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Cod 3 Multiplayer fears.


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As we know, CoD3 will have 24 player online multiplayer.

 

However, I've spotted a few problems which means the game will lack the realism (don't mention the health) of the previous games, and the gameplay quality.

All are fairly major problems...

 

Classes: If you want classes, then have the more specialised ones (medics, snipers, support gunners, anti-tank) limited to maybe 1 of each per 10 players and vary it depending on the map.

 

Medics: these will be very unfair unless they are realistic (which they wont be) and are unarmed.

 

Vehicles: Have tank operator as a class and also have it limited. Give the driver the hull MG to use, and the turret as a seperate persition. Have the gun on the roof, if any, useable by anyone.

 

LMGs: There needs to be the option of grabing the gun off the floor and running like hell, unlike the slow rise to your feet and folding away of the bipod in UO. Not what you would do if a grenade landed next to you...

 

Anti-tank weapons: To use bazookas, panzerfausts, and panzershrecks against tanks, you need to be close enough as you really would, and they should destroy them in one shot. If you are further they should just bounce off.

 

And the biggy: no SD mode: Up until now, there has been no mention of SD mode, which is by far the most realistc, and with friends, fun, mode there is/was in the game.

 

They had better as hell fix these things, otherwise the game will be a bit of a "run around in circles hiting fire as fast as possible." game...

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In what war does a medic not have a gun?!

 

Of course medics carry weapons! Telecommunications operators have weapons... any unit in the field has a weapon... what makes you think they don't?!

 

If on you use the CoD 1 glitch to run round with no weapon! That was great for screen shots. So maybe there were some photographers in the army!

 

And have you seen the CoD 2 ending with COD written on a board in the photograph, i think its fake. Thats realism for you!

 

Should be a new game mode, you go through the game with no gun (OK I'm not that mean you can have a knife :awesome: ) and see how long you last!

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In what war does a medic not have a gun?!

 

Of course medics carry weapons! Telecommunications operators have weapons... any unit in the field has a weapon... what makes you think they don't?!

 

"Medical personnel may be armed, but may only use their weapons to protect themselves or the wounded and sick in their care. If they use their arms offensively (i.e. attacking or assaulting), or carry arms that qualify as offensive they then sacrifice their protection under the Geneva Conventions. Generally, a medic holding his/her weapon is considered to be an armed, military threat. According to the Geneva Convention, knowingly firing at a medic wearing clear insignia is a war crime."

 

By "defense" it means if the enermy is trying to specifically kill them or their patient, not when they are underfire from crossfire

 

During World War II, before the implementation of the 1949 revision to the Geneva Convention made it illegal, there was an unwritten law of ethics between Allied and German forces whereby soldiers would not knowingly fire at a medic treating a wounded comrade.

 

 

The rest of the stuff I listed is for game balance reasons.

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"Medical personnel may be armed, but may only use their weapons to protect themselves or the wounded and sick in their care. If they use their arms offensively (i.e. attacking or assaulting), or carry arms that qualify as offensive they then sacrifice their protection under the Geneva Conventions. Generally, a medic holding his/her weapon is considered to be an armed, military threat. According to the Geneva Convention, knowingly firing at a medic wearing clear insignia is a war crime."

 

By "defense" it means if the enermy is trying to specifically kill them or their patient, not when they are underfire from crossfire

 

During World War II, before the implementation of the 1949 revision to the Geneva Convention made it illegal, there was an unwritten law of ethics between Allied and German forces whereby soldiers would not knowingly fire at a medic treating a wounded comrade.

 

 

The rest of the stuff I listed is for game balance reasons.

 

That's exactly what I mean... so he wouldn't be unarmed!

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That's exactly what I mean... so he wouldn't be unarmed!

 

Yeah but people would just use the medic class like a normal class only with a pistol and they can bring people back to life (a tad unrealistic).

Medics don't work in games.

 

Anyway, enough of the medic discusion stuff...

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Yeah, good point!

 

Although they can work as an AI controlled character (like in Half Life: Opposing Force)...

 

Anyhoo, I never really was a big fan of the COD's but the Wii controller has got me really interested in this game, especially as they're really enthusiastic about the controller!

 

But I sure do agree with some of your points!

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One odd thing about this game is that, according to the piccys I've seen, you hold the FHC in your left hand and the nunchuk in your right. I think this is so you can hold them like a rifle when you aim down the sight, which you do by leveling the 2 parts and alining them.

 

They really, really need to limit the number of people that can be each class, otherwise everyone will be a tank opperator, or a machinegunner, or worst of all, a sniper.

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If you want realism then join the army in your country. Games will always sacrifice realism for better gameplay. Some games are closer to the real war like Day of Defeat and others are just your generic fun shooter.

 

 

Playing as a medic might work in online games like BF2 but in singleplayer only AI soldiers should be medics which don't shoot first.

 

My main concern with realism is that games pretend that a war was won by a single person - the player avatar. Why not simulate a real battle with hundreds of soldiers fighting in a city...

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Personally I've yet to play anything that I consider a "realistic" war game, least of all any of the CoD series. Somehow being able to stumble along with what must be several tonnes of German lead in your chest due to frequent and handily placed medic packs, scattered liberally across the French countryside, doens't strike me as particulary likely. Games like BF2 are only slightly better, offering a somewhat idealistic vision of the camraderie of war. Show me the war game where you spend several hours lying in a ditch with one leg missing crying for your mum as you stare wildly at the bullet hole that used to be the back of best mates head (the bonus level is spending several hours in a Fox Hole waiting for the inevitable artillary shell with your name on it), then we'll talk about realism.

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it's a game. would you prefer a game to be unplayable as long as it's realistic? i'l take gameplay first thankyouverymuch... i loved the first desert storm in multiplayer, not the most realistic, but a nice balance. i don't want a game that is much more realistic than that if it means i have to sacrifice gameplay!

 

and i think with the controller options, if implemented well, then yes people intending to buy Wii will be interested in CoD and lots of other similar games, as well as the brand new genres. after all, the controller has the ability to really shake up old genres.

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Are people really buying a Wii with the intention of playing games like CoD?

 

Yes, at least I am, Wii FPS games seem brilliant especially control wise. As a tradition PC FPS player I hated most console FPS game controls but the Wii is a mix of the 2 and it seems exciting.

 

That and MP 3 are major selling points to me (Along with Wii sports of course!)

 

Personally I've yet to play anything that I consider a "realistic" war game, least of all any of the CoD series. Somehow being able to stumble along with what must be several tonnes of German lead in your chest due to frequent and handily placed medic packs, scattered liberally across the French countryside, doens't strike me as particulary likely. Games like BF2 are only slightly better, offering a somewhat idealistic vision of the camraderie of war. Show me the war game where you spend several hours lying in a ditch with one leg missing crying for your mum as you stare wildly at the bullet hole that used to be the back of best mates head (the bonus level is spending several hours in a Fox Hole waiting for the inevitable artillary shell with your name on it), then we'll talk about realism.

 

One nice touch in BF1942 was being able to hear the japanese saying Sog (Which means Damn- See watching naruto and other animes does teach people). Although if I'd had lead pumped into me I'd more likely say you (Insert as many swear words as you can say before dying HERE)

 

And since we're talking realism I think writing TNT- DANGEROUS on the Call of Duty bombs is pretty accurate.(Random comment)

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it's a game. would you prefer a game to be unplayable as long as it's realistic? i'l take gameplay first thankyouverymuch... i loved the first desert storm in multiplayer, not the most realistic, but a nice balance. i don't want a game that is much more realistic than that if it means i have to sacrifice gameplay!

 

In this case, realism such will help the gameplay!

Too many snipers, anti-tank weapons, or LMGs will be a pain in the arse in multiplayer, so a limit would help. The same applies to anyone being able drive off in a tank.

Oh, and people coming back to life, especially in SD, will make the game totaly unplayable.

The more I think about it, the less I want this game.

Fuck.

 

My main concern with realism is that games pretend that a war was won by a single person - the player avatar. Why not simulate a real battle with hundreds of soldiers fighting in a city...

 

That's what CoD trys to do, esspecialy in the first (PC) one.

 

People buy CoD games for historical accuracy, and it's good balance between realism and "you die from being shot in the stomach 5 times" shooters".

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