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Nintendo Switch Online + Expansion Pack: N64 & SEGA Mega Drive (& GBA!!)


Julius

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@Glen-i @BowserBasher @Dcubed I just realised... there's me automatically suggesting "Perfect Dark" as the default Friday game (for whenever you're not playing Mario Party anyway) but Turok 2 is now on NSO... and that had a pretty decent multiplayer mode, if I recall correctly.

So... Turok 2: Seeds of Evil N-E Multiplayer this Friday? (potentially)

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3 hours ago, S.C.G said:

@Glen-i @BowserBasher @Dcubed I just realised... there's me automatically suggesting "Perfect Dark" as the default Friday game (for whenever you're not playing Mario Party anyway) but Turok 2 is now on NSO... and that had a pretty decent multiplayer mode, if I recall correctly.

So... Turok 2: Seeds of Evil N-E Multiplayer this Friday? (potentially)

I was actually gonna suggest as much.

It's no Perfect Dark, then again, what is? But it'd make a good "change of pace" FPS.

Well, until Rage Wars gets added, at least.

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4 hours ago, S.C.G said:

@Glen-i @BowserBasher @Dcubed I just realised... there's me automatically suggesting "Perfect Dark" as the default Friday game (for whenever you're not playing Mario Party anyway) but Turok 2 is now on NSO... and that had a pretty decent multiplayer mode, if I recall correctly.

So... Turok 2: Seeds of Evil N-E Multiplayer this Friday? (potentially)

Yup, always up for a change of pace. And we can always go back to PD if Turok doesn't do it for us.

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Random question about Banjo-Kazooie in NSO: on the original N64 cart I recall that once you had collected the ice key and any eggs (either through use of Game Genie or the Sandcastle cheat codes) they would remain on the cart, even when you tried to delete all the data.  This meant you could only capture each one once per cartridge.  Does anyone know if they remain in your game on the NSO version?  So once collected they remind on there (unless you use a different profile).

I’ve tried looking online but I can’t seem to find the answer to this anywhere.  Or am I simply remembering it wrong about them remaining permanently on the N64 cart?

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7 hours ago, WackerJr said:

Random question about Banjo-Kazooie in NSO: on the original N64 cart I recall that once you had collected the ice key and any eggs (either through use of Game Genie or the Sandcastle cheat codes) they would remain on the cart, even when you tried to delete all the data.  This meant you could only capture each one once per cartridge.  Does anyone know if they remain in your game on the NSO version?  So once collected they remind on there (unless you use a different profile).

I’ve tried looking online but I can’t seem to find the answer to this anywhere.  Or am I simply remembering it wrong about them remaining permanently on the N64 cart?

You are correct.  They remain permanantly unlocked once found, regardless of save file; as their save status is saved seperately from the save file itself.

Naturally, the same thing would apply for the NSO release too.  You'd have to wipe the entire cartridge save if you want to collect them again.

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There's three of us playing with NSO tonight if anyone wants in. 8:30pm.

Likely Perfect Dark, but if a hypothetical mysterious fourth person wants to try something else, I'm sure we can humour them.

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