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Julius

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Everything posted by Julius

  1. Wasn’t quite sure where to stick this...so I guess I’ll stick it in here? During yesterday's SEGA-Nama stream, Toshihiro Nagoshi revealed that Yakuza Studio’s new IP will be announced next month, with it being prepared to be a big part of SEGA’s Tokyo Game Show presence, with a stage show that will take place from the 19th to the 23rd. Nagoshi-san also revealed that this will game be very different to Yakuza, and has been in the making for three years; whether that means three years of development or a mixture of planning and development is currently unclear.
  2. I’ve only heard good things about Into the Breach, and have actually been debating picking it up on Steam for a while, but wanted to see if it would come to Switch. Another game added to my “buy when I buy a Switch” list. I need to hurry up and get one before this list gets too long...
  3. I’m as excited as everyone else for Spider-Man, but this does concern me quite a bit. I know that DLC is standard practice in the industry, but to have DLC so soon after release, and to be drip feeding it in this way...it screams of exactly why so many gamers aren’t fans of DLC. Telling us a week prior to release about their DLC plans, especially that it will be teased in the main game, seems like a slap in the face to me. I think that they (read: probably Marvel, or whoever is ultimately in charge of this game) could have handled this so much better. Look, I understand that they’re just doing their fiduciary duty to their corporate overlords, but it’s almost like they don’t get that we really don’t want to be told this stuff before a game is released. Just let us enjoy the game and not feel like we might as well wait for the GOTY version, which will inevitably drop this December. I mean, let’s imagine that they didn’t tell us about those hints in the main game, and vaguely told the public that “we have plans for DLC”. Over a month after release, on October 16th (a Tuesday, giving people a chance to talk about it with their game-loving friends at work during the week and game-loving family during the weekend), you drop a 30 second teaser, which at best hints about what might happen, and let’s us know that they’re going through with the seed that they planted in the main game with Black Cat. Of course, it ends with “releasing next Tuesday, only on PlayStation” and you show the date - October 23rd - that the DLC will drop. Rampant speculation ensues, and everyone is way more interested than if you just randomly let this slide a week before the main game released, because it doesn’t seem like you’re just trying to milk us for all that we’re worth. Heck, end each piece of DLC with a breadcrumb large enough to keep people speculating and you’re golden. But this is undoubtedly just a mess, and now, as a consumer, I’m worried about what else they’ll go out of their way to overtly hint at in the main game just to have it show up in DLC. And statements like these certainly don’t help: Real confidence booster.
  4. I do think that a 2019 release date is at least on the cards, but considering that it’s based on a tabletop RPG called Cyberpunk 2020, I could see it releasing in 2020, too. Either way, unless something goes terribly wrong, it’s not five years off like everyone was making out was the case after the trailer was released and it was shown behind closed doors at E3. I’m actually surprised that people thought that in the first place, to be honest, considering that it has been in development for six years, and their higher-ups have previously talked about how they are envious of Bethesda’s fast turnaround from announcement to release, so I doubt that they came out of hiding only to have us wait another five or six years. Last I checked, they had over 500 people actively working on the game, with 10 different writers. I imagine that these numbers have come down now, as they revealed that the game is playable from start to finish, but requires polishing for the most part. They also mentioned in a brief investor’s Q&A held after their Twitch stream that work has already begun on their next AAA game, though of course their focus is on CP2077 for now. Actually, interestingly enough, they did mention during the same meeting that they will reveal the IP for their next game prior to the release of CP2077. It’s probably too early to go speculating about that, but I’d love to see them realise an ancient civilisation or go hard sci-fi. If they’re going to continue taking on existing IPs and realising them in video games, I’d love to see something like the Condor trilogy (often referred to as China’s Lord of the Rings) given the CDPR treatment. I’m in total agreement with you in that I think this game looks spectacular. I couldn’t get into The Witcher 3 after giving it an honest try, and though I do plan to return to it (hopefully having read the books and maybe even the other games; I really just think that I was missing some context to attach myself to early on), but this has clicked with me completely since we got a first look at it. I’m still curious to see if and how they might implement online functionality (they’ve spoken openly about GTA V’s success before) into the game, too.
  5. I’ve been here a while and this is the first time I’ve heard of this general rule; sorry if I was supposed to stick it in Nintendo Gaming, guys I just figured that it’s a remaster of what was first a PS2 game, which also released on Xbox, and is releasing on more consoles that aren’t Nintendo than are, so stuck it over in Other Consoles, but you do make a good point: this is a site with a focus on Nintendo. It’s a weird one, and I think it’s difficult to not end up potentially leaving out those with only one console, whichever sub-forum you stick this news in
  6. Capcom... come on now, physical release for Europe on ALL formats including Switch please. There is no excuse for it, don't leave all of that lovely money there on the table. Just read that myself in their press release, and I can’t imagine that’s going to sit particularly well with anyone. I’ll pick it up for sure, because I’ve seen a lot of people here (and Huber) talking about how they have an affinity for this franchise, but I’d feel even more inclined to in the event that it was released physically.
  7. I’ve heard and seen a lot about it too, but haven’t played it either. I’m definitely with you, it looks like a lot of fun, and I look forward to picking it up. Bit of a shame that it’s a remaster as opposed to a remake, though, but then again, I suppose that gives credence to the possibility that Capcom are working on the next game in the franchise, which has been rumoured for a while now.
  8. Say what you may about his management of United right now, there’s no doubt that he offers the best press conferences in the game Well worth watching until the very end. You just know he’s been waiting to throw out that statistic ever since Wenger announced he was parting ways with Arsenal
  9. Hidden towards the end of the gameplay demo:
  10. Some shade being thrown at Mourinho and United by some of the writers over at GOAL
  11. That Lan Di staredown It’s a while off, but it gives everyone an abundance of time in which to catch up with the first two (like myself) or replay them, and gives the team plenty of time to polish the game. The environments already look spectacular, and the music as always is brilliant
  12. From Supermassive Games, the developers of Until Dawn, enter the world of The Dark Pictures - A series of standalone cinematic horror games. Players will be challenged to explore and uncover each story with the knowledge that all their choices have consequences and all playable characters can live, any and all can die... Man of Medan is the first game in The Dark Pictures anthology, bringing supernatural horror to the South Pacific. Five friends set sail on a holiday diving trip with a rumored WWII wreck to find. As the day unfolds and a storm rolls in, their trip soon changes into something much more sinister. Who will live? Who will die? It’s down to you. Can you save them all? Man of Medan releases in 2019.
  13. To go into that a bit further: they got a lot of flak for not being as informed as they could be about it, because, even though it was clear that Kyle had done some research, the panelists did not know as much about the topic at hand as he did. It’s made a little more convoluted by the fact that such stories are often ongoing, and there is a three day gap between the recording of the podcast and it going live to what I assume would be the majority of their audience — those whom are not patrons. Of course they got a lot of flak for talking about it from some other crowds, but it would have seemed at the time that that was the main cause of the backlash. I agree with you, though, that this would be the time to buck that trend: the majority of the Allies review games, and they’ve all worked in a high profile working environment in the gaming industry. However, I would argue that Kyle does hold discussions rooted in negativity, like when they talked about Quantic Dream, for example, but avoids talking about the more controversial topics after prior backlash. Maybe they decide to jump in and talk about it, or maybe they don’t. If you’re already listening to a decent range of gaming podcasts, though, I don’t think that the Allies in particular would have a unique perspective to bring to the table here which would change the conversation, just because it has been discussed by virtually everyone else at this point. I think, at best, they’ll reiterate what everyone else has said: Filip is in the wrong, got thoroughly lambasted - and rightly so - and plagiarism is wrong. I’d love for them to talk more about the way that they review games, but I feel that they’ve done it plenty of times in the past, especially on Frame Trap, and could understand Kyle’s reservations about bringing such a large topic to the table of a 1 - 2.5 hour long podcast, when there typically is so much else to get through. I just think that even within Easy Allies, they have another podcast which is more suited to the discussion of this topic.
  14. I can see where you’re coming from, and I for one would certainly want to hear about their views on reviewing games, but let’s not forget that they have received a lot of heat from their audience for talking about controversial topics (off the top of my head, they talked about Pewdiepie last year and something to do with Bethesda and Nazis, neither of which went down particularly well with anyone) in the past. If I recall, Kyle felt uncomfortable bringing up a topic which panelists, or himself, might not know enough about to comment on, but then, of course, I’m sure they’d probably have plenty to talk about with this. Another part of me wants to say that it could still come up, and that they’ve just been waiting until the picture was clear to give some input, but I’m not sure. I just don’t think Kyle wants to get caught up in it, and I don’t blame him. I’m a little sick of hearing about it myself, having listened to it ad nauseam in podcasts since it happened. I think that they can talk about the important topic here - plagiarism - without really delving into what happened with Filip in particular, if that’s what is making them uncomfortable.
  15. Julius

    Just Cause 4

  16. Awesome. Love the “v. 2. 18” Maybe a first public look at the behind-closed-doors demonstration that the press got during E3? But perhaps condensed into a shorter gameplay trailer? Hyped for Gamescom now. Shenmue III, Cyberpunk 2077, possibly some Splinter Cell...
  17. Played the demo the other day, and really enjoyed it. Had the first one on my list (which I want to play before the new one) for a while now, but the demo for 4 certainly bumped it up some. Also:
  18. This is getting a physical release in spring of 2019, and is also coming to PS4 and Xbox One, though a window for its release on those platforms has yet to be announced.
  19. Just broke the game a little. Completed the quota with hours to spare at the hour, so I thought I’d take the forklift for a spin around the Harbour, and tried to exit the harbour — which, of course, you can’t do. But Ryo decided to glide through walls and drive over the road, and is now in an ocean of black... It’s funny, but I’ve lost half an hour and a half of progress thanks to this
  20. Not that surprising, given that we got our first teaser at Gamescom last year. Actually, I think the first teaser came out around this time last year — maybe even on August 21st? I was just thinking yesterday that it’s a bit odd that Shenmue I & II releases on Tuesday, the same day that Gamescom starts, so I had a sneaking suspicion. Probably our first “real” trailer, if not a better look at gameplay...probably a short demonstration? I have a feeling that the game will look much better than it did last year, at the very least. Hopefully we get a release date, but I won’t hold my breath
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