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Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
Centre Court Tennis JP release: 9th October 1998 PAL release: February 1999 NA release: N/A Developer: Hudson Publisher: Hudson (JP), Gaga Interactive (PAL) N64 Magazine Score: 67% The first tennis game on N64, and one that never came out in America. It’s a fairly simple tennis game, but is unfortunately plagued with control issues – the depth perception on the ball during serve (you throw the ball far too high in the air) is poor and it’s extremely difficult to aim where you can hit. The game has a create-a-player mode (which lacks options like hair colour) and the “challenge” mode works alongside this as you challenge the pre-made characters to matches, betting your equipment and clothing (so a kind of strip tennis). This is how you unlock more customisation options, which is a really nice touch – just a shame that the head/hair options are so limited. If it wasn’t for the control issues, this would be a decent little game, but there will be better tennis games later on in the system’s life. Remake or remaster? There’s better tennis games to focus on. Official ways to get the game. There is no official way to get Centre Court Tennis -
Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
NHL 99 NA release: 1st October 1998 PAL release: 30th November 1998 JP release: N/A Developer: EA, MBL Research Publisher: EA Sports N64 Magazine Score:75% While we got plenty of versions of EA’s other sports on N64, but for hockey, this was the only one. EA’s NHL games on the Mega Drive were quite legendary, but for N64 it’s just another ice hockey game. This doesn’t feel particularly broken, but it also doesn’t do anything interesting or special. One issue with NHL 99 is the passing and the AI of your team – they’re awful at getting into positions, and passing can sometimes send the ball where you don’t intend, meaning the main tactic is to never pass and run at the goal when someone gets the puck. Wayne Gretzky remains the NHL champion. Remake or remaster? There’s better Ice Hockey games to focus on. Official ways to get the game. There is no official way to get NHL 99 -
Ollie had his heart checkup today. At best I was expecting that his leaky valve was slightly better so that his medicine dosage doesn't increase. His heart function is much better, his leak is now tiny, to the point where his medicine has stopped completely. Great news.
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Tears of the Kingdom is really strange in that on paper, it's a better game than Breath of the Wild. However, it lacks the main thing that made BotW so special: a sense of wonder. It's not just a case of the game world either, we were discovering Link's toolset and how to use that to navigate the world and to solve (and cheat puzzles). But now we know what to expect, and the new stuff doesn't have the same impact. I have lots of strong memories with BotW, but the main thing I remember from TotK is the limited house building. I was really looking forward to Ultrahand, but the way it's implemented put me off using it. I really hate the "single use, can't put in inventory" nature of the parts, with lots of grinding needed if you want to experiment. When the game is designed in a way that you can do everything with the simplest tools, it seems odd to put the game's greatest potential for discoveries behind such an annoying way to use it.
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Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
Body Harvest PAL release: 30th September 1998 NA release: 20th October 1998 JP release: N/A Developer: DMA Design Publisher: Gremlin (PAL), Midway (NA) N64 Magazine Score: 91% Body Harvest was originally going to be a large collaboration between DMA Design and Nintendo, but Nintendo ended up pulling out, leaving DMA to work it all out on their own. Despite this, DMA turned out something impressive in size and scope. This game was the birth of the current open world modern-day open world games – many people associate it with GTA 3 on PS2, but many aspects of that can be found in Body Harvest. Of course, both were made by DMA Design (now known as Rockstar North), but it’s amazing how much of what they did started on the N64. Alien bugs keep harvesting humans and, as humanity are on their last legs, the hero Adam and his assistants (a woman in a skimpy outfit and a robot) are sent back in time to stop multiple invasions to save humanity. Roaming out of your time ship, the game feels like a 3rd person shooter – the controls are pretty good for the time, with a big help from autoaim. However, before you encounter your first enemies, you’ll come across a car, that you can hop in. The vehicles are very odd to control by today’s standards, but you can get used to them. There are a massive amount of vehicles in the game – and not just cars, but tanks, planes, boats, helicopters and more. Some have their own weapons and special abilities, while all essentially act as armour for you – you don’t lose your health while in a vehicle, becoming vulnerable once they blow up. The vehicles aren’t just for getting to places, ether, they’re all part of the “puzzle” of each area. The open world isn’t just a backdrop for the game, but is integral to the design of the game. You’ll encounter many roadblock and will need to figure out how to get past. It’s something that I feel a lot of open world games lack and you’re constantly thinking about how to get about the landscape. The first area itself is impressive in size and scope, and that’s just one of the maps. There are four main areas – Greece 1916, Java 1941, America 1966, Siberia 1991 – that have unique looks and vehicles, all with its own puzzle to figure out. There’s also a final mission that takes place on the alien comet, but it’s a more straightforward combat mission. I did find some parts of Java and America a bit too difficult to navigate, and sometimes a harvest will happen in an inconvenient location – as humans are eaten by the large harvester bugs (one of many different types of bug aliens), a bar will go up and losing too many humans will result in failure -and every so often a mutant will be created to hunt you down. The difficulty of the game is very unfair, especially due to how the game saves. Each location has 3 or 4 alien processors and you can only save at beacons placed after these have been destroyed. This means that there can be a very long time between saves and messing up a fight can cost you hours of time. On top of that, the game unfortunately has technical issues. Vehicles can sometimes get stuck, and some are required for progressing. Making a wrong turn when exploring can also lead you to a place where you can’t return, meaning you have to reset. These issues make it a pain to play the original version of it, so I highly encourage playing in a way that utilises save states. While it certainly shows its age, Body Harvest is a phenomenal game. It’s simple, yet expansive at the same time, and the open world is designed around the gameplay. This game gets overlooked a lot, yet it was definitely an important step in the evolution of video games. I also do wonder how different Rockstar would have been if Nintendo properly supported this project – would GTA3 had become a GameCube exclusive? Remake or remaster? Body Harvest is perfect for a remake. there are four amazing levels to recreate in higher detail, sort out the issues with saving, add some bonus challenges (perhaps let people return to previous levels to explore fully), better driving mechanics. The game’s world is wonderful, it just needs updating. Official ways to get the game. There is no official way to get Body Harvest -
Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
They're bug sized nukes, you're either moving them away from your base or nuking the wasps. -
Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
Buck Bumble NA release: 30th September 1998 PAL release: 18th December 1998 JP release: 18th December 1998 Developer: Argonaut Publisher: Ubisoft N64 Magazine Score: 70% Buck Bumble is a insect-based flying shoot-’em-up. It’s set in a small area of a rural English down, where the land has been polluted, creating the rise of evil robotic super wasps poised to take over the insect kingdom. The game really surprised me when the main theme kicked in – a garage song about the biggity Buck Bumble. The developers, Argonaut, are particularly notable for creating the Super FX chip and Star Fox for the SNES. My biggest complaint with Buck Bumble is the level design and graphics – its supposed to be set in the garden, but other than the very occasional sight – like a bench – it doesn’t really feel like you’re a small creature, and you just get to see lots of ugly browns and greens and there’s an immense amount of fog due to the poor draw distance. The gameplay, however, is a lot of fun, with an impressive amount of different enemies getting a wasp-like makeover that you’ll need to content with. The controls are smooth and flying around is a lot of fun. The difficulty ramps up very quickly, though, and when you die you start the mission from scratch (the lives are for the pointless score system). You will find different weapons throughout the game, offering you lots of ways to dispatch your foes. The game offers 19 levels. Most involving killing all enemies in an area, activating a switch for a door, while others have you transporting nuclear bombs. The levels do blend together a lot, though, with the game also throwing more and more enemies at you. That said, Buck Bumble is an enjoyable game. Remake or remaster? A remaster would be good, although a sequel with more “giant human world” stuff would also be great. Official ways to get the game. There is no official way to get Buck Bumble. -
Someone has created a tool that massively helps people in making native PC ports of N64 games. Some tinkering is still needed from developers and it won't allow changes as easily as decomplication-based ports (the recompiled code isn't readable), but it looks like it's going to be a great tool that will allow people getting N64 games running smoother with higher resolutions, widescreen and other stuff. It also automatically builds a version that doesn't contain any game assets (the user will need to provide those themselves) - the person that developed this software has released a Majora's Mask port. One advantage is that this is as accurate as the most resource-heavy emulation, but much easier to run. And it's a lot easier to modify than emulated games as well (just not as easy as decomp ports). Games with unique code libraries (Factor 5's stuff) still needs work until they would be compatible, but it's a great start in making N64 games easier to play. I'll probably be near the end of playing N64 games by the time a good amount of these come out (I got quite far ahead before I started posting my daily write-ups), but it's still exciting, especially for some of the underrated N64 games (one of them even shown off in the video) to give them a chance to shine. Oh, and they're working with raytracing mods. They ported Superman 64 to PC and added raytracing.
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Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
Madden NFL 99 NA release: 22nd September 1998 PAL release: January 1999 JP release: N/A Developer: EA Publisher: EA Sports N64 Magazine Score: 88% A yearly update of a sports title I didn’t really understand. One of the biggest changes is that this version of Madden has the official NFL license and teams in the game, and has also had a bit of a graphical update. The gameplay itself doesn’t seem that much different, although it does feel much more like your players are being properly tackled and not falling down with the slightest touch. Other than that, it’s still very stop and start and you have to watch the referee fetch the ball every time. Remake or remaster? I don’t know enough about American Football games to comment. Official ways to get the game. There is no official way to get Madden NFL 99 -
Got a good view of the Northern Lights tonight.
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Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
NFL Blitz NA release: 12th September 1998 PAL release: N/A JP release: N/A Developer: Midway Publisher: Midway N64 Magazine Score: 87% Another American Football game, but this is a much more arcade style instead of the very slow tactical game of the previous games. While this was also out in arcades, it wasn’t quite as arcadey as something like NBA Hangtime, but instead feels more on the level of FIFA. It’s much faster paced than other American Football games, and also felt easier to understand. There’s very little waiting around, although you still select tactics. I still don’t quite fully understand American Football, but I had fun with this. Remake or remaster? I don’t know enough about American Football games to comment. Official ways to get the game. The Arcade version of NFL Blitz can be purchased as part of an arcade cabinet from Arcade1Up. -
Nintendo could link theirs to the Mii avatars, like some kind of Mii universe. It does baffle me that Xbox allows you to upload screenshots into cloud storage, but sharing images from it is a pain and you can't access them via a browser.
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There's an unofficial Switch Transfer Tool on Android that makes the QR sharing method a lot easier to do. There's probably something similar for other phones.
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Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
NASCAR ’99 NA release: 10th September 1998 PAL release: November 1998 JP release: N/A Developer: Stromfront Studios Publisher: EA Sports N64 Magazine Score: 59% NASCAR is about a large amount of cars doing a ton of races around a track a massive amount of games. NASCAR ’99 lets you do that in the comfort of you own home. The game features a lot of cars (which have a ton of advertisements on them) and quite a lot of different tracks (even though most feel the same). The game functions just fine and there’s nothing terribly broken about it, but it’s just really boring. The handling isn’t enjoyable and the tracks are incredibly dull – I can’t see anyone managing 200+ laps. The opponents also just drive along the racing line as though you don’t exist. I have heard that people enjoy NASCAR for the potential crashes, so I figured I’d test that out. Going backwards along the track at full pelt, I was able to be a mild inconvenience at most to other cars. They don’t really react to you and once they wiggle past you, they carry on as though nothing happened. This is just a fairly boring game. Remake or remaster? These games are still being made. Official ways to get the game. There is no official way to get NASCAR ’99 -
Multiplayer is great, but it for the most part it looks like a less interesting NES Remix. It's also amusing how the replica gold cartridge doesn't look like either version of the original NES Nintendo World Championships cartridges. At the very least they could have added some fake switches.
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Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
Gex 64: Enter the Gecko NA release: 25th August 1998 PAL release: 26th February 1999 JP release: N/A Developer: Crystal Dynamics, Realtime Publisher: Midway (NA), GT (PAL) N64 Magazine Score: 59% Gex is a series of platformers that started out in 2D on the 3DO before moving over to the PlayStation with Gex 2 in 3D (which was then ported to the N64). While the series is seen as an alright platformer, it’s mainly known for its humour. So how well does the humour hold up? I think the bigger question is “was the game ever funny in the first place?”. The attempts at humour seems almost entirely disjointed with the game itself, with almost all of it being a random selection of quotes from Gex himself, spoken at random intervals – they have nothing to do with what’s happening on screen and they repeat very quickly. It’s like making a pun when there’s no thyme or plaice for it – it doesn’t work without context. Most of the rest is in the level names, with the levels themselves being generic themes. There are a few moments, such as Gex in a bunny outfit fighting Elmer Fudd, where the parody creeps in to the actual level, but definitely not enough to be a focus of the game. There’s also a few musical rip-offs, most notably the Indiana Jones and James Bond themes. For the most part, Gex is a very generic platform game that doesn’t do anything special with its levels. It also has a few crippling issues. It’s extremely difficult to judge where objects are in relation to each other, so you’ll end up missing a lot of jumps because you thought a platform (or Gex) was somewhere else. The camera is also atrocious – even on manual mode, it likes to try to “correct” itself. This means that when you’re running on a narrow platform, at some point the camera will decide to quickly turn around to be behind you. This may sound good, but it also affects your controls, so before you’ve had time to react to the camera change, you’ve already ran off the side of the platform due to Gex turning in relation to the camera. Gex doesn’t have enough moves to keep the game interesting. You have a jump and tail attack, along with an awkward to use high jump and a running kick, both not really needed. Sometimes a collectable will be slightly out of reach, but there’s enough in the level to just ignore those ones He can also climb up walls, but this is only possible on a very small number of walls and the feature is never used for anything interesting. Enter the Gecko is a surprisingly unimaginative game that is quite annoying to play. Remake or remaster? There a semi-emulated remaster in the works of the PlayStation version. At the time of writing, it’s unknown if this will include any of the N64 specific levels. Official ways to get the game. There is currently no official way to get Gex 64 (or a version of the game), but that will change shortly. -
Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
WWF War Zone NA release: 11th August 1998 PAL release: 21st August 1998 JP release: N/A Developer: Iguana Publisher: Acclaim N64 Magazine Score: 85% The first N64 Wrestling game with the WWF licence, containing classic wrestlers like Stone Cold Steve Austin, The Undertaker, Triple H and Star Trek: Voyager star “The Rock”. It also featured a decent create-a-wrestler mode (although, oddly, the female options need to be unlocked), and even an unlockable Turok. It was a good selection for fans of WWF at the time due to having big names, even if it lacked in terms of quantity. The game itself is decent, although quite dated. While there are different modes, the fighting itself doesn’t feel particularly different and the simpler moves work just as well the ones that are a faff to perform, so it’s easy to get into the habit of just doing the same thing over and over. I definitely believe that this was pretty significant when it came out, especially due to some of the wrestlers in the game and the fun create-a-wrestler, but all aspects have been improved upon in later games. Remake or remaster? Later games have done more. Official ways to get the game. There is no official way to get WWF War Zone -
Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
Bad editing from a rewrite, not sure where the last sentence was originally from. -
Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
Alice in Cardland 64 JP release: 7th August 1998 NA release: N/A PAL release: N/A Developer: Bottom Up Publisher: Bottom Up Original Name: 64 Trump Collection: Alice no Waku Waku Trump World N64 Magazine Score: 21% The name “Alice in Cardland” is my attempt at a localised name for this game, the more literal translation is “64 Playng Collection: Alice’s Exciting Playing Card World”. The game is listed online as “64 Trump Collection: Alice no Waku Waku Trump World”, however “Trump” is essentially a Japanese slang term for playing card games (presumably based on “trump card”, used in some trick-taking games). Alice in Cardland is a retelling of Alice in Wonderland where Alice has to win a card game to progress. The first one is Old Maid (played with a joker instead of a queen). The problem with card games like this: you are literally drawing random cards from opponents. There’s no skill. You can protect a card three times in a round, but that’s only useful if you’re losing and the CPU can do the same to you. You have to have the highest store in three rounds, so you just have to keep trying until you randomly win. I decided to let Alice spend the rest of her life with the living furniture as you can just play the games separately. The regular card games consist of: Pairs, Old Maid, Sevens, Speed, Cheat/Doubt, Page One (a version of Uno using just playing cards), Daifugō (a Japanese card game where you have to get rid of your cards, a bit like a trick taking game) and Seven Bridge, although there are a few extra games as well. I was intrigued when I saw poker, but it’s just a very basic Video Poker. Blackjack is also played in the same interface – it all seems like it was taken from another game and thrown into this for more content. The same is also true of solitaire (Klondike and Freecell variants), which again seems like they’re from a completely different game. Rounding out all the games are a few “fortune telling” events and another Uno variant with slightly different rules. Alice in Cardland isn’t terribly made, it all works and has a cute style. It’s more the concept of the game that fails. In multiplayer, it’s far less cumbersome to play all these games with a £1 pack of cards. The only advantage is you can play against the computer, but these games are just dull without the conversation and banter – not to mention how you facial expressions and bluffing turn games like Old Maid into an actual game and not just picking random cards. Remake or remaster? A pack of playing cards is the only “remake” needed. Official ways to get the game. There is no official way to get Alice in Cardland -
Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
Iggy’s Reckin’ Balls PAL release: 1st August 1998 NA release: 27th August 1998 JP release: 28th August 1998 Developer: Iguana Publisher: Acclaim N64 Magazine Score: 56% Iggy’s Reckin’ Balls is a very hideous game. It’s not that it’s low quality, there’s just something ugly about the entire design from it, from the design of the ball characters, the platforms of the world, the dirty-looking water and the blurry background. It’s all very unappealing, especially for a kind of game that would excel from a more adorable design. The game is a 2D platformer racing game taking place on circular platform. you use a grappling hook to bring yourself up platforms, or perform large swinging moves. Sadly, the controls feels far too stiff and imprecise for a game like this, and the CPU opponents often don’t have the same issues (although every now and than, they’re extremely incompetent), so quite often you need a perfect run to win. This is particularly evident in world 3 – which is too dark to see important details, such as metal portions of platforms (which you can’t jump or grapple through) – the CPU has zero problem with visibility here. The grapple can also be used to attack enemies and there are items you can collect – which also means these can be used against you, adding to the frustration. The concept of Iggy’s Reckin’ Balls is a sound one, even if the rest of it isn’t. N+ took a similar concept of multiplayer 2D platforming and made it incredibly fun, and this can sometimes be fun in multiplayer as everyone has similar control issues, but the whole game is just so unattractive from a design standpoint that it detracts even more. Remake or remaster? A new game with a similar concept would be good, but it needs to be designed from the ground up. Official ways to get the game. There is no official way to buy Iggys’ Reckin’ Balls, but it available to rent via Nintendo Switch Online. -
Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
Pokémon Stadium Zero JP release: 1st August 1998 PAL release: N/A NA release: N/A Developer: Nintendo Publisher: Nintendo Original name: Pocket Monsters Stadium N64 Magazine Score: 85% Pokémon Stadium Zero? No, that’s not the official name of the game, but I thought calling it that was the easiest way to differentiate from the Pokémon Stadium the rest of the world knows. The first Pokémon Stadium was exclusive to Japan, so when Pokémon Stadium 2 was localised, it became Pokémon Stadium. One thing I do need to point out is that emulation is limited. On top of trying to sort out a compatible Japanese save file, emulators currently can’t fully emulate the Transfer Pak – the game can get data from it, but the portion of Pokémon Stadium that lets you play the Game Boy game within the N64 game doesn’t work. This isn’t an issue for the later Pokémon Stadium games, but in Zero, you need to “Report” using an additional menu added by the emulator to fully access the game. However, without doing this, you can still access the Pokédex, which gives you all of the information and lets you view every single Pokémon in 3D (although, despite this, only 40 available in the battle mode). Other options lets you see lots of statistics on the Pokémon you have in the game, so it’s a great way of seeing your progress. One other nice touch is that you can view where you can find Pokémon on a nice 3D map of Kanto. If you’re struggling to see the locations properly, you can bring up an overlay with the Game Boy map. In the battle mode – which has free battle and tournament options, you get to choose your Pokémon (out of the 40 in the game) to battle. You can pick from compatible Pokémon in your current Game Boy party (I think you can select others after registering) or loan Pokémon from the game out of all the Pokémon available. The battling works exactly the same as the Game Boy, although at the start of each fight, you select three Pokémon from your party to take part in that fight. It would have been great seeing your Pokémon not just on the big screen, but in 3D for the first time. That said, this version of Pokémon Stadium is definitely more cumbersome and a bit more basic than what would later come, so I think the first experience of Pokémon Stadium outside of Japan was definitely better. Remake or remaster? A Pokémon Stadium that links to all the various Pokémon games playable on Switch would be a neat idea. Official ways to get the game. There is no official way to get Pokémon Stadium Zero -
Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
Thanks to @Dcubed for letting me know this game exists, I can get them all in their right release months. Eleven Beat World Tournament JP release: July 1998 (Arcade) PAL release: N/A N/A release: N/A Developer: Hudson Publisher: Seta N64 Magazine Score: N/A In July 1998, the first arcade game on the Aleck 64 arcade cabinet. This cabinet was built by Seta using the Nintendo 64 as a basis – the only hardware difference is a bit of extra RAM. Technically, these games will boot up on a regular N64 (with a bit of soldering the ROM chip into a standard cartridge), but they won’t recognise a controller – a clever hacker, however, has alerted the games to run on N64 hardware, so I’ll be including these as these are official games running on N64-based hardware. There were 11 games made using the Aleck 64 arcade cabinet, with a few more planned (a few prototypes have cropped up, but not being made publicly available), with two games (such as Star Soldier: Vanishing Earth) being ported to the N64 itself. One of the first games was Eleven Beat World Tournament. This is an updated version of J.League Eleven Beat, featuring international teams. The gameplay is similar, but feels more refined, feeling smoother and more accurate. It’s a decent football game, if nothing special. You can either enter a tournament where you’ll play against a few (rather difficult) CPU opponents using a credit each time you lose, or play a friendly match with a friend. Quite simple options, but exactly what is needed for an arcade game. Remake or remaster? Nothing special for this. Official ways to get the game. There is no official way to get Eleven Beat World Tournament -
I made a roast using of a pack of 2.5kg potatoes (roasties and mash) and found I had none left over. I then realised that the pack had changed size to 2kg. Same price.
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Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
Waialae Country Club: True Golf Classics NA release: 27th July 1998 PAL release: 24th August 1998 JP release: N/A Developer: T&E Soft Publisher: Nintendo N64 Magazine Score: 49% This is essentially the Western release of Augusta Masters ’98, however the translation into English also came with an entirely different course in Hawaii (but still one course). I was expecting it to play the same as just an average golf game, but I ended up encountering so many problems. I edited the first character by changing the name and appearance, the same as Augusta, yet somehow when I started the game, I was trying to tee off with a putter – it was my only club. I went into the editor and changed to change my selection (it’s impossible to tell what you have selected) and when I got to the green, I had no putter. I ended up sorting this ,but I still had no small range clubs (or a sand wedge), but had given up caring at that point. The game really can’t decide how fast the shot bar moves, changing from painfully slow to impossibly fast. The accuracy of the shot also seems to be random, with the ball undershooting or overshooting. I managed to hit a perfect shot with the wind behind me, an the ball still didn’t approach the target. Waialae Country Club was an incredibly frustrating experience and feels very broken. I really don’t understand how this happened considering I got on fine with Augusta, but I just hated this. Remake or remaster? This game doesn’t need any special treatment. Official ways to get the game. There is no official way to get Waialae Country Club: True Golf Classics -
Mario Artist Communication Kit - All N64 Games
Cube replied to Cube's topic in General Gaming Discussion
F-1 World Grand Prix NA release: 27th July 1998 PAL release: 14th September 1998 JP release: 18th December 1998 Developer: Paradigm Publisher: Video System N64 Magazine Score: 93% In my review of GT64, I touched upon how racing simulation games have aged much worse than more arcade-style ones. F-1 World Grand Prix seems to be a clearer example of that as, while GT64 was always a poor game, F-1 World Gran Prix got great review scores – unfortunately, can’t get into it. Compared to F1 Pole Position, this is a much, much nicer looking game. The tracks have detail that you can see at a distance, with a good amount of detail of the world beyond the track. There’s still some pop-in, but it’s more for finer details, so you can see the track itself with no issue. There are some options for realism and assists, plus adjusting the amount of tracks. One great feature is the challenge mode, which pits you in specific situations based on real races. You have to perform in a similar way (or better) than what the actual professionals did, doing things like taking advantage of other cars using the pit stop, maintaining a lead with a broken gearbox and blocking a rival so that your teammate can win. Sadly, I just couldn’t get used to the driving, with or without assists. I’m not a fan of first person view and in third person, the camera kept tiring to “help” by twisting into turns, which completely threw me off every time it happened as I kept thinking that I was properly aligned (as the camera was looking down the track) while my car was off to the side – of course, it could just be that I’m also a terrible driver. Even with that, I can see the effort put into the game and that it was probably a great experience when it came out. Remake or remaster? Newer F1 games are more refined. Official ways to get the game. There is no official way to get F-1 World Grand Prix