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Teppo Holmqvist

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Everything posted by Teppo Holmqvist

  1. It means "good".
  2. NOTE! Nintedo hasn't claimed trademark for "Wii" on either Japan, USA or Great Britain. They haven't even sought for it. Only trademark for Wii is from year 1993 and that was for Wilkinson Sword Limited's razorblades.
  3. Japan's Weekly Famitsu was promising a big Revolution scoop this week, and this appears to be it. The magazine is home to first details on Konami's first Revolution game, the all original Elebits. Shingo Mukaitouge, known for his work on the Guitar Freaks and Drum Mania series, is serving as producer. The magazine was able to reveal only a few specifics on the new title. In Elebits, players move around a game world, attempting to find and collect Elebit creatures. Elebits are small and cute like Pikmin, but they actually serve as the energy source that makes the game's world move. The "Ele" in the name appears to stand for Electricity, with the "Bits" reflecting that the characters are tiny. As you find Elebits, the game world will slowly evolve. The game will offer a feel of "hunting," suggesting that perhaps the Elebits won't just be sitting around waiting to get caught. Specifics, including genre and gameplay systems, will have to wait until a future update, although Mukaitouge was able to add a few more details in an interview with the magazine. The Elebits game design stems from three concepts, Mukaitouge revealed: letting the player feel like they're actually touching the inside of the screen; finding stuff by moving things; and Konami's creation of a new character, the Elebits themselves. The first two areas are of particular interest due to their dependence on the Revolution's controller. Konami wanted to be sure and create something that could not be replicated on an existing controller. While not going into specifics on how exactly players will use the controller, Mukaitouge suggested the image of real time movements of on-screen objects based on movements of the controller. With the cute Elebit characters, Elebits may seem like it targets casual users. The game will include some stages that can be played in under 10 minutes, but core gamers will also find lots of secret content. Network functionality is also being considered, although this is an area that will get Konami's attention only once the single player experience has been fully developed. http://revolution.ign.com/articles/703/703321p1.html
  4. Oooh... Mr. Disk-Kun, official mascot of Famicom Disksystem.
  5. NES had two controllers on the package....
  6. Look at N.... NEW Adventure Island. It is US name for the game.
  7. Some additional tech stuff that I forgot.... Turbografx (sans -16) did also get release in Great Britain and mainland Europe, but in very limited quantities. As a result of this, European version is extremely rare. Cartridges had normal your normal regionlocks, but there are many import devices that allow you to play JAP games in US Turbografx (note: all import devices don't fit into all models). CD games didn't have any region lock except in those rare cases that game had its own HuCard to add more memory to system. NEC also released handheld PC-Engine that was called Turboexpress in USA. It was technically perfect replica of its bigger brother and did even take HuCards. From what I have heard, however, it ate batteries fast and was relatively heavy.
  8. Check Retro section. I did there short summary about the console.
  9. Not Z-button, D-pad. In first proto of Gamecube controller, B-button was on the place of D-pad.
  10. This was written in hurry, so there can (and probably is) some grammatical errors. Short history of Turbographx-16 The PC-Engine was a videogame console that was made as a joint operation between Hudson Software and NEC. Console was published in 1987 and like its main competitor NES, it was 8-bit console. However, what separated it from its competitor was that it boasted incredible 16-bit graphic chip that allowed displaying 512 colours at once and whopping 8 kilobytes worth of ram. Though PC-Engine didn’t have faster processor than NES, larger memory capacity and better GPU made possible to convert classic arcade games almost precisely to the system, and do other visually impressive things that weren’t simply possible with NES. Console was extremely successful in Japan and actually took place as a most popular 8-bit console in the region. Unfortunately console failed miserably on other regions for various reasons. But what went wrong? Nearly everything. First, NEC waited way too long for publishing Turbograx-16 in USA. When Turbografx-16 came to the US market in 1990, market was completely saturated with NES. NEC had originally planned to tout Turbografx-16 as a USA’s first 16-bit console, but NEC didn’t anticipate that Japanese arcade company Sega would release their brand new Genesis console in USA so soon as they did. NEC quickly found itself fighting for the 16-bit console market with Sega, and about six months later Super Nintendo also came into market. NEC had very realistic chance to take second place in 16-bit console race, but the company had serious problems with localizing games. Most popular PC-Engine games were released on CD and had lots of Japanese speech and text. Localizing these games for US market took very long time, and by the time that games were translated, it was too late and Turbografx-16 had third place in 16-bit console race. It also didn’t help NEC’s cause that CD-ROM add-on for Turbografx was very expensive and hard to find (CD-ROM add-on debuted with price of 399 dollars and could be found only in the biggest cities). Though Turbographx-16 failed in USA, it stayed quite popular in Japan for some time. Last games for the system came out in 1999. Technical stuff First games for PC-Engine were released in credit card sized data cartridges that were called HuCards (Hudson + Card). In 1988 NEC released CD-ROM drive add-on for the console, and it soon became standard way to release games for PC-Engine. To keep pace with technological progress, NEC made it possible to replace console’s system card that had the console’s bios, main memory and internal storage system for CD-ROM games. First add-on was Super System Card v3.0 that expanded console’s memory to 256 KB’s and made it possible to play Super CD-ROM games with console (later models had this card integrated to the system). Second add-on was Arcade Card that added 2 MB’s worth of memory to the console. There weren’t many games for the Arcade Card, but it made possible to do some incredible arcade conversions like nearly perfect conversion of SNK’s Fatal Fury Special. Must-haves for Turbographx-16 Air Zonk Ancient book of Ys I & II Bomberman Bomberman '94 Bonk's Adventure Darius Alpha Dracula X: Rondo of Blood Fatal Fury: Special Gate of Thunder Gradius Gunhed Keith Courage Lord of Thunder Neutopia Neutopia I Neutopia II New Adventure Island Out Run R-Type Soldier Blade Splatterhouse Street Fighter 2: Champion Edition Strider Hiryu Twin Bee Valis 2 Valis 3 Wonderboy A 30 minute promotional TG-16 video which highlights some of it's most remembered titles:
  11. Yeah, it was. But second Star Tropics didn't never come out in Europe. It was called "Star Tropics II: Zoda's Revenge". http://nindb.classicgaming.gamespy.com/nes/6c.shtml
  12. Should I make thread about Turbographx-16? I mean, is it so that most of you don't know *anything* at all about it?
  13. Sure, but they are from first game for system. I personally don't like that people always deem console after its first games, because first tier games are always little rushed and "ugly". If you compare Fantavision or SSX against latest PS2 games you notice how big leap there has been during the years. Of course Revolution won't feature that dramatic leap, but I'm pretty sure that graphics will get little bit more complex after a while. And it is always about optimization. Seriously, you can even play* movies on old IBM 286 with 4.77 mhz processor and 64 KB memory if you optimize enough. * And this is true story. You can find video around the net.
  14. Gamecube didn't have 40 MB's of memory. It had only 24. Plus comparing GPU mhz's is really silly, because by that same logic Radeon 9000 would be nearly same card as Radeon 9800, because mhz's are nearly same (250 mhz < 325 mhz).
  15. N-sider poster N-Zero has confirmed that those angel pictures are taken from devianART.
  16. Not really that hard. First world is hard, but after that whole game gets far more easier. This is mostly because you start to get uprages for your bow. But how in the hell you will get best ending in the game?
  17. Notice that IGN has mostly dealt with western developers. I believe that japanese developing houses will put more time and effort for their first games.
  18. Not really... I mean they revealed Nintendo DS's touch screen day before E3 to Washington Post.
  19. Kid Icarus was pretty average game, but it came out in the worst drought of NES games, so it felt damn good because you really hadn't that much else to play. But yeah, Kid Icarus was really interesting from technical standpoiint. Because cartridge was so small, programmers were forced recycle some rooms from place to place. This is fun because if you edit one of these recycled rooms, it will affect all places where same room template is used.
  20. If I remember correctly, used games debacle happened during late NES-era. It isn't really that surprising as Nintendo used some really nasty tactics to sell their games those days. Some of the more classic tricks were forcing 3rd parties work only for Nintendo and blackmailing retailers to buy two unpopular games to get one popular game. It looks, though, that I remembered incorrectly why Nintendo sued Lik-Sang. Nintendo sued Lik-Sang in 2002 for selling GBA Flash Linker that made it possible for you to make backups (read: pirate) your games. Lik-Sang failed and was forced to pull Flash linker from sale. SOURCE: http://www.out-law.com/page-3659 What you people don't understand that most game companies don't want region free games. Regionlocks are there because they make it easier to control market and maximize profits by getting each region to pay estimated maximum price for the product.
  21. Nope. Nintendo has been really harsh about importing stuff and it even tried to sue US companies about selling used Nintendo games. They also sued Lik-Sang for same reason, but that failed miserably. Virtual console games, however, will be region free. Or at least Jim Merrick said so in Meristation interview month before he was fired. Actually both Xbox and Xbox360 were touted as region free, but nothing actually forces game developers to make their games region free. There are some games for both systems that work in every region without modchip, but most are region protected. So I wouldn't really count on that all Playstation 3 games would be region free. But it is good thing that developers have this possiblity if they want to use it.
  22. Nice pictures, but fake. You can be sure about that because both Nintendo and Capcom logos are heavily compressed, but you can't see any compression artifacts on angels. This means that someone has copied logos from poor source and pasted them into "concept art" to make them look more real. But I still wonder from where those angels are stolen...
  23. I'm just surprised that of all forums that I follow, Revo-Europe board members have dealt with situation best. No Nintendo is d00m3d or "Takashi is eeevil bastard who is paid by $ony" crap.
  24. It is hilarious that Rainbow Six, Prince of Persia, Splinter Cell, Beyond Good and Evil didn't have any blood and no one complained. It is also funny that people here say that videogames don't make you any violent and at same time cry for blood. If someone starts to explain that game needs to have blood to be "mature", get a life and/or grow up. In fact, Red Steel is more mature than you usual "mature"* game, as it deals with adult concepts in a sensible and mature manner, not by using gratuitous violence and swearing. * That are usually sold for teenagers who think violence and being X-treme is mature.
  25. Here is guy who has actually played those games. And I can say that those pictures you posted were polished. Some jaggies have been removed, corners smoothened, resolution is higher and so on. Ninja Gaiden looks damn good when in action, but it doesn't look *that* good. Period. People should always understand game preview pictures have been always polished to hell and back. Plus comparing promo screenshot to shitty scan is extremely lame. Especially when the scan is so bad that you can actually *count* JPEG artifact boxes and moirè patterns with your bare eyes. Textures, lightning effects and fine details especially suffer from this. To evaluate my point more, here is link for Ninja Gaiden picture that you posted after JPEG compression / moirè pattern simulation. Doesn't look so pretty anymore, eh? http://img84.imageshack.us/img84/9237/ninjagaidencompressed2rq.jpg
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