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I fail to see how giving factual statements makes things read as being snide.

 

Your statement was worse in that you made a lie of ommission to try and further your point, as opposed to my allegedly being snide.

 

I also "joined in", because I know that if I did complain, nothing would be done because I'm the "evil" person who disrupts things and clearly I'm the one who should be removed from a specific forum just because I speak positively about a company that we're all here to actually discuss.

 

This is quite possibly the first time I may be acting the way you claim, also. For that, I apologise, but I dislike being singled out, and I strongly dislike people putting words in my mouth to skew my meaning in an attempt to demean me.

 

Oh for the love of God, can you just stop? People don't single you out, they judge your posts based on your post history and agenda, which you've made clear.

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Is this GDC survey an annual thing? I'd be interested in knowing how it's changed since last year/the year before.

 

Hopefully with Nintendo's next console+handheld, we'll see more interest given the shared architecture (if they produce a console which 3rd parties are interested in, that is).

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So what's every one expecting for Xbox One sales seeing as its big title is launching next month?

 

There's no doubt it's going to sell pretty well in my mind, but there's something that irks me about that little delay that's exclusive to the 360 version, and somehow both PC and One versions don't need to be delayed. Is Microsoft concerned that the 360 may cannibalise on the One sales? Is that going to happen? Will the PC version outsell it?

 

It's going to be interesting as this is the title that sold quite a few console gamers on the Xbox One, a bit of a blow to the PS4 but I'm still not expecting it to lose the lead over Microsoft.

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Is this GDC survey an annual thing? I'd be interested in knowing how it's changed since last year/the year before.

 

Hopefully with Nintendo's next console+handheld, we'll see more interest given the shared architecture (if they produce a console which 3rd parties are interested in, that is).

 

http://www.gamasutra.com/view/news/187292/GDC_State_of_the_Industry_research_exposes_rise_of_indies_smartphone_games.php

 

In terms of Sony, Microsoft and Nintendo, the survey found Microsoft at the top, albeit from lower numbers, with 13.2% currently developing for the Xbox 360 and close to 14% planning their next game on the 360. For the PlayStation 3, 13% are releasing their current game for the console, and 12.4% their next game.

 

In terms of the Nintendo Wii U, only 4.6% of developers are currently making a Wii U game, and just 6.4% of our surveyed developers are making their next game for the console. (Finally, an identical 11% of respondents are making their next game for upcoming Sony and Microsoft platforms.)

 

Sony’s PlayStation Vita handheld showed a slight uptrend in support, but from extremely low percentages. While less than 2% of respondents made their last game for the console, 4.2% are making their current game for Vita, and just over 5% plan to release their next game there. And North American developers are unconvinced of the Nintendo 3DS's potential. 2% are currently making a 3DS game, and only 2.8% of developers plan to release their next game on the 3DS.

 

I worry that going forward Nintendo go down the PowerPC route again which will be a different architecture to the competition which again gives 3rd parties an excuse not to bother.

Edited by liger05
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So what's every one expecting for Xbox One sales seeing as its big title is launching next month?

 

There's no doubt it's going to sell pretty well in my mind, but there's something that irks me about that little delay that's exclusive to the 360 version, and somehow both PC and One versions don't need to be delayed. Is Microsoft concerned that the 360 may cannibalise on the One sales? Is that going to happen? Will the PC version outsell it?

 

It's going to be interesting as this is the title that sold quite a few console gamers on the Xbox One, a bit of a blow to the PS4 but I'm still not expecting it to lose the lead over Microsoft.

 

I'm not expecting TitanFall to do much for the Xbox One tbh; it's a cross generation FPS, a genre which already has CoD on it and will have Halo soon too. The impressions thread on GAF doesn't seem to positive as well as it seems to be a game that's fun but one that isn't exactly revolutionary. Microsoft need it to sell a $400 console and I can't see it doing that.

 

Microsoft have the same problem that Nintendo have in that they are trying to sell an underpowered console (relative to the competition) which has been made expensive because of a peripheral which is packed in with every console. Like Nintendo, they've so far failed to justify that cost and Titanfall won't do that, imo.

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I'm not expecting TitanFall to do much for the Xbox One tbh; it's a cross generation FPS, a genre which already has CoD on it and will have Halo soon too. The impressions thread on GAF doesn't seem to positive as well as it seems to be a game that's fun but one that isn't exactly revolutionary. Microsoft need it to sell a $400 console and I can't see it doing that.

 

Microsoft have the same problem that Nintendo have in that they are trying to sell an underpowered console (relative to the competition) which has been made expensive because of a peripheral which is packed in with every console. Like Nintendo, they've so far failed to justify that cost and Titanfall won't do that, imo.

 

The one plus for MS is there a lot of 360 users which havent jumped yet. I would be shocked if xbox execs are not already mentioning getting a kinect less version out for the summer. £400 or $500 is a difficult sell to people regardless what the console has. Sony had the same issues with the PS3 regardless of how people would justify the costs by the Blu Ray player. Its a mental thing and doesnt help when your main rival has a cheaper vastly cheaper machine out.

 

After Titanfall is out and they have squeezed as many of those high price buys as possible they will have to get the console down to under £400 with kinect and then for the summer/Autumn get an SKU out with no kinect for £330 - £350.

 

I said when the PS4 specs were first revealed that people are going to be shocked by the price as there was no way Sony were going to repeat the same mistake again.

Edited by liger05
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Donkey Kong Country didn't do too much this week unfortunately. #2 in the charts but with 35,717

 

3DS LL 27,650

Vita 17,081

3DS 12,066

PS3 10,226

Wii U 8,782

PSP 2,944

Vita TV 1,267

Xbox 360 256

 

3DS is dropping a bit. Need to get some software out, and maybe a new model.

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It would be great if they could somehow make a new model with a better display and new games could be made that ran at higher and lower resolutions (similar to PC). It's a shame since games played on the XL look rather low res and outdated.

I don't really see that as being feasible.

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Donkey Kong Country didn't do too much this week unfortunately. #2 in the charts but with 35,717

 

3DS LL 27,650

Vita 17,081

3DS 12,066

PS3 10,226

Wii U 8,782

PSP 2,944

Vita TV 1,267

Xbox 360 256

 

3DS is dropping a bit. Need to get some software out, and maybe a new model.

 

Its just had a DQ title. They need a new premium model out as sales are dropping alarmingly.

 

 

Media Create Sales: Week 7, 2014 (Feb 10 - Feb 16)

 

01./01. [3DS] Dragon Quest Monsters 2: Iru to Ruka no Fushigi na Fushigi na Kagi # <RPG> (Square Enix) {2014.02.06} (¥5.490) - 118.427 / 562.083 (-73%)

02./00. [WIU] Donkey Kong Country: Tropical Freeze <ACT> (Nintendo) {2014.02.13} (¥5.985) - 35.717 / NEW

03./00. [3DS] A-Train 3D <SLG> (Artdink) {2014.02.13} (¥6.090) - 27.009 / NEW

04./05. [3DS] Kirby Triple Deluxe <ACT> (Nintendo) {2014.01.11} (¥4.800) - 23.017 / 440.131 (-7%)

05./04. [3DS] Yo-kai Watch <RPG> (Level 5) {2013.07.11} (¥4.800) - 22.230 / 423.836 (-22%)

06./00. [3DS] Magi: A New World <RPG> (Bandai Namco Games) {2014.02.13} (¥5.980) - 15.793 / NEW

07./06. [3DS] Puzzle & Dragons Z <RPG> (GungHo Online Entertainment) {2013.12.12} (¥4.400) - 15.462 / 1.359.241 (-8%)

08./02. [3DS] Puyo Puyo Tetris <PZL> (Sega) {2014.02.06} (¥5.229) - 13.717 / 58.345 (-69%)

09./03. [PS3] Mobile Suit Gundam Extreme Vs. Full Boost # <ACT> (Bandai Namco Games) {2014.01.30} (¥7.980) - 13.704 / 313.291 (-54%)

10./10. [3DS] Pokemon X / Y # <RPG> (Pokemon Co.) {2013.10.12} (¥4.800) - 12.750 / 3.950.322 (+7%)

11./09. [PS3] Diablo III <RPG> (Square Enix) {2014.01.30} (¥7.980) - 7.345 / 62.277 (-44%)

12./22. [WIU] Super Mario 3D World <ACT> (Nintendo) {2013.11.21} (¥5.985) - 6.952 / 489.596

13./11. [PS3] Sengoku Basara 4 # <ACT> (Capcom) {2014.01.23} (¥6.990) - 6.611 / 224.094 (-40%)

14./07. [PSV] Terraria <ADV> (Spike Chunsoft) {2014.02.06} (¥2.980) - 6.245 / 21.315 (-59%)

15./17. [PS3] Grand Theft Auto V <ACT> (Take-Two Interactive Japan) {2013.10.10} (¥7.770) - 5.904 / 707.610 (+2%)

16./21. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! <ACT> (Bandai Namco Games) {2013.10.17} (¥4.980) - 5.450 / 270.846

17./24. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 5.275 / 3.672.543

18./15. [3DS] Attack on Titan: The Last Wings of Mankind <ACT> (Spike Chunsoft) {2013.12.05} (¥6.090) - 5.273 / 248.079 (-35%)

19./20. [3DS] Monster Hunter 4 # <ACT> (Capcom) {2013.09.14} (¥5.990) - 5.103 / 3.219.168 (-10%)

20./16. [3DS] The Legend of Zelda: A Link Between Worlds # <ADV> (Nintendo) {2013.12.26} (¥4.800) - 4.785 / 377.432 (-22%)

 

Top 20

 

3DS - 13

PS3 - 4

WIU - 2

PSV - 1

 

HARDWARE

 

Code:

 

----------------------------------------------------------------------------------------

|System | This Week | Last Week | Last Year | YTD | Last YTD | LTD |

----------------------------------------------------------------------------------------

| 3DS # | 39.716 | 48.308 | 97.971 | 447.862 | 832.247 | 15.109.782 |

| PSV # | 18.348 | 18.282 | 8.044 | 216.545 | 89.583 | 2.571.902 |

| PS3 | 10.226 | 10.240 | 16.934 | 116.099 | 177.406 | 9.825.773 |

| WIU | 8.782 | 7.180 | 10.744 | 109.258 | 154.086 | 1.634.688 |

| PSP # | 2.944 | 2.948 | 10.501 | 34.751 | 133.930 | 20.103.160 |

| 360 | 256 | 194 | 506 | 1.971 | 6.100 | 1.641.287 |

----------------------------------------------------------------------------------------

| ALL | 80.272 | 87.152 | 146.355 | 926.486 | 1.410.653 | 50.886.592 |

----------------------------------------------------------------------------------------

| PSVTV | 1.267 | 1.331 | | 16.222 | | 92.466 |

| PSV | 17.081 | 16.951 | 8.044 | 200.323 | 89.583 | 2.479.436 |

| 3DSLL | 27.650 | 36.306 | 66.139 | 303.069 | 518.645 | 5.728.955 |

| 3DS | 12.066 | 12.002 | 31.832 | 144.793 | 313.602 | 9.380.827 |

| PSP | 2.944 | 2.948 | 10.501 | 34.751 | 133.930 | 19.927.173 |

----------------------------------------------------------------------------------------

 

DK Bomba and Wii U HW sales barely moved. This pattern just keeps repeating itself.

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I don't really see that as being feasible.

 

PC games have a host of compatible resolutions, so I don't really see why not. It seems like the kind of thing that would be possible, although it would obviously require more effort to produce higher rate resolution visuals.

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The 3DS sales overall have been pretty much fine for Japan its just unlike the DS western sales are not there. A decline in Japan when sales in the west are lower than expected means trouble.

 

Not forgetting that unlike the the DS the 3DS is expected to carry the company right now due to the Wii U failing so badly.

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Anyone have any way of finding out what DCKR and DKCR3D sold in Japan in their first weeks by comparison?

 

Has DK been a strong franchise in Japan?

 

Maybe the Mario vs. DK games too.

 

Someone on gaf posted that DKC, DKC2, DKC3, and DKCR all sold at least a million units in Japan.

 

I think the Hardware is the problem. People last year said wait until the games come numerous Nintendo titles have not really sold well on the Wii U platform.

 

I dont think its simply down to people not wanting those games but this platform just holding no interest with people. I really do wonder how many active Wii U's there are right now.

 

Maybe Nintendo need to bundle MK8 to try and start something.

Edited by liger05
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Someone on gaf posted that DKC, DKC2, DKC3, and DKCR all sold at least a million units in Japan.

 

I think the Hardware is the problem. People last year said wait until the games come numerous Nintendo titles have not really sold well on the Wii U platform.

 

I dont think its simply down to people not wanting those games but this platform just holding no interest with people. I really do wonder how many active Wii U's there are right now.

 

Maybe Nintendo need to bundle MK8 to try and start something.

Retro_Link said the first weeks, not the lifetime.

 

First week has it behind aside from portable counterparts.

 

[sFC] Donkey Kong Country (Nintendo) {1994.11.26} - 257.121 / 3.000.000

[NGB] Donkey Kong Land (Nintendo) {1995.07.95} - ? / 1.070.000

[sFC] Donkey Kong Country 2: Diddy Kong's Quest (Nintendo) {1995.11.21} - 254.708 / 1.534.793

[sFC] Donkey Kong Country 3: Dixie Kong's Double Trouble (Nintendo) {1996.11.23} - 130.630 / 1.199.720

[NGB] Donkey Kong Land 2 (Nintendo) {1996.11.23} - 17.479 / 55.753

[N64] Donkey Kong 64 (Nintendo) {1999.12.10} - 162.262 / 848.377

[NGB] Donkey Kong Land 3 (Nintendo) {2000.01.28} - 48.924 / 208.356

[NGB] Donkey Kong Country (Nintendo) {2001.01.21} - 33.866 / 238.775

[GBA] Donkey Kong Country (Nintendo) {2003.12.12} - 37.666 / 251.878

[GBA] Donkey Kong Country 2: Diddy Kong's Quest (Nintendo) {2004.07.01} - 20.886 / 103.780

[NGC] Donkey Kong: Jungle Beat (Nintendo) {2004.12.16} - 46.594 / 220.132

[GBA] Donkey Kong Country 3: Dixie Kong's Double Trouble (Nintendo) {2005.12.01} - 11.795 / 100.175

[WII] Donkey Kong Country Returns (Nintendo) {2010.12.09} - 165.859 / 977.034

[3DS] Donkey Kong Country Returns 3D (Nintendo) {2013.06.13} - 94.334 / 277.256

[WIU] Donkey Kong Country: Tropical Freeze (Nintendo) {2014.02.13} - 43.301 / NEW

 

Surprised at 3DS sales in Japan, but after those terrible January NPD figures it would have needed a miracle in Japan to carry it.

 

Donkey Kong bombed hard though. Really sad to see that.

NPDs weren't THAT bad. Everything was down. The 3DS's result that month isn't exactly doomsaying. January was a poor month across the board.

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Retro_Link said the first weeks, not the lifetime.

 

First week has it behind aside from portable counterparts.

 

[sFC] Donkey Kong Country (Nintendo) {1994.11.26} - 257.121 / 3.000.000

[NGB] Donkey Kong Land (Nintendo) {1995.07.95} - ? / 1.070.000

[sFC] Donkey Kong Country 2: Diddy Kong's Quest (Nintendo) {1995.11.21} - 254.708 / 1.534.793

[sFC] Donkey Kong Country 3: Dixie Kong's Double Trouble (Nintendo) {1996.11.23} - 130.630 / 1.199.720

[NGB] Donkey Kong Land 2 (Nintendo) {1996.11.23} - 17.479 / 55.753

[N64] Donkey Kong 64 (Nintendo) {1999.12.10} - 162.262 / 848.377

[NGB] Donkey Kong Land 3 (Nintendo) {2000.01.28} - 48.924 / 208.356

[NGB] Donkey Kong Country (Nintendo) {2001.01.21} - 33.866 / 238.775

[GBA] Donkey Kong Country (Nintendo) {2003.12.12} - 37.666 / 251.878

[GBA] Donkey Kong Country 2: Diddy Kong's Quest (Nintendo) {2004.07.01} - 20.886 / 103.780

[NGC] Donkey Kong: Jungle Beat (Nintendo) {2004.12.16} - 46.594 / 220.132

[GBA] Donkey Kong Country 3: Dixie Kong's Double Trouble (Nintendo) {2005.12.01} - 11.795 / 100.175

[WII] Donkey Kong Country Returns (Nintendo) {2010.12.09} - 165.859 / 977.034

[3DS] Donkey Kong Country Returns 3D (Nintendo) {2013.06.13} - 94.334 / 277.256

[WIU] Donkey Kong Country: Tropical Freeze (Nintendo) {2014.02.13} - 43.301 / NEW

 

 

NPDs weren't THAT bad. Everything was down. The 3DS's result that month isn't exactly doomsaying. January was a poor month across the board.

 

It's one of the only consoles ever to sell under 100K in January. Same for Wii U. I think the Gamecube and Dreamcast both suffered the same fate at one point actually, although for GC it was right at the end of its lifespan.

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It's one of the only consoles ever to sell under 100K in January. Same for Wii U. I think the Gamecube and Dreamcast both suffered the same fate at one point actually, although for GC it was right at the end of its lifespan.

"One of the only"? All devices bar PS4 and Xbox One were beneath the 100k mark, and 3DS was only just under it.

 

PS4: 271K

XB1: 141K

3DS: ~97K

PS3: ~53.5K

Wii U: 49K

360: ~48.5K

Vita: <17K

http://www.neogaf.com/forum/showthread.php?p=101073593&highlight=#post101073593

 

It was a horrible month across the board.

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"One of the only"? All devices bar PS4 and Xbox One were beneath the 100k mark, and 3DS was only just under it.

 

 

http://www.neogaf.com/forum/showthread.php?p=101073593&highlight=#post101073593

 

It was a horrible month across the board.

 

Okay, let me phrase that better:

 

It's one of the only consoles to sell under 100K in January, whilst it was still a key player in its generation.

 

You're comparing that to Vita, Wii, PS3 and 360 which are long dead.

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Retro_Link said the first weeks, not the lifetime.

 

First week has it behind aside from portable counterparts.

 

[sFC] Donkey Kong Country (Nintendo) {1994.11.26} - 257.121 / 3.000.000

[NGB] Donkey Kong Land (Nintendo) {1995.07.95} - ? / 1.070.000

[sFC] Donkey Kong Country 2: Diddy Kong's Quest (Nintendo) {1995.11.21} - 254.708 / 1.534.793

[sFC] Donkey Kong Country 3: Dixie Kong's Double Trouble (Nintendo) {1996.11.23} - 130.630 / 1.199.720

[NGB] Donkey Kong Land 2 (Nintendo) {1996.11.23} - 17.479 / 55.753

[N64] Donkey Kong 64 (Nintendo) {1999.12.10} - 162.262 / 848.377

[NGB] Donkey Kong Land 3 (Nintendo) {2000.01.28} - 48.924 / 208.356

[NGB] Donkey Kong Country (Nintendo) {2001.01.21} - 33.866 / 238.775

[GBA] Donkey Kong Country (Nintendo) {2003.12.12} - 37.666 / 251.878

[GBA] Donkey Kong Country 2: Diddy Kong's Quest (Nintendo) {2004.07.01} - 20.886 / 103.780

[NGC] Donkey Kong: Jungle Beat (Nintendo) {2004.12.16} - 46.594 / 220.132

[GBA] Donkey Kong Country 3: Dixie Kong's Double Trouble (Nintendo) {2005.12.01} - 11.795 / 100.175

[WII] Donkey Kong Country Returns (Nintendo) {2010.12.09} - 165.859 / 977.034

[3DS] Donkey Kong Country Returns 3D (Nintendo) {2013.06.13} - 94.334 / 277.256

[WIU] Donkey Kong Country: Tropical Freeze (Nintendo) {2014.02.13} - 43.301 / NEW

 

 

NPDs weren't THAT bad. Everything was down. The 3DS's result that month isn't exactly doomsaying. January was a poor month across the board.

 

What exactly are people doing with their Wii U? There is a lack of titles and when one gets released it sells poorly.

 

People packed it up and put the console in the cupboard.

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Okay, let me phrase that better:

 

It's one of the only consoles to sell under 100K in January, whilst it was still a key player in its generation.

 

You're comparing that to Vita, Wii, PS3 and 360 which are long dead.

PS3 and 360 are not long dead. New games are still coming out for them. Microsoft and Sony are both still supporting them.

 

What I'm saying is that the January sales of games in North America were dire across the board. Unless the PS4 and Xbox One figures are suddenly good. They're good compared to the rest, but they're not exactly what they should have been considering the previous months, marketing etc.

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PS3 and 360 are not long dead. New games are still coming out for them. Microsoft and Sony are both still supporting them.

 

What I'm saying is that the January sales of games in North America were dire across the board. Unless the PS4 and Xbox One figures are suddenly good. They're good compared to the rest, but they're not exactly what they should have been considering the previous months, marketing etc.

 

C'mon. They are what 7/8 years old and just had new consoles newer consoles released. They may not be dead but to seem sell under 100k in Jan at this stage isnt really a shock.

 

XB1 sales were low but PS4 sold pretty much what was shipped. You cant sell what isnt on the shelves. Its supply constrained.

 

Okay, let me phrase that better:

 

It's one of the only consoles to sell under 100K in January, whilst it was still a key player in its generation.

 

3DS sales are a concern but Nintendo just ignores this and still does nothing to try and fix the low software sales. Fix up the pricing model already!!!

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C'mon. They are what 7/8 years old and just had new consoles newer consoles released. They may not be dead but to seem sell under 100k in Jan at this stage isnt really a shock.

 

XB1 sales were low but PS4 sold pretty much what was shipped. You cant sell what isnt on the shelves. Its supply constrained.

 

Perhaps, but when the supply constrained console is the top one, there's an issue. I'm not sure what it could be, the polar vortex probably dented sales a bit, but as I said, it was a bad month. This is unlikely to be a standard for the 3DS, but we won't know until next month.

 

3DS sales are a concern but Nintendo just ignores this and still does nothing to try and fix the low software sales. Fix up the pricing model already!!!

3DS has low software sales because there are very few third parties developing for it in the west. As such, the vast majority of 3DS game sales come from Nintendo titles, which often break 2 million units a piece. Most third party games in Japan sell alright to decent amounts. However, as you yourself have put forth, the west is the bigger market.

 

As such, software sales aren't necessarily based upon pricing, but rather more based upon the lack of software coming for it away from first party content. You can't sell what doesn't exist.

 

Pricing is not necessarily an issue, when Pokémon X & Y sold 11.67 million in two and a half months. Only four Xbox 360 games have sold more than this (Kinect Adventures, Grand Theft Auto V, Halo 3 & Call of Duty: Black Ops), and one Playstation 3 game (Grand Theft Auto V). Other Nintendo titles sell decent amounts too. Lowering price would help, sure, but it's not the massive issue.

Edited by Serebii
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