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Relevant video game quotes for my dissertation


EEVILMURRAY

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I'm trying to make my dissertation a bit more snappy by giving random video game quotes for each section.

 

I have a few, but my knowledge for the rest is lacking. So I call upon your expertise.

 

I have:

 

A section on gaming for:

Recreation [so something on fun]

Convergeance [something about joining forces]

 

Obesity

Addiction

Violence/Agression

Gender

 

hm?

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"The cake is a lie" seems fairly apt for Obesity, non? Maybe "The princess is in another castle" for addiction? "Choose your destiny" is fairly epic... All I can really think of right now...

 

Cake is a lie, pr0. Is there any screens of that in the game? I'm trying to see if I can get screens of the title.

 

I've got the Princess in another castle, just trying to see what I can fit it in. Same with I am Error.

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Yeah is it quotes about or from video games?

I think from. Depends what one can get about... On that note, I could use that "rescue the girl..." thing from the old Ocarina of Time ads for gender.

 

Waddaya think of the Duke Nukem classic "It's time to kick ass.... etc" for agression?

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Got access to Infotrac and Academic Search Premier? (these may be available from elsehwere but this is where I got them from)

 

Recreation [so something on fun]

Maybe later?

 

Convergeance [something about joining forces]

Maybe later?

 

Obesity

 

Cardiovascular effects in adolescents while they are playing video games: A potential health risk factor? (ASP)

 

Ever since video games became a way of life, mothers have been asking their children to put down the controllers and get some exercise.

 

Thanks to Mickey DeLorenzo, a 25-year-old from Philadelphia, video games and exercise are no longer mutually exclusive. DeLorenzo, author of the blog Wii Nintendo (http://www.wiinintendo.net), trimmed 3 inches off his waistline by playing 30 minutes of video games every day.

 

Nintendo's Wii console is the first widely motion-controlled video game console, meaning that instead of pressing a button to swing a baseball bat, the player actually has to swing the controller. It is this interface--requiring physical activity--that makes playing the Wii a workout.

 

DeLorenzo bought a Wii the night it debuted and began to review Wii Sports for his blog. When he broke a sweat during Wii Sports Boxing, he began to wonder about the console's exercise potential.

 

"Right then and there, I kind of thought, "This is something,' so instead of the review I came up with the experiment," DeLorenzo said. So during 6 weeks in December and January, DeLorenzo played Wii Sports every day for 30 minutes then took the Wii fitness test, which tests a player's skills at three random games.

 

"What I did was pretty rigorous, so you have to set your mind if you decide you want to do it," DeLorenzo said. At the end of the 6 weeks, DeLorenzo's weight went down to 172 pounds from 181 pounds, and his waist size dropped from 34.5 inches to 31 inches.

 

He says that out of the games available for the Wii, Wii Sports Boxing gives the best workout since players have to actually punch, dodge, and block with both hands like a real boxer. The effort required to play the game actually results in a fairly effective cardiovascular workout

 

The biggest advantage the Wii has over traditional exercise programs is that it's fun. Going to the gym may seem like a chore, but Wii Sports is still a video game. And while the Wii does have some potential as a cardiovascular workout, he does not see it becoming a replacement for running or lifting weights. "I think at most it would be an accessory to one's normal exercise routine." he said. Even so, the fitness community is beginning to embrace the new idea that playing the Wii is a workout.

 

During the Wii Sports experiment, DeLorenzo tracked his weight, body fat, and other statistics on traineo (http://www.traineo.com), an online exercise and diet monitor, traineo has since teamed up with DeLorenzo to integrate Wii exercise into its set of programs. "Now there's a spot on the site where you can say, 'I played Wii Sports Boxing for x amount of hours,'" DeLorenzo said.

 

DeLorenzo has also begun work on a book outlining the best Wii Sports exercise program, has appeared on a CBS radio fitness program, and has made media appearances around the country.

 

Even with his sudden celebrity, DeLorenzo still has not heard from the people who stand to benefit the most from Wii exercise becoming a mainstream phenomenon.

 

"Believe it or not, I haven't heard a single word from Nintendo," he said. "They've done interviews where they've responded to questions about my program, but I've never tried to contact them."

 

DeLorenzo has, however, heard from many people who have had similar results from the Wii workout.

 

If the Wii Sports workout catches on, the next generation of gamers may be in much better physical shape than the last.

 

~~~~~~~~

 

By Michael Baumann

 

 

The West Virginia Public Employees Insurance Agency is conducting two anti-obesity studies that might lead the way to helping kids lose weight through video gaming, the Associated Press reports. The studies don't include couch-potato games, though--they use titles, such as the popular "Dance Dance Revolution," that require players to work up a sweat on exercise pads connected to gaming consoles.

 

In one initiative, a two-year pilot program, the PEIA has invested $10,000 to equip 20 West Virginia schools with such activity-intensive games to use in PE classes. In the other program, a six-month, $60,000 study, 85 children were given "Dance Dance Revolution" for home use, with a workout mode that tracked the number of calories burned. They agreed to play the game for a set period every week while wearing pedometers. Researchers evaluated them at 12-week intervals to see what impact the game play had on their fitness levels.

 

Early results suggest active video gaming might be a good way to help sedentary students get fit. "It improves cardiovascular health as well as eye-hand coordination," says Robrietta Lambert, a PE teacher at Franklin Elementary in Pendleton County, who used "Dance Dance Revolution" in her classroom last year. "Kids who don't like other things bloom on this. If they don't like basketball, jumping rope or ball activities, they like this."

 

Adds, Jason Enos, product manager for game distributor Konami Digital Entertainment America, "The fitness and workout aspect… is hidden behind a layer of fun and entertainment. That is what is motivating kids who are overweight to get them up on the dance pad and move their bodies."

Copyright of Curriculum Review is the property of PaperClip Holdings and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use.

 

Curriculum Review; Sep2005, Vol. 45 Issue 1, p4-4, 1/3p

 

 

Addiction

 

AMA does not endorse video game "addiction".

 

Video Game Cybersubjects, the Ethics of Violence and Addiction: A Psychoanalytic Approach. - Psychoanalysis, Culture & Society; Dec2006, Vol. 11 Issue 3, p282-303, 22p

 

Affect and the Computer Game Player: The Effect of Gender, Personality, and Game Reinforcement Structure on Affective Responses to Computer Game-Play

 

Violence/Agression

 

Second sight: Crisis of conscience. - The Guardian (London, England) (March 27, 2003): p2. (775 words)

 

Is ban a death blow for ultra-violence? The ruling against Manhunt 2 could stem the tide of reckless slaughter in video games, says Nick Cowen.(Features). -

Daily Telegraph (London, England) (June 21, 2007): p029. (875 words)

 

My younger brother, who is 12, persuaded my mother to buy him a video game full of sex and violence, unbeknown to her. Do I tell mum?; Modern morals.(Features). -

The Times (London, England) (April 11, 2006): p6. (301 words)

My younger brother, who is 12, persuaded my mother to buy him a video game that is unsuitable for his age: it is not only violent, but includes pornographic content -a strict no-no in my family. The problem is that my brother didn't tell my parents about the game's contents before they bought it. I am torn: should I spill the beans to my parents or be loyal to my brother?

 

There are four reasons to intervene in your younger brother's video gaming habits:

 

(1) because he lied to your parents, procuring his new video game by deceit;

 

(2) because, whatever he himself might think, a 12-year-old is not emotionally mature enough to handle adult porn;

 

(3) because he won't let you play with his video game and you're jealous; and (4) because, being protective of your brother, you don't want him growing up believing that every woman in the non-cyber world also likes to plunge into frenzied sex with any pizza-delivery boy and pool-repair man who rings her doorbell, while never removing her stilettos and while contorting her face into expressions of such apparent agony that a more considerate partner than a passing poolman might be prompted to inquire whether she was troubled by trapped wind.

 

Had you immersed yourself in your brother's morally dubious video game you might have stumbled upon the possibility that -between (on the one hand) telling your parents, and (on the other hand) not grassing up your sibling -there is a happy, but also morally dubious, medium: blackmail.

 

Blackmail enables you to confiscate your brother's video game in return for promising not to squeal to your parents about how he lied to them. This resolves your ethical concerns, but without any recrimination at the family dinner table.

 

 

Mass murder is child's play; Body and Mind.(Features). - The Times (London, England) (Oct 27, 1992): p15. (594 words)

 

Gender

 

Women: Toys for the grown-up boys - The fact that Gameboy has no female equivalent signifies more than just a gender imbalance in the toyshop, as Sandy Sulaiman reports - The Guardian (London, England) (June 23, 1992): p16. (1194 words)

BARBIE GOES Shop ping will soon be nes tling incongruously on the shelves of video game shops alongside Pitfighter, Streetfighter and Bad Dudes vs Dragon Ninjas. Nintendo have at last brought out a computer game aimed at girls.

 

Since Nintendo's Gameboy hit the British market from the States back in 1988, it has been just that - a toy for the boys. Most of the games that accompany it are aggressive - the only skill involved is to kill your opponent.

 

Despite this, there are no plans to bring out a Gamegirl. If the company started to market its product at females, admits a spokeswoman, there is a danger that the boys would stop buying it. 'Girls don't mind joining in male pursuits but it never works the other way round,' she explains. 'Boys won't do something if they think it's soppy.'

 

In their defence, Nintendo point to US research which shows that 44 per cent of Gameboy users are girls anyway. Nintendo have no statistics for the UK but Ellen Neighbour, Chief Executive of Women into Information Technology (WIT) and a qualified engineer, believes it is a very different picture. 'The Nintendo statistics for the US are actually a very accurate reflection of the computing gender balance over there as a whole,' she says. 'The proportion of women working in IT in the US is 44 per cent. The problem in the UK is that the proportion of women in computing is down to 22 per cent and still dropping.'

 

Latest figures from UCCA (the Universities' Central Council on Admissions) confirm WIT's point: the proportion of applicants to computer science degree courses who are girls has dropped to just 12 per cent. Ten years ago the figure was closer to 25 per cent.

 

Organisations such as WIT believe that conditioning children as young as five or six that computers are what boys play with is contributing to a growing male domination of the industry. Ellen Neighbour's organisation is campaigning, with employers, to raise and retain the number of women going into information technology careers.

 

'There is no doubt that computing at all levels is failing to attract women,' says Helen Watt, Chair of Women Into Computing and a lecturer at Glasgow University.

 

Back in the seventies when computing was just taking off, it was thought that women were perfectly placed for careers in computing because they had keyboard skills. However, all recent research and statistics indicate that this hasn't happened. Watt believes it is those very keyboard skills that are putting women off. 'They associate them with secretarial work which they see as boring and demeaning,' she points out.

 

'In the last decade computers have become central to business and men now see it as a high-powered career and a direct route to the boardroom. Yet it has long been agreed that when it comes to working with computers, men and women have the same language and reasoning ability. So there is no reason why women should not succeed too.'

 

Any suggestion that men are 'better' at computing because they think more logically is firmly scotched by international comparisons - for example, 55 per cent of Singapore's IT staff are women - and also by Helen Watt's own work at Glasgow, which bucks the UK trend: her courses there account for 30 per cent of all women who are accepted on to university Computer Science courses in the UK.

 

Watt believes this significantly high amount is directly due to the higher proportion of women staff at Glasgow and their work with local schools. 'We feel the problem starts back in the classroom, so that's where we go to tackle it,' she explains. 'Too often the only time a school gets a computer is when it is the pet hobby of a male teacher.'

 

She goes on to say, however, that introducing IT into schools is not enough: 'They have to monitor how it is taught and what the take-up is. And that means using gender-free examples in the classroom. It's no good using software featuring a football team. You have to use things girls can relate to.'

 

For the past four years she has been running 'computer awareness' courses for schoolgirls. 'When they began we had 100 places and 1,500 applicants,' she says. 'The interest is definitely there.'

 

The workshop includes hands-on experience and talking to women who actually work in the industry. According to questionnaires conducted by Watt's team, they raised the awareness of teenage girls who might not otherwise have considered doing a degree in computing.

 

Claire Edmunds is one woman who has managed to succeed in a male-dominated world; in her post as Teams Cuttover Manager with IBM in Portsmouth, she manages a staff of 120. She thinks many women are put off careers in IT because of its image. 'People who work with computers are often dismissed as spotty nerds or 'teccies',' she explains, 'and this creates a vicious circle by attracting those male types. Many women think computing is specialised and technical, and that you only have a machine to talk to. They want something with more human interest.'

 

Edmunds left college with a degree in engineering and no particular desire to embark on a computing career. But, as she explains, 'It was the honeymoon period for the computing industry and I was wooed by it. I wanted to be part of an industry in which so much was happening.'

 

IBM took her on as a systems analyst and she worked her way up the ranks from there. Her job involves teamwork and people skills, not sitting in front of a screen all day. 'I don't work directly on a computer any more,' she says, 'but even when I did, I found it very rewarding.'

 

Some of the biggest firms in the country are finally doing something about the fall-off of women going into computing, worried that it is depriving them of 50 per cent of their potential workforce at a time of looming IT skills shortages. Meenu Vora, Management Information Systems Director at the West London Training and Enterprise Council (TEC) and one of the few women to get to the top in IT, has convinced such employers as IBM, ICL, British Airways, Guinness and Grand Met to get together for the first time and form a new body, the IT Skills Forum. 'Breaking down the 'Toys for the Boys' syndrome is a major aim for the Forum,' she declares.

 

Backed with pounds 1 million of public money, the new Forum was set up in May to tackle information technology skills shortages through projects such as schools-industry twinning to break down girls' and teachers' perceptions about computers at work. According to Vora, 'If we don't act quickly, major IT employers will simply move out of the UK to European countries where skilled staff are available.'

 

The Forum has its work cut out if it is to reverse the decline of women going into the only profession that is (ironically) younger than sixties' women's lib. If it succeeds, however, maybe 'Barbie Gets A Job In Computing' will be the next Nintendo game on the shelves.

 

 

See the one in 'addiction'

 

DOES GENDER MODIFY THE IMPACT OF VIDEO GAME PLAYING AND TELEVISION WATCHING ON ADOLESCENT OBESITY? (also good for obesity)

 

Still a Man's Game: Gender Representation in Online Reviews of Video Games. By: Ivory, James D.. Mass Communication & Society, Winter2006, Vol. 9 Issue 1, p103-114,

 

 

 

 

Hope thats the kinda thing you were looking for. And I know you said from really, but sources are always good in dissertations :p

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Cake is a lie, pr0. Is there any screens of that in the game? I'm trying to see if I can get screens of the title.

 

I've got the Princess in another castle, just trying to see what I can fit it in. Same with I am Error.

Yeah, it's graffiti'd onto the walls in-game, so there's bound to be shots of it...

 

the-cake-is-a-lie.png Tadaa.

 

Also, looks like Ashley's written your diss for you!

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I noticed :D

 

If only I had this a few weeks ago, I could've used that instead.

 

I'm slightly pissed off that I may not be able to use images, since I have images for some quote/titles, but not all, so it would probably be best if I didn't have them at all. I could just use them for the main main main headings, positive/negative etc.

 

The current line up.

 

Intro - Welcome to the Mushroom Kingdom [Changed from welcome to the wonderful world of Pokémon]

 

Shine Get! the positive aspects of gaming

Connect to server - online

Identity Crisis - identity creation

A new challenger has arrived - social activity

Welcome to the Warp Zone - Escapism

Games just wanna have fun - recreation

Do a barrel roll! - exercise

Double team - convergeance

 

All your base are belong to us, the negative aspects of gaming

[may switch with I am Error]

The cake is a lie - obesity

It's time to kick ass and chew bubblegum - and I'm all outta gum - violence/aggression

There can be only one - solitary playing

Willst thou get the girl?... or play like one? - Gender

Continue: Yes or No - Addiction

 

 

Our princess is in another castle - questionnaire results

Game over - conclusion

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Not the 7th for me. 2nd.

 

I have 37 hours until it needs to be handed in. And I haven't even printed/bound it yet.

 

Ah fair enough. (serves you right for leaving it to the last minute :P)

 

Good luck.

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A better one for the intro would be "Insert Coin" imo... And I think presentation-wise, it'll be better if you avoid images - unless they were icon-style avatar-esque boxes like the news icons on the front page here.

 

I'm often a presentation whore, mind. I've spent 20 minutes adjusting the title "Restraintless" for my short story portfolio into an array of randomly-sized fonts, with odd italicising/bolding etc. </nonsense>

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I'm gonna go a little random here:

Making enemies : "You've made a powerful enemy today stop sign." (Vampire the Masquerade)

Language difference/something like that: "Dios Mio, és el pollo diablo!" (Monkey Island 3, sleepy, can't remember the subtitle lol)

Victory: "A Winner Is You!" (pro wrestling)

Addiction: "See You Next Mission" (Metroid)

Agression: "Let's attack aggresively" (Contra 3 I love this one)/ "My Spleen!" (No More Heroes)

Lazyness(you know, not doing shit cause you're always playing :P): "I feel asleep" (Metal Gear)

 

actually this is just an excuse to pump out some quotes lol

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A better one for the intro would be "Insert Coin" imo... And I think presentation-wise, it'll be better if you avoid images - unless they were icon-style avatar-esque boxes like the news icons on the front page here.

Insert coin. pr0 once more.

 

As for the images. I think I'll only use three. For the front cover I've got the character select screen from Mario 2. A Shine Get! image and an All your base.

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will post some later

 

 

And my dissertation is due in tomorrow and I'm only half done.

 

Good luck...

 

Murray. How did you manage to fit so many sections into your dissertation? Mine only has three sections and I get the feeling I am not going to only be able to write 2500-3000 in each. Are your sections all really short?

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Good luck...

 

Murray. How did you manage to fit so many sections into your dissertation? Mine only has three sections and I get the feeling I am not going to only be able to write 2500-3000 in each. Are your sections all really short?

Well my tutor mentioned separating stuff up, so when taking notes I put certain quotes under certain catergories, and wrote around them.

 

Some sections are shorter than others.

Intro 239

Shine Get! 4,500

All Your Base are belong to us... 2,500

The Question is Willst Thou Fight? Or Flee? 2,173

Gamers on Gamers, Dedication, Knowledge, Investment 1,369

Game Over 450

 

Rough estimates, the subtitles which made this topic are under these headings.

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Guest bluey
Well my tutor mentioned separating stuff up, so when taking notes I put certain quotes under certain catergories, and wrote around them.

 

Some sections are shorter than others.

Intro 239

Shine Get! 4,500

All Your Base are belong to us... 2,500

The Question is Willst Thou Fight? Or Flee? 2,173

Gamers on Gamers, Dedication, Knowledge, Investment 1,369

Game Over 450

 

Rough estimates, the subtitles which made this topic are under these headings.

 

i love it :grin:

 

but i definitely think "i am error" would be a better title for the negative section... ^___^ any chance of a read once you're done?? it sounds really interesting!!

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