Emasher Posted November 6, 2006 Posted November 6, 2006 i think thats either the austrailian box or japanese (you can tell by the raiting) the na and eu ones are still gold (i think)
solitanze Posted November 6, 2006 Posted November 6, 2006 An aspect of the game people are complaining about and for once, it hasn't come from my username, i'm concerned with the actual game, don't care for a disk that'll be either in its case or the system anyway, REMEMBER this is the Japanese version of the game, the boxarts also crap which explains why the disk art is also average. We may receive different disk art in the US and Europe/Australia, but if not, doesn't matter, not really fussed by it.
Emasher Posted November 6, 2006 Posted November 6, 2006 yes the disk art will probably be more like the cover for your region so are wii disk arts in full colour or just one or two colours per game
Dante Posted November 6, 2006 Posted November 6, 2006 Gamepro inteview GamePro contributor Bones got a few hasty minutes with Nintendo Senior Vice President George Harrison, and revealed a few Twilight Princess secrets in the process. Note: this is a rush transcript based on hand-written notes. GP: How long is Twilight Princess? Harrison: There are 70+ hours of gameplay -- it's significantly longer than Windwaker. GP: What sorts of online features are you looking forward to in the future? Harrison: Downloadable content, such as additional levels. GP: Any plans for any type of post-release online component for Twilight Princess? Harrison: I haven't heard of anything yet. I think everyone is still busy trying to make sure the game gets out correctly. GP: What sorts of differences are there between the Wii and GameCube versions? Harrison: There is very little difference in the graphics, although the Wii version supports 16:9 displays. In the GameCube version Link is a lefty, as he has traditionally been. All the fighting and puzzles are reversed because of this, and the game basically mirrors the Wii version -- even the cinemas are flipped. The story is the same and it's basically the same game, except for the big difference in control schemes. GP: How much will both versions cost? Harrison: Both will retail for $50. GP: Will the GC version only be available for sale online as rumored? Harrison: No, it will be available in retail stores. GP: When will the GC version release? Harrison: December 11th. GP: What do you say to the Wii's critics who attack the hardware specs? Harrison: Wii is trying to expand the gaming audience, and Zelda will provide the "wow factor." The Wii isn't a Lamborghini, but we'll sell more units. This console launch has more licensees on board than ever before, and developers are attracted to the unique gameplay possibilities of the nunchuku.
solitanze Posted November 6, 2006 Posted November 6, 2006 GP: What sorts of online features are you looking forward to in the future? Harrison: Downloadable content, such as additional levels. Thats good, the appeal of the game won't die so quickly. As long as they're not like $50US per new level.
blender Posted November 6, 2006 Posted November 6, 2006 downloadable levels wont be free mind. another reason to get the wii version i guess
Dante Posted November 6, 2006 Posted November 6, 2006 Not the Zelda:TP but other games on Wii. GP: Any plans for any type of post-release online component for Twilight Princess? Harrison: I haven't heard of anything yet. I think everyone is still busy trying to make sure the game gets out correctly.
The3rdChildren Posted November 6, 2006 Posted November 6, 2006 I really need to stop coming into this thread soon. I think we need a SPOILERS thread separate to this one so people who still want to discuss the game don't accidentally read something they won't want to.
Nards Posted November 6, 2006 Posted November 6, 2006 BREAKING NEWS: TINGLE DIES 10MINS INTO THE GAME !!!
solitanze Posted November 6, 2006 Posted November 6, 2006 Use Spoiler tags. Source/Confirmation? UPDATE: Added new GAMASUTRA Twilight Princess criticisms. Fortunately, most of them have been personal nitpicking rather than serious LEGITIMATE issues/flaws.
Nards Posted November 6, 2006 Posted November 6, 2006 Hehe it was just a joke ^^ Most people hate Tingle =( Personally, I think hes got a nice bum.
Charlie Posted November 6, 2006 Posted November 6, 2006 Twilight Princess is 2 player? http://www.wiiloaded.com/wiinews-3066
Mr_Aonuma Posted November 6, 2006 Posted November 6, 2006 now, Tp isnt multiplayer. that would go agaisnt everything nintendo has said and done for this game. this game is 100% 1 player, i have no doubts of that.
pedrocasilva Posted November 6, 2006 Posted November 6, 2006 Hope you're right, its not like the game will be any worse, but you know, it's tradition.I think they are US mock-up/placeholder boxes but... they're golden fingers crossed.
Mr_Aonuma Posted November 6, 2006 Posted November 6, 2006 i dont really mind what kind box colour i get. gold would be really great, but it dosnt matter either way. ( dose anyone know how long it takes to cross OOt field on horse?)
Emasher Posted November 6, 2006 Posted November 6, 2006 i'm still hoping fore some kind of dueling/sparing
Guest Stefkov Posted November 6, 2006 Posted November 6, 2006 I like the disk art, very Zelda styled. Bought a Zelda sweatband in Gamestation today. Looks very nice, just has th triforce and the design around it, wearing it now.
Cube Posted November 6, 2006 Posted November 6, 2006 now, Tp isnt multiplayer.that would go agaisnt everything nintendo has said and done for this game. this game is 100% 1 player, i have no doubts of that. Could be similar to Wind Waker's "2-player" mode...
Emasher Posted November 6, 2006 Posted November 6, 2006 maybe now it's the midna tuner instead of the tingle tunner. (please dont use to many ruppees) basicaly u could control midna outside the tr with a ds and she cou'd drop bombs or something (like this will ever happen)
Nintenchris Posted November 6, 2006 Posted November 6, 2006 maybe now it's the midna tuner instead of the tingle tunner. (please dont use to many ruppees) basicaly u could control midna outside the tr with a ds and she cou'd drop bombs or something (like this will ever happen) No one but Tingle robs link of so many hard earned Rupees... that was my biggest gripe in Wind Waker... it wasnt the Triforce hunt ... it was paying Tingle all those god damm Rupees... especially when you didnt have enough and you had to spend half an hour looking for them.
... Posted November 6, 2006 Posted November 6, 2006 ( dose anyone know how long it takes to cross OOt field on horse?) OoT's field? On horse it takes less than a minute. On foot, about 2 minutes if I remember correctly. And you can run (yes, run, no horses involved) from Lake Hylia to the top of Death Mountain in less than 5 minutes. And you have to do it (well, not really have to, it's a side quest) in order to deliver the eye drops the mad cientist makes to Bigoron. So basically, that's crossing the entire OoT world in less than 5 minutes by foot. EDIT: I guess we have at least one reason to thank Nintendo for not having HD: I don't even want to imagine Tingle in HD!! Or that giggle in 7.1 sound!!
Guest Stefkov Posted November 6, 2006 Posted November 6, 2006 omg also from Matt's 48 hour test If you're running and you tap the A button, you'll roll, and you can roll as often as you want without ever breaking the momentum of your motion. Meanwhile, in what I consider to be a fantastic new addition to the series, you can now run and swipe your sword at the same time. As your running, you simply gesture with your Wii remote and Link will pull out his weapon; do it again and he'll swipe. Imagine a giant field full of grass. In previous Zelda games, your momentum would come to a grinding halt every time you slashed at a patch. But now, you can run around the entire field, gesturing with the Wii remote and cutting down patch after patch without every stopping. It sounds like a miniscule inclusion and for most it might be, but in practice it's a lot of fun in the same way that being able to run and dive without losing momentum in Mario 64 was.
... Posted November 6, 2006 Posted November 6, 2006 Yeah, that picture is awesome. I am quite happy with those graphics, no matter what anyone else says. I'm 25 and I play games since 1989 and it kind of saddens me how shallow the younger gaming audience is today, all they care about is the graphics. Reading the System Wars forum on Gamespot for instance is very disheartening. But kind of amusing at the same time.
blender Posted November 6, 2006 Posted November 6, 2006 also from Matt's 48 hour test If you're running and you tap the A button, you'll roll, and you can roll as often as you want without ever breaking the momentum of your motion. Meanwhile, in what I consider to be a fantastic new addition to the series, you can now run and swipe your sword at the same time. As your running, you simply gesture with your Wii remote and Link will pull out his weapon; do it again and he'll swipe. Imagine a giant field full of grass. In previous Zelda games, your momentum would come to a grinding halt every time you slashed at a patch. But now, you can run around the entire field, gesturing with the Wii remote and cutting down patch after patch without every stopping. It sounds like a miniscule inclusion and for most it might be, but in practice it's a lot of fun in the same way that being able to run and dive without losing momentum in Mario 64 was. I could run and cut grass in LTTP. Good fun it was too. Think I needed pegasus boots though
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