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Glen-i

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Everything posted by Glen-i

  1. They probably will fix it, but you'll have to pay, seeing as only America gets the free replacements.
  2. I was about to ask whether the campsite ever gets more visitors after the initial one or if it's strictly an amiibo only thing. I've got space for a new resident, but I want to be sure that who moves in isn't Olivia. Also, Tapirs are cool. Hypno is one of my favourite psychic Pokémon.
  3. Finished Radiant Historia: Perfect Chronology recently. I'm on mobile, so no hilarious captioned pictures. It's an enhanced 3DS port of my favourite DS RPG, Radiant Historia, which never came out in Europe originally. You play as Stocke, a secret agent working for the Alistel army. Apparently, he's really good at his job, despite wearing a bright red cape. One day, he's given a job by his boss, Heiss, along with a strange white book. He's also put in charge of two mercenaries, Raynie and Marco, for this assignment. Upon meeting the spy he had to get intel from, everything goes proper tits up as the Granorgian army (They're the bad guys), seems to be one step ahead of Stocke the entire time. The whole mission is hopeless, Raynie and Marco die and Stocke has no choice but to jump into a raging river. Suddenly, that book comes into play and Stocke is transported to a strange place called Historia. Two children, Teo and Lippti, guard this place and tell Stocke that the White Chronicle he has allows him to travel around in time. He can use this to fix the mistakes he made in the past. In return, Stocke is made to promise that he'll use this power to find a way to stop the desertification that the world is slowly falling victim to. That time travel is the key mechanic for this game. There are two timelines that originate from an initial decision that you make at the start of the game and you have to jump all over the place to find the one path that'll save the world from becoming the world's biggest sand castle. Going down one timeline will sooner or later get you to a dead end where it's impossible to carry on for some reason and you'll more than likely have to go to the other timeline to see if you can find an event that'll affect the first timeline. You see, the two timelines affect each other. For example, saving a demolitions expert in one timeline will mean that he shows up to where he was supposed to be in the other timeline, allowing you to blow up some rocks that are blocking the way. It all makes sense in context and a very strong plot with some great characters helps to make it all the more engaging. Stocke may just be one of my favourite JRPG protagonists precisely because he knows what he's doing and isn't an utter idiot, I can honestly believe he's good at his job. It's also worth mentioning that there's well over 30 endings. Granted, most of them are not the ideal outcome you're looking for. They normally come around when you make a choice that thoroughly screws everything up. You're not really punished too hard for finding these bad endings (You can travel through time, after all), so it's quite entertaining to see just how bad things can get. The best thing about this is that you're taken back to Historia after getting a bad ending and effectively told off by Teo and Lippti, especially if what you did was really, really stupid. One of my favourites came around when I had to input the right code to stop some kind of robot scientist from malfunctioning. I already knew the code from another timeline, but I messed around with the other options, only to find that 4444 was the self destruct code that the guy programmed into himself. The resulting conversation at Historia was similarly amusing, as it boiled down to Teo and Lippti effectively saying "Well, that was unlucky" and Stocke interrupting to point out "Who programs themselves to blow up like that!?" This 3DS port adds full voice acting for any character important enough to have a portrait during dialogue, which is always worrying, but thankfully, the voice work is solid here. I heard Heiss' voice and I immediately thought, "Yeah, that's a great fit". When you're not messing with timelines, you'll be in battles. It is an RPG after all. Radiant Historia's battle system revolves around swapping turns around. You can effectively choose who goes next, but do this and the character that swapped their turn will be left vulnerable until they act. Why do this then? Well, manipulating the turns like this can let your party bunch their turns together and perform combos by attacking one after the other, doing more damage and getting more experience and money. The other key battle mechanic involves physically moving the enemy around. The enemy is on a 3X3 grid. The closer they are to your party, the more damage they'll give and take. Some characters can shove enemies around to change how much damage they do. Or you can manipulate the enemy positions so they are all on the same spot. This allows any later attacks in the combo to hit everyone on that spot. I probably make it sound more complicated than it is. And if that isn't enough, the 3DS port adds a third timeline to explore! It's surprisingly lengthy too, focusing on "what if" scenarios where one key detail differs from the original game. You can choose to have these happen during the plot or only have them available once you finish the original plot. Oh, and there's plenty of bad endings to discover here as well. The whole package is more than worth the money that I paid. (5 quid in the latest sale). The only downside I'd say this port has is that the redone character art looks really generic compared to the original game. The original art had a nice rustic style that helped it to stand out, but on the 3DS, characters look more like the standard Japanese style we've seen many times before. You can purchase the option to have the original style with real money. It's really cheeky and it doesn't even apply that art to the menus, but I paid 5 quid for the actual game, so I didn't mind dropping an extra couple of quid on it, Radiant Historia is that good. So yeah, if you haven't played this and like a good turn-based RPG that does something unique, play Radiant Historia! Play it now!
  4. Yep, exactly. Send them to me @BowserBasher, so I've got easy access to them once the situation improves. Anyway, crappy mobile formatting go! Next League Night: 9th April 8pm Room 1: @BowserBasher is host @BowserBasher @martinist @viceview51 @RedShell @S.C.G
  5. No, I got laid off a while back. And it wasn't exactly the most lucrative earnings in the first place. Other things take priority. But yeah, I have the latest update that came out around the launch of this, so I thought I was set to go, but I booted it up today and nothing special apart from my new resident. You need to be online.
  6. All you guys complaining about the lack of fish, but I won't even get to take part in Bunny Day because my Switch can't go online and I'm stuck in my house. You're all entitled whiners.
  7. Yeah, I didn't believe the Flipnote thing for a second. Have you tried doing precise drawings on a Switch screen? Even with a top-of-the-range stylus, it's impossible to draw anything accurately. Flipnote isn't happening on the Switch. Y'all got played.
  8. Honestly, I'd rather do it myself. Once they become part of the normal rotation, it should be easy for me to find them, thanks to the fact I have all the other spirits.
  9. I'll just have to wait for them to roll out later on, I suppose.
  10. Yeah, I was worried about that. I won't be able to get them. I can't go online for the foreseeable future.
  11. 99K. 200,000 bell profit a day, baby! (Although, it might risk not growing, hasn't happened to me yet, but you never know)
  12. Psshhh! Come back to me when you have over 2,500. My whole back room consists of two Switches and a bunch of turnips.
  13. Nothing is ever simple when I'm involved.
  14. Town time. So she should be there. I do have an incline now, so she might be on the cliffs somewhere.
  15. Town is open now. Guaranteed lower prices than @Vileplume2000's town!
  16. 94 on my Island. Assuming no-one comes along with a better price, I'll open up at 11.
  17. I couldn't decide which one I liked better. From left to right, @Sméagol, @BowserBasher, @Mr-Paul, @Nicktendo, @RedShell, me and @Ronnie I was half tempted to disqualify Ronnie from that last question for the sheer cheek of shouting that answer out.
  18. I've sent a PM to everyone explaining how the party will go.
  19. The games lasted about 45 minutes last time, plus the 15 minutes grace time we gave everyone to arrive. For the sake of the new page: Party begins Saturday 28th at 8pm on the Island of Daybreak Party Game Host - Glen-i (Glen) Island Venue Provider - Ronnie (Patrick) (FC: 2093-6613-0337) Party Guests RedShell (Manolito) Mr-Paul (Paul) Party Guests who attended last week BowserBasher (Simon) Nicktendo (Nick) The maybes Sméagol
  20. Yeah, I'm actually surprised how Nintendo implemented censoring here. You can see what you type, but others playing online see the word replaced by a single asterisk. Except @Dcubed's town of Craphole, that doesn't get censored.
  21. Just a reminder that the N-E party is on tonight. There's 4 spaces left.
  22. Any translation that has the gall to remove "You spoony Bard" doesn't deserve to be on FFIV.
  23. Side quests in the Bravely series are way more important than you get in the demos. You only get fetch quests in the demos.
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