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Nicktendo

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Posts posted by Nicktendo

  1. 1 hour ago, Jonnas said:

    Finished listening to it. A few things:

    • To my knowledge, Ori and the Blind Forest has never been released on the PS4. It's a Microsoft IP, which means PC, Xbox One... and the uneasy alliance with the Switch;
    • You said I've been playing a lot of the Super Mario Maker N-E Challenge (perhaps due to an editing error), but I am most certainly not. I don't have the game;
    • Loved the individual attention you gave to multiple discounted titles from this eShop Spring Sale. Especially since you mentioned the sublime Mark of the Ninja. I'd also like to mention that Bastion and Transistor are under significant discounts, as well;
    • I really hope any version of Majora's Mask on the Switch does not take from the 3DS remake, as everything I've seen from it seems to have made the game worse. The OoT remake seems fine, though;
    • Considering Retro Studios' release schedule and track record, I think we're not getting a single whiff of Metroid Prime 4 this year. That's my prediction;
    • I think any look at this year's release schedule should be taken with extreme scepticism. There will be a lot of delays, a lot of late reveals, and a lot of shuffled release dates, I think.

    A lot of topics I was interested in this week (even the talk about Bulletstorm, a game I otherwise have no interest in). Might be because there was a lot of talk about game content, it feels like. Industry talk definitely felt shorter than usual.

    I have no idea about the transition tune, but I'll take a stab, anyway.

      TT guess (Reveal hidden contents)

    Disco Elysium

    For what it's worth, the intro tune is a piano version of the Intro Theme from Mega Man 3. The ending tune is an acapella version of Metal Man's Stage from Mega Man 2.

    Yeah I noticed the Ori thing but didn't correct Lee, it is a MS exclusive + Switch. I was thinking about Transistor but Lee put me off it a couple of weeks ago.. :laughing: I may jump in though, because it's 3 euros on the Russian store. 
    What didn't you like about the MM remake? I thought it looked much better visually and the diary stuff / save system was much easier to manage than in the original. However, I'm thinking purely from a graphics POV. Both remakes look stunning on the 3DS and run much better than the N64 versions. So maybe a hybrid of both would be better? 
    I'm sceptical we'll see MP4 this year, but maybe a short FMV trailer at E3 could be expected. It has been a couple of years now since development started again. Saying that, maybe the Game Awards will be a nice time at the end of they year for a short clip. But as you say, everything is up in the air now thanks to Coronavirus...

    The intro and ending tunes are correct (YouTube is a goldmine for excellent Mega Man covers), but the TT is wrong! 

    • Like 1
  2. I finished a @Sméagol level. I can't believe it myself, no.

    Started off playing in handheld. Big mistake. Joy-cons nowhere near comfortable enough. 
    Switched to the pro-controller, still not quite good enough. 
    Settled on the Pokken controller and had better luck. 

    To be honest, as frustrating as it was (no surprises there), I thought this was an excellently crafted level. If you cobbled this together on a Thursday afternoon, I think it says a lot about how good you are at designing puzzles. 

    Each puzzle was very well executed and required pixel-perfect precision to get right. Great use of Link's abilities in this stage, mixing bombs and arrows in a variety of ways. 

    I struggled mostly with the bit after the checkpoint (fire an arrow backwards and then the other switch, piranha, bomb). It felt good when I'd finally mastered that. I got that bit down because the bit after it was really tough. I like the solution to this one and it took me a few goes to get it. 

    Overall, very well-designed set pieces and genuinely challenging. 

    My biggest criticism is, obviously, that it's way too hard for the average Mario player, and this is mostly down to the speed of the autoscrolling. I feel it would be much easier as either a standard level or with a slower scroll. I'm just not skilled enough to hit all the beats precisely. Saying that, however, the short length and well placed checkpoint do encourage giving it another go. So in contrast to other Smeagol Levels™, it's much more forgiving.

    I'll try the other two entries once my blood pressure reaches normal levels. 

    • Haha 1
    • Weird 1
  3. 6 minutes ago, bob said:
    23 minutes ago, Hero-of-Time said:
    You can only buy them on Sunday mornings. You then a week to sell them before they go rotten.

    Thanks, but i meant at what point from the start of the game. Do you need to have built the shop? Do you just buy them from Timmy?

    There's a guest in your village (her name escapes me) who you buy them from. She'll be wandering around until 12pm every Sunday.

    • Like 1
  4. 3 minutes ago, Jonnas said:

    Oh, and Vileplume2000 already nailed it on the transition tune. First track completely threw me off, but I got it on the second one (which is also lesser known, but I definitely remember it). Whoever edited the episode chose these tracks well.

    The first one was intentional to throw people off. I couldn’t resist putting the classics as the other tracks. Everything crossed for a remake! It’s been 10+ years since I’ve played it. 

    • Like 1
    • Thanks 1
  5. 1 minute ago, Sheikah said:
    2 hours ago, Nicktendo said:
    Daan Koopman from NWR got the shop upgrade on day 33, so that’s coming. 
    I have a feeling the Cafe will come later down the line. The extra shops in New Leaf were not particularly fast unlocks. The nightclub is a strange one though as that was where K.K. played and where you got reactions. In NH he’s playing on the main square and the reactions come from villagers so maybe they’ve shifted stuff around this time, no nightclub. I did see Kicks when I rewatched the direct this morning, so I’m guessing the Able Sisters’ store can be upgraded as well. Still hoping Katrina and Redd show up, Gyroids and the art gallery in the museum later down the line. 
    Some new stuff would be cool as well, but it is still early days. 

    I think it's a case that Nintendo are going to dish out content like new buildings as DLC/future events which is a bit of a shame. Like on New Leaf there were several shop upgrades baked in to the original game, whereas here from what I've heard there's just the one so far. I guess they're doing it to keep people playing/paying over a longer period of time.

    Yeah that's what I suspect too.

    Kind of a double edged sword. On the one hand, it's good that there won't be any spoilers and everyone will hit the major changes at roughly the same time. But on the other hand, people who have the time / want to progress will likely get burned out much faster. Think I'd prefer to have everything available now. 

  6. 12 minutes ago, Dog-amoto said:

    Is it possible to get the cafe or nightclub in this game? Seems a bit limited in that department so far. I’m assuming you can still upgrade Nook’s Cranny if you spend enough as well. 

    Daan Koopman from NWR got the shop upgrade on day 33, so that’s coming. 

    I have a feeling the Cafe will come later down the line. The extra shops in New Leaf were not particularly fast unlocks. The nightclub is a strange one though as that was where K.K. played and where you got reactions. In NH he’s playing on the main square and the reactions come from villagers so maybe they’ve shifted stuff around this time, no nightclub. I did see Kicks when I rewatched the direct this morning, so I’m guessing the Able Sisters’ store can be upgraded as well. Still hoping Katrina and Redd show up, Gyroids and the art gallery in the museum later down the line. 

    Some new stuff would be cool as well, but it is still early days. 

  7. 1 hour ago, Sméagol said:

    Actually, you can buy the AC Switch from the Nook Stop as well. I should have it in my mailbox right now.

    What do people think of this idea I had, an open trading market. Was thinking of opening my island to the public with a Dodo code, for anyone who wants to dump their unwanted stuff and to potentially get new stuff in return. Wanted to do this with just fossils initally, but "why stop there?" I thought. Furniture, clothing, diy recipes..

    I'll post a regular update of my adventures later.

    I received the globe this morning. "Getting rid of some junk, your pal, Smeagol". Thanks. 
    I'd be up for an open trading system between us all, I've struggled for new items and now I'm finding it hard to deck out my island in a nice manner. 
    I think having a small marketplace open in each town and playing with open gates so people can come and have a look at what we've got for sale would be a good way to accumulate new stuff. I'll hold of selling replicas to the Nook twins and drop it somewhere in town so people can come get it. 

    • Weird 1
  8. I “finished” the game this morning. 

    I’m going to speak at length about the game on this week’s N-E Café, I have really enjoyed my 60+ hours with this game, despite a few issues. 

    Terraforming was a bad idea. I’ve spent the best part of four hours today putting paths across my island and needlessly fiddling and tweaking with the landscape. I don’t think I’ll ever be satisfied, but it is what it is. A good addition, but done in a very restrictive, “Nintendo” way.

    Currently at a 3-star rating so I’m going to focus on pushing that up now that I have a full island of villagers. I need more fencing, I am obsessed with fencing. Section off this bit of land, and this bit, maybe a cliff here, looks shit, use a fence. This fence is ugly, what about this fence? 

    I need to play something else. 

    • Like 2
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