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Teppo Holmqvist

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Everything posted by Teppo Holmqvist

  1. Ask and ye shall receive. I did adjust brightness and run JPEG artifact / Moire pattern removal routines. Of course you can't do miracles because the source was too shitty, but it looks little better now.
  2. They are. You can notice moirè patterns and JPEG compression artifacts. Plus brightness is too high. Really shitty job.
  3. Probably. It has disappeared from every release list and nobody hasn't heard anything about it since E3 2004. It is also quite clear that Pennant Chase Baseball went to Revolution, as game was nearly done (there was playable demos and all) and then suddenly got cancelled.
  4. When you turn higher resolution and more complex effects off, you will get Unreal Engine 2.5. UE 3 only differs from 2.5 in that it does take use of the latest 3D-card effects and handles higher resolutions faster. In fact, I'm not even sure that does UE3 support anymore standard 420p resolution, because that would make some routines slower than they could be. Epic made porting between with these two versions very easy, and because Rev doesn't feature latest super effects there isn't any need to have latest version. You can basically convert UE 3.0 code to run in 2.5 by simply stripping some more extreme effects off. * I haven't coded with UE myself, but my friend has worked on one of the more popular UE mods.
  5. Revolution Report: Is Hollywood based off Flipper, a current or upcoming PC architecture, or built from the ground up? Swinimer: Hollywood is a specific design and is in no way reflective of PC technology. Even when the Flipper chips came out, people were asking that question: "Is this a spin-off of something done on the PC?", and the answer is no. It is designed the same as the Flipper was -- from the ground up for a specific console. Totally different sort of architecture from what you might find on the PC. Certainly, there are some underlying values?you know, how you get graphics on the screen?that's there. It's not, for example, like we took a PC design and said 'oh, you know what? If we tweak this and test this, it will work in a console.' [That's] not the case. This quote is from Consumer Electronics Show 2006 where Revolution Europe interviewed John Swinimer, ATI's Public Relations Manager for Consumer Products. http://www.revolutionreport.com/index.php?act=articles&code=read&id=254
  6. It is more than massive, it is HUGE. For example, company sells about 40 percent of all mainstream music in USA. That's why record companies are even willing to make "Walmart compatible" versions of their album that have all swearing or otherwise controversial material censored.
  7. It is quite OK, because you are simply getting backup of your legally owned game. But that doesn't change fact that: A) Most people download roms illegally, i.e. not for backup purposes B) Distributing roms around the net is illegal, plain and simple
  8. http://www.hollywoodreporter.com/thr/film/article_display.jsp?vnu_content_id=1002274591 Not really that big surprise for me.
  9. You are legally allowed to download bios file so long as you have real PSOne on your house. But what you must understand is that you can only acquire same bios file that your PSone uses. I.e. If you have PAL PSOne, you aren't legally allowed to download NTSC bios. You can see what bios file your model has from the bottom of the console. Possible numbers are: SCPH 1000 SCPH 1001 SCPH 5000 SCPH 5500 SCPH 5502 SCPH 7000 SCPH 7001 SCPH 7003 SCPH 7502
  10. And one thing that Matt Assholemina also forgot or just didn't simply care about. Gamecube was based on PowerPC processor, Xbox was based on Intel Celeron, budget version of classic Intel Pentium II processor. These processors are practically from different universes. Comparing megahertz against megahertz is basically pretty useless in that enviroment, because your normal PowerPC processor kicks shit out from standard x86 processor that runs with with same clockspeed.
  11. Retro Studios confirmed to IGN about nine months ago that it was something that they quickly made using Gamecube dev kit. It doesn't have anything to do with Revolution, except Nintendo needed to show *something* at last E3.
  12. People should notice that console is extremely well balanced. The memory is same type as in Gamecube, MoSys 1ST-Ram. It has latency of 7 nanoseconds, which basically means your average programmer can treat it as huge chunk of L2-cache*. And too store same texture in 720p resolution, you will need roughly 3.4 times more memory if compared to 420p. * For comparision, Pentium 4 and Athlon 64 have L2-cache that has latency of 5.94 ns. Xbox 360 has memory latency that is around 60.
  13. Yeah, that was part of virtual console survey that US based marketing team Shantus made for Nintendo. Originally survey was meant to be secret, but some users leaked survey on the net. Nintendo / Shantus confirmed to IGN that survey was real, but it was never meant to be public.
  14. Actually he is quite wrong. Warner's Gametap service emulates Dreamcast pretty well and it only requires 1.3 ghz Pentium and good 3D-card. Chankast Dreamcast Emulator runs games 60 FPS per second with 1.8 ghz Pentium if you have proper 3D-card. Both of these emulators aren't even to made platform where you could optimize your code to fullest extent. If Revo is at least 1.8 GHZ G5 (as it is assumed to be), it should run most Dreamcast games pretty well. More serious problem would be distributing games. Most Dreamcast games are between 500 - 1000 mb, and though Xbox Live has proven that users are willing to download gigabyte big demos, it isn't really that feasible from commercial standpoint.
  15. What people don't understand is that Nintendo funded / published / distributed Goldeneye like they do with most 3rd party games, and therefore own all rights for the game and its code. Older games like Snake Rattle n' Roll, R.C. Pro A.M., Cobra Triangle and Slalom also fall into this category. Later* Rare games were only exclusively distributed (not funded or published) by Nintendo, and therefore Nintendo doesn't have any rights to them. The main problem that prevents distributing Goldeneye is that Nintendo has lost rights for 007 license, which is now with EA. * Killer Instinct, Banjo, Perfect Dark, Jet Force Gemini and Conker: Bad Day Fur fall into this category. Publisher for Battletoads was now defunct Tradewest, which was bought by WMS* Industries in 1994. In 1996 WMS changed its name to Midway Home Entertainment, Inc. EDIT: Serious mistake! Tradewest only distributed Battletoads, and Rare still has all rights for the series. * also known as Williams
  16. Well, I have played Crash Nitro Kart and even finished game with 100 percent (all gems, tokens, etc.). As you have already noticed by yourself, it isn't so good as original Crash Team Racing. My main problems with the game are unstable framerate* and that there is only three tracks per cup. In addition of these problems, game's track design is uninspired for most of time and most tracks are too much like their counterparts in CTR. This doesn't, however, mean that game is bad, but it could have been far more better. If you did like CTR, this is good choice especially if you can find it from bargain bin. But I wouldn't pay full price for it. * I'm not sure if this is only Cube/PAL-version related.
  17. Game Informer says that those pictures are from Flash that was used in survey. The survey was made Zanthus, which has done some other surveys for Nintendo during last two years. Direct quote from GI article: Questions ranged from "Would you buy the Revolution within the first 12 months if it were $199 or $299", a number of generic questions about which games you would like to play, as well as download scenarios related to the virtual console. Among the questions was related to pricing for classic games, which tossed around three pricing scenarios, game purchase, game rental, and game subscription. The game subscription concept would be either allowing you to be able to rent a certain number of games per month, and as long as you kept your subscription current any game you had rented you could always play. Pricing varied for these different service possibilities: all-you-can-rent option for $14.99 per month, NES titles for $2.99, and N64 titles at $19.99 per game. The survey would ask for your opinion if you would be willing to pay that much for each . URL: http://gameinformer.com/News/Story/200601/N06.0110.1522.53254.htm URL: http://www.zanthus.com/
  18. Mobygames says that there was seven Sega games for NES, but I think that some of these were pirate carts. * After Burner * After Burner II * Alien Syndrome * Altered Beast * Fantasy Zone * Fantasy Zone II: The Tears of Opa-Opa * Shinobi
  19. It is not so strategic as GBA/DS games, but you will need to think how to use your units or you will surely fail. Battalion Wars is fine game and my only personal gripe with it is the control system. It can be sometimes very hard to control your units precisely and locking system is pretty bad.
  20. Note: Those pics are ripped directly from Ubisoft's official pages, and as you can see under IGN watermark, it clearly states that those screenshots are from current generation console versions. Not too shabby.
  21. Silly me. Heh.
  22. Yup. In addition of that those buttons are flat (as in paper), top of "controller" isn't even symmetric. Bad folding.
  23. All brands are quite good when you get into more expensive models. Cheap models aren't never that great, but they are very good for beginners.
  24. Rare isn't company anymore. They are only developing team inside Microsoft Game Studios and Microsoft owns all right to games that Rare made. Microsoft could even put some other team to program new Conker for XBOX 360 and there wouldn't be anything that Rare could do to prevent that.
  25. NES PS2 XBOX Dreamcast Gamecube GBA Gameboy
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