on the Tales series; given 5+ years of development time. Yet it barely outsold the previous "disappointing" series entry, Tales of Beseria; despite having orders of magnitude higher budget. Instead of having these games release in a reasonable timeframe, made much cheaper with more focus on gameplay depth & content and "good enough" visuals, Harada is more interested in playing Keeping Up With The Kardashians for the sake of his own ego. In a world where affordably made games like Balatro or Palworld can become a runaway hit, the only person to blame for your own mismanaged budgets is yourself as Producer.
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How important is Switch 2 backwards compatibility for you?
Dcubed replied to Ashley's topic in Nintendo Gaming
Well, I guess for you; you're already only using the Switch for 1st party games, so the idea of having no BC wouldn't affect you as much as it would me. I actually do enjoy playing 3rd party games on the Switch when they run well and take advantage of its unique features (and I do take advantage of that portability quite a bit); but these kinds of games are becoming vanishingly rare now. So if Switch 2 ends up having no BC, I'll just switch over pretty much all of my 3rd party game purchases to PC/Steam Deck from here on out; and join you with Switch 2 being a first party only machine. The age of the 3rd party exclusive, or even the 3rd party multiplatform game that makes unique use of Nintendo hardware, is all but dead now. So Nintendo better have a reason for me to keep buying 3rd party games on their console if they're not planning on keeping compatibility going. -
Set entirely within Lumiose City you say? Does that mean that this isn't a horrible open world game, and that it'll have a reasonable scope with handcrafted world design? Oh Arceus, please be true!
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https://www.nintendolife.com/news/2015/04/flygon_was_once_going_to_receive_a_mega_evolution HE WILL HAVE HIS REVENGE!!!
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BTW, just clocked onto this, but today's Pokemon Legends ZA announcement basically confirms that the rumours of Switch 2 being pushed back to 2025 are almost certainly true now... ... we may well be looking at our first launch-day cross-gen title if Switch 2 is indeed coming out in March 2025. Pokemon Of The Wild is probably a decent replacement for BOTW in this case. Begs the question of what they're gonna do to fill that big Xmas shaped hole that they were originally gonna slot Switch 2 into... Time to release the remaining Wii U ports out of the Nintendo Vault?
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It means a worldwide simultaneous release... as has been standard for the series since Pokemon X/Y. As for the name ZA? It's probably a reference to the character AZ who appeared in the original X/Y... It's been 3,000 years... bet you forgot my name! This game will probably cover his backstory and the whole Pokemon War nonsense that they desperately tried to make into an interesting story in X/Y; but fell flat on their face doing so. It'll be also interesting to see what content that was originally intended for the cancelled Pokemon Z will be showing up here...
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You weren't far off. It's a British studio alright, but it's not Media Molecule getting the axe... it's London Studio. This seems crazy to me. London Studio have always been a reliable workhorse, even though they've recently been lumped onto Move/VR projects, consistently putting out solid projects that make use of the full hardware capabilities of their respective Playstation consoles. Singstar was always a huge series for them as well! How can they justify shutting down London Studio while choosing to keep Media Molecule running!? Edit: Firesprite are getting hit by the layoffs too... including a cancelled Twisted Metal game that was in development... ... ironically, probably the one Sony IP that was a natural fit for the online multiplayer GAAS model!
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Ok Game Freak. You have my attention.
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Wait... WHAT THE FUCK JUST HAPPENED!? POKEMON Z IS ALIVE!?!?!? AND FUCKING MEGA EVOLUTIONS ARE BACK!?!?! I DIDN'T HAVE THIS ON MY BINGO CARD!!!!
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Come on Team Asano B/W Remakes!! I WANNA BELIEVE!!!
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N-E Online Mario Parties (Week 27 - Waluigi's Island - MP3)
Dcubed replied to Glen-i's topic in Nintendo Gaming
Yo! Guys! (@S.C.G, @BowserBasher, @Glen-i) If we're gonna be playing MP3 this week, can we make it happen on Thursday or Saturday? I'm working this Friday. If it absolutely has to be Friday though, it'll have to be from around 21:30 onwards. -
How important is Switch 2 backwards compatibility for you?
Dcubed replied to Ashley's topic in Nintendo Gaming
I'll bet you that many of those who bought the Wii U games went and bought them again on Switch. Many people probably did (I know I did), because the Switch offered a unique USP in the form of portability. These were the first times that you could play these games on the go. And even then, we would still have been the small minority amongst the wider audience that actually did buy these games on Switch. With Switch 2, what USP is it gonna offer over Switch 1 for said re-releases? Pretty much just higher resolution rendering and better performance; nothing nearly as transformative as portability. Good luck trying to get people to pay a full £50-60 for that alone. And unlike Wii U, Switch 1 wasn't a massive failure; so there isn't a big untapped audience just waiting to be catered to here with such hypothetical ports either. It makes no sense to eschew BC for strategic double-dip reasons this time around. They would be cutting off their nose to spite their face if they dared to attempt such a thing. -
How important is Switch 2 backwards compatibility for you?
Dcubed replied to Ashley's topic in Nintendo Gaming
The only reason why they could get away with selling them at full price is because almost nobody bought a Wii U to begin with, which essentially made them new games for more than 90% of the Switch's audience. Oh, and this is hardly the first time they've re-released games that were already playable on their system... Remember the New Play Control series of GCN ports on Wii? You could also lump in the Wii U eShop re-releases of Wii disc-based releases into this category too, as well as the likes of Twilight Princess HD (which, hilariously enough, is a situation where the Wii U can potentially play three different versions of this game on the same hardware!) They will probably just do what they've done for generations. Offer upgrades for select Switch games at a discounted price. -
How important is Switch 2 backwards compatibility for you?
Dcubed replied to Ashley's topic in Nintendo Gaming
No reason why they can't still do that. BC didn't stop most publishers (including Sony) from charging for upgrades on PS5. Hell, Nintendo themselves have even done this before with the VC Wii-Wii U upgrade program. Where you could pay a fee to get upgraded versions of the Wii VC games you already transferred to your Wii U. Plenty of DS games also got 3DS remakes too. This is well worn territory by this point. -
How important is Switch 2 backwards compatibility for you?
Dcubed replied to Ashley's topic in Nintendo Gaming
Even if that were the case, they'd be losing out on a ton of revenue from 3rd party sale royalities. And I'm certain that I wouldn't be alone in cutting out 3rd party purchases completely on their platforms. Because they would no longer have a compelling USP to justify a purchase on their platform, while also offering significantly less value than everyone else. -
I can only imagine that this game's release must've been the result of some sort of legal gordian knot contractual obligation, because Nintendo were Namco's sworn enemy by this point. Namco were basically a first-party Sony studio from the moment that Kutaragi approached them in 1993, to the point that they moved most of their arcade division (their main breadwinner of the early-mid 90s) over to PS1 based arcade hardware. They had a very public feud with Nintendo and Yamauchi after Nintendo refused to renew their existing sweetheart Famicom licensing deal; which is why Namco largely chose the PC Engine and Megadrive over the SNES during the 16 bit era. That plus Namco always resented Nintendo for displacing them from their perch as undisputed kings of the video game industry back in the early-mid 80s. Hell, if that's not enough, Tengen (the company that tried to take down Nintendo's monopoly with bootleg unlicensed releases) was actually a joint Atari/Namco venture! Namco were out for blood. This game and Ms. Pac-Man Maze Madness (another game that Namco do not fully own the rights to) were the only internally developed Namco games ever released for the N64; which again, indicates that these two games only reached the N64 thanks to Namco's hands being tied by some sort of blood pact contract. Even this info is of dubious reliability however, because it's far more likely that both Famista 64 and the N64 port of MPMMM were developed by Tose than by Namco themselves. Both are very minor releases, with the only truly significant Namco property ever hitting the platform (Ridge Racer 64) actually being developed by Nintendo themselves! (Or rather, their newly formed American development division; NST). Funnily enough, not much has changed in the proceeding years. You have had some brief moments of peace and uneasy alliance (most notably during the GCN and Wii U years), but Namco still largely hate Nintendo to this day, and only work with them when they basically have to
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Heads up. S-E just put out a patch that changes the game's final line of dialogue... Putting aside the whole George Lucasing of a previously released game for a moment (which I vehemently oppose from a philisophical perspective), perhaps it's indicating that S-E might have the balls to kill her off again after all?
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Just seen the credits roll... Yeah, this is real good! I'll save my big, epic Wall of Text review for when I 100% the game (or close enough to it, more on that in a bit), but I have thoroughly enjoyed my time with the game. Now, it's certainly not perfect, in particular there are a couple of flaws I need to address... first of them is the boss fights. Now yes, I have previously said in my last post that I didn't mind the bosses thus far, but that I could tell that Kirby 64 Syndrome was on its way... and I was right. Now, I will say that I do feel that the issue has been blown well out of proportion online and that it's generally nowhere near as bad as its being made out to be; it's certainly not game ruining or anything stupid like that. But the last couple of bosses do really start to take the piss, and the last one in particular is an outright slog. It's literally twice as long as the entire stage that precedes it, and it's just an utter marathon that I desperately wanted to end. Worst of all with these bosses is that there's basically nothing you can do to speed them up, there's no strategies available to skip phases; you're just stuck waiting for the bosses to get out of the background and end their interminable invulnerability phases. That Kirby 64 PTSD is flooding right back here! My second complaint is about the medal system... This game features a similar system as seen in Sonic Mania, where you can earn medals in the bonus stages, only that its taken to a logical extreme, as these medals are now scattered throughout stages too, and also awarded each time you earn 100 rings (the Lives system is gone completely now). In Sonic Mania, the medals were a nice incentive to try and conqure all of the various bonus stage levels, as you had a bunch of cool unlockable modes tied to how many medals you earned. Here in Sonic Superstars however? The medals are tied exclusively to cosmetic unlockables in the game's multiplayer battle mode... and the battle mode is utter pants; a total throwaway mode that you'll probably only try once and never touch again (its online mode is also completely dead already). This not only means that the development team wasted a ton of time and resources that would've been better spent on improving the main game, but it also means that the medals are completely pointless now. There is no reason to collect them, and thus, no reason to go back and play through all of the various bonus stage maps. A lose-lose situation all round, and it's a real shame, because the bonus stages are actually really fun (even if they revisit the wellworn Sonic 1 Special Stage concept yet again). I do have some other nitpicks, but they are just that; nitpicks. Overall, this is a very solid Sonic game. It's still gonna be a while before I fully complete it, as the post-game content seems to be pretty substantial... I think it's safe for me to say that this is my 3rd favourite 2D Sonic game at this point though. Not quite on the same level as Sonic 3&K or Mania, but better than Sonic 2 or Sonic 1; and certainly way better than any of the other 2D entries in the series. Well worth your time
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How important is Switch 2 backwards compatibility for you?
Dcubed replied to Ashley's topic in Nintendo Gaming
Mission critical. If they don't have full BC on Switch 2, I'm never buying another 3rd party release on their systems ever again. In this age of multiplatform releases being the norm, where all games basically play the same on every system, and with PC games now being made portable thanks to Steam Deck and other similar devices, there is no reason to choose to buy 3rd party games on Nintendo's platforms if they're not going to provide full ongoing BC. -
Seta were surprisingly prolific on the N64/Aleck 64 weren’t they? One of the very few Japanese developers to pick the N64 over the competition (though they did put out quite a few early Shogi games on the Saturn as well). They were even responsible for bringing the N64 to the arcades, in the form of the Aleck 64 board (essentially an N64 in an arcade cabinet). While they weren’t responsible for putting out any of the N64’s more beloved titles, they still had quite the presence on the console and had an important impact; especially when it came to the N64’s (admittedly short-lived) presence in the arcades.
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At least he’s being honest about not being confident in his source here. At this point, it’s safe to say that Pyoro’s info (however it’s sourced) is typically legit. So I’m inclined to believe what he says, and wouldn’t hold a lack of a B/W remake against him if this second hand info turns out to be bunk.
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Yup, it’s so stupid that it never happened officially. Clearly the hardware could do it, and having now tried it myself, the S3D effect works great, and the games run well. What a shame that they missed out on that opportunity, if only for VB Wario Land to be given a wider audience. It’s a great game that is well worth your time, but is otherwise trapped on a piece of hardware that is seemingly designed to give you a neck fracture (No, really. If you have never actually used a Virtual Boy, I cannot overstate how incredibly uncomfortable it is to actually use!). Ahh well. At least I can finally play my copy on the hardware it should’ve always been released on
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Hey! 3DS is retro now, it counts
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The impossible has finally happened! Just tried it myself and... it works! 3D and all! Seems to run flawlessly from what I can see. No issues with saving, the S3D "just works", it's everything that homebrew devs have been trying to do for the past 13 years to no success. Crazy that it took this long to make it happen, and crazier still that Nintendo never re-released these games officially on the 3DS, but finally! I can finally play VB Wario Land without breaking my neck!
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Aww... I actually wanna play that Sumo game now. What a shame there's no way to play it in English.