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Posted (edited)

 

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Really excited looks awesome. 32 players, multiple vehicles, added stratey elements inlcuding building your base with defenses etc. the way you like with your choice of buildings and defense systems.

 

Full clan support unlike most shooters or any popular shooter. Ingame calendar to organise events, tournaments etc. Clan mode is not just a clan tag. Cross server voice chat for clan members and other benifits. Mecha action. Vehicle transform. spawning systems. One has you shot down from the sky and you can control where you land to an extent. Graphics are insane. Will be large scale etc.

 

To say i am excited is an understatement.

 

LIGHTBOX INTERACTIVE UNVEILS STARHAWK™ EXCLUSIVELY FOR THE PLAYSTATION®3 (PS3™) SYSTEM

Fresh New Shooter Poised to Redefine the Genre in 2012 Combining Nonstop Action with Instant Customization on the Battlefield

 

FOSTER CITY, Calif., May 13, 2011 – Sony Computer Entertainment America LLC (SCEA) announced today plans to release Starhawk™, exclusively for the PlayStation®3 (PS3™) system. Developed by LightBox Interactive, in collaboration with Sony Computer Entertainment Worldwide Studios’ Santa Monica Studio, Starhawk will provide fast paced third-person shooter action set in the lawless frontier of space allowing players to instantly alter the battlefield by calling down offensive and defensive structures in real-time from an orbiting drop ship, all while blasting away at enemies in the middle of huge single-player or multi-player firefights.

 

“Our goal is always to innovate and provide fans with new, engaging experiences, which is exactly what Starhawk delivers,” said Scott A. Steinberg, Vice President, Product Marketing, SCEA. “The combination of a run-and-gun, frenetic gameplay style with our advanced Build & Battle system will truly move the genre forward offering new strategic and tactical options for the player while never taking them out of the action. Add to that a compelling story, robust multi-player experience, and seamless transitions between air, ground, and vehicle combat, and Starhawk is sure to excite shooter fans and newcomers alike.”

 

Starhawk’s feature set begins with a host of weaponry and a multitude of vehicles for high-speed, extreme combat combined with intense vehicular warfare on both land and air. The game’s innovative Build & Battle system lets players alter the moment to moment action by giving them the ability to change the dynamic of the battlefield instantly with a selection of base structures at their disposal, all while in the midst of the fight. By the touch of a button players can violently deploy a number of buildings, vehicles, or artillery to strategically complete mission objectives and defeat enemies. Through the sophisticated architecture of the PS3 system, the instantaneous customization that Build & Battle provides, as well as the breadth of gameplay that spans multiple modes, is made possible.

 

Utilizing state-of-the-art visual technologies, the development team has made every effort to give players the realistic feel of actually being on the battlegrounds with vibrant characters and environments, coupled with dynamic lighting effects. Starhawk includes a full-fledged single-player story mode with various missions set in a number of diverse interstellar environments. The title also boasts a strong online mode where users can battle head-to-head in epic 32-player matches, up to four-player online and offline co-operative play, and split-screen gameplay within multi-player and co-op modes, always against an endless attack of enemies.

The Starhawk universe is set in the distant future, out in the far reaches of space where factions battle over a rare and dangerous resource known as Rift Energy. In this galaxy, colonies of humans, called Rifters, explore a scattering of planets, known as the Frontier, in attempt to mine this energy to make an honest living, but find their way of life threatened by the Outcast, a ruthless species of humans who have mutated into psychotic monsters due to exposure to this very same Rift Energy. Caught in the middle is Emmett Graves, a hired gunslinger ostracized from society because of his own exposure to Rift Energy, leaving him partially mutated, but still able to retain his humanity. Starhawk allows you to take on the powerful role of Graves who is drawn back to his home settlement of White Sands on the Planet Dust to face a mysterious outlaw and his war band of Outcast warriors only to discover that this job may mean more to him than he could have ever imagined. He will soon find out that his family is involved in the clash between the Outcast and the Rifters and therefore must decide between those close to him and those he swore to protect.

 

Additionally, Starhawk employs a host of online community features that allows players to be always connected, all the time, including tournaments, leader boards, and clan support with additional friends list and quick match options. Players can keep up to date with the community events calendar, ticker tape updates, and a Starhawk Android application that let users to keep track of friends, clan mates, and stats when not online.

Starhawk is a single or multi-player third-person shooter experience that has an ESRB rating of “RP” for Rating Pending. It is scheduled to be released in 2012. For more information about the ESRB, visit http://www.esrb.org. For more information about Starhawk, visit http://us.playstation.com/

Edited by Choze
  • 6 months later...
  • 1 month later...
Posted

Public beta is starting. So have fun. Not sure if the game will end up good. Its quite early and I think it needed more designing and testing beforehand.

 

You have no real base or hardly any structures on the map. They need to be made by your team. Yeah you can imagine how that will turn out when everyone is a noob. There is a strategy element but in public games good luck. Nice idea, no idea if it works.

  • 2 weeks later...
Posted

Its shaping up really nice. Deep impressions later if I get the chance. But its fantastic now. Glad they opened up the beta.

 

Lovign the building stuff now that they tweaked it.

Posted

WarHawk was an incredible game. The rock, paper scissors sort of thing they had going on worked really well. A foot soldier (with a rocket launcher) could take down a plane easily, a ground vehicle could take down a foot soldier easily and a plane could take down a ground vehicle easily. It was all really well balanced.

 

The environments were great too. There was always somewhere for a foot soldier to hide, so staying on foot is often the best way to play.

 

Hopefully this will be more of the same.

Posted

I never got that impression Goafer!

 

A warhawk could take down a person early

A warhawk could take down a vehicle easily...

etc. RPGs were really easy to dodge, then just cluster bomb the culprit.

 

I love Warhawk, the plane flying was done really well. I need to patch the beta to play Starhawk, I'm hoping they balanced the other modes of play to make them more powerful.

Posted
I never got that impression Goafer!

 

A warhawk could take down a person early

A warhawk could take down a vehicle easily...

etc. RPGs were really easy to dodge, then just cluster bomb the culprit.

 

I love Warhawk, the plane flying was done really well. I need to patch the beta to play Starhawk, I'm hoping they balanced the other modes of play to make them more powerful.

 

I found it easy to dodge the Warhawks when I was on foot. There was always enough cover to hide from them, then just pop out with an RPG. I think I ended up on foot more often than anything else.

Posted

On foot is soooo slow though. The warhawks had a ridiculously strong arsenal though. In terms of fighting a foot soldier they could:

 

Cluster bomb (pretty much instant death if they had no ceiling cover)

Stealth (meaning there's no way you could RPG the warhawk and it makes the thing harder to see)

The fully charged electricity bolt - what you use when they are under ceiling cover and pretty much wipes them out instantly over a wide area

The controllable missile meaning you can take them out from a distance

 

Then when you consider they need to hit you with two missiles and not just one, as well as the fact you only need to shake off one missile at a time (or dispel lockon equipped as you machine gun them to death) means it's quite hard to die to a foot soldier if you remotely know what you are doing in a warhawk. :p

  • 7 months later...
Posted

So, I was browsing through the PS+ section on the store when I noticed that the single-player and all the DLC is free for PS+ subscribers.

Posted
So, I was browsing through the PS+ section on the store when I noticed that the single-player and all the DLC is free for PS+ subscribers.

 

Yah they did announce it. Although when I was browsing it wasn't actually in the plus section had to search for it.

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