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The Wonderful 101

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Yeah Viewtiful Joe, Little Kings Story, Okami... I think this could be another sleeper hit set to surprise.

 

The Real Super Little King's Story.

 

@Fused King get in here now you little bitch.

 

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OH SWEET AMATERASU MOTHER AND GOD TO US ALL :D

 

This looks amazingly tasty!

Producers of Okami, Little King's Story style gameplay.

Damn!

Shit can't get much better than that, for those are two games which I've played in recent years that made me feel like a little kid playing videogames again:D

 

I love you guys:love:

 

(Hopefully, some awesome online stuff is included)

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I thought you'd never show up! :heh: It's like the entire thread was made for your gushing.

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To be fair, this game looks great fun. Text book quirky game for a Nintendo platform (history always repeats)

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Off-screen, no sound... Looks friggin' awesome

 

Edited by madeinbeats

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This game looks great. Still bothers me how little the tablet is getting used in all these games and how un next-gen everything's feeling, but I'll get over it. The going into buildings bit is a Nice touch at least.

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My big issue with this i namely 360 and PS3 got Bayonetta and Vanquish. Metal Gear Rising and Anarchy Reigns are also in development yet this is what they are coming up for Wii U?! It seems like a throw away downloadable by comparison (don't get me wrong tons of downloadables out that are well worth the money and plying the hours into) obviously made by a B Team of shorts.

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I dunno, personally I would MUCH rather have this over Metal Gear Rising, which personally I think looks awful and according to Invisiable Walls has control issues.

 

Mind you that's in terms of gameplay, I agree with you in the sense that games like Bayonetta and MGR both have extremely high budgets and production values, where as this doesnt, so if that's where you're coming from then sure; and as a result and because of it's style this game is gonna be a far harder sell to consumers.

 

But yeah I'm really looking forward to this game already.

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Source: http://www.eurogamer.net/articles/2012-06-12-project-p-100-preview-wii-us-secret-weapon

 

Project P-100 Preview: Wii U's Secret Weapon

By Christian Donlan Published 12 June, 2012

Viewtiful stuff.

 

 

It feels wrong to turn Project P-100 into sentences. It feels wrong to try and turn it into words, really. Instead, it should be left to exist as it is: a confident, colourful tangle of frantic, wriggling onomatopoeias. You know, the kind of thing you might get if you shut a very small, very fancy dog inside a washing machine and then dialled in the jauntiest of spin cycles.

It's only fitting really. After all, Project P-100's the debut Wii U offering from Platinum Games, and it's the latest title from amaze-o action director Hideki Kayima. It's also, for me, the game of E3 2012, no questions asked. No questions whatsoever.

 

Okay, maybe one question: what is it? It's a muddle of familiar elements, actually, jumbled together to form something entirely new. It's isometric, for starters, taking a viewpoint so often reserved for strategy and filling it with arcade excitement. In the babbling team of happy little superheroes you move around en masse, you'll spot the top-heavy bodies and pointy legs of Viewtiful Joe, along with a little of Pikmin's crowd control mechanics.

 

The touchscreen gets a real workout, and with no motion control to worry about, the whole thing feels as precise as you might hope.

 

Get into a rumble and that corrugated hit-pause comes right out of Bayonetta and indeed any good fighting game, as does the surprisingly technical insistence on blocking and dodging if you want to stay alive. P-100 takes all of these ideas, though, and turns them into something both fresh and completely natural. Nice work, Platinum.

 

I guess it's a brawler at heart: aliens are invading the game's colourful Jetsons-tinged world, and it's up to you to save the day. You do that not as a single hero, mind, but as a whole crowd of them; a bunch of silver age misfits who enter the action with teeth gleaming, masks covering their eyes and - occasionally - a toilet cistern wedged on their heads.

 

Your gang moves as a single unit, and you've got a standard attack that sees you launching the entire gang at an unfortunate enemy and pummelling away in a flurry of fists and boots. Standard attacks seem to charge up your battery meter - this takes up a surprising amount of the screen - and the battery meter, as far as I can tell, allows you to pull off Unite attacks.

 

Unite attacks are amazing. They're triggered by either sketching a shape on the Wii U's touchscreen or by tracing it out with the right thumbstick. Draw a circle, and you'll turn your heroes into a giant red fist. Draw a line, and they'll come together to form a gleaming blue sword. Draw a right angle and you'll get a huge luminous green gun. And that gun is something else; it looks a bit like a water pistol, but it allows you to blow through enemies in seconds.

 

The gun and the sword speak for themselves - the former gives you a good ranged attack, while the latter offers a decent crowd-clearer. The fist, meanwhile, allows for a nice blast of localised damage, and can also be used in very simple puzzles. One, for example, sees you using it to turn a giant tumbler on the side of a building, winching open a garage-style door.

Inside - and now playing the game from action unfolding on the touchscreen itself - you'll use it to spin cogs, allowing you to control a massive combination lock on the outside of the building. Check back on the big screen to see how you're doing. Job done? After that, you're back out into the fray again.

 

From a distance, P-100 can look a little like Cityville. Connecting with friends will be the least of your problems once the action starts, though.

 

The game's breezy open-air environments are riddled with collectables and destructible elements, and you can use a double-jump to get onto rooftops and explore every last inch of them. The big attraction, though, are the giant invaders thudding to earth every few feet and requiring a concerted effort to put out of commission.

 

There are massive robots that look a little like that thing out of Lost in Space after a Tron-styled paintjob, and they're backed up, in the first level alone, by a humongous tank, a truly colossal helicopter - after Prototype, it feels so good to be punching these guys again - and a mega-boss right at the end who's so monstrously gigantic that most of the fight takes place on his left forearm.

 

Fighting's not just about spamming the enemy with Unite attacks, though: you'll need to know when to block and when to dodge - the former transforming you into a wobbling mass of jelly, the latter seeing you spring back from the action like a kind of luminous Slinky. When any of your heroes are dazed, you can rush around and bring them back to life, and you can even recruit passing pedestrians into your team with a quick encircling move. Apparently, by the end of the game, you'll be in charge of crowds of them. Crowds!

 

There's definitely a little Viewtiful Joe DNA washing around in the art designs.

 

It's thrilling stuff, and Platinum's one of the few outfits I trust to keep this kind of pace, intricacy, and invention going without running out of new ideas. Also, for all its leftfield notions and weird action concepts, it's worth noting that P-100 always feels completely natural, too.

 

Like Viewtiful Joe, it's easy to look at the screen and be completely overwhelmed by what's going on. Once you're playing, though - guided by each little piece of feedback, from a recharging battery to the rumble of a successful attack - you might as well be right inside the game world, stuck on the other side of the screen dodging between retro-futuristic roadsters, taking on bubble gum card invaders and filling the air with shards of sci-fi armour that mingle, in a rather pretty manner, with clouds of drifting cherry blossom.

 

Excited? This is the star of Nintendo's line-up, if you ask me: the game I'll be keeping my eye on most intently during the countdown to the Wii U's launch. It took just fifteen seconds of a ten-minute demo to fall in love with what Platinum's created. The rest of the time was spent with the realisation that Christmas suddenly feels like a very distant prospect indeed.

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I'm completely with Ell on this! Tbh nothing on Wii U is really appealing to me and makes me wonder if I'll get it on launch, but this IS something different, and something I won't get on another system, with the right sort of push it could be brilliant. Certainly interests me more than anything else really has!

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I wonder what the actual title is going to be.

 

PN06? (Platinum's 6th game, though make that 7th if MGRevengence comes out first, and a nice reference to boot :D)

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Just saw a video of this and...oh god what is it?! Look's so amazing...I need it now...

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That guy's basically the new Viewtiful Joe! :D

 

Game continues to look awesome. This is a definite purchase for me when I get the Wii U I think.

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That's exactly what I thought, the new trailer reminded me so much of Viewtiful Joe that I just have to get this game now!

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Every time I see a bit more of this game, it just puts a massive, cheese-eating grin on my face.

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So that's 3 confirmed games that I want for the Wii u now, and two of them are from Platinum games...

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