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  • 3 months later...
Posted

wow I can't wait. sooo many references to things I grew up with in that video. As someone whos first ever game was Ninja turtles for the NES and loves gta games, this seems like the ultimate game to me. Just a shame the release date has gone fuzzy again.

Posted

So are there any differences between the different versions? I'd like to get this wiiware so then it's good to go on the wii u (can play it on the tablet then), but it won't be in HD.... Are the ps3 and 360 versions in hd?

Posted
So are there any differences between the different versions? I'd like to get this wiiware so then it's good to go on the wii u (can play it on the tablet then), but it won't be in HD.... Are the ps3 and 360 versions in hd?

 

I really don't think there is much difference...I think the only version that's properly been shown off is PC so I get the feeling he will just slap the same version together across all the platforms. I have a feeling I may end up buying this on PC as it's gonna come out on that way before anything else.

 

Has it been confirmed that old wiiware games can be retrofitted to go across to the gamepad screen? I guess it's a case does the Wii U natively display non-Wii U software on the gamepad as well as its own stuff.

Posted

I'm pretty sure someone from Nintendo said playing VC and download games on the gamepad could be the best way to play. Cna't argue with that, it's like having a portable for the house :)

  • 3 months later...
Posted
Retro City Rampage is finally launching October 9th on PS3 and PS Vita in North America and on PC / Steam / GOG worldwide. The European PS3 and PS Vita releases will follow later this month, WiiWare following shortly after that. The XBLA version is 99.9% ready to get out the door, but still waiting for a release slot.

 

I made the decision to release the game on each platform as soon as it's through certification rather than wait any longer in an attempt to achieve an absolutely simultaneous launch.

 

For a chance to play Retro City Rampage even sooner, head over to your nearest GameStop. The PS Vita version will be playable at GameStops across the United States starting this month, hopefully by the time you're reading this!

 

Email from Brian Provinciano

Posted
I I want to buy it on Vita, but I don't want to delete Gravity Rush.

 

Don't even get me started on the memory card situation... I've filled up and have sound shapes to download but it won't fit. I also have some classics and such ready to upload and a few other games I want to buy but can't. If Sony weren't so hideous I could have it all on an SD card and be happy. But as it is nope! I need to finish Escape Plan... Just reminds me how much Sony irritate me and puts me off playing their devices...

Posted (edited)

The games up on Steam now:

 

http://store.steampowered.com/app/204630/

 

Been playing this game a few hours now and really liking it. It completely reminds me of playing my NES back in the late 80's. there are soo many references to things, its almost impossible to keep up with it all.

 

Also, I really like the video filters the game has, you can make the game look like its being played on a gameboy, a NES, a Megadrive or a Virtual boy if you want, to name just a few. You can even change the borders of the game to look like its being played on a arcade cabinet and other crazy stuff like that

Edited by Helmsly
  • 2 weeks later...
Posted

I guess I'll be the voice of reason as usual, then. :p

 

I thought it was awful.

 

It's just... references. Endless references to (primarily) pop culture in the late eighties/early nineties. The thing is, there's no inherent comedic value in just referencing things. Remember Ghostbusters? Bionic Commando? Zelda? It's the video game equivalent of Epic Movie.

 

For it to be parody there has to be a twist on the things being referenced, but everything's just there to make you go, "oh hey I remember that thing". Luigi owns a shop for some reason. In one mission, Guybrush Threepwood makes you undergo sword training. The height of comedy is the Robotnik parody being called Von Buttnick.

 

CRASH BANDICOOT.

 

There, that was a reference. Now lavish me with praise.

 

The game has very little personality of its own and when the villains were revealed to be evil video game publishers who used and abused indie developers, I actually got embarrassed for the guy who made the game because it was so heavy-handed. There's also a snarky cutscene about how parents are responsible for making sure their children don't play violent video games that has all the subtlety of an anvil to the head.

 

And yet, with all my complaining about the endless references, seeing what thing from my childhood would appear next was pretty much my only reason to keep playing, because the gameplay was the worst part of the game.

 

While the game has a lot of missions, about a third of them are over within two minutes if you skip the cutscenes, while the rest are so frustrating that I would rather have my teeth pulled. When you're not playing a mission where one mistake will either kill you or cause you to fail for some other reason, the game is throwing dozens of enemies at you, and once you've finally finished most of them off, you can be sure that the last few will have rocket launchers that can kill you in one hit.

 

Sometimes they spawn right on top of you.

 

Checkpoints are scarce and actually getting to heal during a mission is even rarer, so dying after a checkpoint is often the only way to replenish your health.

 

The last hour or so is pure NES gaming at its worst, with my frustration levels rising until I only kept playing out of spite.

 

Difficulty aside, there's really not much to the gameplay. It's the blandest of Grand Theft Auto gameplay, usually starting out with you driving somewhere, then driving somewhere else, then killing a bunch of enemies, and then maybe driving back home. There, I just described 90% of the missions. The only difference is what thing(s) the game will parody during the mission. Occasionally the game tries to replicate the gameplay of something, but these missions rarely play well, with the 'Splosion Man level being a particular lowlight.

 

The game loves making fun of old gaming tropes and how terrible they are (Water levels! Levels where you have to tail someone in a car!), then makes you suffer through them anyway. The Teenage Mutant Ninja Turtles underwater level is only better because it's not timed. I still died 10-15 times. The main character complains about padded gaming experiences and having to drive back and forth all the time, so he warps to where he needs to go... and then he spends the rest of the game driving back and forth.

 

The design of the city isn't too bad, but I question the logic in making one part of the city its own area. I went there once during a mission and never returned, because how could I? The map is completely useless and doesn't show you where anything is. Its only use is for seeing where the next mission is. Driving around the city GTA-style is fun for a while, but it's filled with empty buildings used for missions and most of the shops are jokes that serve no real function (there are also a hundred different shops that let you change the look of the main character). I went into a shop that sold mushrooms, bought one to see what it did, got set on fire and died and lost all of my weapons. That was the last time I entered a shop.

 

Anyway, my point is that this wasn't fun. It's a frustrating mess that fails at being funny and in every forum topic I've seen where people have asked if the game is worth playing, the only response they seem to get is, "yes! It's got tons of references!"

 

Yes.

 

Yes, it does.

 

(You can't fault the presentation, though. The game looks and sounds great.)

Posted
I guess I'll be the voice of reason as usual, then. :p

 

I thought it was awful.

 

It's just... references. Endless references to (primarily) pop culture in the late eighties/early nineties. The thing is, there's no inherent comedic value in just referencing things. Remember Ghostbusters? Bionic Commando? Zelda? It's the video game equivalent of Epic Movie.

 

For it to be parody there has to be a twist on the things being referenced, but everything's just there to make you go, "oh hey I remember that thing". Luigi owns a shop for some reason. In one mission, Guybrush Threepwood makes you undergo sword training. The height of comedy is the Robotnik parody being called Von Buttnick.

 

CRASH BANDICOOT.

 

There, that was a reference. Now lavish me with praise.

 

The game has very little personality of its own and when the villains were revealed to be evil video game publishers who used and abused indie developers, I actually got embarrassed for the guy who made the game because it was so heavy-handed. There's also a snarky cutscene about how parents are responsible for making sure their children don't play violent video games that has all the subtlety of an anvil to the head.

 

And yet, with all my complaining about the endless references, seeing what thing from my childhood would appear next was pretty much my only reason to keep playing, because the gameplay was the worst part of the game.

 

While the game has a lot of missions, about a third of them are over within two minutes if you skip the cutscenes, while the rest are so frustrating that I would rather have my teeth pulled. When you're not playing a mission where one mistake will either kill you or cause you to fail for some other reason, the game is throwing dozens of enemies at you, and once you've finally finished most of them off, you can be sure that the last few will have rocket launchers that can kill you in one hit.

 

Sometimes they spawn right on top of you.

 

Checkpoints are scarce and actually getting to heal during a mission is even rarer, so dying after a checkpoint is often the only way to replenish your health.

 

The last hour or so is pure NES gaming at its worst, with my frustration levels rising until I only kept playing out of spite.

 

Difficulty aside, there's really not much to the gameplay. It's the blandest of Grand Theft Auto gameplay, usually starting out with you driving somewhere, then driving somewhere else, then killing a bunch of enemies, and then maybe driving back home. There, I just described 90% of the missions. The only difference is what thing(s) the game will parody during the mission. Occasionally the game tries to replicate the gameplay of something, but these missions rarely play well, with the 'Splosion Man level being a particular lowlight.

 

The game loves making fun of old gaming tropes and how terrible they are (Water levels! Levels where you have to tail someone in a car!), then makes you suffer through them anyway. The Teenage Mutant Ninja Turtles underwater level is only better because it's not timed. I still died 10-15 times. The main character complains about padded gaming experiences and having to drive back and forth all the time, so he warps to where he needs to go... and then he spends the rest of the game driving back and forth.

 

The design of the city isn't too bad, but I question the logic in making one part of the city its own area. I went there once during a mission and never returned, because how could I? The map is completely useless and doesn't show you where anything is. Its only use is for seeing where the next mission is. Driving around the city GTA-style is fun for a while, but it's filled with empty buildings used for missions and most of the shops are jokes that serve no real function (there are also a hundred different shops that let you change the look of the main character). I went into a shop that sold mushrooms, bought one to see what it did, got set on fire and died and lost all of my weapons. That was the last time I entered a shop.

 

Anyway, my point is that this wasn't fun. It's a frustrating mess that fails at being funny and in every forum topic I've seen where people have asked if the game is worth playing, the only response they seem to get is, "yes! It's got tons of references!"

 

Yes.

 

Yes, it does.

 

(You can't fault the presentation, though. The game looks and sounds great.)

 

You know what more and more I'm seeing this view, the game didn't review great across the board either. From the bits of watched I do think this view is pretty fair. Still waiting for the PS3 europe release, if it's not out this Wednesday then they will not have stuck to their promise of getting it out by October although to be honest with SCEE I don't expect much.

  • 1 month later...
Posted
I guess I'll be the voice of reason as usual, then. :p

 

I thought it was awful.

 

It's just... references. Endless references to (primarily) pop culture in the late eighties/early nineties. The thing is, there's no inherent comedic value in just referencing things. Remember Ghostbusters? Bionic Commando? Zelda? It's the video game equivalent of Epic Movie.

 

For it to be parody there has to be a twist on the things being referenced, but everything's just there to make you go, "oh hey I remember that thing". Luigi owns a shop for some reason. In one mission, Guybrush Threepwood makes you undergo sword training. The height of comedy is the Robotnik parody being called Von Buttnick.

 

CRASH BANDICOOT.

 

There, that was a reference. Now lavish me with praise.

 

The game has very little personality of its own and when the villains were revealed to be evil video game publishers who used and abused indie developers, I actually got embarrassed for the guy who made the game because it was so heavy-handed. There's also a snarky cutscene about how parents are responsible for making sure their children don't play violent video games that has all the subtlety of an anvil to the head.

 

Well, I agree that it uses a lot of references, even too much, but it was still funny and clever to me. Sequel could use a lot more original stuff, though.

 

And yet, with all my complaining about the endless references, seeing what thing from my childhood would appear next was pretty much my only reason to keep playing, because the gameplay was the worst part of the game.

 

While the game has a lot of missions, about a third of them are over within two minutes if you skip the cutscenes, while the rest are so frustrating that I would rather have my teeth pulled. When you're not playing a mission where one mistake will either kill you or cause you to fail for some other reason, the game is throwing dozens of enemies at you, and once you've finally finished most of them off, you can be sure that the last few will have rocket launchers that can kill you in one hit.

 

Sometimes they spawn right on top of you.

 

Checkpoints are scarce and actually getting to heal during a mission is even rarer, so dying after a checkpoint is often the only way to replenish your health.

 

The last hour or so is pure NES gaming at its worst, with my frustration levels rising until I only kept playing out of spite.

Haha, well maybe you just suck at the game. I had no trouble completing the game, even went 100% because it was that much fun. Also, I don't really agree with the lack of checkpoints; there are plenty of those and just in the right places! The game can be challenging, yes, but that is complemented perfectly with the checkpoints aiding you to get from one section to the other.

 

Difficulty aside, there's really not much to the gameplay. It's the blandest of Grand Theft Auto gameplay, usually starting out with you driving somewhere, then driving somewhere else, then killing a bunch of enemies, and then maybe driving back home. There, I just described 90% of the missions. The only difference is what thing(s) the game will parody during the mission. Occasionally the game tries to replicate the gameplay of something, but these missions rarely play well, with the 'Splosion Man level being a particular lowlight.

 

The game loves making fun of old gaming tropes and how terrible they are (Water levels! Levels where you have to tail someone in a car!), then makes you suffer through them anyway. The Teenage Mutant Ninja Turtles underwater level is only better because it's not timed. I still died 10-15 times. The main character complains about padded gaming experiences and having to drive back and forth all the time, so he warps to where he needs to go... and then he spends the rest of the game driving back and forth.

So? Maybe the basic mechanic of the game is the same, but there's a lot of variation in the mission plots etc. Also, that's what the parody levels are for, to spice up the gameplay. Plus, you've also got a ton of arcade weapon / vehicle challenges, which can be played at any time and even have global leaderboards. In other words, plenty of variation!

 

The design of the city isn't too bad, but I question the logic in making one part of the city its own area. I went there once during a mission and never returned, because how could I? The map is completely useless and doesn't show you where anything is. Its only use is for seeing where the next mission is. Driving around the city GTA-style is fun for a while, but it's filled with empty buildings used for missions and most of the shops are jokes that serve no real function (there are also a hundred different shops that let you change the look of the main character). I went into a shop that sold mushrooms, bought one to see what it did, got set on fire and died and lost all of my weapons. That was the last time I entered a shop.
Hmm, there's a little island with one metro entrance, I wonder how you could possibly exit the place...? o_O Anyway, I agree that the map could be way better, it only shows the missions, not the shops. Those were fine btw, they let you change your look, buy weapons, play arcade games etc. Also, how can the city be boring? It looks great as hell, and is full of different weapon / vehicle challenges and collectables. I take you didn't do those?

 

Anyway, my point is that this wasn't fun. It's a frustrating mess that fails at being funny and in every forum topic I've seen where people have asked if the game is worth playing, the only response they seem to get is, "yes! It's got tons of references!"
Pretty interesting, I thought it was darn great. Yes, there could be improvements, but it was still a total blast to play from start to finish. Looks, sounds and plays great, and there's a ton of stuff to do and find.
  • 2 weeks later...
Posted

Having finally got round to beating this....I'm with @Magnus in many respects. I loved all the references but 90% of the time my response was like hey that's neat. I was expecting actual genuine humour and just didn't get it. There are tons of references in there I loved don't get me wrong and so many parts that are references to my entire childhood however I still found huge chunks of the game boring.

 

Second best game with a Delorean this year after Hotline Miami.

  • 4 weeks later...
Posted (edited)

This is still coming to Wiiware if anyone's interested:

 

I find it very frustrating how people have been spreading rumours that the Wii version was canceled since the beginning til even today.

 

It's not cancelled. I'm losing thousands of dollars to release it on a dead platform, but I'm releasing it. Will be out any week now.

 

It makes it even harder for devs to make money on the platform you want us to dev for when you dissuade customers to look away.

 

You spread rumours that a game's not coming to your platform, people buy it on other platforms. Less customers on your platform = less games

 

^from the devs twitter

Edited by Helmsly
  • 4 weeks later...
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