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knightendo

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Everything posted by knightendo

  1. precisely! why has no one thought of this. it is a bullcrap story. gonintendo hasn't been worth reading for a long time now, they seem desperate to get more news than anyone else so they'll post anything imho.
  2. 'course it's true! this is near the end of an encyclopedic book! why start hyping a video game at the end of a book like that?! it's not gonna help sales of the book as you'll have already bought it, and it's about a game you can no longer buy!! did a search and actually found the original goldeneye 007 article. the site hasn't been updated in a long time, not since then by the looks of it so i'd say he's now about 27. searching on the net, he's quite an acclaimed reviewer. anyhoo, doesn't matter if he said that in 2001! how can you say he shoulda known better? people still praise the game as highly as that today after all. and it doesn't matter if they didn't emphasize CONSOLES, it states that it is talking VIDEO games so the people this book is aimed at would assume consoles, especially as how it's talking about the n64! this isn't a games book, it's a bond book so it doesn't matter! just because it didn't say the word "console" doesn't mean they're "hyping"! ffs, i find something cool about one of the best games ever and this is the thanks i get for typing it all up at 4am lol. your argments seem opinion-based more than anything. anyhoo, to get back on subject... plugged up the old n64 to the tv today and had a very satisfying blast! the game still feels fresh and innovative even after the slew of console fps' that have come since, and thru it i may sit down with the dvd tonight
  3. strange, the aforementioned baywatch track appeared within seconds of last.fm saying "track scrobbled", i've now gone thru ten more songs and none of them have appeared here yet... :S
  4. it's scrobbled that first track ok, and it's adding more to the recently played icon, but they're not showing up here yet, but i'll leave it to see if it takes a while. and yeh mini, i know what you mean, it's like a little online gadget... irresistible lol!
  5. woohoo! thanks guys, a quick uninstall did the trick. thanks for confirming there was something amiss... maybe i shoulda made sure i WASN'T playing the baywatch theme tho when it started scooby-dooing!
  6. just reset computer, it'd been on for about four hours and still just had "nothing recently played". if it doesn't work now i dunno what is wrong. it correctly identifies tracks on the "now playing" icon, so i dunno what's wrong
  7. yeh plug in is fine, everythng seems ok. been saying "scroobling 10 tracks" past few mins but no change. may restart anyway, like you said doesn't do any harm, cheers man.
  8. can i just say.. OMG at your track list... if i say "ooo-lar!" you should know what i mean lol! my avatar should show i'm a huge fan it really takes as long as this for it to kick off? is it always hours behind then? or is this just at the beginnning? when i go to my profile it says i'm not even playing music!
  9. ok, i decided to sign up for this, and it's apparently linked to my media player, but for some reason the playlist of recent tracks ain't working... as you can see. now, i've had the media player on for the last few hours, and still nothing. when i open the program up, i am scrobbling (or whatever that stupid name is!) but when i click on the "recently played" icon on the left it only brings up the song currently being played. am i missing something?
  10. i'm sure you'll be able to create more than one profile since nintendo want the whole family to play on Wii.
  11. many good points people. this is bull!
  12. let's face it, all sony are good at these days is copying what their competitors have already done or are preparing to do, then lying at conferences about how innovative they are!
  13. ah right, i see. yeh, i can see what you mean. hopefully nintendo are simply keeping the "friends code" moniker as a way of attracting those that like the current system. add in some form of parental control and it should be fine. really, i don't see any reason not to have a system like this that you're describing, one that gives the user the chance to chat or not, and add people to their list if they also wish. at the very least nintendo, give us one code for all games, and give us a way of adding strangers to our lists thru a gaming session!
  14. did you not just contradict yourself...? you say you should be able to give it out online, but not have it freely available. then you say that that will restrict friendships forming...? personally, yeh i agree that they should be able to be passed out online. like if you selected someone as a "rival" say, then their code would be downloaded to you, and vice versa. i like the idea of having a great multiplayer game, adding people to my rivals list, having their profile appear and then having the choice of opening communication for the next time we play. you're right though, this should be able to be done thru Wii, not just some external source like msn etc. hopefully nintendo saying they're keeping "friends codes" will mean one of two things: either that it will be like a gamertag but simply named "friend code", or: that maybe there'll be more open play but that the friends code system can be the default through some form of parental lock, giving us adults the choice.
  15. nick, with the way ninty is being so secretive with the wii online system, do you think this is because it'll be a much different system than the ds one? was just thinking that if we were gonna be forced to have the exact same wfc system they woulda announced it by now, you know? and substeinar, it is much easier to abuse the net than it is face-to-face. look at our angry halo 2 player for example
  16. cool, never thought any of my comments would prompt a thread lol. i understand you nick, i really do, and yes i completely agree that having multiple codes for each game is too messy a system. for the ds i feel it is fine as this is a very simple online system, but i agree that for wii it must be improved upon. maybe i've picked you up wrong before now, i assumed that you wished to have direct communication with complete strangers even during the first play session with that person. personally i think that this can't happen, and not just because of the kids, but because if ninty are trying to attract non-gamers, the last thing that should happen is for them to be "attacked" online by, for example, a foul-mouthed sore loser. if, however, you simply meant having the current friends code system would be rubbish, but that one of some sort would be needed, then i completely agree. i can see nintendo still calling it your "friend code" perhaps, but hopefully we'll get one code/i.d and that will cover all games, so like you said before, we can go online and see what everyone is playing. i think having a rivals system like hunters would be good, with the option of then adding these rivals to your list of people you can have direct communique with. maybe then kids can be protected, so can newbies, and any hardore gamers and adults who wish to do so can talk to strangers once they've played them if they so wish. what do you think? is this something similar to what you were thinking...?
  17. no offence, but that sounds like personal opinion. two rather famous authors in a very well-respected and thoroughly researched book, i'll take what they say as fact, eyethangyou.
  18. and no support for 360 or sony download services... nice let's hope pangya turns out well, and i'd bet they'll be one of the first 3rd parties to release an online title next year, maybe a newer pangya, who knows...?
  19. the features being left out of the cheaper ps3 seem stupid! really sounds like it is just them trying to capitalize like you say. i mean, the dearer option is "wifi enabled"(!!) ooooohhhh.... (sarcasm!) if the ds and wii can have this then this being one of the things bringing down the price in any decent way is a lie, plain and simple.
  20. Sorry for the awful title!! But I'm currently reading the hhuuggee tome "James Bond The Legacy" by John Cork and Bruce Scivally, and am currently at a section talking about the newer Bondmania, which restarted in the late 90's after Brosnan's first coupla movies. It is talking about how the producers formed "Bond Marketing" to make sure all official merchandising "reflected the allure and feel of the unique world of 007." The beginnings of this new arm of Eon Productions may surprise you, it was one certain product that prompted the whole company's creation...!!: (the entire section, just after introducing "Bond Marketing"): The impetus for this new focus on merchandising originated a few months before the premiere of Tomorrow Never Dies with the release of the most successful James Bond product ever. In fact, it was more than just a product, it was the launch of a new incarnation of 007. Since 1953, when Jonathan Cape first issued the novel Casino Royale, 007 had conquered the worlds of publishing, film, music, television and home video. On 25th August 1997, James Bond revolutionized the world of interactive video games. The release of the Goldeneye 007 game for Nintendo 64 changed the gaming industry forever. Many critics could barely hide their excitement, and Goldeneye 007 was quickly deemed "the best computer game ever". One critic noted, "It's very difficult for me to describe a game that is so close to perfection." Another stated that Goldeneye 007 was "easily the surprise hit of the decade." The game topped sales lists, selling over 2.1 million copies in the US in 1998 alone, earning the Game of the Year award from the Academy of Interactive Arts and Sciences. Goldeneye 007 was so big that Nintendo credited it as a driving force behind the success of the Nintendo 64 platform during the Christmas 1997 sales season. "No game in history took the world over by storm like this one, and no game will probably ever do it again," wrote Anthony Eaton in 2001. (Who's Anthony Eaton...?) The Goldeneye 007 game was an important milestone in the history of Bond, because, like the novel Casino Royale and the film Dr. No, it represented a new viable franchise for 007. While film studios were looking towards video games as the source for new film concepts, the Bond producers had successfully taken a cinematic hero and transformed him into the most popular video game hero on a monumental scale. The game brought in more revenue than the theatrical release of the film (theatrical release income approx $350million according to this book) on which it was based, and transformed a generation of computer game aficionados who soon described themselves as James Bond fans even though they had never seen a 007 film. Colleges and fraternities hosted Goldeneye 007 tournaments. By the summer of 2001 the game had sold over eight million copies worldwide, making it far and away the top-selling video game of all time. While eight million may not sound an astounding number compared with the number of worldwide admissions to the films, consider that the games originally sold for $61.00 apiece, and that among boys aged seven to fourteen in the US, 73% had played the game within the four-year period since its release. To them, 007 was cool, cutting-edge, high-tech. While they probably did not even know that Dom Perignon was a brand of champagne, the youngest computer game fans understood that James Bond represented quality and sophistication. The impact of Goldeneye 007 on the computer gaming industry was immediate and controversial. Goldeneye 007 popularized its format - a design called 'first person shooter' - which quickly became the most imitated in the video game industry. However, at a time when there were concerns about the impact on children of violence on television, in movies and in video games, the designers of subsequent Bond video games made an even greater effort to downplay random violence in favour of strategy and careful choices. Players are rewarded for non-lethal confrontations in 007: Agent Under Fire, and bloodletting, just as in the Bond films themselves, is minimized. The changes have not seemed to slow the enthusiasm for Bond among game players. 007: Agent Under Fire was securely ranked in the Top Ten games sold during the 2001 Christmas season in both the US and Great Britain. 007: Agent Under Fire proved remarkable for other reasons. Unlike the games based on Tomorrow Never Dies and The World Is Not Enough, Agent Under Fire was not modelled on any Bond films. The game created new characters and new adventures. The next Bond computer game, Nightfire, would also be an original scanario with clever plot twists. i know we all know how successful the game was, but some of these figures are staggering (73%?! wow!), and the fact that it was the main reason behind Eon Productions sinking so much time and money into a newly created marketing company is pretty cool. wasn't expecting the game to get as much space in a book like this, but i guess it just shows how important the N64 classic is to the Bond universe! time to get the N64 hooked up again...
  21. pardon....? magazine is due out this week.
  22. their excuse with the GC was the lack of online. what's their bloody problem with nintendo?! sounds like childish favourtism, EA should be ensuring more cross-platform support. aw well, it'll be criterion's loss in the end when ubisoft and nintendo sell a stack of racing games that'll play so much better. you'll probs see criterion coming to Wii next year when it's a proven success.
  23. yeh read about this in tv zone last year when it was in the early planning stages. not a good idea! personally, i prefer t3 outta them all, and you just know a series will muck about with timelines and stuff!!
  24. cheers blue ninja and people wonder why i'm glad we've got friends codes seriously tho, why anyone would want completely open communication over online play is beyond me! does xbox do that? or do you have to "allow" then first? hopefully Wii will have one code for friends, and then a rivals system like metroid hunters, where you can allow communication, but no way would i open up my online play to everyone, with people like this about lol!
  25. JUST gotten it outta my head too lol
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