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Posted

@Hero\-of\-Time, it's not surprising that you were able to pimpsmack the end boss on level 86 plus, I was on 99 and felt the same. Namely because I wanted to defeat...

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Posted

What job classes are you using? I had them set up as Ninjas, gave them the Acrobatics move set from the Valkyrie job set and set the final Time Mage ability as one of their moves. With this set up you just all use High Jump and it completely owns everything in your path. There's no need to heal as you never get hit!

 

  EEVILMURRAY said:
@Hero\-of\-Time, it's not surprising that you were able to pimpsmack the end boss on level 86 plus, I was on 99 and felt the same. Namely because I wanted to defeat...
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Posted
  Hero-of-Time said:
What job classes are you using?

Without checking (so could be wrong)

 

Tiz was an Arcanist

Angés was a Spiritmaster

Edea was a Valkyrie

Ringabel flitted between Dark Knight or Ninja, whichever physical action suited the situation.

Posted
  Hero-of-Time said:
What job classes are you using?

 

I've already posted in great detail about my party.

 

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Posted
  Glen-i said:
I've already posted in great detail about my party.

 

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Posted (edited)
  Hero-of-Time said:
To be fair, I was actually asking Captain Falcon. Evil just managed to reply before me, do it looked like I was just generally asking people. :)

 

Yeah, totally didn't get that was aimed at me, sorry.

 

Well, my party was strong enough that I was just churning through the job classes, but I finally finished it today with 72hrs on the clock. I ended with the following classes that were all maxed out long ago. I think each character had 8 or so classes maxed, but I chose these for their stats and skills - all level 99.

 

Tiz: Dark Knight

Agnes: Spiritmaster

Ringabel: Valkyrie

Edea: Templar

 

 

Well, that last chapter was actually rather good in the end and was a damn sight more satisfying that what led up to it.

 

 

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Edited by Captain Falcon
Posted (edited)
  Captain Falcon said:
Yeah, totally didn't get that was aimed at me, sorry.

 

Well, my party was strong enough that I was just churning through the job classes, but I finally finished it today with 72hrs on the clock. I ended with the following classes that were all maxed out long ago. I think each character had 8 or so classes maxed, but I chose these for their stats and skills - all level 99.

 

Tiz: Dark Knight

Agnes: Spiritmaster

Ringabel: Valkyrie

Edea: Templar

 

 

Well, that last chapter was actually rather good in the end and was a damn sight more satisfying that what led up to it.

 

 

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Edited by Mr_Master_X2
Posted
  Hero-of-Time said:
To be fair, I was actually asking Captain Falcon. Evil just managed to reply before me, do it looked like I was just generally asking people. :)

 

I thought you were asking just me... :'(

 

 

I felt special.

  • 5 years later...
Posted

*uses Phoenix Down*

Ok, so, sorry for reviving this thread, but I finally started this game properly a few days ago. You can thank the BD II demo for that :heh: It's just that I have a couple of questions:

  • The "Summon Friend" mechanic seems to have some prominence, but I'm not Streetpassing anytime soon. Is it necessary at any point (I could theoretically download an attack from someone here, if needed), or can I just ignore it?
  • The Norende sidequest also seems to depend entirely on Streetpass. Anything major I'll be missing if I ignore that? And if it becomes mandatory at some point, can I cheese or circumvent it?

Besides that, I'm enjoying the beginning of the story. I wish the dialogue was shorter and snappier (waiting for the voice acting really highlights how wordy it is), but I'm enjoying it. Hope the punny names don't get old too soon (after "Ominas Crowe", I don't think it gets any worse)

Posted (edited)
  On 4/5/2020 at 5:51 PM, Jonnas said:

*uses Phoenix Down*

Ok, so, sorry for reviving this thread, but I finally started this game properly a few days ago. You can thank the BD II demo for that :heh: It's just that I have a couple of questions:

  • The "Summon Friend" mechanic seems to have some prominence, but I'm not Streetpassing anytime soon. Is it necessary at any point (I could theoretically download an attack from someone here, if needed), or can I just ignore it?
  • The Norende sidequest also seems to depend entirely on Streetpass. Anything major I'll be missing if I ignore that? And if it becomes mandatory at some point, can I cheese or circumvent it?

Besides that, I'm enjoying the beginning of the story. I wish the dialogue was shorter and snappier (waiting for the voice acting really highlights how wordy it is), but I'm enjoying it. Hope the punny names don't get old too soon (after "Ominas Crowe", I don't think it gets any worse)

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Talk to that save point guy and once a day, he can go get 4 random people on the internet and they get treated like Streetpasses.

Summoning Friends isn't too helpful unless you get lucky and someone sends you a perfect ability. You can pretty much ignore that if you want.

I do recommend building up Norende though, you get a lot of stuff for that.

If you put the game on Sleep Mode, then Norende can still be built in the background while you're not playing.

Oh, and I can remember one name in this game in particular that was really groan inducing.

Edited by Glen-i
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Posted
  On 4/7/2020 at 6:33 AM, Glen-i said:

Talk to that save point guy and once a day, he can go get 4 random people on the internet and they get treated like Streetpasses.

Summoning Friends isn't too helpful unless you get lucky and someone sends you a perfect ability. You can pretty much ignore that if you want.

I do recommend building up Norende though, you get a lot of stuff for that.

If you put the game on Sleep Mode, then Norende can still be built in the background while you're not playing.

Oh, and I can remember one name in this game in particular that was really groan inducing.

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Thank you for that. Got 4 blokes toiling away in Norende right now, which is sure to reduce headaches. To be honest, I don't like the system very much, it breaks immersion, knowing that I'm receiving all of these free items from a minigame or from tutorial quests. The store items and Special Move parts aren't much better, even if they're useful (I mean, are the main game treasures balanced around this? Doesn't look like it).

Also, I seem to have a unlocked a Lv.99 Nemesis called Turtle Dove Ba'al. I chose to protect him for the endgame, but I'm not sure if that's what the "Protect" option is there for.

The names have been a combination of lazy (Ominas Crowe, Centro Keep), creative (Barras Lehr), and obvious-yet-clever (Holly Whyte, Harena). I'm all for it, as long as the laziness is kept to a minimum. I'm also hoping Ringabel reveals he came up with his name from a bell he heard in his childhood or something, because I want at least one pun to be acknowledged in this game.

Finally, Edea and Sothis (Fire Emblem) share the same voice actor, and it's weird, with me playing both right now. Tiz is a normal-pitched Henry, but that's not as weird.

Posted (edited)
  On 4/7/2020 at 11:59 AM, Jonnas said:

Thank you for that. Got 4 blokes toiling away in Norende right now, which is sure to reduce headaches. To be honest, I don't like the system very much, it breaks immersion, knowing that I'm receiving all of these free items from a minigame or from tutorial quests. The store items and Special Move parts aren't much better, even if they're useful (I mean, are the main game treasures balanced around this? Doesn't look like it).

Also, I seem to have a unlocked a Lv.99 Nemesis called Turtle Dove Ba'al. I chose to protect him for the endgame, but I'm not sure if that's what the "Protect" option is there for.

Finally, Edea and Sothis (Fire Emblem) share the same voice actor, and it's weird, with me playing both right now. Tiz is a normal-pitched Henry, but that's not as weird.

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I suppose if you spent way too much time grinding, you could buy one of those endgame pieces of equipment and blitz the first half of the game.

The protect option does stop the Nemesis from getting deleted once it's full. Completely optional to fight, mind, and has no effect on the story.

You'll want the Special Move parts though, not straight away, but you're gonna really appreciate them in the second half. Some of the more interesting fights are near the end game and you'll need that extra boost.

Edited by Glen-i
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  • 2 weeks later...
Posted

This might be too specific a question, but... when you level up, are your stats influenced by whatever current Job you have equipped, as of the time of the level up? For example, if a character levels up often as a Knight, are they growing up to be a slow tank?

  On 4/7/2020 at 6:33 AM, Glen-i said:

Oh, and I can remember one name in this game in particular that was really groan inducing.

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I came across an addictive substance called "Nydaphyx". Was that it? While it isn't as bad as "Ominas Crowe", it did make me groan.

Posted
  On 4/20/2020 at 8:40 PM, Jonnas said:

This might be too specific a question, but... when you level up, are your stats influenced by whatever current Job you have equipped, as of the time of the level up? For example, if a character levels up often as a Knight, are they growing up to be a slow tank?

I came across an addictive substance called "Nydaphyx". Was that it? While it isn't as bad as "Ominas Crowe", it did make me groan.

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No, the stats aren't influenced by what job you are when you level up. Simply put, the game uses the stats of a character when they are a Freelancer as a base and then applies multipliers depending on what job they currently are (as well as how high that job level is).

Don't worry about sticking with a job, there's no long term downsides to doing so.

Also, that name wasn't it. You're not there yet.

  • Like 1
Posted

I just caused 9999 damage with a single move... at level 30. Thanks to a Special Move that was Thunder-elemental and also strong against aquatic beings. The special move parts I get from Norende are too much for the part of the game I'm at, and are definitely the least balanced part of the game.

But I'm making this post because I have a couple of thoughts/theories regarding the plot, as of the beginning of Chapter 3:

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I hadn't mentioned this before, but I love the concept of D's Journal. Both the mystery of it, and the way it's thrown at you as an optional read.

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Posted

I'm glad you took the time to read D's Journal. It's definitely one of the most intriguing aspects of Bravely's plot. Obviously won't comment on your thoughts because spoilers.

But I will say that you ain't seen broken yet. Not by a long shot, you wouldn't believe the insanity that you can pull off with some job combinations.

  • Like 1
Posted
  On 4/23/2020 at 6:15 AM, Glen-i said:

But I will say that you ain't seen broken yet. Not by a long shot, you wouldn't believe the insanity that you can pull off with some job combinations.

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Agnès went from being slow and on healing duty, to the fastest, biggest damage dealer basically overnight. The reason? I noticed "Two-Handed" works on staves. So I redid her kit to take advantage of this (Iron Pole + Hermes Sandals), and on top of everything, she's still on healing duty.

Broken stuff is fine and dandy, but simple-yet-radical changes like this is why I like the job system so much, I'm finding this stuff, unraveling the knots piece by piece, until I can fully understand why the endgame kits work. The Special Move parts don't really have that, they're just strict improvements you can tweak according to the next boss, so that damage felt totally unearned. In other words, I'm looking forward to seeing the more broken stuff for sure, as long as they're skill and job related.

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  • 2 weeks later...
Posted (edited)

I noticed I haven't given my thoughts on plot progression so far. Might as well say a few words:

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  On 4/23/2020 at 6:15 AM, Glen-i said:

you wouldn't believe the insanity that you can pull off with some job combinations.

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I'm starting to see it: I can use Summon Amp, burn all of my MP into a bunch of summons, and then use Compound to restore MP, rinse and repeat (plus, as many BP-restoring skills as I can to keep the DPS).

I'm also looking into near-death combos: the Pirate's Adrenaline Rush, combined with Mass Attack, sounds hilarious. If I can get my party killed, then have a Salve-Maker use Phoenix Down + Widen Area, I can get it working. Better yet, Soul Mates increases attack for a while when partners die, Last Summon launches an attack when you die, and Spell-Fencer has a skill that restores the party's MP when he dies. I first need to find a practical way to set this up, though (Rampart or Stillness seem useful for this, but I still have a few more jobs to get before the end)

  On 4/21/2020 at 6:21 AM, Glen-i said:

Also, that name wasn't it. You're not there yet.

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Edited by Jonnas
  • Haha 1
Posted

Yep, that's the name. What were his parents thinking!?

As for your point about the optionality of most of the asterisk holders. You'll be happy to know that Bravely Second does exactly what you want. Any asterisk holder that is part of the main plot is fought in the main plot, with some optional side stories rewarding you with optional jobs.

The mad thing is that Second's mandatory asterisk fights are all new jobs not seen in Default. And some of them utilise some really cool mechanics.

  • Like 1
Posted

After what it felt like forever, I'm finally done with the Vampire Castle. Fuck those dogs. The boss was easy compared to that. On the other hand, I accidentally mastered my first job (Ringabel's Black Mage) thanks to those fuckers. Silver linings everywhere.

By the way, Elemental Summons use 40 MP each. Arcanist unlocks an ability called Zero that enhances magic attacks if the last digit in your MP is zero. Compound makes the enemy gain a weakness out of the blue. Join one last ingredient to the concoction: Chemical X Pierce Magic Def. And thus, my new favourite strategy was born! Using their ultra-super-powers elemental affinities, my rad summons (and they are so rad) are causing 9000+ damage per attack! Susan-who'o? More like... Ziusudra's Promethean Deus Ex Girtablulu von Hraesvelgr!
Oh, and Dual Attackers w/ Magic Sword join in too, or whatever. That's low-hanging fruit, and you know it.

Also, did you know that "forcing a weakness upon someone" counts as a status effect? Found that out by accident when I had BP Recovery on, and I suddenly gained +2 BP from that alone... Which means Compound can induce +2 BP per move. Man, Norende really was worth it.

Anyway, plot stuff:

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Posted (edited)

Ah, you did Vampire Castle immediately? That's interesting.

  On 5/12/2020 at 1:03 AM, Jonnas said:

Also, did you know that "forcing a weakness upon someone" counts as a status effect? Found that out by accident when I had BP Recovery on, and I suddenly gained +2 BP from that alone... Which means Compound can induce +2 BP per move. Man, Norende really was worth it.

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Yep, although I mostly used it against the dragon bosses because they love to spam those "force weakness" moves.

Bam! 2 BP to the whole party! Awesome.

I've been really enjoying reading your strategies and team setup. You're going in a completely different direction than I went and still finding success. Which only goes to show how much flexibility the battle system has.

I'll have to talk more about those summons when you see the credits, because they're very clever.

Edited by Glen-i
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Posted
  On 5/12/2020 at 6:31 AM, Glen-i said:

Yep, although I mostly used it against the dragon bosses because they love to spam those "force weakness" moves.

Bam! 2 BP to the whole party! Awesome.

I've been really enjoying reading your strategies and team setup. You're going in a completely different direction than I went and still finding success. Which only goes to show how much flexibility the battle system has.

Ah, you did Vampire Castle immediately? That's interesting.

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Yeah, that's where I found out about it :heh: I was just looking to counter the effects of paralysis, but I got an even better treat.

I plan to eventually check the thread's history, see what everyone else was doing with their parties. I also enjoy hearing stuff like speedrunners going with 4 Black Mages, or Kyle Bosman trying to beat the BDII demo with 4 monks. (By the way, there was a bit of a snag with that Summoner plan: Summoners recover MP every time they take physical damage. So I now have a speedy Templar too, to cover that)
 

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Posted

I've entered Chapter 5 a few days ago. Didn't quite know how to feel about it, but the new job skills I've been unlocking have been crazier than ever:

  • I noticed (perhaps a smidge too late) that Vampire skills go by physical damage, not magic. I hadn't noticed because Agnés had that Two-Handed Diamond Pole the whole time. It's hilarious, how powerful this job is, even its passive abilities are excellent;
  • It's hilarious how even better Dark Knight is. It synergizes with Magic Sword, Monk, White Mage, Templar, Knight, provides a steady source of Dark damage, and even Gloom improves Arcanist tenfold!
  • Arcanist's Exterminate is so easy to pull off. Poison Rod, alongside Status Ailment Amp, gets so many bosses poisoned. Also, magic sword can induce poison effect on your weapon. Also, special moves do the same. I thought this was broken for a sec, but then I noticed a bunch of bosses are still immune to it.

As for the story:

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Posted (edited)

@Jonnas

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Edited by Glen-i
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