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Everything posted by Sméagol
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Friend Codes, Fruit, Trading and Photo Thread For Animal Crossing
Sméagol replied to Hero-of-Time's topic in Nintendo Gaming
Thanks for the offer, but I already have a real and 2 fakes, so I'll pass on this one. I bought a 2nd fake as I was under the impression it was another variant fake, but it just turns out it was haunted. -
Super Mario Maker 2 challenge - June challenge has started!
Sméagol replied to Sméagol's topic in Nintendo Gaming
@RedShell I probably got the most enjoyment out of this one, from a platforming standpoint, but I had some issues with it, so I replayed it to analyze some more and propery point them out. Your level doesn't need the clear condition. Like most of our levels. Yours almost does, and could, with some changes, put it to good use, but not in its current state. The thing is, I realized I only hit the clear condition in your bonus room, after my first clear. It wasn't clear to me I needed to collect every coin if I wanted to make the goal without visiting that bonus room, this only became clear with the 2nd clear and analysis. Problem is: those red coins are in your way anyway, and while you put some platforming challenges in front of them, you defeat the purposes of those by giving away mushrooms right after them. So once you reach the goal, you probably have access to the bonus room anyway. You could remedy this by making the red coins harder to reach, and not giving out coins in that bonus room (and give it another purpose,like 1-UPs or something). @Glen-i Yup, good that I posted my rant before playing all these levels. It's a good example of the point I was making: this level doesn't need a clear condition. What makes it worse, in your case, is that you overcompensated for it by reducing your initial plan to just collecting 4 coins, and making them very easy to get. Top left is free, the other ones are easy, only the top right was one that made me retry. In its current state, it doesn't even need a CP, but you could have added more coins and made them harder. Change them to red coins, wall off the goal, add a re-usable CP, and there you have it. It's too short and easy in its current state, and doesn't make good use of the clear condition. @Dcubed You have the same problem as I did. Level's too difficult, needs a CP, and there's no reason it couldn't have one. Just like Glen-i's and my level, it doesn't make good use of the clear condition. Same thing, you could have just changed it to a red coin, walled off the goal, and you could have added a CP at the start of the 2nd lava level, where it was really needed, and you would have the exact same level otherwise. it's a shame, because it started out good, I love your trolling, teasing with all the coins, and using some clever tricks, and was ready to vote your level because of those things. However, I saw mention of the unintended shortcut, so I tried that one before I saw the 2nd lava section.. Got confused as I was doing things out of order, had to retry, but then tried to do it the intended way. Got to that 2nd lava sections and.. that's where I got annoyed. Died a bunch of times, which obviously made me redo the whole section before it. It's easy up until that point, but re-doing it constantly is annoying, and didn't finish it as a result. If you continued in the same vein as the rest of the level, I'd have enjoyed this one, even if it technically didn't use the clear condition in a good way. @Vileplume2000 This is the only level to actually make good use of the theme / clear conditon. I.. just wasn't a fan of the execution haha. So I went exploring, arbritarily chose a pipe to go into (bottom pipe of 2nd section).. and timed out. You're not meant to try it that way, but that wasn't clear to me, and was adamant at keep trying it anyway. So I timed out, and tried the first section first after that. This.. is not designed to properly use the powerup given there. it's annoying to collect those coins with the powerball. It's another reason why this level needed a max time limit. It's even more annoying if you decide to explore some more (I gave up collecting them all with the powerball), and then you find the boot, which also makes the first section a lot easier. 3rd section was also the most enjoyable for me. So.. while I wish @Vileplume2000 created a tighter platforming experience, I think I'm still giving him my vote, as he has the only level you can't really recreate without the clear condition. My level, DCubed's level and Glen-i's level all don't need a coin collecting clear condition, and would be better without it. Redshell's level could make good use of the clear condition with some changes. So yeah, Voting Vileplume. -
Friend Codes, Fruit, Trading and Photo Thread For Animal Crossing
Sméagol replied to Hero-of-Time's topic in Nintendo Gaming
I wouldn't mind visiting someone for Redd if someone's opening their gate. I only have Gulliver.. Flick yesterday again, as I had him last week. Good gor me, not good for visitors.. -
Super Mario Maker 2 challenge - June challenge has started!
Sméagol replied to Sméagol's topic in Nintendo Gaming
Yup, and none of you did! I have a hard time voting for this one. -
Super Mario Maker 2 challenge - June challenge has started!
Sméagol replied to Sméagol's topic in Nintendo Gaming
I wanted to post my comments on my level and the theme in general before I play the others. First of all: That was my cue to make another level full of wholesome platforming! More or less, because I started out doing a troll level (I'm constantly looking for opportunities to submit a troll level) with a similar concept: "collect the 10 coins". I was doing this on wednesday, and was in my experimental mode, where I just place some set-up ideas in a level. It was all going fine.. untill I realized I used a bob-omb there. It was crucial to that particular set-up I was using it for, and didn't want to scratch the idea, so I scratched the whole level instead. As an entry for the challenge that is, as I'll complete it later. So then I started doing a more traditional platforming level.. Except you had to collect 10 coins, and there were (almost) no enemies? This was friday or saturday evening, can't remember. Or maybe I even started it wednesday. The first jump and the first real coin challenge are actually a bit of a rehash of one of my other levels (with 0 clears). I don't think any of you played it except for @Nicktendo, who was furious haha. That first jump obviously is easy once you know the trick.. That first challenge is a toned down version of what you had to do in that other level. I kind of like the cannonball bouncing platforming, and with few other options (no enemies), it was a natural choice. But.. I know my audience. I already knew you were going to hate the platforming (sometimes I take this into account, sometimes I ignore it), and this was going to be exacerbated by @Glen-i's restrictions of a clear condition (i.e. no CP). But I didn't do much work Saturday evening (most of Saturday was spent on a goddamn fishing tournament), and I couldn't do much Sunday afternoon. I knew you were going to hate it, so I started exploring other ideas on Sunday evening.. which is a bit late, so it didn't go well. One idea was a 1 (well, 2) screen 10 second speedrun. Started working on that, looked like I could turn it into something fun, but I was adamant at using 10 seconds and 10 coins, but this would need more time to figure out. Another idea was a Rainbow Ride theme, featuring some relaxing autoscrolling platforming, but I didn't have much inspiration for it apart from the initial idea, so quickly abandoned that one, as that would need even more time. Plus I figured I'd run into the same problems, like not having access to enemies and CPs, or making things too easy. So I ended up just finishing the 2nd level I started. Funnily enough, I still forgot the no enemy thing, and put a Boom Boom at the end, it was a castle theme, so I wanted at the end of the level. I removed it once I realized it, and put a bullet bill set-up there instead. I toned down some of the jumps (yes, they were harder) and placed more mushrooms than average, and made the 2nd half less difficult overall, because of the lack of CP. It's funny that @Glen-i decided to limit the number of coins to 4 for that reason.. I was adamant at keeping the 10 coins (even though the last one is free), because I wanted enough content, despite the lack of CP and the overall difficulty. Believe it or not, the level is actually quite short (if you know what you're doing). I forgot the cleartime, but I suspect it was around 40 seconds, and I wasn't perfectly speedrunning it, I only tried to do the start perfectly. So yeah, in hindsight, wasn't a super fan of the theme, though I should have put more work into it during the weekdays. I wasn't a fan of coin clear conditions in general, as there are only few situations I can think of where they actually add something to the level.. In my opinion, in most cases, you can make a normal level, still require to make the player make certain jumps by placing red coins or keys or powerups, and not have the disadvantage of not having a CP. If you remove the clear contition on my level, and place a CP, you would remove almost all of the frustration. Coins would be optional, but an extra challenge for those who want it. I could still require collecting all the coins without changing anything except walling off the goal, resulting in the exact same level, but with the advantage of a CP. And all this just made me realize enemies are essential. They're not just hazards.. They're often used as utility, platforming, or even just plain decoration. I'm not a super fan of my level myself, simply because it feels too sparse. No other coins to grab since the theme was collecting the 10, and no enemies at all, except for the 2 exceptions. They liven things up, even if you don't want to use them seriously. I think there is a place for the theme, but I would have needed to start earlier and put more work into it, and well, thought of it in the first place. I think that 10 second speedrun level would be a good fit in hindsight, and thinking about it now, I think a simple and pure exploration based level could be a good fit. But I didn't think of that earlier. And I still think I'm going to miss enemies. So yeah, This ended up a bit more text than I intended to write, but I'm eager to play your levels, to see if you're going to change my mind haha. -
See? Now that's a sensible request. .. Although now I'm starting to imagine an "iondragon", and it sounds super cool.
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See? Now that's the stuff I'm interested in.
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Super Mario Maker 2 challenge - June challenge has started!
Sméagol replied to Sméagol's topic in Nintendo Gaming
I'll comment about the theme and my level later.. For now, have fun frustration! -
You see, and that's why I hate people changing their names.
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Dark (Netflix) - Final season available now!
Sméagol replied to Sméagol's topic in General Chit Chat
Wow. Normally I check those things! haha. Can't believe I've forgotten about it. -
Friend Codes, Fruit, Trading and Photo Thread For Animal Crossing
Sméagol replied to Hero-of-Time's topic in Nintendo Gaming
I have a few of them spare.. You can pick 'm up from my beach next time you visit. -
Friend Codes, Fruit, Trading and Photo Thread For Animal Crossing
Sméagol replied to Hero-of-Time's topic in Nintendo Gaming
Gate's open for anyone who wants to check my shop (antique clock and lecture bench), or the few new DIY recipes I've collected the las few weeks. Edit: Plus I have some spare fish stuff if anyone needs them.. Got a few coolers and anchors amongst other things. -
Regardless.. I'm finally done.
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Yeah but I assume you already caught some fish then? I had 5 points carry over, but I used some points to get a few items last time. So I should have hit that 100 point goal a lot quicker if all points from last time counted, but it still took almost an hour I think.. Pretty sure they don't count for the trophies.
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Are you sure this counts for the prizes as well? I forgot how many had last time, but I'm pretty sure it didn't add up for the 100 I needed for bronze earlier.. I should have have achieved that in no time, especially as I used up all the bait I had in storage. Didn't get to bronze last time, but I still had a bunch of points. Also, not sure if I want to do this ever again, so I think I do want to do this in one day.. Do you get all 3 prizes in one go? And does he buy them after 18:00? I forgot. He doesn't give me the option right now in any case.
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Some suggestions": Remove the 3 minute time limits. Let us fish all day and check the total at the end. Have all the options available within one dialogue. Checking points and swapping, selling fish etc. Set the limit for the fish container to something large, like 500. (Have a pricier entry fee to compensate) (Plus, now he's here anyway, allow us to sell fish not caught in the tourney) (Plus, have bait at the fucking shop, I do not want to craft it) (18:00 is a shit end time. Give us until 22:00 or something) I'm not even really bothered by the number of fish you have to catch.. I've done all nighters where I probably fished that many anyway.. it's the fucking 3 minute time limit, having to keep going back to him after those 3 minutes, than having to initiate 3 LENGTHY conversations just to continue the tournement. At the very least they had the decency to remove trash from the equation,and not have your fishing rod break down in the middle of those 3 minutes. I've finally hit the 200 points, after 2 hours.. I need a break. Can't believe this is taking most of the afternoon. Also, some points did carry over from last time.. though I suspect they don't count for the actualy tournement, but they did count for getting items.
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The fishing tourney is fucking shit. Can't believe they didn't change anything at all in any of the updates and patches, and after the complaints.
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I didn't have hermit crabs in places they shouldn't be, though I had 2 disappear almost immediately after they started moving.
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Friend Codes, Fruit, Trading and Photo Thread For Animal Crossing
Sméagol replied to Hero-of-Time's topic in Nintendo Gaming
@Glen-i By your powers combined..! No wait. -
Friend Codes, Fruit, Trading and Photo Thread For Animal Crossing
Sméagol replied to Hero-of-Time's topic in Nintendo Gaming
Thanks for all the stuff! -
Friend Codes, Fruit, Trading and Photo Thread For Animal Crossing
Sméagol replied to Hero-of-Time's topic in Nintendo Gaming
I'm leaving my gate open for a little while in case anyone wants to check the shop, clothes market, or the few new DIY recipes I have (a few but some good ones). Shop has a blue wallmounted 20" TV and brown retro stereo. -
Yeah, not interesting. To me in any case, but also not to a lot of other people it seems. This would have been ok if it was just a trailer in a proper Direct. With other trailers of other games. Here's hoping there's a tease for something else at the end. Edit: Haha.. I always turn chat off on Youtube videos.. But I had a quick look, and it has exploded. Not in a good way.
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Collector's Edition looking great! But still no exact releasedate, and no Europe specific info yet.
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I'm curious about the wayforward game, but it shows way too much of Paper Mario.
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It's just a patch. They removed the incorrect speech bubbles for example, which started to show up after the last update.