Dante Posted September 13, 2011 Author Posted September 13, 2011 (edited) Info from 3DSC: "Did Mr. Miyamoto just announce a second play-through and boss challenge mode for Skyward Sword? Awesome! #3DSconf2011" "Mr. Miyamoto says Legend of Zelda: Skyward Sword could have 50-100 hours of gameplay, one of Nintendo's largest projects EVER! #3DSconf2011" New screenshots Weird looking shield design in one of the screens. The retrospective video + new trailer footage (new female character) Edited September 13, 2011 by Dante Automerged Doublepost
Ronnie Posted September 13, 2011 Posted September 13, 2011 I skimmed through the videos, this game looks amazing. Wow.
Ronnie Posted September 13, 2011 Posted September 13, 2011 So the pre-rendered skydiving video from the conference... could that be the opening to the game, with the SS logo flashing up at the end? Can't imagine they'd go to all that trouble making a gorgeous video like that and then not use it in the game.
LostOverThere Posted September 14, 2011 Posted September 14, 2011 (edited) So the pre-rendered skydiving video from the conference... could that be the opening to the game, with the SS logo flashing up at the end? Can't imagine they'd go to all that trouble making a gorgeous video like that and then not use it in the game. Yeah, definitely. Someone mentioned the game contains over "100 minutes of cutscenes" - could they also be pre-rendered videos such as this? That'd be lovely In other news, this works surprisingly well. Edited September 14, 2011 by LostOverThere
The-chosen-one Posted September 14, 2011 Posted September 14, 2011 wow i love this game, and i love the upgrades u can do, man i am in love with zelda games again, this is it, lol
Ronnie Posted September 15, 2011 Posted September 15, 2011 My only concern about this game is the possibility that the areas on land aren't all connected to each other and instead are separate and only accessible by 'air'. Sort of like how everywhere was disconnected in Wind Waker and in particular Phantom Hourglass and Spirit Tracks. It worked well for Wind Waker but not so the latter two IMO.
Grazza Posted September 15, 2011 Posted September 15, 2011 My only concern about this game is the possibility that the areas on land aren't all connected to each other and instead are separate and only accessible by 'air'. Sort of like how everywhere was disconnected in Wind Waker and in particular Phantom Hourglass and Spirit Tracks. It worked well for Wind Waker but not so the latter two IMO. I agree. It worked well for Wind Waker because you could sail up to an island, get out of the boat, run around the island and then get back into the boat without any jarring transitions. What might count against Skyward Sword is if the areas that you can access from the sky are completely isolated from areas you can access on the ground. Still, I'm very hyped. After years of putting this to the back of my mind, I can't believe it's finally time for another console Zelda.
Burny Posted September 15, 2011 Posted September 15, 2011 So the pre-rendered skydiving video from the conference... could that be the opening to the game, with the SS logo flashing up at the end? Can't imagine they'd go to all that trouble making a gorgeous video like that and then not use it in the game. Now that you mention it, I'm expecting it to be the intro before the start screen. And I hope it stays the only prerendered video in the whole game.
Ronnie Posted September 15, 2011 Posted September 15, 2011 I could put up with some of the cutscenes being pre-rendered like that as well If that's the case they would only be ones that don't involve Link and the environment he's in at that moment. The ones that have a tendancy to start: 'Long ago.....' etc
LostOverThere Posted September 25, 2011 Posted September 25, 2011 GameInformer discusses some new elements of Skyward Sword Pretty good watch, I must say.
Fused King Posted September 25, 2011 Posted September 25, 2011 GOOSEBUMPS ALL OVER! I am so unbelievably hyped for this game AND its music! Good God, its music, ..... I need to pass my exams of the 1st semester, so that I can experience Skyward Sword in all its glory during the Christmas holidays. I'm going to cry now. IT'S BEEN AT LEAST 5 YEARS!
Dante Posted September 28, 2011 Author Posted September 28, 2011 (edited) Nintendo Power October issue info: Nintendo Power magazine scans. - Ghirahim seeks to revive his master. - The headmaster of the Knight Academy Link goes to is named Gaepora. - Gaepora is Zelda's father. - Gaepora laugh like this "Hoo hoo hoo", which seems Owl like. - Zelda wakes up Link one morning to show him her dress for the Bird Riders ceremony. - Noticing how lazy Link is about his flying training, Zelda pushes him off the edge of Skyloft. - During the "date" after the competition, Zelda is trying to tell something to Link she's been meaning to tell him for a long time, but is interrupted by a tornado. - Link has premonitions of a black creature that shallows Zelda. - During the attack of said tornado, Link is saved by his bird, which are called Loftwings. - Fi appears in Skyloft after the attack and Link chases her all around Skyloft to the Goddess Statue. - Fi was created by the Goddess to guide Link. - The Sheikhas Stones are back has the game's hint system. - The Eldin Volcano's dungeon is NOT the Fire Temple, it's the EARTH Temple. - The bullies are named Groose, Cawlin and Stritch. Groose, the red-haired one, has a big crush on Zelda. - Other characters includes Pipit, a senior student and bird expert. And Fledge, a nice guy but kind of a wimp. - Link's sword is referred to has the Goddess Sword and appears to be its official name. It is no longer called the Skyward Sword. Link gains the Goddess Sword before getting his green tunic. - The Earth Temple's boss full name is: "Pyroclastic Fiend Spaldera". - Night/Day transition does not occur in real-time. Link must go to bed and choose to get up at night or at day. - Monster appear during the night. Cats become aggressive. The cats are apparently the freakiest enemies you'll encounter. - The HUD can be customized. Standard, Light and Pro. Standard shows the full controller overlay and button functions, Light only the buttons and Pro is almost completely clean. - The only way to save your game is with the birds statues. They are pretty much everywhere, including mid-dungeon and right before boss rooms. From the Sky you can return to any activated statue. - Almost everything in the environment can be interacted with. - The Sword Beam is called a Skyward Strike. - Skyloft is said to be gigantic. Nothing really spoils the game in some parts of the info ie the game has a new night/day system and three different types of customized styles for the hud. Edited September 28, 2011 by Dante
bryanee Posted September 29, 2011 Posted September 29, 2011 Cant stop droooooooooooling.....arrrrrrrghgghhhghgh
Ronnie Posted September 29, 2011 Posted September 29, 2011 (edited) Fuck me this game looks amazing. Love all the vibrant colours! That new trailer is awesome. The bit around 0:45 where Link is running up into a tree was particularly impressive looking. Love the marketplace bit near the end too. Edited September 29, 2011 by Ronnie
flameboy Posted September 30, 2011 Posted September 30, 2011 Havn't seen this posted yet but got this from Eurogamer by our very own Tom Philips: Gamers will be able to tone down Zelda: Skyward Sword's obtrusive HUD in the game's full release. The final version will include three HUD settings - Standard, Light and Pro, reports IGN. Standard is the bloated HUD version used by Nintendo in previous screenshots. It dumps a replica of the entire Wii remote on-screen, with each control labelled. Light will rid you of the remote graphic, but the buttons remain. Pro is your option if you want to clear the screen of clutter completely. It just leaves health, shield strength, rupees and stamina amounts in the upper left corner of the screen. The opening act of the game is a control tutorial that has you rescuing Zelda's lost pet Mia. Skyward Sword moves closer to providing dialogue for silent protagonist Link than ever before. Players are able to choose different ways of responding to direct interaction with other players, according to GamesRadar. http://www.eurogamer.net/articles/2011-09-30-multiple-huds-for-zelda-skyward-sword I didn't know about the dialogue choices, pretty cool.
Burny Posted October 1, 2011 Posted October 1, 2011 I didn't know about the dialogue choices, pretty cool.
Fused King Posted October 1, 2011 Posted October 1, 2011 Ah, the Paper Mario formula... Only with Paper Mario you can actually reach the GAME OVER screen if you refuse an offer too much:laughing:
darkjak Posted October 1, 2011 Posted October 1, 2011 Nearly 100 hours of gameplay= Awesome Upgrade system= Awesome Controls (if they work, which I'm certain they will)= Awesome Graphics= Doesen't look like a painting like Nintendo claimed they wanted it to. Not too happy about cel shading (why Nintendo use cel shading on Zelda, but not in any Mario or Kirby games just seems insane to me). Sounds= Not even close to what I'm expecting from a Nintendo flagship in2011.
flameboy Posted October 1, 2011 Posted October 1, 2011 Nearly 100 hours of gameplay= AwesomeUpgrade system= Awesome Controls (if they work, which I'm certain they will)= Awesome Graphics= Doesen't look like a painting like Nintendo claimed they wanted it to. Not too happy about cel shading (why Nintendo use cel shading on Zelda, but not in any Mario or Kirby games just seems insane to me). Sounds= Not even close to what I'm expecting from a Nintendo flagship in2011. I LOVE that they have brought the sounds it makes when you land a hit on an enemy with your sword.
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