Happenstance Posted yesterday at 11:33 AM Posted yesterday at 11:33 AM Ok I broke down and pre-ordered Wilds as I want something new to play. Been years since I last played Monster Hunter so I'm gonna have to watch some refresher videos I think to get ready.
Julius Posted yesterday at 03:42 PM Author Posted yesterday at 03:42 PM Reviews have started coming in, and it's currently at an 89 on both MC and OC. Reviews seem to be calling out the performance issues and the lack of a truly challenging endgame in the launch version – seem to remember a similar sentiment floating around at the launch of Rise as well. 2
drahkon Posted 12 hours ago Posted 12 hours ago 18 hours ago, Julius said: the lack of a truly challenging endgame in the launch version Which is why my friends and I are waiting. I was considering getting it day-one, but given my weekend plans I decided against it. And now with the reviews pointing out some issues, I'm glad with my decision 1
Dcubed Posted 12 hours ago Posted 12 hours ago (edited) The lack of challenge until post game or G-Rank/Master Rank expansion has been a looming issue ever since Worlds really. Even MH3G was a big downgrade in difficulty over the base MH3 until you got to G-Rank. A lot of these reviewers are coming from the perspective of players who have already played hundreds of hours of Iceborne (Rise as well, but mostly Worlds, let's be honest here), and are now expecting base Wilds to offer up a similar challenge. Which of course is a silly expectation. But it's certainly true that the base games are becoming easier over time. I think the more pertinent observation is that the series' identity is being continuously eroded away as Capcom continue pushing to make the series more "western friendly", under the guise of "quality of life improvements". I never liked the gameplay changes made in Worlds, and Wilds is doubling down on that. I never liked the focus on story, or the English voice acting, and again, Wilds doubles down on that. Even Rise wasn't free from many of the dumbed down mechanics introduced in Worlds (the ability to heal while running, while at least nerfed a bit from Worlds, is still there in Rise; as is the loss of Hot and Cold drinks for instance). None of this should be surprising. Worlds was a massive success, and the more traditional gameplay seen in Rise is only really appreciated by handheld/Nintendo/Japanese audiences, so of course they're going to follow up with what Worlds started. As for the performance issues? They're really inexcusable. It runs like shit on every platform, and RE Engine clearly isn't fit for purpose when it comes to open world games. Worlds hardly ran amazingly, but it certainly ran better than Wilds reletive to its hardware. You probably won't get any sort of solid technical performance until PS6 comes out and "fixes" the problem with brute force. Edited 11 hours ago by Dcubed
Julius Posted 5 hours ago Author Posted 5 hours ago 7 hours ago, drahkon said: Which is why my friends and I are waiting. I was considering getting it day-one, but given my weekend plans I decided against it. And now with the reviews pointing out some issues, I'm glad with my decision Yeah, don't blame you guys at all. I was on the fence about going in for launch because of my experience with World, but after hearing all this, I'll just wait. There's so much else to play that getting to the game over Christmas or something sounds much more appealing to me right now! Oh, and it's just World, as in the one of them, @Dcubed don't mean to pick on you at all but I've been hearing it a lot on podcasts and reading it a lot more in articles and on other forums – guess that's just what happens when the successor to World is Wilds, eh? Gave me a good chuckle at least agreed with all of your points! 1
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