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  1. Actually, you find out about it even before the first minutes. All you have to do is open the manual as soon as you open the box. It's all right there. I know almost no one reads manuals, but I do. Always have, always will read manuals before playing.
  2. I think I remember the lock on "tripping out" on MP3, yeah. I'm not sure if it's a Z button thing on the Nunchuck or if it's just a feature that they added to the game, enemies being able to "dodge" the lock-on, to make a bit more challenging. Yeah, I guess I wasn't considering people who already finished the games. If someone is replaying it, it's natural to take less time. But still, I find a time of 12 hours with 100% for Echoes to be very impressive... It is a massive game, I think. This is tr00th. This is clearly the best gaming deal since the Orange Box.
  3. No, these other guys are just way too fast. Finishing a Metroid Prime game in 10 hours is just way too fast. These are games to savour, at the minimun 20 hours. It took me 27 hours to finish the 1st, 33 for the 2nd and I think the 3rd one was somwhere around the 1st one, something between 25 and 30 hours. I played them each on their respective consoles.
  4. I know, but we can miss and kill Jill, so I find it better to just give stupid Sheva a magnum and she will always hit it. It's still one of the worst boss fight ever, though.
  5. I played online co-op on Veteran 1st time through, and solo on all other difficulties for achievements. The game is just very uninspired, I've gone into it in its other topic. Level design is virtually non-existent. And it has probably the worst boss fight ever, the one against Jill.
  6. I agree. Very dull and poor game. Does't live up to its legacy, it's a disgrace on RE4.
  7. Everything. Since there is no break between the fights, I consider it all just one fight. I already finished the game, but many attempts at that fight, by the time I got to him, my sync bar was already very low, so he killed me quite quickly. I used counters too (although not with the hidden blade) but as you know, enemies more often than not fake attacks and when you try to counter a fake attack, that leaves you open for a blow. And that's basically how it went.
  8. I don't have Batman (yet) but I agree about AC. However, I have to mention the fight against your 9th target... I really thought the difficulty of that fight had nothing to do with the rest of the game! it was about 100 times harder than anything that came before it, and nothing in the game prepared you for such a challenge all of a sudden after so many hours of playing. I thought it was kind of cheap, personally. The game had no difficulty curve, it was the same difficulty from the begining up till the 9th guy, and then suddenly boom!
  9. Yeah, you're absolutely right, my mistake. When you enter the Kingdom you can select your location. But still, the road from Masyaf up till the Kingdom is a bit long and there's absolutely nothing to it. You have to get out of the castle, go down the whole village and then ride for another good 20 seconds or so until you reach the Kingdom. It's a big chore. What I loved were the throwing knives. When I went across a rooftop, sneaked behind a guard and stealth killed him with the hidden blade and right after that hit the other one in the distance with a throwing knife, that's when I truly felt like an assassin.
  10. Another fan of the 1st one here. This sequel is gonna be amazing, for sure! Those secret chambers and tombs below cathedrals sections are a very cool concept. I'd just like that they add some sort of fast travel. Riding through the Kingdom after every assassination was boring in the first one. Especially since you couldn't gallop without attracting enemies. It's a good thing the combat was so fun. The sword fighting in AC was very realistic and violent, loved it.
  11. I'm not gonna buy this at launch either. I no longer buy games at launch, I prefer to pay less and wait a bit. Besides I just played COD4 (am still completing it on Veteran), so I'm in no rush to play more of the same. It's a Call of Duty game, they're all the same. They're great, but all the same. Anyway, I wish MW2 had more missions like All Ghillied Up from COD4. Man, that's the best mission in the game! That and Blackout. I love stealth and I want more of that.
  12. Hehe, that's a cool funny video. I'd like to see one of those for Forza.
  13. Fair enough. All I'm saying is you can correct oversteer in Forza 2 using only the accelerator and brake, no need to countersteer the other way like you said. If you're going off road 90% of the time in Forza 2, it's your fault, not the game's, you're doing something wrong. Forza 2 responds quite amazingly to your input, you can't just press full throttle and expect to drive like an arcade game. Forza, like real racing, is all about the cornering. And you brake before cornering. I may not be a racing pilot, but I played plenty of Forza 2 and became quite good at it at the time, I learned to control oversteering and staying ahead of the race. Again, like in real racing, time is made on the corners, not going all in on the stretches. It has a long learning curve but rewards you fully for time invested and learning to control it. The accelerator and brake triggers are analogue and should be used accordingly. And car tuning also comes into play. But I agree that the american muscle cars are a pain to control, precisely because of RWD and too much power. YOu really have to be gentle with the throttle on those bastards. Also, I remember hating the Corvettes. But then again, in real life, even if you do drive cars like Corvettes and the such, chances are you're not driving them in racing conditions and at the speeds you are supposed to be driving in the game. Push a car to the game speeds and you'll probably face similar or worse conditions. And die. That said, of course it's only a video game, and no matter how many physics equations they put in the programming, they will never put them all, so it will probably never be 100% real. But Forza 2 hits a lot of correct notes in terms of handling.
  14. Forza 2 did that already. There was no luck factor in Forza 2's oversteer, as far as I know. You could correct oversteer with careful use of both accelerator and brake pedals/buttons and of course proper tuning, just like a real car and that's one of the great features of this great sim. And I'm not too big on racing games, but I know a good one when I play one. The oversteer issue I've already addressed, as for the AI bumping you off the road at the last second, can't say it's true either. I had many a frustrating moments in Forza 2, but because of my own fuck ups, not cheapness from the game. That's one of the reasons I welcome the rewind feature in Forza 3. Too many times I wasted 7 or 8 minutes on a race in Forza 2 just to fuck up the last turn. Now if that happens, I don't have to redo the whole race, which is nice. With this, I agree. Was Forza 2's biggest fault, too few tracks. They claimed many tracks, but most were varieties of the same one (alternate routes, longer, shorter, mirrors).
  15. I'm surprised so few seem to be interested in this game... If you want racing simulation, Forza is where it's at! Anyway, Forza 3 demo is out today, I'm already downloading it.
  16. Well, I decided it's about time I played Metroid Prime again, having not played it since the faraway year of 2005! I haven't started it yet, but yesterday I opened an old save file I'd left unfinished, just to try it out, and oh shit, I can't control it anymore! For almost a year now I own a 360 and have been playing all kinds of its shooters, including Bioshock, Call of Duty, Gears of War, etc, and I'm so used to the dual analogue now. Prime's controls, which I used to say were the best ever, feel so strange now... I kept changing beams when I wanted to turn, pressing R to shoot, etc. Also, the Cube left stick feels strange now that I'm used to the 360 one. The 360 stick is concave, whilst the Cube one is convex, feels strange. Anyway, I still think Prime's controls are the best ever on the Cube. They really used that controller to its maximum capabilities. Anyway, I'm gonna replay a few Gamecube games in the next few times, I really miss some of them, like Metroid Prime, Prince of Persia Sands of Time, Resident Evil Remake, Eternal Darkness and Zelda Wind Waker. I now own a 1080p LCD, so I took my old 4:3 to my bedroom to play some old Cube games. I also took the Wii, cause I'm gonna play the Cube games on it, since I have RGB for the Wii but only composite for the Cube itself.
  17. What made/makes the Omega Pirate hard is not him per se, but the fact that some beam specific Pirates get in your way while he is regenerating his health!
  18. Well, don't mean to spoil anything but no, you haven't finished the Chozo Ruins. :wink:
  19. Shit, I'd forgotten that room entirely! I haven't played MP in a very long time, but it's my top game ever, alongside Zelda OOT. Agree. Even though I beat it on the Cube in roughly 32 hours, it felt more like 70! Really, the game just feels so longer than the others. Maybe it's because of the dual world thing.
  20. I guess it's different for each person. I found the Boost Guardian a lot harder than the Spider Guardian, and the Boost Guardian was one of the hardest bosses in all 3 games. Even harder than some final bosses.
  21. ...

    WET

    I played the WET demo 2 days ago, hadn't heard of the game before that and only downloaded it cause I noticed Bethesda's name around it. Absolutely loved the demo, it was a fucking blast. Yeah, it's not a complex game, but it doesn't aim to be. It's a grindhouse game, it's meant to be shallow. And pretty fucking entertaining, I loved it anyway. Yeah, it's getting ratings around the 5/6, but I don't care, what matters is that I loved the demo and had a real blast playing it, especially the chase scenario. it's all extremely tongue-in-cheek and fun. Will have to try the Wolverine demo if people are recommending it. I've stayed clear of it till now, seemed like nothing special. I'll have to give it a go someday.
  22. I finished the game on Veteran co-op, 1st playthrough for both of us, 2 days ago and I must say that fight sucks. And so do most of the boss fights in this game. Goddamnit, how the hell did they manage to include such shitty boss fights in this game? RE4 had some awesome and very memorable boss and mini-boss fights (Gigante, Bitores Mendez, Salazar, Verdugo (or "Right Hand"), "It", Garrador). RE5 recycles most of the boss fights so they get pretty old. The character Irving is pretty much Salazar recycled, both in his part in the story and his ultimate boss form concept. Except he's not nearly as memorable as Salazar. The Uroboros fights are based on the Verdugo fight, but are extremely boring and annoying, whereas Verdugo was extremely claustrophobic and truly frightening (add to that the fact that you literally couldn't kill him on your first playthrough and you got "holy shit!"). Gigante, of course, but they managed to fuck that one up by putting you stuck in a jeep with a turret. Huh? What? That boss fight in the ship (Excella) is also pretty awful, the one where you use a satellite weapon. You know, like the Hammer of Dawn from the Gears of War games (which are far superior, both of them). Most boss battles in RE5 sucked (in my opinion, of course), but that Wesker/Jill fight and also the last Wesker fight take the cake on awfulness. "There's no point in hiding"... Ah, fuck off, Albert. The generic enemies, the Majinis, are also very lacklustre in comparison with the charismatic Ganados. All in all, RE5 was a big disapointment for me, it's extremely short (I think it's shorter than the 1st disc of RE4 on the GC....), the boss fights are not fun and it has even less puzzles than RE4 did. RE5 has what, one puzzle? The one with the light beams. I can't remember any other. The parts where you fight off hordes of Majinis are of course the best ones, but still no fight from RE5 compares to the cabin siege in RE4. Or the water room in the RE4 Castle. Or the dining room where you're in a cage with a Garrador. Or the labyrinth, or the towers with the moving bridge, or the regenerators (although they brought back the lickers and they fill in for the regenerators), etc, etc. Damn, RE4 had such brilliance and genius. RE5 is a pale copy, it doesn't deserve to be called Resident Evil 5. This should have been a lame rip-off with some other name by some other company. As it is, it's still a lame rip-off, but it's called Resident Evil and it's by Capcom...
  23. I didn't say that. Nintendo has nothing to do with this game. 1. Well, no. 2. Exactly. Either way, I don't care anymore. I have a Wii60 now, so I can play the best of both worlds (all I'm lacking is MGS4 and maybe the God of War franchise). Disaster: Day of Crisis turned out to be a pretty average forgettable game, it seems The Conduit may suffer the same fate. Next promising Wii games I can think of is only Cursed Mountain and that japanese horror game I keep forgetting the name. And maybe the Silent Hill game, I haven't kept up with it. SMG2 and the next Zelda, of course, are sure things. I wouldn't even mention them, but I can anticipate someone replying about it if I don't.
  24. Well, I read the last 4 or 5 pages diagonally, and I don't have the game, I'll pick it up maybe a few months from now cheaper, if I deem it worth it. But the impression I get from most of the comments I read is that the problem with this game is that it just came too late. This game (or one like this) should have come at launch, and not Red Steel. That way, today we'd have (maybe) top notch games being released. The Conduit is sort of a new begining, and like all new beginings, it's not perfect. But now is too late for a new begining, it should have been back in 2006/7.
  25. http://en.wikipedia.org/wiki/The_Legend_of_Zelda_Collector%27s_Edition http://en.wikipedia.org/wiki/Super_Mario_All-Stars
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