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Everything posted by Sheikah
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Yeah, they keep needing to change their controllers to keep up with our rapidly evolving hands. On a serious note, massive change for the sake of change sucks. The PS controller has been progressively refined over the generations. That's exactly what Nintendo should have done with the gamecube pad, instead of trying to reinvent the wheel every time.
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Where's yo Bloodborne platinum at Flink? You gonna take on that challenge?
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Analogue sticks work well lower down, while buttons don't. It's why the D-pad has never felt right on a 360 pad, or a gamecube pad, which is a pretty big deal as the D-pad is often used in a lot of games (particularly as shortcuts, or in indie/retro games). You already know it's fine to have a stick that low down because that's exactly where it is on the right side of the Xbox pad, and it never feels weird. I agree that it feels marginally better to have the stick a fraction higher but it's not worth the tradeoff. That's also why some of the buttons feel unnatural and difficult to reach on the Wii U Pro controller. Shit needs a claw stance to reach them all.
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Squirtle. Beats charmander. Jus' sayin'.
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I honestly don't know anyone other than the staunchest Nintendo fans who think the Gamepad is a great controller. It's just...huge. Unwieldly, has a low res screen that makes games look worse, the right stick is placed in a daft position, it has poor triggers and the buttons are a bit junk. It feels like those Vtech pads you saw as a kid. You know when they release a Wii U Pro controller they are essentially confirming that many people did not want to use the thing. I bet if you polled people, most would just want Nintendo to stop dicking about with their controllers and make something ergonomic and sensible. Through many, many hours of use of the Wii U Pro controller (particularly Mario Kart) I also have major beefs with it. Stick placement, really hard buttons, and a cheap and light flimsy feel. It's night and day versus the gamecube pad. Night and day.
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I'm going to go ahead and start another raid signup for Wednesday. I'm assuming that another challenge mode boss will trigger (but if not, we can just run the raid anyway). It will be hard mode and given there's likely going to be a challenge, trickier than normal. Let's say between 7:30-8 PM (will aim for 7:30 though). Sheikah [space] [space] [space] [space] [space]
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Is there any information on world sizes? PS4/X1 worlds are something like 36 times the size of the tiny worlds in PS3/360 due to improved hardware. Good news for Nintendo, but so late that I wonder if there was much point.
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Cloud's face is a bit bland to begin with though, so not much to go on there once you account for rendering differences (which are massive). Also if you look at the outfit, that also looks pretty different. His left shoulder pad looks rather different, as does the lack of metal bracers in that image one the FF7 remake Cloud. Obviously there are similarities but then there would be, as that's Cloud's FF7 outfit. Edit: another thing; Cloud's eyes look anime shaped in the Smash image, yet much more realistic in the remake.
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Must be seeing different images as they look very different to me. The Smash Bros one almost looks like a cartoon, to the point you can't really make any comparisons between the two.
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I think it will be a real anticlimax personally, having to wait between sections of the game. Although the game was originally on discs, you got to play the next bit immediately. To be honest, I don't buy their reasoning of "we want to make a massive game and we can't do that if it's just one big game". It's going to be a big game if episodic still, and you're still going to have to wait the same amount of time for the completed game. Fair enough if they think it's going to take them a while to make, but they could have just come out with that.
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Ah man, wish they wouldn't do that. Episodic gaming is not a good thing, except for Telltale games where it seems to work.
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That's because Cloud's design has to be that. That's how he had to look in FF7; a SOLDIER, for plot reasons. Advent Children was set like 2 years after FF7, so that's probably why he was allowed a different outfit. Plus the hairstyles being different is a pretty big deal.
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I love the movie too. It is essentially pure fan service, with some parts literally making no sense simply to allow awesome things to happen. Such fun.
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Dazzy no offence, but when you type in caps and say people are saying "crazy talk" when they say they think the PS4 controller is the best they've used, can you not see how people might think you are also being rather demeaning? Just saying a little perspective helps, as I know you didn't like the way I just spoke back to you...
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Yeah. It could be worse though - they could be £17.99.
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I think you'll find you're very much in the small minority who thinks the PS4 controller is bad (but then, you're often thinking most of the PS4 is junk anyway). Just like most, I think the PS4 controller is the best one out there. Such a massive improvement over the PS3 pad and I like it more than the X1 pad too. Also, Nintendo's pads post-gamecube are garbage. The Wii U Pro controller is a joke compared to anything Microsoft and Sony have put out there. It's like it was designed as an afterthought and unfortunately for us, probably was.
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Ni No Kuni 2 is about the most colourful game you can get on this console. No interest?
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This game looks the shit, and I need it in my life. This and Ni No Kuni 2 - un-fucking-real. To the people wanting turn based - check out the original FF7. I welcome not playing the exact same game again. Also FFXV gameplay looks amazing, so to see this take on a similar form is too good to be true. Ironically, the vast majority of the original FF7 encounters could be X-mashed to simply attack to win against enemies (in response to the 'braindead' comment above). To actually interact properly with the environment and enemies and do so in a cool looking way is pretty much what I'd expect from a modern remake.
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Yeeeees! What a wonderful and charming game the first one was. I imagine if they tighten the battle system of the first game up a little we will be in for such a treat. The first game was honestly like playing through a Gibli film. This news has made my day.
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Yeah, he didn't actually say that. If we're going to suggest people do things, I suggest you read people's posts.
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Yeah it says active even if you log off.
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It lasts forever, until it is redeemed by killing an ultra. And yeah, champions count.
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What about the perk they first introduced in Fallout 3 where your health comes back when you're in the sun? Something like that always seemed way more magical than any of this stuff.
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Yeah, there are a lot of weapons with no real use other than to sell because of their peculiar perks, but that's really no different to most other Fallout games where probably 90% of weapons you find or more are just trash for selling on. This way you don't always get something you want to keep, but in my experience you get decent stuff far more often. In past games there was almost no reason to bother with normal enemies like raiders, and most of them were pushovers too. I welcome the addition of legendaries. Regarding your other bit about immersion, this game has never taken itself seriously, really. I would never look at a single aspect of this game and question whether it broke the immersion factor of living 220 years after the apocalypse. We explore houses that have got most of their stuff still in the draws, and a fair number of the perks that have existed since Fallout 3 are pretty much what you would describe as 'magical'. I suppose for me, an immersion breaking event would be something like a car pulling up in Skyrim. A gun firing elemental bullets on criticals seems pretty tame, and to be honest not entirely unbelievable in a game like Fallout.