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Posted
Halo 2 Vista is both clunky and weird feeling...

Meh, i'll play it for points.

 

Clunky? It's exactly the same as the XBox Version...

 

Play it with a 360 pad if you have to.

Posted

Release Notes

 

* New Achievements added! Eight new achievements worth a total of 250 points created for playing Annex and the Hidden Fronts Multiplayer Map Pack

* Improved Roadie Run to reduce getting snagged on cover

* Tweaked up the amount of damage done by the Lancer Assault Rifle in multiplayer

* Fixed split-screen players interrupting the other player’s actions when they die

* Stopped Annex scoring whenever a “Connection Error” dialog box is displayed

* Reduced the duration that corpses remain visible when hosting an Annex match

* Reduced the range of possible Annex bleed-out times selectable by host

* Addressed a number of multiplayer exploits

* Addressed other general housekeeping

 

Achievement Details

 

Name Description Value

"THIS! IS! ANNEX!" Complete 100 multiplayer matches of 3+ rounds in Annex and capture 3 objectives in each match

40GS

 

"Inconceivable!" Win 20 rounds of multiplayer matches in Annex by fewer than 5 points

30 GS

 

"Nub Pwn3r" Win 20 rounds of multiplayer matches in Annex by shutting out the opposing team

30 GS

 

"You Down With E.P.I.C?" Win a multiplayer match of 3+ rounds in any game type on 6 different downloadable maps

30GS

 

"Green Thumb" Win 20 multiplayer matches of 3+ rounds in any game type on the Garden multiplayer map

30 GS

 

"Mind the Gap" Win 20 multiplayer matches of 3+ rounds in any game type on the Subway multiplayer map

30 GS

 

"All That Juice" Win 20 multiplayer matches of 3+ rounds in any game type on the Process multiplayer map

30 GS

 

"Purdy Mouth" Win 20 multiplayer matches of 3+ rounds in any game type on the Bullet Marsh multiplayer map

30 GS

 

 

 

I like the 300 reference but I'm not too sure on the other annex ones.

Posted

The Lancer tweak, the annex achievements, and the general exploit fixes are all very good things in my book. :bowdown:

 

Hopefully the exploits that are fixed includes the chainsaw bug. If you haven't seen it, it allows you to run around with another weapon out, but it chainsaws people. It's annoying. :(

Hopefully they've also fixed the reverse Roadie Run glitch too, which allows you to Roadie Run backwards, or Roadie Run and shoot. Very annoying when the opponent has a shotgun out. :nono:

 

Still, good news about the patch in general, it was about time. A mate of mine who's pet-peeve was that the Lancer was too weak is going to be happy, and I also feel it's going to make it a bit easier to suppress people.

Posted
Release Notes

 

* New Achievements added! Eight new achievements worth a total of 250 points created for playing Annex and the Hidden Fronts Multiplayer Map Pack

* Improved Roadie Run to reduce getting snagged on cover

* Tweaked up the amount of damage done by the Lancer Assault Rifle in multiplayer

* Fixed split-screen players interrupting the other player’s actions when they die

* Stopped Annex scoring whenever a “Connection Error†dialog box is displayed

* Reduced the duration that corpses remain visible when hosting an Annex match

* Reduced the range of possible Annex bleed-out times selectable by host

* Addressed a number of multiplayer exploits

* Addressed other general housekeeping

 

Achievement Details

 

Name Description Value

"THIS! IS! ANNEX!" Complete 100 multiplayer matches of 3+ rounds in Annex and capture 3 objectives in each match

40GS

 

"Inconceivable!" Win 20 rounds of multiplayer matches in Annex by fewer than 5 points

30 GS

 

"Nub Pwn3r" Win 20 rounds of multiplayer matches in Annex by shutting out the opposing team

30 GS

 

"You Down With E.P.I.C?" Win a multiplayer match of 3+ rounds in any game type on 6 different downloadable maps

30GS

 

"Green Thumb" Win 20 multiplayer matches of 3+ rounds in any game type on the Garden multiplayer map

30 GS

 

"Mind the Gap" Win 20 multiplayer matches of 3+ rounds in any game type on the Subway multiplayer map

30 GS

 

"All That Juice" Win 20 multiplayer matches of 3+ rounds in any game type on the Process multiplayer map

30 GS

 

"Purdy Mouth" Win 20 multiplayer matches of 3+ rounds in any game type on the Bullet Marsh multiplayer map

30 GS

 

 

 

I like the 300 reference but I'm not too sure on the other annex ones.

 

 

Sounds great but does this mean that the kills in Annex will start counting towards the 10,000 kills achievement? I hope it does.

Posted

I dont think they will. They made it clear at the start that annex kills wouldn't count and they would offer achivements just for annex. I'm not 100% sure so I may be wrong.

Posted

Booooooo! Ah well just have to get it the hard way then.

 

Wonder if these new achievements can be done on player matches? On all the other achievements they say ranked but these new ones say nothing about that.

Guest Stefkov
Posted

I like the sound of the new update.

The game is getting a bit boring now, just bought the new maps aswell and it did add a bit of life to the game but it's getting repetitive.

I need a new fun game.

Guest Jordan
Posted

Can someone help me get the baggage carrier off the oil rig? Its the last car i need for the impound achievement :(

Guest Stefkov
Posted
Can someone help me get the baggage carrier off the oil rig? Its the last car i need for the impound achievement :(

I thought you said you got that achievement?

Theres an easier way, however you gots to get all the gangs back on. We could do it cos I put the gangs back on?

Guest Jordan
Posted
I thought you said you got that achievement?

Theres an easier way, however you gots to get all the gangs back on. We could do it cos I put the gangs back on?

 

Sure, i'll do that. Fancy helping me now? :D

 

EDIT: Technically, couldn't you just take out one from your garage and then let me drive it in?

Guest Stefkov
Posted

Hmmm, yeah I think so. My connections been playing up though so if it doesnt connect then I will post here how to get it.

Guest Jordan
Posted

DiRT is amazing.

Its so tense and suspenseful the entire time.

If you're a fan of racers, if you just like games where you're shitting yourself practically the whole time, buy this game.

 

Every aspect of it (Rally, uphill climb, rally cross, dirt racing) has a totally different feel and to be honest, the PS3 version is missing alot not having the rumble there.

Guest Jordan
Posted
Whens that update out?

 

Update for what?

Posted
DiRT is amazing.

Its so tense and suspenseful the entire time.

If you're a fan of racers, if you just like games where you're shitting yourself practically the whole time, buy this game.

 

Every aspect of it (Rally, uphill climb, rally cross, dirt racing) has a totally different feel and to be honest, the PS3 version is missing alot not having the rumble there.

 

How does it compare to the demo? I think i'll most likely get it but it wont be until next week at the earliest because I'm too poor.

Guest Jordan
Posted
I think its on now.

 

Jordan, how does the Demo of Project whatever its called play? Im on downloading it now.

 

Not fantastic. You get a sense of 'What the fuck is actually going on?'.

 

How does it compare to the demo? I think i'll most likely get it but it wont be until next week at the earliest because I'm too poor.

 

You're not thrown in the deep end like you are with the demo, you can actually progess much easier since you can get to grips with the controls on the slower cars.

Posted
Not fantastic. You get a sense of 'What the fuck is actually going on?'

 

Cheers

 

Heres a preview from Eurogamer about Call of Duty 4 and its sounding amazing.

 

"When you see a guy running around in his urban camo with a camo weapon, you're gonna know that guy is a real badass." These are the words of Grant Collier, Infinity Ward president and the man in charge of ditching the successful WWII setting of the Call of Duty series and leading the fourth game into a terrifying near-future setting, already occupied by Rainbow Six and Ghost Recon.

 

There are no antique firearms here, just high-tech assault rifles, thermal goggles and enough pocket-size explosives to kill a planet. The custom camo that Grant talks about is an unlockable extra, which along with the custom gamertags, will let you know that you're dealing with a professional killer and one who's likely to snipe you from 200ft without breaking a sweat.

 

The brilliant bonus of the Call of Duty series has always been the great multiplayer mode in addition to the single-player game and Infinity Ward realises that it's picked up an increasingly skilled fan-base along the way. "We're really focusing on getting novice players into Call of Duty - a lot of people think that it's just for the hardcore," says Collier. "There's a lot of new people that want to get in but they're overwhelmed with all the options and we're trying to take care of that." The main method of welcoming new players is keeping things simple, until lessons are learned. "When someone starts off, they'll have just a few guns and, as they get kills, they'll unlock the rest of the weapons," Collier explains, before admitting that there's plenty for the trigger-happy veterans, gasping to get to grips with the new world of Call of Duty.

 

 

"For the hardcore, there's unlockable extra skins that they can have for the weapons and custom gamertags." Aware that there's an increasing base of online ninjas who stalk Xbox Live and log an incredible amount of playtime, he stresses that downloads and levels are now a modern-day necessity. "For the gamers that don't have jobs, and burn through the game, we'll add extra levels and downloadable content too." The multiplayer development team is actually the same team that worked on the first and second instalments of the series. "The multiplayer team has been working on the game since day one and they had multiplayer up and running within three months," says Collier.

 

Set across the US, the Middle-East and Russia, Call of Duty 4 isn't afraid of touching on contemporary political points which references to everything from the war in Iraq to aeroplane-based terrorism (watch the trailer on EGTV and you'll see a team storm a 747). "We want the game to play out like an entire series of 24," says Collier as he introduces a night mission which sees a barely visible wet terrain observed through thermal goggles, streaks of white sniper light scanning for targets. The panicked vocals, sheer amount of activity and no-holds barred combat make the single-player game alone a frightening prospect.

 

In multiplayer, things will be much worse but when asked whether Call of Duty 4 will bring together the warring factions of bespectacled PC clans and trash-talking Xbox Live users, Collier says no. "We've explored the option of Xbox Live players playing with PC players and we're not really interested in doing it," he says. "We really like the fact that on Xbox 360, you've got a stable platform, so you don't have to have a Quad Core PC with 5GB of RAM to compete." Questioned about the differences between platforms in terms of online play, Collier says the PC will have more online options. "There will be small differences between each of the platforms - on PC you can have dedicated servers that are on a fast pipe where you'll get more players. With player counts, there's 32 on PC and between 12 and 16 on Xbox 360 and PlayStation 3."

 

Watching the action on Xbox 360, Infinity Ward has created the best-looking Xbox 360 FPS yet, and -until we see hard evidence that Halo 3 looks much better than the recent beta - it's going to turn heads. The characters themselves look incredible with worn facial expressions, glinting weapons and shadows so realistic that weapons even cast shadows on the texture-rich limbs of soldiers. "Players didn't really remember anyone from the other games, apart from Price," says Collier. Inevitably then, the push to make soldiers more recognisable has led to Price returning to the SAS and Delta teams. Moonlighter.

 

Where Call of Duty 4 differs from Rainbow Six and Ghost Recon, however, is in the stylish, cinematic execution of each level. One minute you're stealthing around a Metal Gear-style boat in a storm, the next you're in the Middle-East, picking off enemies through the thick desert haze. There's realism but a sense of fun - take cover against a brick wall and it will rapidly crumble when enemy fire pins you down, forcing a move to the next hiding place. All the weapons in the game are real, too, and it's refreshing to blow walls apart with a shotgun - the unashamed gun-porn ethic of Black can be found alive and well in Call of Duty 4. Every shot, reload and click of an empty chamber sounds perfect. At a time when Halo 3 is fighting the intergalactic space-war single-handed, Infinity Ward has seen Rainbow Six and Ghost Recon and realised that they're not so much easy targets as sitting ducks in the world of big-name FPS games.


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