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Everything posted by Dcubed
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Just beat Green Deck's White Stake with an All Hearts Flush Deck, along with combination of Hologram (upgraded to 4.75x mult, doubled with a Blueprint), a Lusty Joker and a couple of Polychrome cards... yeah, this run went well! Let's see how much further we can go... Edit: Excuse me. Ante 12's "small" blind requires HOW MANY POINTS!?!? I... I think I've found the human limit.
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OMGWTFBBQ!!! With an All Spade Flush Deck going at the moment!? YES PLEASE!! (BTW, that Polychrome 1.5x multiplier activates seperately from the innate 3x multiplier after it has already activated, so you get a x3 and then an additional 1.5x after that!). I love this game Edit: THIS IS THE RUN!! I finally beat The Wall for the first time! (And even with a Hand and two Discards to spare!!) Thank you Polychrome Card Sharp
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… many eruptions of screaming laughter were had at my expense… … worth it
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… seems it did, because I took down Red Deck with my next attempt afterwards! Steel Card abuse + Lusty Joker + Polychrome Joker + Hearts Flush Deck is very good
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Finally! I completed my first run! (With Blue Deck). About damn time! Hopefully other decks go a bit smoother, because that was tough; some of the unlockable Jokers do look pretty rad though…
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Hey! https://store.steampowered.com/app/2011780/Yellow_Taxi_Goes_Vroom/ This looks good!
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Mario Artist Talent Studio - All N64 Games
Dcubed replied to Cube's topic in General Gaming Discussion
Oh? Is this not the same one? I wasn't aware that there was a 3rd game! -
The Legend of Zelda: Link's Awakening REMAKE — 20th September 2019
Dcubed replied to Julius's topic in Nintendo Gaming
I assume that means you've already died at least once before? It's only a small thing extra that you get added to the ending sequence if you manage to get there without carking it, but it is a satisfying little thing. I probably wouldn't start the whole game over for it though. -
N-E Online Mario Parties (Week 27 - Waluigi's Island - MP3)
Dcubed replied to Glen-i's topic in Nintendo Gaming
And you call me jammy!? How the hell did @Glen-i catch up with me in Mario Party 1!? It ended up being closer overall than I was expecting though. @BowserBasher, so cruelly denied -
Mario Artist Talent Studio - All N64 Games
Dcubed replied to Cube's topic in General Gaming Discussion
I remember this game because it's the one that got bodied in magazine reviews of the time for being literally the exact same game as its predecessor. In fact, IIRC, this is NOM's lowest scoring game of all time, scoring almost zero... wonder what they would've thought of the modern sports title? -
N-E Online Mario Parties (Week 27 - Waluigi's Island - MP3)
Dcubed replied to Glen-i's topic in Nintendo Gaming
I ended Mario Party 3 the way I started it… kicking and screaming. And @S.C.G is a closet arsonist confirmed. -
WTF!? There’s no form of gambling in this game whatsoever! You can’t make any sort of chip betting at all! The only reason why PEGI could possibly even say it promotes gambling is because it uses the hands and terminology seen in Poker… which, err… is a pretty damn stupid reason. Meanwhile, games with actual real-money gambling like EA Sports FA can happily get away with a PEGI 3 rating
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Looking back on Pokémon Starters (Paldea - Gen 9)
Dcubed replied to Glen-i's topic in Nintendo Gaming
Torterra’s design is rad as hell. He’s a World Turtle with attitude! Shame he was kinda booty competitively, all the way up until Gen 9 at least, but he gets by on rule of cool alone. I also love the Fire Butt Monkey line. Yes, Blaziken does render Monferno a bit redundant, but any Pokemon line with its arse and head permanently on fire is A-OK by me! Piplup is cute & cuddly, but its evolutions are pretty unremarkable unfortunately. -
Mario Artist Talent Studio - All N64 Games
Dcubed replied to Cube's topic in General Gaming Discussion
You’re right! That is a great idea! Huge missed opportunity just waiting to be capitalised on there! I’d buy it. -
The 2024 Events Thread – La Li Lu Le Lo and Behold, E3 is Dead
Dcubed replied to Julius's topic in General Gaming Discussion
Maybe a HD remaster of MH4U? I remember that being rumoured some time ago… -
Oh dang! That's huge news! Microsoft are crazy for letting them go, but they could theoretically work with them on a freelance basis still... or even work with Nintendo instead! Most importantly... THEY'RE FINALLY FREE FROM THE CALL OF DUTY MINES!!! Now... Can we please grant Vicarious Visions their freedom next?
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OMG! New update v1.9.102 is out now on Switch! (and presumably other platforms) New Stages! New Weapons! New Characters! New Music! New Stuff! No Announcement! Out Now!
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Mario Artist Talent Studio - All N64 Games
Dcubed replied to Cube's topic in General Gaming Discussion
I think you need to keep in mind that this is the direct predecessor to WWF No Mercy (or rather, I should say that No Mercy is the 4th game in the AKI Corporation/Syn Sophia series of N64 wrestling titles, following on from 1997's WCW vs. nWo: World Tour, 1998's WCW/nWo Revenge and 1999's WWF WrestleMania 2000, before No Mercy finally released in 2000). No Mercy was built on top of those three prior wrestling games from the same developer, so the team were much more experienced by that point and had built up a mature and well honed N64 wrestling game engine by the time of No Mercy's release. Of course WCW vs NWO Tour would be much simpler and basic in comparison to its later sequels. They were built directly on top of what WCW vs NWO Tour started. It never fails to make me laugh that the developer (AKI Corporation), famous for mastering the art of Alpha Male Ballet that is wrestling, would go on to eventually become Syn Sophia; makers of the ultra girly (and really good!) Style Boutique series. Talk about a change of face! -
The Great Developer Massacre of 2023-2024 (and onwards?)
Dcubed replied to Dcubed's topic in General Gaming Discussion
To be honest, I think that the answer to the question I proposed isn't as sinister as what @Julius is implying, but is probably every bit as damning... ... most publishers simply just don't know how to make anything else, and have no interest in making anything that doesn't target that traditional audience of 12-25 year old males. And on the developer side? At least 90% of them are male, and grew up playing games that were targetted towards that very same audience. They simply just want to make the kinds of games that interest themselves, and have little interest in trying to make different kinds of games... which means that you end up with a whole lot of homogonisation. Even as the traditional gaming audience continues to stagnate, die off and shrink, these publishers continue to cling to what they know because they're terrified of the prospect of having to learn how to target anyone else. It's the big reason why almost every single 3rd party fell completely flat on their faces on the Wii, and why they didn't even try to capitalise on that vast new audience that Nintendo handed them on a silver platter. Combine that with a roughly 40 year old history of women being ostracised and pushed out of the video game industry (and the wider tech industry as a whole), and this is the situation you end up in. The "gene pool" no longer has enough diversity to sustain itself. It's a multiple decade long ouroboros that is now eating its own tail. -
Ok, this game is good… … it’s damn good! Can see myself getting mad addicted to this Also has first class touch screen support on Switch in handheld mode. They clearly put a lot of work into making the touch screen experience very polished and nice to use. Very much appreciated, especially since touch screen support in 3rd party Switch games often feels like an afterthought. Makes it a perfect bedtime game! Pretty happy with my first ever run. Not bad at all
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The Great Developer Massacre of 2023-2024 (and onwards?)
Dcubed replied to Dcubed's topic in General Gaming Discussion
That's an interesting point there. In some respects, yeah, you're right. The Indie scene is looking rather saturated because so many developers have decided that they'd rather go it alone than roll the dice on an unstable industry that doesn't value creative freedom. And while going Indie is a huge risk in of itself, in many ways it's actually potentially more stable for developers than choosing to work in the AAA sector for a larger publisher. I don't see the problem of Indie saturation getting any better though, it's only gonna get worse as more and more developers get pushed out of the AAA sector and that ocean grows ever increasingly red. Ultimately, what this industry needs to do is to find new audiences to target. There are only so many 10-25 year old males to target who play video games; why are you not trying to target women, young children or older adults instead!? -
Figured we were overdue a thread to discuss the ongoing layoffs that are currently tearing the western video game industry apart. It's a depressing topic yes, but it is still an important one (and I don't want to keep bogging down the Playstation 5 thread with this stuff! No, really, I swear I don't!). Anywho... here's the latest one. This time from EA (again...) For those not keeping track, here's a website that is keeping track... https://publish.obsidian.md/vg-layoffs/Archive/2024 ... what a bloody bloodbath. Jesus... Makes you wonder who will even be left in one piece this time next year... Still. Interesting to see EA moving away from licensed games at a strategic level either way.
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Same thing could be said about every video game sector, be it indie, mobile F2P, PC MMORPG or AAA console release. Luck plays a huge role no matter which sector you work in. Your risk is going to be a hell of a lot lower with a realistic, reigned in budget however. And as has been shown countless times, budget has no direct correlation to your chances of success. The only thing that does actually directly correlate with budget is your punishment for failure. Now. There is something to be said about a healthy rise in budget for a sequel to a game that has already been a success, but a 3x multiplier is certainly anything but healthy; especially when you have the luxury of having a ready-made game that you can build on top of and liberally pluck ready-made assets from. That is overspend for overspend’s sake. Spiderman 2 is another fine example of the exact same overspend. If you were to look at the game side by side with its predecessor, would you have any idea that the sequel cost 3x as much to make? Even though it reuses the same engine and most of the same world map? I certainly can’t see it represented in the end product.