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Everything posted by Dcubed
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They could've done a downloadable Wii U game I guess. But even so, I really doubt that this is all they've been working on throughout the last 2 years. They did manage to release two games in 2009 after all...
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"Other consoles including GBA" are coming at a later date (I watched it again recently to double check and that's what he said)
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No, in the last Nintendo Direct, Iwata said that the Wii U VC service would launch "right after" the spring system update - which is happening in April. NES & SNES only though at launch (and it won't include every game from the Wii VC catalogue on day 1)
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Ugh. Gotta wait until Monday for this. Couldn't order it until today
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New Style Boutique (indulge in your feminine side!)
Dcubed replied to Dcubed's topic in Nintendo Gaming
Oh bloody hell finally! Was starting to think that we'd get the Nintendogs & Cats treatment! Now, how's about that Gracie Grace stuff NOE -
It's $14.99, so I expect a £12.49 price tag for us (Nano Assault EX translated the same way in terms of price). From my understanding, it has the scope of a full retail title - so the price seems reasonable to me (plus it's cheaper than the Japanese version, which was around $20 IIRC )
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I bet that we'll see the demo next week and then the full game the week after.
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Toki Tori 2 is due to be released any week now (it is finished and has been submitted to Nintendo for release) Otherwise, you've got the eShop version of MH3U coming out the same day as the retail version, Bit Trip Runner in April and the Wii U VC service also launching proper some time in April.
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The games that you've always wanted to play
Dcubed replied to Debug Mode's topic in General Gaming Discussion
That's done on purpose and it's only for the start of the game. He's a whiney brat for just a small portion of the total game... -
Full version of F-Zero AX found on F-Zero GX
Dcubed replied to madeinbeats's topic in General Gaming Discussion
Oh I heard about this a few weeks back. It's not the complete arcade experience unfortunately (it's missing a few animations that were unique to AX, as well as the AX exclusive attract screen and per-character endings), but the stage select screen works properly and the time-extension mechanic is working correctly - which of course is the most important part. It's the closest that we'll probably ever get to playing AX in a legal fashion. Yes you could unlock all 6 AX tracks and all the AX characters (it was brutally difficult to do so, but it was possible!) There are also 15 custom vehicle parts that were exclusive to AX, which you could only unlock in GX via using your GCN memory card on an AX machine, but thankfully they can be unlocked via Action Replay as well -
Time for an update! Monster Games is making DKCR 3D! http://www.classification.gov.au/Pages/View.aspx?sid=v3qNi33zeWjKjuxHknbMtA%253d%253d&ncdctx=ZbVBLNKyIdhV2c9afv3TynFg6WU9Xm2fJoHTsL%252foqY%2bplQKgBOMMG3T7TQ%252fFf%2bXI
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Oh wow! That's a shocker! Never saw that one coming I'm feeling a bit better about this whole thing now Monster Games are big enough to handle two projects at a time (they made Excitebike World Rally at the same time as Excitebots) so they should still be making something else as well The only downside to this is that I don't expect the game to run at a solid 60FPS anymore now. Monster Games' games always run at a slightly iffy framerate...
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Well it seemed to work with Sakura/Hana Samurai so keep at it! I reckon it'll still come out in March like they originally promised. They wouldn't release a trailer and an Iwata Asks (which also promised a demo before launch) just now unless they planned on releasing it soonish
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The games that you've always wanted to play
Dcubed replied to Debug Mode's topic in General Gaming Discussion
There's too many to list here, so I'm gonna limit my responses just a few of each. What game have you always wanted to play and why? Mother 1-3 and Fire Emblem 1-6. I love the FE series so it's no wonder why I've always wanted to play the missing first 6 games, but the Mother/Earthbound series has always intrigued me, despite not playing any of the previous titles. While I know little about the actual games, as I have purposely avoided playing any illegal ROM version or fan translation in hope that I'll one day be able to play proper English VC versions of these games, from what little I know of it it sounds so completely bonkers insane that I simply MUST play it! what game have you always wanted to play that never saw the light of day, whether it be cancelled or released in a completely different state? Conker Twelve Tales (just to see what it would've been like before it became CBFD), Dinosaur Planet N64 (which looks MUCH better than how the final game turned out), Starfox 2, Rollorama/Kirby's Tilt N' Tumble 2 and the BS Zeldas (in their original form with live streaming audio and timed events) what arcade game would you love to own? Panic Park! MY GOD I LOVE THIS GAME! For those of you who've never heard of it, it's an arcade game where you play a series of Wario Ware style minigames (though they each last around 30 seconds) with a sliding paddle style controller on a belt buuuuutttt... there's a twist! The game features two paddles on the same belt, so you have to physically push and shove the other player to survive! It's great fun! Come on! Give us a Wii U version Namco! (you could just release an attachment that has the Wii remotes dock into a sliding cradle!) The other one I'll choose for this are Killer Instinct 1 & 2. We STILL have never had a proper home release of either game! I could include much more than I've listed here, but that would take forever so I might just add some more later -
Should Nintendo have stuck with the Wiimote? (Th'rip)
Dcubed replied to Retro_Link's topic in General Gaming Discussion
The Gamepad is an interesting beast in that it is designed for themselves and as a concession to 3rd parties in some respects. It allows them to revive the GBA-GCN connectivity concept that they wanted to push so badly back in the day, while removing all the barriers and control/processing power issues that held it back. However, they've also designed it in such a way that appeases 3rd parties as well (the redesign from the E3 to the final version which ditched the Circle pads in favour of clickable sticks and the ability to have off-TV play which is a lazy way to add a selling point to an otherwise standard multiplatform game) - not to mention the pro-controller, which is a carbon copy of the 360 controller that Nintendo admitted wasn't designed for their own games, but rather to keep 3rd parties happy. And after all that, you STILL have developers making excuses not to support the console. Quite frankly, controls nor processing power are the barrier that is stopping 3rd party developers from supporting the platform - but rather personal reasons/egos and business issues are the culprit. The idea that the Gamepad's unique functions are in any way shape or form a barrier to multiplatform development is patently absurd and anyone who makes that excuse deserves to be flogged to within an inch of their lives! Personally, I'm glad to see them take a different approach with the controls on this console and the idea of them having the Wii U being the swiss army knife of control possibilities is really quite exciting! It can truly power ANY experience that you can think of! The Wii Remote and Nunchuck was never going to be properly supported by 3rd parties, hell it wasn't when it was included in the box last time around! The only thing that matters here is whether or not Nintendo themselves are still fully supporting it and all signs indicate that this is exactly what they're doing - in fact, their biggest upcoming title was designed completely around the Wii Remote Plus and the Nunchuck first and foremost! Motion controls aren't going away - they're just as prominent as ever. The Gamepad itself is a motion device after all (which in of itself offers new ways of playing motion controlled games, by nature of having the screen being tied directly to the device's orientation) and the Wii Remote is still at the forefront of development for Nintendo. It's an evolution of Wii AND a new path for them to forge onward into the future. It's the best of both worlds (And for the 3rd parties who aren't interested in exploring new forms of gameplay, it's a lazy way out and an easy selling point for a Wii U version) -
Iwata Asks is out now! http://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-HarmoKnight/HarmoKnight/1-Just-Give-It-A-Go-/1-Just-Give-It-A-Go--722734.html The UK release must be coming very soon if they've just put the IA out The comic book style design docs are awesome! (there are more pictures in the link) I wish that Nintendo would apply this policy across all of their studios...
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Well, Tri does do a much better job at easing newcomers into the game than the PSP ones do but you're right. It's not a game that you will "get" straight away - it has a steep learning curve and will kick your arse repeatedly. Best way to describe it is like Punchout I guess. That triaumphant feeling you get when you finally figure out how to kill a monster and grab that loot you've wanted to make that new weapon or armour that you've been craving for is just wonderful!
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Finally got it. It's awesome! Great little pick up and play game. The 3DS really needs more games like this I've just gotten to Well 5 and unlocked the iron ball. I love how each "stone" has it's own little backstory (LOL @ the bouncy ball one!) I can already tell that chasing the high score on this is gonna be the death of me
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WOAH! I didn't know that he was working on Yaiba, that's a shocker for me! That'll be one to watch/listen for sure!
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I miss Digitiser so much That and Super Play were my bibles back in the day! Some of it has been archived on here... http://www.superpage58.com/ And here... http://web.archive.org/web/*/http://www.moleman.freeserve.co.uk/ But most of it had been lost to time sadly Edit: Oh there's a few pages archived on here as well, but it's not much... http://www.teletext.org.uk/index.php?cat=30_Archived-nbsp~Pages&page=40_Digitiser-nbsp~1995&highlight=Digitiser
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I would
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Dragon Quest X: Rise of the Five Tribes (Wii/Wii U Online RPG)
Dcubed replied to killer kirby's topic in Nintendo Gaming
Have you noticed it changing from Japanese text to English text recently? (Like what that guy mentioned) -
Reviews are all over the place. Not surprised one little bit. This game has been divisive ever since it was first announced (nay, even before that with Lords of Shadow). There is a substantial group out there who refuse to accept anything different from the foundation of the IGA Castlevanias, with them labelling the Mercurysteam games as "not real Castlevania" (which in of itself is a laughable statement when you consider that the Metroidvania titles in-of-themselves aren't actually "real" Castlevania titles either ). The fact that these games have been developed by a Spanish studio also doesn't help, as it exacerbates the situation by throwing xenophobia into the mix for good measure My gut feeling tells me that this is a good game, albeit with a few rough edges and a slight petering out towards the end. My gut has never steered me wrong and I don't expect it to do so this time either
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Dragon Quest X: Rise of the Five Tribes (Wii/Wii U Online RPG)
Dcubed replied to killer kirby's topic in Nintendo Gaming
Now this is interesting... That companion card game is out on the 3DS eShop. Look what appears on an EU 3DS when someone Streetpasses with a copy of the Japanese game... It's in English! Normally Japanese games would display the game's name in Japanese when someone streetpasses it with a foreign console, but a few games that had upcoming English versions display the English title instead (Dobitsu No Mori 3DS displays "Animal Crossing New Leaf" on US and EU 3DS consoles through Streetpass for instance) English localisation confirmed? I hope so! Edit: It gets even more interesting! Supposedly, the guy who made this discovery said that this has only just recently changed! http://www.neogaf.com/forum/showthread.php?t=502738 Before just now, the game displayed the Japanese name when streetpassing a foreign console, but just now it has changed to display the English name instead! I like where this is going -
It's a completely different game! The Wii U game is the sequel to this one on 3DS. It's a game that was released at retail (full RRP price) in the US and Japan. This one on eShop is an enhanced version of that original retail game with extra content, improved graphics and Circle Pad Pro support. Quite frankly, it's a bargain at that price - considering that it would've otherwise have been £39.99 at retail! BTW, in case you're wondering, the 3DS game has way more content than the Wii U sequel (which makes sense, considering that it was originally a retail title)