Gizmo Posted August 24, 2007 Posted August 24, 2007 I saw this room in a video online, and in it the player used a "trap" plasmid. Am I supposed to have it by now? I'm pretty sure I've been to every room in the previous area and I didn't find it. For clarification, it's the one where you can drop down the back and hack the turret. It was in a dev walkthrough video, showing 3 different ways to play the room.
Solo Posted August 24, 2007 Posted August 24, 2007 There's a great setting in options (at the bottom) that makes the game run at a smooth 60fps! And there seems to be no drop in graphical quality.
Hero-of-Time Posted August 24, 2007 Posted August 24, 2007 I cant stop playing this! Just reached some Fort now after beating the Arcadia Garden area. The amount of cash I have is just stupid, I also thought there was supposed to be a shortage of ammo
Bluejay Posted August 24, 2007 Posted August 24, 2007 Started playing this morning. Fantastic stuff so far. Most immersive game ever, and a strong focus on exploration and searching which I love. Up to the first Big Daddy.
Aimless Posted August 24, 2007 Posted August 24, 2007 I cant stop playing this! Just reached some Fort now after beating the Arcadia Garden area. Fort Frolic was designed by Jordan Thomas, the guy behind The Cradle in Thief: Deadly Shadows. It's a real treat.
KKOB Posted August 24, 2007 Author Posted August 24, 2007 Are there any spoilers in the DVD? Like major ones?
CoolFunkMan Posted August 25, 2007 Posted August 25, 2007 Well, I'm part way through Arcadia atm. Neptune's Bounty was cool, but I preferred the Medical Pavilion district. I've got to say, the dramatic ending to that section was amazingly done. Arcadia is stunning though! As for the Little Sister encounters, I've harvested almost all of them. I've saved one. And isn't there meant to be 3 Big Daddy/Little Sisters in each district? The game only tells me there were 2 when I paused it...
Hero-of-Time Posted August 25, 2007 Posted August 25, 2007 As for the Little Sister encounters, I've harvested almost all of them. I've saved one. And isn't there meant to be 3 Big Daddy/Little Sisters in each district? The game only tells me there were 2 when I paused it... Its usually 2-3 per level. I was on til around 2 in the morning playing this, I didnt want to stop playing but I had nearly been up 24 hours and figured I needed some rest
Zelda_Rulez Posted August 25, 2007 Posted August 25, 2007 Fort Frolic was designed by Jordan Thomas, the guy behind The Cradle in Thief: Deadly Shadows. It's a real treat. I hated the Cradle because I had to force myself through it, I ran the whole way . :p I hope Fort Frolic isn't as bad.
KKOB Posted August 25, 2007 Author Posted August 25, 2007 If anyone doesn't have the score for BioShock that you can get from the cult's webby, you neeeeed to.
Hero-of-Time Posted August 25, 2007 Posted August 25, 2007 Just finished the game with an achievy score of 910. Although I enjoyed the game I have to say I still dont think it deserves the prasie it got. Sure there is alot to customise but I just dont think its that special. I have to say I thought it would be longer than this aswell. It took me around 13 hours to play through on my first go, they said it would take around 20 in alot of the reviews. Also, the end of the game although moving ( got the good ending by saving the little sisters ) last for like 15-20 seconds tops. Methinks I will give it a break before I attempt to beat it on hard mode.
KKOB Posted August 25, 2007 Author Posted August 25, 2007 Just finished the game with an achievy score of 910. Although I enjoyed the game I have to say I still dont think it deserves the prasie it got. Sure there is alot to customise but I just dont think its that special. I have to say I thought it would be longer than this aswell. It took me around 13 hours to play through on my first go, they said it would take around 20 in alot of the reviews. Also, the end of the game although moving ( got the good ending by saving the little sisters ) last for like 15-20 seconds tops. Methinks I will give it a break before I attempt to beat it on hard mode. They said if you rushed through it and didnt really explore or absorb the world it'd take about 12 hours to finish, but if you really get into the world, and try to do everything, it's about 20. It's one of those games where you get put of it what you put into it.
Hero-of-Time Posted August 25, 2007 Posted August 25, 2007 They said if you rushed through it and didnt really explore or absorb the world it'd take about 12 hours to finish, but if you really get into the world, and try to do everything, it's about 20. It's one of those games where you get put of it what you put into it. Well considering I found and listened to every audio file ( I admit I got a guide off the net for the audio files ), got nearly every tonic, rescued all the kids, took and maxed out all the photos and upgraded all the weapons I think I pretty much explored everything it had to offer. I never really rushed through it at all, just played at a steady pace. Its like most games these days, the developers say it will last X amount of time and its always around half of what they say.
BeerMonkey Posted August 25, 2007 Posted August 25, 2007 just finished neptunes loving this game so much...big daddys are being a bit of a pain to kill havent killed all of them..bout half ive killed prob. how do you got more spaces for the plasmoids i only got 2 spaces :S is it coming up soon to buy?
Hero-of-Time Posted August 25, 2007 Posted August 25, 2007 jesus christ, you have completed it already? No offence man, but do you ever not play the xbox lol? How the fuck you get that amount of achievements too, did you complete it on easy or somethin? As I find alot of the Big Daddys hard as fuck to kill. Gonna have to do a second play through as I have killed and saved the little sisters I went through it on Normal. This game got hit hard off me as I have been without my 360 for a week so all my pent up gaming urges got unleashed yesterday
Gizmo Posted August 25, 2007 Posted August 25, 2007 Well considering I found and listened to every audio file ( I admit I got a guide off the net for the audio files ), got nearly every tonic, rescued all the kids, took and maxed out all the photos and upgraded all the weapons I think I pretty much explored everything it had to offer. I never really rushed through it at all, just played at a steady pace. Its like most games these days, the developers say it will last X amount of time and its always around half of what they say. You gave your own reason why the game was cut short for you. And guys, watch the spoilers. I've stopped short of reading a couple of posts just incase they contain them, so if they don't sorry.
Hero-of-Time Posted August 25, 2007 Posted August 25, 2007 You gave your own reason why the game was cut short for you. What, so the whole length of the game is based around finding audio files? I doubt it wouldnt have made much different though as in all fairness there are only about 10 or so that a hid really well, the rest are pretty much blatant as they shine/shimmer and are in most the rooms you visit.
Haver Posted August 25, 2007 Posted August 25, 2007 I'm glad I reserved judgement, because as soon as you meet your first Big Daddy for reals, and get a taste of some Adam, it picks up again and busts through the ceiling. The shooting *is* satisfying!
BeerMonkey Posted August 25, 2007 Posted August 25, 2007 near end of arcadia now just have to gather 3 things and im done killed all the big daddys as well i love the hypnotise big daddy thing o and ta hobb i found that and got a another slot for the plasazid now
Aimless Posted August 25, 2007 Posted August 25, 2007 I hated the Cradle because I had to force myself through it, I ran the whole way . :p I hope Fort Frolic isn't as bad. Largely it isn't as you're not forced into creeping around, but in some ways it really, really is. I suppose you could run-and-gun it, but you'd be doing the game and yourself a disservice, I think. As for game length, I think around 15 hours is about right. I don't know how long it took me, and to be honest it isn't really something I even thought about.
Guest Stefkov Posted August 25, 2007 Posted August 25, 2007 I decided to start again. Just running around in circles trying to find this last little sister was annoying me. So I started again and searched a bit more round the starting level, found an audio file which I didn't pick up the first time beause I didn't check there. Awesome.
Gizmo Posted August 25, 2007 Posted August 25, 2007 What, so the whole length of the game is based around finding audio files? I doubt it wouldnt have made much different though as in all fairness there are only about 10 or so that a hid really well, the rest are pretty much blatant as they shine/shimmer and are in most the rooms you visit. No, the length comes in the free exploration as you go along. You get given a goal to complete, but you look at the map and think, "Hmm, that little room is grey. I wonder whats in there?". But if you are using a guide telling you where you need to go you miss the exploration of it.
Hero-of-Time Posted August 25, 2007 Posted August 25, 2007 No, the length comes in the free exploration as you go along. You get given a goal to complete, but you look at the map and think, "Hmm, that little room is grey. I wonder whats in there?". But if you are using a guide telling you where you need to go you miss the exploration of it. I suppose so but it still does explain why around 8 hours+ of gameplay was missing from my first run through. Im not having a go at this, as I said earlier its a common trend among new games and its really starting to bug me. Gears of War was probably the worst culprit of recent times. When you can go through that type game in one sitting on your first go you know something is wrong, especially when you pay around £40-50 for a game.
That Guy Posted August 25, 2007 Posted August 25, 2007 I actually prefer short games because I get bored after a while. Zelda TP felt like it was never going to end it was so long. I'd much rather a game of Kameos length. Started this earlier, and the graphics are unbelievable, it's atmospheric, but not really scary. Controls are good, and I'm enjoying just wandering about. But there is something about it that I didn't quite love. It might just be just getting bored of wandering around, as I tend to get like that after a while. I'm not good at gaming marathons.
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