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Serebii

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Everything posted by Serebii

  1. Toon Link returns
  2. Makes it so any move used by it, and also its target, will hit regardless of the move's accuracy
  3. Very sharp design
  4. This week in Japan 3DS LL 118,400 3DS 40,988 PS3 10,749 Wii U 5,824 Vita 5,155 PSP 5,082 Wii 965 Xbox 360 610
  5. A 60" 4k TV. Saw it in the shop, fell in love. Would have bought it but didn't have enough space on my credit card
  6. Todays picture Luigi's jump now has him paddling his legs. His vertical leap is undoubtedly high!
  7. More @ http://uk.ign.com/articles/2013/09/25/gotham-batmans-commissioner-gordon-getting-fox-tv-series
  8. Todays picture The ring is for whom?
  9. Taking advantage of the lack of PS4 this winter in Japan. Now that's how you do it, Nintendo
  10. Only B2W2 unfortunately
  11. It was available for purchase early, but they didn't restrict it to midnight like they seem to be here
  12. I had the same issue. I've had numerous issues with the game really. Pop in is atrocious. I was driving along, and suddenly a tree spawned in front of me. I've had getaways from the police where I've been away from them and bam, one spawns right behind me. Textures often just pop in from nowhere. The game is good, but it just has far too many technical issues.
  13. Todays picture
  14. I was two or three, and it was 1989...can't remember if it was early or late. My parents, who claim they knew computing was the way forward, decided to get a NES for me, my brother and my sister. One of my earliest memories was playing Duck Hunt and Super Mario Bros. I then got a GameBoy with Super Mario Land, Tetris and Yoshi (US import funnily enough) for my fifth birthday. Now, here I am, owner of one of the most popular site for one of the most popular gaming franchises ever to exist.
  15. I believe people have had success with Flubit
  16. The fact they're doing it as pre-orders gives me doubts :/
  17. Praise Arceus!
  18. It's October 12th. It's on a Saturday because Japanese Pokémon releases are typically Saturdays
  19. Yeah, I think it's ridiculous, but I can see how the performance could have been impacted. I'm just glad that interviewer asked a decent question, not like Kotaku who asked if Mega Evolution was inspired by Digimon (people only think so because the western dub of Digimon uses Mega...Japanese does not) or others who asked for it to change to real time battles or to be on a home console.
  20. You misunderstand. It's the amount of things that need rendering that cause the issues. Even if they're not on screen, they're there.
  21. I think the reason is because they load up so many areas at once. Unlike Mario etc., large portions of the overworld are loaded at the time for interconnectivity between many of the routes and cities without having to go through gates. Gates exist in the previous games for loading purposes, to reload the next area and all the assets within it. That is how they went about loading. My bet is, with XY, they tried to do this and keep the stereoscopic 3D, but the processing of rendering all those areas in realtime, twice, caused an unacceptable performance drop. Every game previously listed either has segmented levels, or like Ocarina of Time, have separation between areas to do this loading. In the image you linked, it showed Route 2, going into Route 3 which leads into Santalune City. In addition to this, it's almost certain that Santalune City connects to other routes in a similar manner due to no sign of any gates Also, as the camera is more dynamic, they need to make sure everything is rendered and saved in the position it was at when you last intereacted with it. It may seem inconsequential, but it adds up.
  22. No. Colosseum, XD & Battle Revolution were done by Genius Sonority. Stadium was done by HAL
  23. You're welcome
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