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Everything posted by Julius
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I mean, technically Holland's films are a joint production between Marvel and Columbia (Sony), and Sony still distribute, as Sony still own the movie rights to Spider-Man. This is why we get very tense and public standoffs over contracts, such as when a little while back Sony seemingly wanted to not re-up and take the character back out of the MCU. Obviously they came to the decision that this was a stupid idea, but still. It's a weird one. Potential studio and IP monopolisation, like the Disney purchase of Fox, is scary, but before the purchase, we were seeing a stupid amount of Fox-owned Marvel properties get shows, films, etc. This has been the same with Sony and the Spider-Man films. They've been trying to get a Sinister Six film up and running for as long as I can remember, and naturally want a piece of the superhero movie pie, which is why we've seen standalone spin-off films like Venom and the upcoming Morbius. Well, kind of spin-off. That's complicated too. So yeah, how much it is people enjoying it vs Sony wanting to make money...the circle of life for movie studios I guess I don't remember it being any good (at all), but there was also a Japanese Spider-Man movie made back in the 70's which I had growing up on VHS, think I got it a school fayre. Apparently there were two of them (one theatrical and one made-for-television?), and I have no idea which one it was that I watched, but I would not recommend it from what I can remember
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I think he means not part of the MCU?
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See, this is where I'm confused. It's like we're having two different discussions here. I'm not asking who cares about these potential legacy libraries possibly being cloud streamed versions, nor am I asking if PS Now is a cloud streaming service, nor am I implying at all that anything in the Bloomberg article indicates that these versions will run natively (I mean, let's be fair, it also doesn't say they won't be - though I agree that they would most likely be cloud versions, at the very least for the PS3 titles). You clearly don't care about these changes, which is perfectly fine. But you asked "what's the deal with this?", to which I gave the answer that the article states games and libraries not currently available to play on current platforms - even through PS Now - are planned to come to this service. You mentioned PS2 games already being on PS Now, to which I said there are ~20 PS2 titles (it's actually 17) currently available through the service (again, all of which are PS2 Classics), so naturally if they expand the number of PS2 titles available on the service, the addition of these titles is something new. The addition of PS1 titles and PSP not currently available on PS Now is something new. The potential addition of more PS3 titles to the service is something new. The fact that they are rebranding and seemingly merging PS Now with PS Plus is something new. That the report says they plan for three different tiers would be something new. Now if we want to talk about the quality of how we're going to be playing these titles, and whether they are going to be native versions or streaming from a PS3, that's a whole other discussion, and whether this is a good idea at all is a whole other discussion. But that's not at all the question I was answering. Just because it's not a huge deal to you because it's not running natively and is a product from PlayStation is an opinion of yours I'll respect, and hey, naturally I would love for these to be native versions, but we just don't know. For all we know, Schreier is a hundred miles off and there's something totally different that they plan to implement instead, or not at all. But when one of the platform holders is clearly positioning themselves - if a move like this really is happening - to be more nimble and ready for the future, for if they do truly want to offer something akin to Game Pass (which, in my opinion, is clearly the entire point in the reported rebrand and restructuring; it's foundational work), I'd say that's a pretty big deal. I'd say the same if it were Nintendo, and I said the same when it was Xbox.
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I'm a bit confused by what we're debating here. Does PS Now currently include a library of PS1 and PSP games, outside of what is already included in PS3 collections available on the service? No -- so why wouldn't we consider a library of PS1 and PSP games coming to this PS Now/PS+ hybrid to be "new"? Even if it does utilise streaming of PS3 emulations of PS1 and PSP games, games not already available on a service being added is something I would consider to be "new", regardless of whether any additional work was put into bringing them to the service. How would an extension of the PS Now service with games and consoles not currently available on the service not be considered new? If the N64 catalogue on Switch only included ports of the Wii U versions, would we not consider those games coming to the service to be a new addition?
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The third tier including PSP and PS1 games, as well as extended demos, would be new. I haven't looked at PS Now in a while, and have never used it myself, but looking at it now it seems like there are only ~20 titles playable on there from the PS2, which I think might be limited to the PS2 Classics that were released for PS4 anyways. Maybe I'm taking the ball and running with it a bit here, but I feel like the implication of it including a "classic library of PS2 games" is that there will be more games added to this than what's already on there. A whole lot of PS1, PS2, and PSP games haven't been made available on the PS4 or PS5, so seeing those come to a service like this would be nice, though obviously depending on how far this library would go.
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I 1000% agree with this, very well said. Heck, I get choice paralysis because I've got too many games I've bought sitting on my shelf, but I do intend to play them all -- that's why I bought them! Giving me access to tens if not hundreds of games I am only tangentially interested in? For my style of play, where I enjoy focusing in on one single player game at a time, it just doesn't work. It's why something as cool as Quick Resume doesn't move the needle for me, because I personally wouldn't be juggling multiple games at once. Re: microtransactions and Battle Passes, by all accounts - from everything I've read and heard - Halo Infinite has quite possibly one of the worst implementations of the system that we've seen in the last few years from a free-to-play model. In case it wasn't already crystal clear that it wasn't sustainable from Day One, the egregious ways in which it's been worked in there really do boggle my mind. It's even worse when somehow Halo Infinite has managed to become an underdog when it's backed by a company which dwarfs both PlayStation and Nintendo in almost every tangible way. And re: games not having their best content at launch / not being frontloaded experiences, I suppose the other issue which could arise from it - and which we've seen a whole lot as of late - is games launching in unfinished states to "relaunch". They grab headlines by being broken (at launch or even in a trailer), in some cases become underdogs, and so can easily grab headlines again when they return because they already have mind share. It's becoming something we're seeing increasingly from AAA studios, which firstly shows that the AAA model (as I feel we all know) just isn't sustainable with things getting bigger and more detailed, and more importantly just completely buries smaller titles. Halo Infinite has been my example so far, so I'll use it again here: it's launching twice, in effect, which means smaller titles (and even some bigger ones) need to avoid an even bigger window for launch. And then there's also the fact that you literally can't make games fast enough to fill up a service like this, which causes the concerns over acquisitions potentially forcing the industry giants towards monopolisation, whether that's they're intention or not. Yeah, I feel the only reason PlayStation are really doing this is to not fall too far behind Xbox so that if/when they do ever pivot to launching first party titles on Day One, the service is there and ready to go. PlayStation Plus and PlayStation Now being separate things means they're competing with themselves somewhat for mind share from a casual audience, and PlayStation Now is losing (and how), so making it one service - which they can charge more for - makes a lot of sense. Not that I think first party PlayStation titles need to come to a service like this in Day One any time soon, because those titles sell like crazy anyways. Their hardware and software sales are soaring, and Xbox not being in that position is why they needed to pivot towards Game Pass in the first place, and obviously having the backing to bring third party titles into that and acquiring a number of studios is what we saw come as a result of what for a very long time was a weak first party lineup. I think my biggest problem with PS+ is that, obviously, PSN used to be free. With more subscription services coming out, and the potential transition we'll see here in the next few months, it should be feasible for us to go back to PSN being free off the back of strong subscription attachment rates, yet it seems to be getting used as an opportunity to add even more tiers. Funnily enough, if I buy a Series X, I plan on doing the opposite: subscribing to Game Pass to experience a game, and then picking it up on the cheap when a few years have passed just to get it physically. It definitely seems to be needed in some cases due to licensing, such as with Forza. It is a scary thought that physical games could be phased out, the biggest reason for me obviously being accessibility to older titles. These subscriptions could be great for bringing back smaller titles which ended up costing a fortune physically - like the Suikoden games on PS1 - but for some reason I really doubt that we'll see them come, or if they do, it's going to be quite a ways into the catalogue. Right, I genuinely think this is the problem with subscription services above all else - for pretty much every form of entertainment. Not only does it cheapen some experiences, making them disposable as others have rightly said, but it lowers the standards of design for these AAA studios. It's not about quality, because it's no longer about physical sales or reviews, but it's about moving onto the next game swiftly to ensure that the quantity is there, because they're looking for engagement and to gain mind share. I'm sure some people will hiss and squeal at me for this, but I think that design philosophy - of short gameplay loops, in games with now thousands upon thousands of dopamine bursts - has even permeated Nintendo since the move to the Switch. I'm one of the ones on here who loves Breath of the Wild (even with its flaws), but it's undeniable I think that in a game of that size, the pick and play nature of it results in a design which can at times ring hollow, such as with the lack of enemy variety, or how the game's difficulty plateaus pretty quickly. This extends to what little I've experienced of Super Mario Odyssey, where there are moons lying around left and right, and up and down, and behind your ear; yes, it makes the game easy to pick up and play for shorter sessions on a console like the Switch, but it seems like they're competing with mobile games with these design philosophies - very highly rated games, at that - rather than trying to make the best experience the game can offer. We've seen this with Pokémon too over the years, with how linear the story path of each game and each region has become since kids got lost in Diamond & Pearl, or how the Battle Frontier was taken out because players get very easily bored and frustrated, or how the EXP Share has trivialised the games to an extent in a series not exactly renowned for its difficulty to begin with. This isn't me dunking on Nintendo, but I think it's a fair criticism to levy at a number of their games - even ones I've enjoyed immensely! - because they don't seem to realise that the last things we need from quality games are these short gameplay loops for pick up and play sessions akin to what we see in mobile games (this isn't me picking on mobile games either, by the way), or games made much easier to be considered more accessible. It's like they want to be addicting - and Nintendo is not at all the only one guilty of this. Like you said Sam, I think a lot of games today can feel like they're made to be distractions, in a time when they essentially serve as distractions from other distractions (the constant social media notifications, emails, alerts, etc.). I think it's part of a much wider societal issue where maintaining our attention is no longer the aim, simply distracting us and gaining mind share is, and the fastest way to do that is in constant and short bursts (i.e. with dopamine). Monkey lizard brains and all that. Obviously, there are going to be exceptions to the rule, and these come in companies serving some sort of niche in the industry - such as From Software's games - or in the booming indie scene. This isn't me saying that there aren't quality titles around, but AAA releases have by in large become risk averse and have been for a while, and I don't think we've quite crossed the threshold into subscriptions being the way to play games, but of course that's going to be down to only Xbox really putting everything behind the concept so far. I would argue that PlayStation first party titles not coming to the service Day One - and again, probably not any time soon either - is a bit of a relief because they do put out high quality first party titles, and have done consistently for years; for now, I think it's safe to say that that's the plan moving forwards, too. But I think the AAA space could get bumpy if in the next decade we see all three console manufacturers turn to subscription-based models. Not only is it overwhelming as a consumer, I personally don't think products designed with the philosophy of small hits of dopamine to keep you hooked is going to be good for the quality of the output we see. I say this, obviously, as someone who wants to play older games on modern systems, and that's really the main part of the story I want to see come to fruition. But for me, I don't think a subscription service for games - not exactly short-form entertainment based on my preferences - is going to be right for me in the long run, either, regardless of its price.
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Schreier with those PlayStation Game Pass competitor scoops, well...kind of not? No first party games Day One. Still, sounds like it could be an impressive package depending on its price. If it works out at £10/month or less a year I could see myself biting, but otherwise I'd probably just check it out in quiet months (which aren't really a thing anymore ). I just want to play the good Battlefront II, maybe force Metal Gear Solid on some friends, and see more people play Suikoden and Suikoden II. Here's hoping!
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Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Julius replied to Julius's topic in Nintendo Gaming
I have, it's the Palkia, though technically I've got some from older games, but I could say the same for the rest I guess -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Julius replied to Julius's topic in Nintendo Gaming
So Masuda doesn't give you a new pointless piece of paper for catching all 151 in the Sinnoh Dex as opposed to seeing them, so this will have to do: Thanks for your help @Glen-i! It's the first time I've done this since the original Diamond, and I think I may have caught a Pokémon-catching fever need to try and hold it off until Legends: Arceus! -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Julius replied to Julius's topic in Nintendo Gaming
Thanks as always Glen, appreciate it! -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Julius replied to Julius's topic in Nintendo Gaming
I'll send over spares of the exclusives for the others if that's okay? -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Julius replied to Julius's topic in Nintendo Gaming
After the Electabuzz trade might need to back out for a sec just to add the Dubious Disc to Porygon2 -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Julius replied to Julius's topic in Nintendo Gaming
Okay cool Egg is ready, Link Code is 11235813 Shall we start with the Trade Evo's? -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Julius replied to Julius's topic in Nintendo Gaming
Will do. Also, did you need a Larvitar? I think it's an exclusive and I have one, but I think I've somehow avoided mentioning it until now. Can breed one if you need! -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Julius replied to Julius's topic in Nintendo Gaming
Yeah, my bad, Seedot somehow got shifted our of my dedicated trading Box - it's still to the side, don't worry! Would love a Bonsly! As for Feebas, only took me about 10 minutes or so, but as I found out a few days ago, someone has also made a very helpful tool on GitHub for finding Feebas. I tested it yesterday and caught a couple more, so if anyone is hunting for one, that's a really helpful tool. Will just get to work on the Treecko egg now, so shouldn't be too long. Wouldn't say no to the other starters (wasn't particularly looking for them, but how do you say no to starters?!) if you don't mind -
Nintendo Switch Online + Expansion Pack: N64 & SEGA Mega Drive (& GBA!!)
Julius replied to Julius's topic in Nintendo Gaming
Paper Mario is coming to the service on 10th December! I guess they're going to be coming out slowly and one at a time, huh? -
Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Julius replied to Julius's topic in Nintendo Gaming
@Glen-i any chance you'll be free over the weekend for some more trading? I've managed to grab all of the Honey Tree critters and a Feebas, so in terms of updated lists... In terms of exclusives, I'm still looking for: Shieldon* Glameow* Seviper Bagon Stantler Still got the Kecleon, Ekans, and Caterpier to the side if you still need them There are also some rare Pokémon I'd really appreciate your (or anyone else's) help with if you've caught them: Yanma (still no luck at the Great Marsh!) Nosepass (a swarm Pokémon I haven't had yet) Bonsly (no luck in Trophy Garden, believe this one's available in the wild in Shining Pearl?) Beyond that, got a few trade evolutions left to trade and trade back: Porygon > Porygon2 > Porygon-Z Machoke > Machamp Haunter > Gengar Graveler > Golem Electabuzz > Electivire And if you've managed to grab a spare Magmarizer, would appreciate trading for one with one of my spare Electirizers to add a Magmar > Magmortar trade evolution to the list! I've only got 9 Pokémon left to obtain in the Sinnoh Dex at this point, so if anyone wants me to breed anything for them like the Sinnoh starters or rare Pokémon like Feebas, Spiritomb, etc., just let me know! I've also come across a lot of other things down in the Grand Underground, like starters from other regions prior to Gen IV, so if you want any of those that aren't named Charmander, Squirtle, or Chikorita, more than happy to breed some. Oh, and other rare Underground Pokémon, like Tangela, etc., so if anyone needs help with getting a hold of something like that, odds are I've come across, so feel free to ask and I'll let you know End of the Sinnoh Dex and Living Sinnoh 107 (well, 103 for now!) is finally in sight, just trading and daily event ones left. Still got the grind left that is getting all those Mysterious Shards for Ramanas Park (woo) to get the other legendary Pokémon beyond the Regi's (I caught all three and Regigigas in Premier Balls pretty easily, which is...perplexing), the Contests, a couple of trainer rematches, and a visit to Route 224 which I've been putting off until now, but yeah, think my time with the game will probably wind down after the weekend (will of course still be free for trades if anyone needs them after that). This is far cry from the remake I've been dreaming of since I was a kid, but it's been a whole lot of fun regardless. I've passed the 50 hours played threshold in a Pokémon game for the first time in nearly a decade (Omega Ruby was the last one, and with a total.playtime of 53:10 on that, this will be my most played Pokémon game since White when I put it down), and man, that Grand Underground is a near malicious kind of addicting. The Game Corner gets closed and we get this dopamine fest instead -
I have no idea how I missed this, but Robot Chicken's Animal Crossing bit from last month just turned up in my YouTube recommendations, so: Always appreciated their attention to small details
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It's been available on Xbox and PC for a while now, but Deep Rock Galactic is finally coming to PS4 and PS5 next month! Dwarves, mines, alien creatures and guns. Looks like a hell of a lot of fun, already convinced my mates to hop in with me when it launches if you need further convincing that this game might be for you, I definitely recommend checking out Skill-Up's video:
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Oh yeah, I get that. But I don't know, when it comes to online multiplayer games like this I'm definitely one of those "it's the journey not the destination"-types. Not saying that the journey is always going to be good (like you say, the campaign reviewed pretty terribly), I just think it's an odd thing to cut from the game when bringing it to PS+, even if it makes sense. I don't know why you'd choose to upgrade for the poorly reviewed campaign, either? It's just...weird. I want to say that the Monster Hunter World approach with Iceborne and XIV's approach with its DLC, basically paying your way into the newest content / endgame and being given appropriate gear / levels for the challenge, might have been a more convincing approach...but yeah, the fact that no-one is interested to begin with makes that a bad idea. Oh well, just another one to throw on the pile of PS+ titles I'll probably add to my library and never boot up
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The games of December: People have (rightly, in my opinion) been kicking up a fuss over Godfall's Challenger Edition, which seems to cut out the real meat of the full game. From PushSquare: We've seen some bizarre decisions over the last 12 months with these PS+ titles, but I think this takes the cake for the weirdest.
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Todd Howard talking over more concept art in this latest update, before they start talking about it in vague terms and oblique concepts: We've been getting a fair bit lately, and we're less than a year out; this game feels nailed on to appear at The Game Awards, right, with an actual gameplay trailer? Really feel like it could be a missed opportunity for Xbox / Bethesda if not, given how Xbox have good ties with Keighley, there will be a lot of eyes on the show from owners of other systems, etc., from a casual perspective maybe even more so than Xbox's E3 might get. I just want to see more
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Nintendo Switch recorded it's best sales week in the UK off the back of some crazy Black Friday sales: We're just four months away from the console turning five years old, so that's pretty insane. Crazy to think what might happen next year if they were to slash their console RRP's a bit (not that they need to, but clearly the massive savings to be had were a big reason for it's great sales last week).
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Next-gen update aiming for a Q1 2022 release: Please don't release in February, please don't release in February, please don't release in February...
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Pokémon Brilliant Diamond & Shining Pearl (19th November 2021)
Julius replied to Julius's topic in Nintendo Gaming
That's fair enough honestly going through and releasing them all individually after has been a bit of a pain, but it's faster than the alternative for getting all the Ultra Balls and Quick Balls I'll need to get my Dex to where I want it (as opposed to the resort couple + Vs. Seeker to farm money), so I'll take it. Can't help but find it hilarious how many methods there are to exploit the game, just like back in the day. I'm not going to do it, but I've seen that it's possible to break boundaries with Surf again to go get yourself a Shaymin. Yeah, I've got to play the DLC at some point anyways, but I've got Sword so I might take you up on your offer when Home launches, if the offer still stands then, would greatly appreciate it Unless my luck drastically improves before we trade, I might be interested in both an Aipom and a Heracross if you don't mind? Slathering honey over trees in this and getting nothing, I'm very confused about how easily I got a Heracross in Platinum for my first playthrough back in the day...