Dante Posted July 30, 2009 Author Share Posted July 30, 2009 Boxart featuring Yvonne Strahovski (Sarah Walker). :p Link to comment Share on other sites More sharing options...
Cube Posted July 31, 2009 Share Posted July 31, 2009 I'd rather not have some random guy who has absolutely nothing to do with my game on the box art. There's plenty of other characters in the game. Link to comment Share on other sites More sharing options...
ViPeR Posted July 31, 2009 Share Posted July 31, 2009 I would've preferred Garrus on the front or at least a Taurian. Wrex (or whoever that is) sucks. Who's the woman? Not the best boxart ever but this is my most anticipated game so i'll let it off. I'm praying that the level and quality of storytelling is on par with the first if not better. Link to comment Share on other sites More sharing options...
Gizmo Posted July 31, 2009 Share Posted July 31, 2009 I hope you can accurately recreate that accurate recreation of Strahotski in the game. 20hours of gameplay with her as main character? Yes plz. Link to comment Share on other sites More sharing options...
Dante Posted August 14, 2009 Author Share Posted August 14, 2009 (edited) New Mass Effect 2 Screens BioWare wasn’t keen on releasing any details on the newest alien character, which debuted as an assassin, at E3, however, now, that has changed because it’s “Meet Thane” day over at the official Mass Effect 2 website. And you won’t believe who’s the star of the event. “We’re going to surpass the extraordinary gaming experience we brought our fans in Mass Effect by delivering intensified combat and expanded weapon options as well as increased depth of planet exploration, all while delivering a powerful, emotionally engaging story,” said Dr. Ray Muzyka, General Manager and CEO, BioWare and General Manager and Vice President, EA when announcing the game. “Mass Effect 2 is shaping up to be an unforgettable RPG-shooter experience, taking players on a non-stop roller-coaster ride filled with stunning plot twists and no-holds-barred action.” Edited August 14, 2009 by Dante Link to comment Share on other sites More sharing options...
Daft Posted August 14, 2009 Share Posted August 14, 2009 Yay, texture pop in ftw... Link to comment Share on other sites More sharing options...
Deathjam Posted August 14, 2009 Share Posted August 14, 2009 lll be getting this for the PC again then. Still need to finish the first one but there were some horrendous bugs in there that slightly soured the experience.. Link to comment Share on other sites More sharing options...
Daft Posted August 14, 2009 Share Posted August 14, 2009 The pacing killed it for me. I thought it was all over the place. Link to comment Share on other sites More sharing options...
Deathjam Posted August 14, 2009 Share Posted August 14, 2009 The pacing killed it for me. I thought it was all over the place. Yeah but isn't that a mainstay with most RPGs? Link to comment Share on other sites More sharing options...
Daft Posted August 14, 2009 Share Posted August 14, 2009 No, not that it was slow. It starts of great, then lulls there's a cool bit in the middle and then before you know it the game has finished. Ultimately I found the ending pretty dire as well. Link to comment Share on other sites More sharing options...
Deathjam Posted August 14, 2009 Share Posted August 14, 2009 No, not that it was slow. It starts of great, then lulls there's a cool bit in the middle and then before you know it the game has finished. Ultimately I found the ending pretty dire as well. Hmmm i must have been near the middle i was in a boss battle with the main bad guys sidekick. She was throwing wave after wave of enemies which i was killing with ease, then the game decides to make me moonwalk through the level. Well really, i was just floating backwards through the walls and ceiling. Was a bit pissed off with that as the last save was a while before that... Link to comment Share on other sites More sharing options...
Cube Posted August 14, 2009 Share Posted August 14, 2009 Was a bit pissed off with that as the last save was a while before that... Hopefully they'll add an autosave in this one. Anyway, I'm currently playing through the first one a third time. I want two contrasting plots (one good, one evil). My current good one is a class which is not fun to play as at all (plus I missed most of the side-quests). Link to comment Share on other sites More sharing options...
Kirkatronics Posted August 15, 2009 Share Posted August 15, 2009 AFter a while, the first one, got too easy. I either enhailated everyone, or died instantly. Biotic powers made it way too easy, towards the end that is. Link to comment Share on other sites More sharing options...
Cube Posted August 15, 2009 Share Posted August 15, 2009 I either enhailated everyone, or died instantly.Biotic powers made it way too easy, towards the end that is. I never got Biotic Powers to work effectively. I prefer guns. And there's another thing the game needs: rumble for when you get shot (and maybe some screen blackness or something when you're nearly dead). Some of the projectiles are rather hard to see and Shepard doesn't really react much, and when you're focusing on the battle it's a bit too easy to not realise that you're dying. Link to comment Share on other sites More sharing options...
Gizmo Posted August 15, 2009 Share Posted August 15, 2009 Hopefully they'll add an autosave in this one. Anyway, I'm currently playing through the first one a third time. I want two contrasting plots (one good, one evil). My current good one is a class which is not fun to play as at all (plus I missed most of the side-quests). There was an autosave in the original. Not an especially good one, but it saved after every major cutscene, each use of the rapid transport, and whenever you land on a planet. Link to comment Share on other sites More sharing options...
Kirkatronics Posted August 15, 2009 Share Posted August 15, 2009 I never got Biotic Powers to work effectively. I prefer guns. And there's another thing the game needs: rumble for when you get shot (and maybe some screen blackness or something when you're nearly dead). Some of the projectiles are rather hard to see and Shepard doesn't really react much, and when you're focusing on the battle it's a bit too easy to not realise that you're dying. Theyre really easy to use, basically you pause time to aim. You take the time to think. Link to comment Share on other sites More sharing options...
Shorty Posted August 17, 2009 Share Posted August 17, 2009 I never got Biotic Powers to work effectively. I prefer guns. Oh man, they were awesome when you got your head around them. If you play through it taking the biotic route and level up abilities such as singularity... they were the game's big showing-off point. You could create a little black hole that sucked all your enemies and anything else coded with the physics engine (well, basically just crates) in, spinning them around creating a massive ball of swirling bodies and boxes before flinging them in all directions. Omni-tool abilities were great too, especially for overloading robots and boosting your shields. The gun route wasn't bad either, of course, but you were limited to just grind through the game with two main guns and two types of fire (marksman with pistol and overkill with shotgun were brilliant though). Link to comment Share on other sites More sharing options...
Gizmo Posted August 17, 2009 Share Posted August 17, 2009 Expert Marksman made the pistol basically a more accurate assault rifle. My favourite set up is Pistol / Biotics, with Overload as the extra ability. Link to comment Share on other sites More sharing options...
Cube Posted August 17, 2009 Share Posted August 17, 2009 The gun route wasn't bad either, of course, but you were limited to just grind through the game with two main guns and two types of fire (marksman with pistol and overkill with shotgun were brilliant though). Two main guns? Soldiers have four main guns. Anyway, perhaps I'll give a Biotic run-through (rather than a Vanguard, which was my first profile) a try. Link to comment Share on other sites More sharing options...
ViPeR Posted August 17, 2009 Share Posted August 17, 2009 I'm wondering if the Rachni queen I released is going to be an enemy or ally...assuming she's in the sequel. An army of Rachni would be handy. Link to comment Share on other sites More sharing options...
Shino Posted August 17, 2009 Share Posted August 17, 2009 (edited) I'm wondering if the Rachni queen I released is going to be an enemy or ally...assuming she's in the sequel. An army of Rachni would be handy. It has to be! It's the most flagrant untied sub-plot in the first one, and probably the only one they feel obliged to do. Edited August 17, 2009 by Shino Link to comment Share on other sites More sharing options...
Gizmo Posted August 17, 2009 Share Posted August 17, 2009 Yeah, I feel sure the Rachni decision will return in ME2. Although, it felt a bit weird in the DLC fighting Rachni. If the outbreak on Noveria was supposed to be isolated, and I had already killed the Queen, why was there hoards of the things coming out of the ground on a planet in a completely different system? Link to comment Share on other sites More sharing options...
Kirkatronics Posted August 17, 2009 Share Posted August 17, 2009 Expert Marksman made the pistol basically a more accurate assault rifle. My favourite set up is Pistol / Biotics, with Overload as the extra ability. Thats what i did, but i didnt really shoot that much. Not as much as other people did i saw plying anyway. Link to comment Share on other sites More sharing options...
ViPeR Posted August 18, 2009 Share Posted August 18, 2009 Yeah, I feel sure the Rachni decision will return in ME2. Although, it felt a bit weird in the DLC fighting Rachni. If the outbreak on Noveria was supposed to be isolated, and I had already killed the Queen, why was there hoards of the things coming out of the ground on a planet in a completely different system? They were in the DLC? I don't remember that, just the Bavarian. I know you help a squad of marines fight them off on one system. I always guessed they lived for a really long time, or were in hibernation or something. Link to comment Share on other sites More sharing options...
Gizmo Posted August 18, 2009 Share Posted August 18, 2009 They were in the DLC? I don't remember that, just the Bavarian. I know you help a squad of marines fight them off on one system. I always guessed they lived for a really long time, or were in hibernation or something. Yeah, thats the one I'm talking about. They pop out of about 4 different holes in the ground, and there are turrets you can power with the Mako. But before the discovery of the Queen egg on the dormant spaceship, the Rachni were thought to be extinct. How did they manage to miss an entire colony on a populated planet? Link to comment Share on other sites More sharing options...
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