-
Posts
10341 -
Joined
-
Last visited
-
Days Won
234
Everything posted by Julius
-
Madrid have their own Remontada. The beautiful game. Hilariously all have 14 on their shirts, as if they've already won it -- the absolute disrespect I'd be worried if I were a Liverpool fan. On paper really you should wipe the floor with them, but the momentum is with them and the luck of the competition is clearly on their side, and Madrid is basically the underdog here (weirdly). They won't have the Bernabeu like they've had in all of these second legs, but having seen this side score so late on in the knockouts three second legs in a row this season, that's going to have a potentially huge psychological impact on Liverpool players once the game reaches the 80th, 85th, 90th minute. While I can see the logic, I think it applies to any team but Madrid in the CL knockouts this season, especially in the Bernabeu where their fans are *loud* and they've luckily managed to have all of their second legs in the knockout stage in the UCL at home. They scored after the 70th minute at home in the second leg to PSG and us to turn the tie on its head - the writing was on the wall that something could be coming, and if it came that City would end up overwhelmed, as other teams were before them. Impossible to predict it being as late as it was, mind you! Think it was also really clear a few times tonight that City need a top class striker, there were just too many times where there was no-one in the box when crosses were made, and Grealish had several chances to kill off the tie that a more potent goalscorer should be putting away. Roll on the final this has been my favourite CL in years
-
Subs are everything. Ancelotti took the bigger risk and Pep is definitely regretting taking off De Bruyne. Nuts. Scary part of all of this is that this is a Madrid who haven't spent a penny in years and could go nuts in the summer.
-
Champions League nights were always the special ones for me to watch growing up, and when I couldn't watch them, I used to follow the BBC scroll. This is making me feel like a high school kid again. Love it. Absolutely loved the knockout rounds this season, away goals going away has been everything Also can we talk about the irony that Ronaldo and Zidane leaving was supposed to be the end of Madrid...for a while? And now here many of those same players are potentially going to presented with a chance to potentially draw level with Ronaldo on number of CL wins. I'm sure he'll be fuming
-
Well, here we go. Extra time. Definitely crazy. I actually said to my friend that once they started subbing their core off (Kroos, Modric, Casemiro) that something nuts would probably happen to balance it out, because then they'd be without their veteran trio in extra time; equivalent exchange and all that I'm very curious to see how their midfield manages the game, but it just makes them very unpredictable. Camavinga coming on is what injected life into them against us. Shades of Ferguson's better United sides with this team where they don't play a certain system, they just play the occasion and get the result. If I were a Liverpool fan right now I think I'd much, much rather take City than Madrid in the final, the competition just seems to be going their way like it did when we won it for the first time and overcame stupid odds. EDIT: I can't believe Benzema is about to score this penalty
-
Holy crap, Madrid and Rodrygo with the plot armour!
-
Activision and Bobby Kotick don't look to be in the clear just yet (thank the gaming gods): Awesome. Was worried this would let up with the sale.
-
Woah. Here's 1 hour of footage from Arkane's cancelled Half-Life game courtesy of NoClip: Always love stuff like this!
-
In fairness, I thought it was lacking in comparison to the original trilogy, not the prequels, but probably should have made that more clear in my post it's not really just the choreography of those duels that I have a problem with, but a whole host of things, the main one being that if you take the lightsaber duels in the OT in a vacuum, there's still a story being told -- you see the development of Vader and Luke across the films in their duels. In the sequels? You don't really get that, but it's not helped by the lack of lightsabers clashing in TLJ and Rey's arc kind of being flat, which you can gather from her duels with Ben in TFA and TROS. Also, to be clear, it's fine that her arc is flat, but the reason you would want to do that is to then do more complex things with Kylo's arc, which they didn't really do Re: the prequels, I've always been fine with them being overly choreographed, but I've always had an explanation for that in my head in the same way I did for the issue people have with midichlorians (which is that the entire point of the things is to show the scientific extrapolation of faith and to boil a concept like the Force down into has repercussions on said faith). My thought process has always been that this is the Jedi Order at the peak of its powers, and that duels in those times - especially the duel with Maul on Naboo in TPM - are basically a chess match and a ritualistic dance rolled in one; the duel on Naboo is, basically, the most highly produced opera. They're predicting and reacting to each other's movements while incorporating their learned and preferred forms of lightsaber combat. Can totally appreciate that's not for everyone, though, but it was entrancing as one of the kids who grew up on the prequels Yeah, I think that's totally fair. I definitely got caught up in the hype of the sequels and dove in fully into forums and discussed almost every possibility with anyone I could find willing to listen, but the lack of a cohesive vision for the sequels as a whole meant that - and I do firmly believe this - there is a much stronger sequel story out there on forums, and in videos, etc. Doesn't help at all that they had the wrong talent at times telling the story (Chris Terrio...really?), and above all else and maybe most importantly, they were also rushed out thanks to Iger, which I'll never forgive. I think a sequel trilogy under Lucasfilm as it is now, which is much more willing to pool ideas together and have a back-and-forth with creatives, would be much stronger. In George's absence it absolutely blows my mind that Filoni wasn't part of those initial discussions of what should be done with regards to the story of the sequel trilogy after they threw away George's treatments. My ultimate issue with the sequels is that, for me, they are often too derivative (structurally, narratively, and, at times, musically too) of the original trilogy - again, I've said this before, but it feels like they were Star Wars films inspired by Star Wars films, more than they were inspired by the things that inspired Star Wars (which is something Mando nails) - and lack the same purposeful storytelling of the original trilogy and, yes, at times, even the prequel trilogy (which loops back around to lack of planning and so on). I think in the long run, they lack the timelessness of the original trilogy and the ideas - but not the execution - of the prequel trilogy. This is all a very long way of me saying, that in the case of the sequels, given where I was in my life (a teenager) and my strong affinity for Star Wars and storytelling, I think it's only natural that I kind of thought about the possibilities a lot - for the first time in my life, I had everyone and their mother talking about Star Wars, and I had the time to talk about it with them! Being older and a bit more mature now I'm looking forward to going back to those films and really coming to terms with my thoughts on them, because as much as I think they're a mess, I think there are also some absolutely masterful moments. Plus, I've never felt the hype for anything like I have The Force Awakens, and I am not kidding when I say that I would wake up in the middle of the night to catch trailers as they dropped during Monday Night Football, would walk to college with my phone in my hand watching the trailer or listening to its music, and so on. That film delivered and I think was a solid opener to a trilogy, and I think it's the strongest of the three. TFA will always hold a very special place in my heart, as will TLJ, but to a lesser extent. TROS...not so much. I've talked before about what I hoped a Kenobi show would be (introspective and almost entirely on his head and on Tatooine), but being older and more mature, once we got the concept art I made peace with the fact that they went in a pretty drastically different direction, and yeah, other than watching the trailer a bunch and guessing what things or shots mean, I'm kind of past predicting it all, and I'm ready to just take it all on as it is. I think for me, though, it's very difficult to completely shed expectations, even on a first watch. I'm obsessed with storytelling and how stories are told - be it film, TV, games, books, or heck even music - and while I prefer to figure things out like my thoughts and break things down further on repeat watches, sometimes I can't turn off the analytical part of my mind which is picking up on a lot of cues hinting at things, the editing, the framing, etc. That's not to say that I'm doing this all the time (my mind turns off when I'm in a cinema most of the time, and no offence to the MCU, but I don't think about it too hard when I'm watching those films). Case in point though: I watched an anime film the other day called Paprika - which is wild and absolutely amazing, would highly recommend - and while the story, writing, and characters were all great, most of the time my jaw was on the floor just admiring the editing and framing of the film. That's just how I am sometimes other times I'm going "well damn this writing is gooooooood", or in the case of watching Christopher Nolan films at home, "WHO THE HELL SOUND MIXED THIS CRAP?!" Looks like an astromech head met a V-Wing and a Buzzdroid in an alley, I dig it! Kind of reminds me of R4 a little bit. Would love something at some point to make fun of Obi-Wan completely forgetting about his trusty prequel companion
-
Ubisoft free from Vivendi takeover bid
Julius replied to Hero-of-Time's topic in General Gaming Discussion
Yves: -
3DS and Wii U eShop purchases to end March 2023
Julius replied to Helmsly's topic in Nintendo Gaming
I think I read somewhere that it might be because Deep Silver was involved with the publishing of the other games? Do wish it was standard for more publishers to slash prices when digital stores go down, but I guess with the renewed interest it also makes business sense to keep them where they are -
Speaking of which... Hnnnnnng, new poster too: Think the first trailer was better (music, more intriguing shots) but that's usually the way don't think I'm ready for this! Think my general rule of thumb with Star Wars and managing my expectations with the franchise moving forward is going to be going into things hoping for an 8/10, as that's where I would put Rogue One, Revenge of the Sith in my heart - in my critical mind it's swimming in 7's - and probably The Force Awakens? If this show is generally good to great (writing, set pieces, editing, set design, sound design, etc.), delivers on Star Wars music goodness, and has a good to great lightsaber duel (which I don't think we really got in the sequels, though there were cool moments involving lightsabers, the choreography just wasn't there), I'll be over the moon. I rewatched Revenge of the Sith when the first trailer for this came out and I think this month I might rewatch all of the films as it's been the longest period in my life now since being introduced to Star Wars where I've gone the longest between viewings for each film. I'm definitely in the mood for it now.
-
We're eating good today we've also got the Behind the Mac: Skywalker Sound vid: And another trailer for Obi-Wan at some point today (might be airing first on Kimmel so maybe it'll be early morning?): Loads of Obi-Wan merch seems to be popping up too...
-
It's something I've noticed them doing a lot more over the last 12 months or so, I imagine a conscious choice they made when they brought Rebekah Valentine back over from gamesindustry.biz last year. Her and Kat Bailey have been doing a solid job with some of their investigative pieces, and I'm glad that it takes a little power away from Schreier (said it before, but while I love that he sheds the light on so many issues in the industry with his investigative journalism, the trade-off is that he loves to leak things which I don't think he should be - being at IGN, Rebekah and Kat can't really do that). Absolutely. Everyone loves to point out that Nintendo is basically the Disney of video games, and look just how many skeletons Disney has in their closet. I think one of the reasons that we hear so little about Nintendo's issues compared to other corners of the industry is simply because the power in their organisation is centralised in Japan, which we have no real eyes on in the west, and is a country which has a very different set of employee values to the west to begin with. Heck, they're probably a weird company by Japanese standards, what with them being headquartered in Kyoto rather than Tokyo. It's incredibly disheartening for anyone with a passion for games, especially because, for me at least, it creates a weird guilt when picking up a game sometimes; it feels more like I'm picking my poison and which company with terrible values to support. We've talked about this before, but the onus shouldn't be on the consumer to vote with their wallet, a lot of these issues simply shouldn't exist to begin with. Video games is the one of the largest industries in entertainment (I think behind only TV, maybe gambling too?), it's had - and is having - tremendous growth, and yet some of these massive companies are squeezing every drop of blood, sweat and tears from their employees, despite the fact that there's currently a talent vacuum in the industry at the top level. There simply aren't enough people coming into the industry for them to grow exponentially, and their solution is that they drive their workers to the edge? I know we've all heard the stories of the old guard being replaced by the new in games before (because they'll do more, and for less!), and it's a very stressful industry to be in to begin with, but maybe don't be stupid with how you treat employees when their other job offers are going to be software engineering at Big Tech for a lot more dough. Honestly, at this point I'm not sure what it will take. Unions would be a step in the right direction, but it seems it would be very difficult to implement, and it feels like we're past the point where a union is the most effective solution. So yeah, torch it
-
Villarreal looked exhausted from the off in this second half, not surprised Liverpool have pegged them back with how sluggish they've been since coming out of the tunnel. We'll see what happens in the remaining 20'+, but it's not looking great - shame as well, because they did such a good job of sticking it to Liverpool in the first half. Hopefully whoever Liverpool face in the final (if nothing crazy happens) is taking notes. One of those games where Liverpool's match fitness and experience from regularly going deep into this competition now and pulling out late results has played perfectly in their favour with Villarreal's relative inexperience and fitness at this stage. Reminds me a lot of how steeply Atlético fell off in the 13/14 final against Real as the match went on. EDIT: embarrassing for Villarreal now, I do feel for them. But that's football. What the hell happened in that changing room at half-time? It's like they've had their wings clipped.
-
Now under development at the hands of Ubisoft Montreal: Yeah, this could be a while.
-
Spring update with difficulty options is out now: I'll probably be checking it out at some point over the summer and trying the original difficulty, but I'm glad the option is there for those that want more options. Still think it should be assessed and catered for on a case-by-case basis, mind you.
-
3DS and Wii U eShop purchases to end March 2023
Julius replied to Helmsly's topic in Nintendo Gaming
A few more Atlus and NIS America games are now on sale on the eShop until May 8th: -
Where exactly are you sourcing these numbers from? We don't have hard numbers on the Xbox One, only estimates, and I'm not denying that the PS3 + 360 sold more than PS4 + One, what I'm saying is that the One flopped, meaning what you see is not a trend, but a result which was bound to happen given that Xbox and Microsoft did the console no favours; again, down to poor messaging, a lacking library of games (especially on the first party side of things, and especially at launch), etc. A flop like that is not necessarily the sign of a trend, and would be accounted for when trying to determine if there is a trend. Last time Sony reported PS3 sales was March 31st 2017 at 87.4 million units sold. Shipments to Japanese retails ceased by May of that same year, and that was the last market where the PS3 was being shipped. Last time Xbox reported 360 sales was June 9th 2014 when they were at 84+ million units sold. Statista seems keen to say that they're at 85.8 million units sold. That's PS3 + 360 at 173.2 million units sold lifetime in reports from start to finish, and that's using Statista's number to potentially go over the official number on the 360. PS4 was at 116.9 million units sold as of December 31st 2021. The estimated sales of the Xbox One as of Q2 2020 by Ampere was 51 million units, which I'm not really comfortable using, but considering that we haven't had official sales figures of the Xbox One since October 2015, it's probably the best we have to go off. Combined that's roughly 167.9 million units, within range of your 165 - 170 million units that you stated - but it's just over 5 million away from the combined sales of the PS3 and Xbox 360, not 15 - 20 million. And that's with one of the consoles flopping so hard they stopped reporting sales and haven't done so since. PS3 lifetime software sales were 999.4 million units as of March 31st 2019. Xbox 360 software sales can only be estimated at best, because Microsoft love to be difficult. VGSales try to estimate software sales at some 630 million units...but their logic is all over the place, such as using an attach rate stated as being 8.9 by Microsoft in 2010 and then applying it to 2013's numbers to calculate software sales in the US. They then use an NPD attach rate for Europe. Again, it's a mess, I don't want to use it as evidence of anything, because concrete it is not. I'd want to suggest we just use the same number for PS3 as we do Xbox - they're so close in hardware sales, after all, and both had opposite journeys during the course of that generation - but yeah, it's not a perfect way to make a point. For the PS4 - I hate to use them as a source, but ResetEra used to be great for quarterly and annual financial breakdowns - it is the console with the most software sales to date, at 1.622 billion units, more than the 1.537 billion units of the PS2, and that's with some 50 million fewer consoles sold. And that was reported in April 2021, it's likely grown more since then. Again, it's impossible to find anything for the Xbox One as they report software revenue. VGSales tries to estimate that it's 204.36 million units, but again I doubt it, and besides, the console was a flop so they pulled the plug when it came to massive effort first party titles and you've also got to take the existence and prevalence of Game Pass towards the end of the generation - after it launched around halfway through - into account. It was never going to be a fair comparison. But there's nothing here which makes me say for a fact that PS3 + 360 sales are significantly greater than that of the PS4 + One sales, as you say is the case -- we just don't have that written as hard fact. Even if we're generous and say the 360 software sales were equal to the PS3's (and, to be clear, that's only really generous compared to the estimate VGSales tries to enforce), to put their combined total to around 2 billion units of software sold, the PS4 alone gets you over 80% of the way to that total. Honestly, all it really shows is that Microsoft don't like to share sales numbers (which is frustrating for me as someone who loves to see them), and just reinforces how much of a flop the Xbox One was, emphasised by the success of the PS4. That there isn't a substantial drop-off despite one console in that generation really dropping off, when they were virtually at parity just a generation prior, is a testament to how well the PS4 did in getting PlayStation back on the right track by their own metrics. Now, if you really want to talk about drop-offs, how about we talk about Wii + DS vs Wii U + 3DS? I mean, while I don't think you're massively off the pace by pointing out how big some of these other corners of gaming are, making sweeping generalisations is rough when we haven't really had a chance to see how this younger demographic engage with and impact the wider gaming industry. The next 5-10 years are going to be really interesting to follow, I think. The only reason I say this is because, anecdotally, I've seen and heard a massive shift from my younger brother over the last few years. He's 15 now, and he and his friends have grown up on mobile games, Fortnite, Minecraft, Roblox, Among Us - you name that mainstream thing that has all of us here going "huh, that's what the kids are playing these days?!", and they've probably played it - but in recent years have been looking for more and more things which are deeper than these ahem "more approachable" games. That's not to say that they've necessarily stopped playing those other games, but it's given them a foundational interest in games where if they do play something deeper, they kind of end up craving more. Again, totally anecdotal, but my younger brother borrows more and more games from me every time he pops around, talks more and more about indie and AAA games than he ever has before, and seems to be slowly moving from these more approachable games to more focused and deeper experiences in gaming, as are his friends. I'm not saying that's a huge sign of anything changing on a wide scale, but I think it's something worth considering when we talk about this new generation as if they are just going to stick with these "more approachable" games for life. Worth pointing out, too, that some of those friends of his are girls. Things aren't as rigid as I feel they once were, and you see it in a lot of things these days, such as the globalisation of anime. You have no idea how weird it was for me to get on a bus a few years ago and hear these high school kids dressed like they were about to harass people so casually and openly - and annoyingly loudly - talking about a slice-of-life anime. Also, final thing regarding what you said that's worth bearing in mind when it comes to YouTube and Twitch with this new generation: for a lot of them, YouTube is to them what TV was to me growing up, and Twitch is to them what YouTube was to me growing up. I don't think it's impacting their actual time spent playing (other than cases where a kid might not be able to afford a game?) and I actually think it's time being taken away from elsewhere (TV). Gee there's no explanation at all for...oh wait...hold up... These next-gen consoles are still out of stock more often than they are in stock. You know just as well as I do just how massive an impact COVID and the parts shortage has had not just on gaming, but on every consumer electronics industry, so I don't see why you're even trying to compare the two. I'll always go back to this, as I think it's the best example: in summer 2020, Sony forecast having 15 million units sold by the end of March 2021. Then in September, this was reduced to 11 million units sold by the end of March 2021. And then again down to 6.5 million units by the end of March 2021 in early 2021. These being forecasts, they were always meant to undercut the actual sales figures, and the actual sales landed at 7.8 million units sold in that period. It still outsold the PS4 despite there being nearly half as many PS5 units shipped as initially intended, and remains virtually impossible for many to just casually get their hands on. But sure, let's act as if a worldwide pandemic and parts shortage has had no impact To clarify, what I meant, and what I think we both agree on is: Xbox are there, Sony have positioned themselves to be there, but they aren't at the same stage as Xbox yet. It's why there's a lot of "we're not doing that...yet" when it comes to their plans for the new PS+ and talks about first party games landing Day 1. They're going to pull that trigger hard, but they need to lay the foundation first, and like you say, getting games on PC is a great way to do that. To be clear, though, that is a smart business decision regardless of hardware sales: there are simply far more PCs out there than there are consoles, why wouldn't you start bringing your games which have broken sales records with a smaller install base to a much larger install base? Let's not forget that, unlike Nintendo, PlayStation is part of a larger company which has depended on them increasingly over the last decade.
-
Potential spoiler floating around after an interview with one of the Italian dub voice actors for the first Breath of the Wild:
-
I'm not sure how much truth there is in that, because I don't think anyone's got the overall numbers to back a statement like this up. I actually think gaming is continuing to become more mainstream in areas where it wasn't before (i.e. we're getting more older and more female gamers), but that's anecdotal, and I have nothing too concrete to back it up. Also isn't it a contradiction to say that they've failed to bring in new audiences, but then talk about how the demographic outside of males aged 10-25 is growing? Couldn't it also just be a case of said demographic sliding into the next demographic range (i.e. 25 -39 males)? PlayStation did better with the PS4 than they did with the PS3 and Vita combined, though, and have also broken consoles sales records despite the components shortage with the PS5? And I also feel like just looking at the numbers of console sales doesn't cut it here, context is informative as to what's going on with console sales, because we've seen a lot of stupid decisions made over the last few generations. PS3 picked up ground towards the end of the generation, but it flopped early on and didn't find it's footing due to poor messaging on their side, launching at too high a price, Japanese companies having difficulties adjusting to HD productions, etc. The 360 lost ground towards the end of the generation and the PS3 even hopped over it in sales. The Wii dropped off a cliff because there were no big first party games as the end of its life drew closer. The Vita flopped hard; the Wii U flopped hard; this wasn't due to them following a trend, they were just extremely poorly communicated to their audiences and arguably didn't have compelling libraries at launch, and so the Vita found itself depending on the Japanese portable audience whereas Nintendo shrunk back into their shell as they lost most of their third party partnerships that they'd secured on the Wii. The 3DS was a moderate success in a period where it basically had no right to be, but there just wasn't space for the dedicated portable. The Xbox One had messaging and PR so bad that they had to drop the bundled Kinect within a year of launch and straight up stopped reporting hardware unit sales halfway through the generation, because they were being outperformed almost 2:1 by PlayStation and were being utterly embarrassed. To this day they themselves still don't report on hardware unit sales, though these days it can be argued that console sales aren't their focus anyways, what with their attention turning to Game Pass. I'd argue what your noticing is one third of the platform holders in Xbox not reporting anything and falling off a cliff last generation. That's not really a trend as such, they just did really poorly with the Xbox One, and are still recovering. PS4 killed it last generation. The PS5 and Xbox Series X|S are killing it now. PSVR was a moderate success for what it was trying to accomplish, and I'm sure we'll see growth with the PSVR2. The Switch is absolutely killing it. I feel like most here - and basically anyone who follows gaming news and follows game releases - have been noticing this. AA is pretty much dead at the highest level of publishing in a way where it was not last generation. We've seen studios shutter across the board who weren't contributing to AAA development and were seen as being surplus to success (Japan Studio in particular comes to mind on the PlayStation side of things, and Nintendo let AlphaDream die a cold and miserable death). Everyone and their mother has been rambling on about the lack of true next-gen exclusives. And again, Xbox doesn't really help here, because now they report the number of players for a game (i.e. 20 million people have played Halo Infinite! - awesome, but how what's the split?) rather than actual sales. I feel like we're only really looking closely at first parties here, though, which seems a bit dishonest on the whole. I'd argue the industry just experienced it's busiest quarter in terms of releases to date, ranging from indie all the way up to AAA, and a lot of smaller titles continue to cross that 1 million units sold threshold, which would have been crazy not too long ago. The big companies are veering - and arguably have always veered - towards AAA and pumping all their money there, but the entire industry they are not. Again, for the moment, I feel like this mainly only describes Xbox. Halo, Gears of War, and Forza are their only true AAA tentpoles, so I think scooping up IP in acquisitions for Game Pass production and pumping millions into those and reboots of their existing legacy catalogue makes sense. Will it work out for them? It has been, but not off the back of any of their acquisitions just yet, as we still need to see how curation is handled. PlayStation are positioning themselves there as any company would do after seeing Xbox lay the groundwork - and have huge success - with Game Pass. PlayStation have had PlayStation Now, but they never pushed it like Xbox have Game Pass, and now Game Pass has done them kind of a huge favour in making game streaming and having a "Netflix of games" become mainstream. And Nintendo, as always, are being Nintendo about this. I have many concerns about subscription models for games and game libraries, but they don't revolve around the death of AAA in that it's going away, despite there likely needing to be changes, and so you're right in that I think the traditional AAA game - high budget games some 15-30 hours in length - could quickly go away as and when PlayStation decide to flip the switch. I think we're probably going to see more games with AAA budgets (makes sense, you need a lot of tentpoles in a service to keep people subscribed), but the experiences are just going to be much shorter than we'd typically expect. To make a service/subscription model work in the long run you need two things in terms of your exclusives compared to other competing services: high quality output at a high volume. We'll have to wait and see, but I'm hesitant to say I'm excited to see how this all shakes out
-
Hearing Embracer pick up companies big and small, left and right across the industry in a warm embrace in podcasts the last few years has been very disturbing, but I don't think this is too much of a surprise (heck I think they even warned everyone that they were buying more studios just a few months ago). Square Enix have always had stupidly high standards when it comes to sales expectations, and time and time again they were grossly overestimating the sales potential of series under their western flag, like Tomb Raider, Avengers, and Guardians of the Galaxy, which were frequently pointed to as disappointments in their earnings reports. Worth mentioning that IP like Just Cause, Life is Strange and Outriders remain under Square Enix. Also, the follow-up tweet by Wario64 is also cause for concern about where this money is going to end up being invested by Square Enix: Also, if we want to talk about game development being unsustainable: Embracer had 6400+ employees and 216 games in development (149 of those being unannounced titles!) back in February of this year. Their CEO has talked before about how making do many games reduces the risk, so yeah, make of that what you will. With how much money is being thrown around in these acquisitions these days, I'd never say never, but it would still take a fair bit to pick them up -- it's not like Embracer have bought even half of Square Enix with the acquisitions they've made. Personally, I hope PlayStation don't pick them up. Square Enix already has great deals going on where they're selling exclusivity/timed exclusivity on AAA projects to PlayStation which would perform far better on PlayStation than Xbox anyways, and once those deals are up, they then cheekily put deals together with Xbox to have these games on Game Pass for a time. Definitely more likely that they go to PlayStation than Xbox, though. Not that a move to Xbox is impossible, but it's just so rare that Japanese companies are picked up in international acquisitions anyways, and there are additional hurdles to jump through. We'll see, but yeah, I don't like the direction this is all taking, but I guess at least this acquisition wasn't by s platform holder
-
The new anime and manga thread! [Use Spoiler Tags!]
Julius replied to Shorty's topic in General Chit Chat
Yeah Beastars is great @Glen-i, glad to hear you liked it! Personally I preferred the first season to the second season, as I think it handled it's mystery a bit better, but I still enjoyed it. And yeah, the S1 OP is an awesome piece of art unto itself, shame they didn't stick with that style for S2's! You're in luck, as it was announced back in July of last year: And then they said it was the final season... ...which seems to have caused some concern for manga readers, as apparently what's left in the manga after S2 is basically half of the story - could be a longer season or potentially a Part 1 and Part 2 scenario? Who knows This Twitter thread from Paru Itagaki (the creator of Beastars) adds a bit to the confusion too: I haven't following Netflix's show cancellations too closely, but I don't recall seeing any anime shows they're licensing being on the chopping block (which makes sense, the entire industry has been growing almost exponentially the last few years), not to mention that Netflix need to hold onto what little they have in the industry since Sony purchasing Crunchyroll has basically killed competition in the western market. But yeah, @Jonnas is right in saying that Netflix only license the show, as it's made by Studio Orange. While the anime industry has been booming, it's still extremely archaic in structure (as we'd all probably expect after seeing how Nintendo handle themselves, Japan just does things...differently): while Studio Orange create the show, they have no true ownership of it, as Netflix license the show from the production company who commissioned it, which in the case of Beastars is a pretty long list of what almost reads like a committee, and which includes Bandai and Toho. -
Nintendo is expecting to report an overall decrease in Switch hardware sales of 10% as a result of the ongoing components shortage, ahead of their end of year report. From Nikkei: No surprise there. I still think there's some logic in the speculation that the direction that the Switch OLED eventually took was as a result of these shortages, and while it does seem to be slowly improving, it makes it even tougher than usual to predict Nintendo's plans for the Switch successor and it's rollout.
-
Mino Raiola, agent to a huge list of talent (Ibra, Haaland, Pogba, Verratti, and de Ligt to name a few) and arguably the biggest agent currently working in football alongside Jorge Mendes, has passed away at 54: Been a rollercoaster of a story the last few days with some claiming he had passed before an outright denial, and then this. Say what you will about his agent fees/add-ons, he knew how he valued himself, and it's always a shock to lose anyone at just 54.
-
WB Games is up for sale! The Big 5 becomes The Big 4!
Julius replied to Dcubed's topic in General Gaming Discussion
Let's go again (again): Licensing IP definitely makes sense, feels like they've slowed down massively over the last few years with all of this background noise going on around WB. I can definitely imagine WB higher-ups looking at how well Spider-Man has done as a licensed IP and wondering why they don't just do that with their plethora of IP, instead of taking the risk and financial responsibility of seeing projects through from start to finish.