Happenstance Posted yesterday at 11:33 AM Posted yesterday at 11:33 AM Ok I broke down and pre-ordered Wilds as I want something new to play. Been years since I last played Monster Hunter so I'm gonna have to watch some refresher videos I think to get ready.
Julius Posted 22 hours ago Author Posted 22 hours ago Reviews have started coming in, and it's currently at an 89 on both MC and OC. Reviews seem to be calling out the performance issues and the lack of a truly challenging endgame in the launch version – seem to remember a similar sentiment floating around at the launch of Rise as well. 2
drahkon Posted 4 hours ago Posted 4 hours ago 18 hours ago, Julius said: the lack of a truly challenging endgame in the launch version Which is why my friends and I are waiting. I was considering getting it day-one, but given my weekend plans I decided against it. And now with the reviews pointing out some issues, I'm glad with my decision
Dcubed Posted 3 hours ago Posted 3 hours ago (edited) The lack of challenge until post game or G-Rank/Master Rank expansion has been a looming issue ever since Worlds really. Even MH3G was a big downgrade in difficulty over the base MH3 until you got to G-Rank. A lot of these reviewers are coming from the perspective of players who have already played hundreds of hours of Iceborne (Rise as well, but mostly Worlds, let's be honest here), and are now expecting base Wilds to offer up a similar challenge. Which of course is a silly expectation. But it's certainly true that the base games are becoming easier over time. I think the more pertinent observation is that the series' identity is being continuously eroded away as Capcom continue pushing to make the series more "western friendly", under the guise of "quality of life improvements". I never liked the gameplay changes made in Worlds, and Wilds is doubling down on that. I never liked the focus on story, or the English voice acting, and again, Wilds doubles down on that. Even Rise wasn't free from many of the dumbed down mechanics introduced in Worlds (the ability to heal while running, while at least nerfed a bit from Worlds, is still there in Rise; as is the loss of Hot and Cold drinks for instance). None of this should be surprising. Worlds was a massive success, and the more traditional gameplay seen in Rise is only really appreciated by handheld/Nintendo/Japanese audiences, so of course they're going to follow up with what Worlds started. As for the performance issues? They're really inexcusable. It runs like shit on every platform, and RE Engine clearly isn't fit for purpose when it comes to open world games. Worlds hardly ran amazingly, but it certainly ran better than Wilds reletive to its hardware. You probably won't get any sort of solid technical performance until PS6 comes out and "fixes" the problem with brute force. Edited 3 hours ago by Dcubed
Recommended Posts