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Wario Land: The Shake Dimension

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I have to say this is about the only announced Wii game on the horizon I'm looking forward too.

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The dialogue scene sounds like they're having a threesome. My suspicions were raised when Wario shouted "OH YEAH!"

 

Yeah :p

Without watching the video if sounds like porno. :laughing:

 

Another gameplay video

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First day sales

 

Pawapro 15 PS2 - 50k

Siren PS3 - 20k

Sora no Kiseki 3 PSP - 20k

Kateikyoshi Hitman DS - 20k

Pawapro 15 Wii - 15k

Wario Land - 10k

Bully X360 - 5k

Bully PS2 - 5k

Twilight Syndrome DS - 5k

Infinite Loop PSP - 2k

Guitar Hero 3 X360 - 1k

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bombed like a seacow, i think it would be a bestseller on wiiware but thats not possible (no HDD or other storage solution).

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Wow, 1 day sales show if a game bombs or not. Way to go.

Not that this will sell very well, but I'm sure Nintendo are aware of that.

This game is amazing, if you don't buy it, you're not just part of the problem, you ARE the problem. No "this should be WiiWare/half price" bullshit excuses!

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First day sales are not exactly shabby, if it can continue to have steady sales then it will have some legs to walk on.

 

I'm personally looking forward to it and I already have it on pre-order so September can't come sooner. :)

 

Although I agree with Hellfire, if this game does poorly in Europe/U.S. all hardcore Nintendo fans need to STFU about content (for those that didn't buy it anyway!)

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Haven't even had this one on my radar.

 

Having just discovered and looked into it, looks like it'll at least be worth a rent. Wario World on the Cube was tragically underrated.

 

Does Freeloader play nice with this, or is waitin' time?

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It's a home console game and very few do well in Japan these days...even SMG and MK were relatively slow to begin with but as usual with Nintendo games, they're slowly burning away in the background and Wario Land will undoubtedly be the same. Portable game = hit, home console= meh.

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Haven't even had this one on my radar.

 

Having just discovered and looked into it, looks like it'll at least be worth a rent. Wario World on the Cube was tragically underrated.

 

Does Freeloader play nice with this, or is waitin' time?

 

It's worth a buy damnit! A buy!

This is why we can't have nice things!

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Is Guitar Hero big in Japan? I honestly have no idea. And it's 360, so...

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Is Guitar Hero big in Japan? I honestly have no idea. And it's 360, so...

 

Sold around1K in the same period as Wario...so, pretty good for 360 there...lol!

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It's a home console game and very few do well in Japan these days...even SMG and MK were relatively slow to begin with but as usual with Nintendo games, they're slowly burning away in the background and Wario Land will undoubtedly be the same. Portable game = hit, home console= meh.

 

I always thought it was only Casual Games and Major RPGs that did well in Japan.

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I always thought it was only Casual Games and Major RPGs that did well in Japan.

 

It's largely down to the busy nature of the general public. Portable games do well because they're always on the move and the games are played on public transport and the like. Yes, the likes of Dragon Quest and Derby Stallion will always do well at home because of the huge following.

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^ The only games they play at home are probably dating sims and erotic games.:indeed:

 

Wario sure looks faithful to it's roots! I really want this game but September is still far away.

 

No widescreen, right?

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^ The only games they play at home are probably dating sims and erotic games.:indeed:

 

Wario sure looks faithful to it's roots! I really want this game but September is still far away.

 

No widescreen, right?

 

Apparently not, unfortunately, but some screens may be able to give a "pseudo-wide" appearance with a zoom aspect. Personally, I reckon it's just a matter of getting on with it and soon getting used to it.

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No widescreen most likely, because making a 16:9 2D sidescroller is very different in terms of level design than 4:3.

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It's 4:3, but there are bars at the sides which change pattern.

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That's too bad. But I know that making a 2D game in widescreen is way harder than a 3D one, where you simply have to widen the maximum viewing angle and a few minor tweaks.

 

Also, what Hellfire said about 2D level design.

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I wasnt the one that found it.

 

21/7 - 27/7 Japan Sales

1. [NDS] Dragon Quest V (Square Enix) - 190,000 / 834,000

2. [PS2] Jikkyou Powerful Pro Yakyuu 15 (Konami) - 84,000 / NEW

3. [PSP] Gundam Battle Universe (Namco Bandai Games) - 43,000 / 180,000

4. [PSP] Eiyuu Densetsu: Sora no Kiseki the 3rd (Falcom) - 39,000 / NEW

5. [PS3] SIREN: New Translation (SCEI) - 35,000 / NEW

6. [NDS] Katekyoo Hitman Reborn! DS Flame Rumble Hyper - Moeyo Mirai (Takara Tomy) - 32,000 / NEW

7. [WII] Wii Fit (Nintendo) - 30,000 / 2,410,000

8. [WII] Wario Land: Shake It! (Nintendo) - 25,000 / NEW

9. [WII] Mario Kart Wii (Nintendo) - 25,000 / 1,610,000

10. [WII] Jikkyou Powerful Pro Yakyuu 15 (Konami) - 22,000 / NEW

 

:sad:

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Don Hellfire has written a hands-on Japanese import preview...

 

We don't see many 2D platformers nowadays, especially not on home consoles, so Wario Land: The Shake Dimension is a beam of beautiful, hand drawn light at the end of the tunnel for those longing for some classic 2D gaming.

 

The gameplay basics are similar to the other Wario Land titles, bearing many things in common with the 4th game of the series. Each stage is filled with various obstacles and multiple paths the player must overcome in typical Wario fashion: tackle, butt stomp, throw things, ride vehicles, you name it. Once you reach the end of the stage you must free a small creature called a Merfle, at this time a self destruct will be activated and you have to go back to the beginning of the level before time runs out. While this may seem like boring and tedious backtracking, it really isn't, because paths that were inaccessible before open up and with the clock ticking, you'll have to put your reflexes and knowledge of the level layout to test in order to escape as fast as possible.

 

3.jpg

Shake it like a Polaroid picture!

 

The game is played with the Wii Remote held sideways (NES style), with very simple, but responsive and tight controls. The motion controls are unobtrusive and masterfully implemented with no need to memorise motions or trial and error moments. For example, if Wario's holding something, shake the remote and Wario will mimic you (it's hilarious to watch the enemies being shaken), move it left and right to swing on a rope, tilt it to control vehicles and point where you want to throw enemies among other things. Everything feels intuitive, instead of tacked on, like in a lot of Wii games.

 

The difficulty and replay value of the game won't come from enemies or a huge number of stages as it’s hard to actually die in the game as most enemies just bump off Wario’s huge, round belly. Instead, what will challenge you and keep you busy is the precise platforming, the various paths that lead to more coins and the three hidden treasures present in every level and most importantly, a new addition to the series: level achievements. During each stage you can carry out certain achievements like getting a certain amount of coins, fleeing the level under a time limit, defeating a rare hidden enemy among other things. All these features mean that those with little time can just beat the final boss or for the ones who want to get more juice out the game there are plenty of things to find and do.

 

 

Click here to read the rest of the article.

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EDGE gave this a 6. I've not got the magazine yet, should come tomorrow but I'm quite disappointed this didn't score higher. I'll post up the general gist of the review when I get it.

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They also gave Strong Bad a 4. I honestly don't know what their problem is.

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