Jump to content
N-Europe

Sheikah

Members
  • Posts

    15654
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Sheikah

  1. Uncharted 2 is a quality game (and also the best Uncharted game). Glad you enjoyed it.
  2. It's true that they held your attention for hours back then but look at it from a newcomers perspective - most games that make any impact or offer something new to the world of gaming are copied and refined - even if just in sequels from the same developer. It's hard to see how an early monster hunter game can ever be viewed the same way by people who first played MH4U compared with legacy players, for instance. If we go by readjusting how good we think games are as time passes then any old titles in series like Pokemon will progressively become 'worse', as new titles become more and more refined in just about every way. Graphics of old games will age, while gameplay mechanics of new games will become more sophisticated, set pieces more grande, and generally higher tech allows for much more sophisticated game setups. That's not to say new games supersede old games always, but certain aspects of games will usually always age over time. I believe that original games in series that haven't gone on to change too radically often gave you more entertainment as it was a fresh new experience, and not only that; original titles are the ones that displayed these brilliant new idea and broke waves. Those ideas usually have less and less effect the more you encounter them. I think Nostalgia does play a part in forming these judgements (new players to a series won't suffer any franchise fatigue) - but in a good way. A lot of how we feel about games is a product of how things were at the time. Even if an old game no longer stands up to more modern games/sequels in the same genre, I don't think it's right to take away our past praise. Let's not forget the most important thing - what they once made us feel. Not how we judge them as late twenty something all these years on.
  3. Holy shit, without the laughter there is literally no point to it.
  4. Thanks for doing it your way. The tag way does not work on Tapatalk.
  5. Yeah, you guys. Just to put you all at rest because I can see some peeps are getting angsty. Majora's Mask > OoT > Wind Waker > TP > SS Now we can all go to bed feeling a little more comfortable.
  6. I think judging whether a game is timeless or not is a different thing to gauging how great a game it is (or was). If a game released tomorrow blows me away like nothing that came before it, I would say it's one of the best games ever, regardless of whether or not each element of the game gets assimilated and cloned with improvements by masses of games over the next 10 years. In my case, I believe I can look back at a game and remember those that gave me such extreme levels of enjoyment, regardless of whether the same company released 10 sequels afterwards that just took more of the same and refined it. I will always consider Pokemon Red and Blue to be amazing games worthy of every drop of praise they received, regardless of how many games came after; they were the games that blew you away because you'd never had it before. No sequel can ever achieve that feeling again - unless you're new to the series and play one of the later games first. I think nostalgia bias is an interesting one - I would use this to describe people who believe specific aspects of old games are better than what we have today (e.g. random battles with loading screens that take you out of the action). That said, I see the opposite of nostalgia bias to be a worse thing - marking down games that were ridiculously entertaining at the time because they have aged by modern day standards. For me, I don't really care - I'd consider a game amazing so long as it entertains me greatly. If it still seems that great in 10 years, that's just a bonus.
  7. I've been buying stuff for my Japan trip. First up is 2 of these: Tickets to the Studio Ghibli Museum near Tokyo. This place looks seriously ace: We also booked accommodation for the 2 weeks, staying at Tokyo, Kyoto, Osaka and at a place in Kanso along the Kumano Kodo walking trail. This includes staying at a couple of capsule hostels! We've also booked some pretty good seats to see Sumo in the final week of the Osaka tournament. I've been buying lots of things for the trip too like comfortable, slip-on shoes, a good 55L backpack, plus plenty of other bits. Then there's the JR rail pass for travel across most of Japan for a couple of weeks and a wifi receiver. Then there's also going to be the amount of Yen to buy - one of the best things I'm looking forward to is the food, which I can imagine I'll be spending a lot on. I really want to go to Nishiki market in Kyoto: It would also be fun to take on some ridiculous food challenges like this: (also one of the cheapest places to get Kobe beef) God damn expensive this will be but cannot wait.
  8. Going to Amsterdam tomorrow, sorry.
  9. Is this not a full price game? If it isn't, I was probably just going to wait to see if there would be a Plus version.
  10. That looks amazing.
  11. Maybe it's an ambitious undertaking, as in, "boy, that's a lot of work to balance all them characters". But the end result does not feel ambitious to me. Melee is still my favourite Smash game and I do not see that any game since has improved it in any remarkable way, certainly not in a way that has struck me as ambitious. The same goes for Pikmin. It's nice you can switch characters but the game overall feels...like more of the same to me. A good same, but still not the kind of new content I'd like to see from Nintendo. Or, an existing franchise improved remarkably. Remember Metroid Prime? Wasn't that a swell thing for Nintendo to do with Samus. Man, reading this bit was just painful. :p I know you are fighting the good fight for Nintendo and all, but it seems clear you don't actually know and are...asking me? Bloodborne was quite a departure from Dark Souls in terms of gameplay and style - it went from a slow and steady shieldy castle crawler to fast paced, lovecraftian themed game. Yeah it had Dark Souls things to it but it was more ambitious a departure because of all the gameplay differences. Some of those games you mentioned aren't that ambitious, I acknowledge. But like I said, for me the problem is the balance of ambitious to non-ambitious. My personal opinion why Sunshine was ambitious: - FLUDD had its own mechanics and unique feel to it - it made tackling platforms really quite different - The scope of levels was big like Mario 64 - The levels where you lost the FLUDD were nothing short of genius, and were clearly the inspiration for many levels in Galaxy.
  12. Pikmin 3 isn't unambitious because there are other Pikmin. It's unambitious because it's very similar in scope and gameplay to the previous games. Witcher 2 and 3 couldn't be more different. For the record, I am not saying there is anything wrong with unambitious games, as they can scratch an itch; just that I have not seen enough ambitious games from Nintendo in recent years. A lot of safe plays. Maybe you and I work on different definitions of "amibition". To me, ambition isn't just adding a multiplier to the number of characters, levels, music tracks, etc. True, ambitious games can fail (not that I think LBP did). But unambitious games can fail too - fail to keep people's attention after a while. Then use Mario Galaxy as your example, or even Mario Sunshine. They both felt a lot more ambitious. They had something unique about them that genuinely made the games feel quite unique and fresh, at least to me.
  13. It's all not very ambitious because it's mostly all that has gone before. Pikmin is a very good example of that, actually, while Smash is a very safe bet. Super Mario 3D World felt like it could have been a properly ambitious 3D adventure in the league of SM64 instead of the 2.5D world-based structure it had. There are more examples...basically, I just haven't been all that impressed. Ambitious is Splatoon - but that was only one game. One game that I consider pretty amibitious over a very long period of time, in my opinion. As cool an idea Mario Maker is, it's not the kind of ambition I'm talking about (it's still centered around another 2D platformer). I'm sure I remember in discussions @Serebii would explain that new IPs were probably not worth pursuing, or too risky (something to that effect). Splatoon sales should surely show what Nintendo need to do. Keep a continuously updated Smash in the sideline and move focus to new IP.
  14. I wholeheartedly agree with this. Nintendo clearly make good games but for me there has been a definite lack of ambition with their games this generation.
  15. Really, nobody is upset about it. It was just a really poor comparison dude - I don't think the people who pointed this out are in any way getting riled about his comment. I also don't think there's one person here who dislikes Nintendo. I'm willing to bet most people you could probably name have a current Nintendo system of some sort.
  16. Allow someone who has both played the game and rinsed it of all its content to tell you what it is like, rather than just guessing. It's niche. Bloodborne is niche for 2 main reasons: - It is very difficult compared to most games. A lot of people won't try it for that reason alone. - It is obscure - communities assemble on message boards to figure out what the hell is going on. Just because it looks good, it doesn't mean it isn't a niche game. They can afford to spend a lot on it because even though it's niche, it will still sell a lot and draw in customers to the console. It just won't sell anywhere near like what another big game made by a big developer will have the opportunity to sell.
  17. I don't mind anyone expressing an opinion but his comparison was just a poor one. Like I said, Bloodborne and Bayonetta 2 would be an actually fair comparison in terms of audience/gameplay as Bloodborne is just a very niche game whereas Splatoon isn't.
  18. One which quite clearly wasn't very funny. To be honest Dazzy, you call it a joke but it's essentially the same thing you always say about me on this forum, again and again. I absolutely cannot stand when people behave like jerks and then try to brush it off as "just a joke". Conversely, I have nothing but respect for people who put their hands up and admit to poor judgement.
  19. Wahey! I will get to play it.
  20. It's pretty obvious why, and yeah, it's rather sad. Obviously both games have done well but Bloodborne is a much more niche game that is quite challenging (which itself can be offputtig to many) - a better comparison would be Bayonetta 2 and Bloodborne.
  21. April be cray.
  22. You're forgetting the 5th group for judgemental fellows like yourself there. I mean, really, does it make you feel good to troll people so blatantly? Yay, labeling.
  23. The inconvenience. Come on, if Skype was good enough for people on the Wii U then nobody would be demanding voice chat, would they? People have to arrange it, have a second device, etc. It's inconvenient enough that most people probably won't do it.
  24. @Nicktendo this seems to be completely at odds with the message you originally put across: If you read what you originally said it seems pretty clear that you are dismissing voice chat (particularly the bolded bits) and arguing that people on PC weren't really doing it because it wasn't "built in", as a means to say it wasn't really all that important. Yet now you are agreeing with me that actually, the PC kids are probably all doing it on Skype; ergo it is very much valued in the Minecraft community. Just as, I'm arguing, it is on the extremely popular console versions too. The key difference is that Minecraft PC doesn't need voice chat as people can Skype from the same system. People on Wii U would need voice chat as there is no Skype. That's why it was so important Nintendo had it, just as the other consoles did. Without it, you offer just a lite experience relative to your competitors. I think the piracy issue has sidetracked the original point I was trying to make (and ultimately is just completely theoretical guessing). My personal opinion is that most people on modded Minecraft servers have probably bought the game, owing to the fact most people probably jump in at Vanilla minecraft before going down the modded route (plus, it's super cheap).
  25. Well we will have no idea how many pirate it and how many don't. Just as we won't for the 360 version. The only thing I can tell you is that, as the figures show, Minecraft console is a massive deal and that kids/teens are the biggest audience. In addition to that, you don't have any information pertaining to whether 10 year olds generally know how to Skype or not; thus, the kids playing PC may well be skyping too. Your argument about what Nintendo should do was very much based on your own personal feeling/limited anecdotes and generally conflicts with what available data we really have.
×
×
  • Create New...