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Sheikah

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Everything posted by Sheikah

  1. Yup. Here's the cheapest listed buy it now.
  2. You could also get AC4 which is simply awesome, and rather open world too.
  3. Definitely going to +1 the GTA V remaster. Guaranteed great game vs one that sounds pretty average.
  4. Oh, yeah. I meant more like the individual cost/quality of parts relative to buying a pre-built machine.
  5. I would laugh if people on Neogaf read Serebii's posts on N-E and make the exact same comments over there. "Have you heard this one about Serebii and earthquakes..."
  6. Woah... I hope you self built!
  7. Can't you use a VPN to bypass their censors?
  8. Yeah, it is cheeky. I remember thinking the Wind Waker HD £40 price was steep. Same here really, just got to wait for the price drop. FFX and FFX-2 was done right if you ask me. About £23 or so for 2 big games was the perfect price.
  9. In short, no. Wait for what happened with Tomb Raider Definitive - down to £20-25 in some places within a couple of months. Well some people haven't got round to playing it when it first hit (some people never had a PS3 for TLOU, and I never got Tomb Raider) so that makes sense. I'd still wait though.
  10. I've actually looked it up now and apparently you don't need a PS3. You can do the transfer on the website. But yeah this is a lot of fun, I've been playing as a pugilist/monk and they have an awful lot of directional attacks (ie. attack from behind, the side) which does indeed make it play a lot like Xenoblade. Works a charm on the PS4!
  11. That looks like the Chester train from Manchester. :p
  12. I don't think you'd find one person who in their heart of hearts believed SMK was more accessible or noob friendly than MK Wii. Genuinely seemed like Serebii was dismissing an entire post (note that he called it bullshit) based on a nuance within the game, which didn't even discredit the point I was making. He was just being awkward.
  13. My point is that while Nintendo have done a good job making MK more accessible, their need to target the casual masses on an almost universal scale has somewhat ruined their output (for me, at least). Franchise fatigue from pushing out the same franchises that are very popular, as well as gimped system specs to again appeal more to casuals (top priority was to make the Wii U console size discrete as that was what they thought families wanted...over power). It's not pre-emptive at all. Serebii made a comment about how fair/balanced/whatever SMK was as a response to me saying it is much more casual oriented these days. It is an irrelevant comment meant to make SMK appear little different to MK Wii, which is crazy talk, as others have also attested to since. He knew what he was doing and he failed.
  14. Its not just difficulty, it is general appeal. Gaming has come a long way since then and has generally adapted to appeal to a much larger audience. Which is a good thing, but at the same time it's important to continue to deliver the sorts of things your established fanbase would continue to buy. And in Nintendo's case, they need to evolve with the current demands of modern gamers both in terms of hardware (power/networking) and software (new high scale IP to address their franchise exhaustion). THAT is what they need to focus on.
  15. I know, it's so very absurd to suggest that SMK was also aimed at casuals. It makes you wonder what on earth is going on in Serebii's head sometimes.
  16. There's really nothing to defend here as what I said is basically correct, however much you may protest. Given 8 people thanked my initial post it's a decent indicator that a good amount of people think the same. Do not misunderstand what a 'core gamer' means. It doesn't mean people who want mainstream, unoriginal grungy games, it means people that are passionate about games and not around due to a gimmick that happens to be fashionable at the time. They're more likely to buy a lot of games and they are the bread and butter of your fan base - they will stick with you. That is if you don't piss them off by continuously delivering underpowered consoles and poor network features, as well as a continued focus on delivering Wii_ titles that even the casuals no longer want. All the while gushing platformers and neglecting other franchises other people want to see. It would be foolhardy to think as you do - that a conservative person should be in charge. Nintendo are in need of a radical kick up the arse to fix a lot of the issues I've mentioned. Sony show that you can do it by branching out to the West, talking to devs and even getting an American to design their console. I don't see Iwata helping that sort of thing happen with Nintendo.
  17. SMK in no way had the casual appeal that MK Wii does, to say otherwise is insanity. Or to do a Serebii, some may say.
  18. I'll try explain it then. Nintendo used to mostly make games that appealed to existing/dedicated gamers and they were the sort of games that you now might refer to as 'core'. Even Mario Kart SNES was tailored to your hardcore gamer, unlike MK Wii which was designed to appeal to new and old gamers (with the introduction of the Wii Wheel, the Mii racer and the ability to pull the lead back easily). I think Mario Kart is one of the better games for appealing to more people but really this was just a small point to illustrate what I'm getting at. Wii Sports, again, was clearly a game to reel in non-gamers. They're now still focusing on some Wii_ content on the Wii U when the Wii phase has died. Hence, I'm calling for them to go back to doing what they used to do. Get some new IPs going but with the core audience in mind, with a budget and scale to match their Mario and Zelda titles. And bring back their other series like F-Zero, Earthbound and Metroid. They also need to adapt to the core audience's demands of an improved online infrastructure, voice chat, etc.
  19. You only need to lose 2 scum though to win though (compared with 7 townies). If there's a 58% chance of lynching 1 scum from 2 days of doing the plan (on D2 and D3) then that means the most likely outcome is you kill one townie and one Mafioso (58% success vs 42% failure). Those are pretty good odds for town - one townie for one Mafioso. Better than continuing to let the Mafia propose our kill targets for us in the early stages (as per D1) anyhow.
  20. Arcanist, eh? Good choice.
  21. Yeah, there's a little bit of a learning curve and I think the game genuinely wants you to learn the locations of things rather than rely on precise maps. For instance, the crystal warping (aethernet) won't show you where on the map you'll warp as you hover over the destination - rather you end up learning which crystal is near which facility, and in doing so learn the layout of the towns and such. What's your character's name by the way?
  22. A mafia game is not normally played like this, as in no night kill and no actions, so a different method to tackle a different kind of game :p. Also it wasn't necessarily RNG - any townie about to be lynched could effectively give whatever target they wanted, which is probably what you did yourself. I definitely would say that the RNG plan is probably not something Mafia would want to propose as it could so easily backfire for them and limits their influence, and anyone willing to go along with the plan I think should have been just as credible to gun for as me. I think it's also better to do this RNG tactic at least for D2 rather than letting a random (potentially scum) person pick a target with no real reason, since reasoning is still rather weak at this stage (the D1 lynch felt pretty much a token lynch unlikely to reveal much). The plan may as well not have existed on D3 as I would have lynched you anyway based on your hostility to me. I will say, it's very hard to see someone as Mafia when, in your own eyes, they are the only person who seems to be correctly deducing your alignment and backing lynches of people who seem to be acting rather crazy (that's how you felt towards to me :p). For that reason, he didn't really appear Mafia to me on the same level as anyone else, apart from maybe his suggestion of Tales to lynch (but that being D1, it didn't seem to have much substance to it). Later on I also opted to go for Rummy for reasons similar to those that could have led me to lynch ReZ (quietness, and something being a bit off), overlooking Cube who I thought was behaving rather like you. Again, Peeps's willingness to lynch either Cube or Rummy, at least one of which seemed to me to likely to be Mafia, added to my trust of him. That, and he was as collective as he normally is when playing town. Well done Peeps. I certainly felt like Paul was fence sitting earlier on, but as with most Mafia games it's usually your prime suspect that drives your play and sometimes your downfall, despite who else you might want to follow up with. Ah well.
  23. The trouble with suspicions is that the Mafia can just provide them, and have an advantage due to having 3 players. I find it unlikely town would have rallied to suspicion lynches as easily due to the lack of information - think about normal games, where it's usually a cop result or something particularly damning that really drives a lynch. I was also getting vibes from people that didn't match up to their alignment, so I honestly believe Mafia would have won that way too. And that last part there's no doubt - with hindsight we can say categorically that in this instance RNG did not work and any other plan would have had a better chance. Still, the odds are reasonable it could work on another occasion.
  24. Unfortunately the alternate route to randomness also failed miserably. When we started trying to vote people based on suspicion I was lynched, and I wanted Rummy lynched. Maybe the break from Mafia meant we changed/forgot our style a little as both me and Cube were saying how people didn't appear town, etc.
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