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Everything posted by Julius
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Dodging the runner-up of Group F, probably. Totally agree though, I want to see Sancho play. He's the kind of player who could do plenty to supply Kane, much more than most other names on the pitch tonight.
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Everyone's so focused on England that I don't think the pundits have mentioned who our opposition tonight actually is in a surprisingly long time. Why am I not surprised? Good that Grealish is getting his start, but it blows my mind that Sancho hasn't had a look in yet. Hope he comes on tonight.
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Squeezed in another really short session today (well, yesterday now) after the football. Quite a bit of football on tomorrow (today) and Wednesday (tomorrow), and got a busy weekend coming up, so expecting progress to slow down quite a bit over the next week, but will continue to chip away at the game where I can. Today's session started with a quick trip back to the dark tunnel I mentioned yesterday on the upper floor of that tower, and this time I was able to interact with the skeleton behind the bars (guess I couldn't before due to having my shield up?). Bought some items from them, and actually found that because of how many times I had to take on the Moonlight Butterfly I had quite a few of these items already stored away that could remove poison/toxic, so hopefully that'll come in handy at some point. After talking to the skeleton gal some more, turned around and then made my way down the rest of the tunnel (or aqueduct? I hear water sloshing, and if there's one thing I've learned I'm not a fan of at all in games after The Last of Us, it's ankle- to waist-deep water in dark spaces). About halfway down I stepped out and unlocked a gate which went out into Undead Burg, but further down I came across another gate, which I unlocked, and came out to find that I was just past Firelink Shrine! Headed on down there, quickly rested up, but man, how many ways does Firelink even link to the other locations? It's insane! Made my way back over to the door I unlocked yesterday to go down to The Depths, a few guys with torches and swords, but nothing too bad. There was a big boy butcher and his two dogs as well, but after taking the dogs out, I just needed to tightly strafe the butcher for a few backstabs to get him down. After beating the butcher, even though there were ledges around be I could drop down to, I noticed a small hole hidden away behind some boxes, so rolled through and landed above this giant rat. Walked around the upper level I was on, grabbed a Spider Shield that was up there with me, then tried a plunging attack on the massive rat, which did a bit of damage, but I knew I needed to do more. Will, unfortunately for me I got stuck on something as I was strafing it, and it knocked me down and then beat me to a pulp. I died. No big deal, I thought, I was interested in what was in the rooms around it anyways, so made my way back over, dropped down, and this time it chased me down a ledge which led to a waterslide. No idea where I was at this point, then these giant frog/lizard looking things with these big round eyes popped up and started spraying what I imagined was toxic gas into the air, so I kept my distance and then killed them one at a time. Looked around the area a bit, killed some rats, then came across some more of these frog/lizard guys. I was taking two on, and they pushed me back a bit, then a third jumped in from behind, and all of a sudden I was surrounded in this gas. The meter filled up immediately, it flashed on screen that I was cursed, and I died immediately. No big deal, right? Well... So, a curse kills you instantly, halves your health, and it sounds like a pain to get rid of. Fantastic. Of all of the things I've come across so far in the game, whereas other hurdles (like bosses) you can overcome with skill and determination, this is by far and away the most infuriating, and yeah, I'd say that in particular was unfair (which is weird considering just how long I spent with three quarters of my health in Demon's Souls, but then even though there were areas to explore, it wasn't anywhere near as open as Dark Souls has been so far). I'm not going to whine about it, as I'm sure I'll bounce back, but I did nearly set the controller down for the night then and there. However, now that I was back at Firelink, I spotted something I somehow didn't before (was it here before?): a massive crow. Not sure if it's the one from the start of the game, but I was surprised it was here. I wasn't really in the mood to revisit The Depths, so had a bit more of a nose around Firelink instead, coming across the Way of White guy from the start whose friends have now arrived, and they say they're setting off somewhere soon. The NPC who at the start of the game said there was one been above ground and one below also gave me the tip that I could reach New Londo by heading down, and so I came across a graveyard I hadn't before around back, with some skeleton guys popping up as I went to grab the items. Gave me a bit of a harder time than I was expecting (just took a few more heavy attacks was all), and with my new limitations on health, didn't think heading that way would be particularly productive. Instead, I wanted to see if I could reach that crow, as when I walked into the room below it, it started mumbling. Made my way up to the second floor, but there was no way to interact with it, and so I spent a good 10 or 15 minutes looking around Firelink for a way to reach it. Eventually I decided to see if I could see anything from the shortcut to the Undead Parish that I unlocked before - the lift - and so made my way over, and headed up. Immediately, I noticed something I didn't before: I could see outside of the lift chamber for longer than I could remember. On the way down, I noticed a ledge right next to the lift, so hopped back on the lift while walking forwards into the wall, and I came out onto a ledge with a small grass outcropping nearby, and some crumbled pillars below. Followed the path around to the grass and noticed a small gap on the other side of the pillars that would take me to another part of the first floor of the shrine, however there was a bit of a gap, so I tried leaping, and I missed. Then I made my way back and rolled, and missed again. Tried a few more times, and eventually I landed on the pillar, and slowly made my way up to the gap I saw before. Went left, hugging the wall tightly as there wasn't much space, but noticed an item on the nearby roof, so rolled onto that. Picked up the item and found that it was a key, but also that I was now stuck on this roof, so careful I jumped down onto another nearby crumbled pillar before leaping down to the floor. Made my way back up to the broken pillar and hidden side of the first floor, and went right this time, following the path around to a nest, which offered me the prompt to roll into a ball. Naturally, I did, and well... ...the crow scooped me up and carried me off, just like at the start of the game. Great, I guess? Eventually landed, and turns out it had brought me back to the Undead Asylum, which is...weird. Checked my items and that key from before again, and as it turns out, I have two keys for the Undead Asylum (2F East and 2F West), so even at reduced health, figured I might as well look around. I'm kind of curious if there are any other interactions I could have with that crow or its nest, as I remember something similar in Demon's Souls where you could trade, but I remember it being a bit obtuse and but very clear what you would trade for at times, so if it's the same here (if there even is that option? How would I even know?), I don't think I'd have much luck without looking up a guide. Anyways, got to the bonfire, rested up, and think I'll have a look around the Undead Asylum again tomorrow. If I'm lucky hopefully I'll find one of those damn Purging Stones, but for some reason I doubt it. Lesson learned for when I do go back to The Depths, either way: I'm not interested in that small hole at all, and will just see if there's a different path from the room where the butcher was. I really hope there is, but before I can even think about that, need to find a way to lift this silly curse!
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What, you mean the timed relay race between third placed teams needing to descend through the nine circles of Hell in order to track down Dumbledore and retrieve the Elden Ring to return it to Luke Skywalker doesn't make sense?
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Denmark are out for blood. Confirming the kill.
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It could be something, but seems to be aimed at 8 - 13 year olds and wants to "expand" (never a good sign). And looking at Cyber Group's other offerings... ...this could be rough. But fingers crossed it's not!
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What an absolute banger from Christensen. Love to see it!
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Another twist, had a feeling that corner for Belgium might lead to something. Unlucky for the Finland goalkeeper, but come on Denmark, you or Belgium need another to make it safe!
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I seriously hate VAR, but especially when it comes to offside. That's ridiculous. Can we call this foot size discrimination? Because if Lukaku's feet were a bit smaller then he wouldn't have been offside. It was a lovely pass and finish too. Everything going against Denmark right now after that and the Russia penalty. Going to be an interesting 20 minutes (I hope).
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They're definitely ramping up the pressure, I'd be surprised if Belgium didn't nick one, but Finland seen to have coped well so far. Yeah, great goal! Damsgaard has had a really good tournament, his embarrassing dive aside. They've just got another goal too, fingers crossed for them, they need to bump their goal difference to a bit I think to be in with any chance if they do end up being in third place. I'm sure they'll be hoping Belgium can put one away too.
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Frustrating first half for Belgium, a few chances but nothing really clearcut, but excellent team effort to defend by Finland. Would love to see them go through and frustrate some of the other teams.
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Kim Swift of Valve fame (Portal, Left 4 Dead) has made the move to become senior director of the Xbox Cloud Gaming team. VentureBeat and Jeff Grubb are saying that Kim Swift is coming in specifically to aid Hideo Kojima make his previously rumoured game for Xbox. Big move which could be part of an even bigger game, excited to see how this pans out. Kojima making a game for Xbox due to Game Pass would make sense (I mean, imagine everyone on Game Pass having access to a game like Death Stranding from the off), but him making something for the cloud specifically sounds even more intriguing a proposition.
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Special Edition is up on Amazon UK for those still looking (Zelda) Still nothing yet on the Nintendo UK Store for the amiibo
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Back up on the PlayStation Store:
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@Sheikah just to weigh in, I played the 2016 remake and thought it was good, but not great, and like you I thought it was a bit unremarkable, and had a lot of issues (it being caught between being a remake of a PS2 game and being developed alongside a movie certainly didn't help). I took a risk playing Rift Apart - based more on what we'd seen of it and the Spider-Man games Insomniac has put under its belt since - but I genuinely think it's better in pretty much every way than the 2016 remake. Like @Mandalore I don't have experience with the earlier games in the series, so can't compare, but it might be worth checking out if/when it goes on sale at some point in the far-flung future?
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Played for a bit less than an hour today, as something came up while I was playing, but I'm quite happy with the progress I made. I made my way back over towards the bonfire just before the Undead Parish, on the bridge, in my quest to find a door that I could unlock with my newfound keys. Getting that sweet backstab on that skeleton knight with a big shield that gave me trouble before felt awesome, as one of my favourite things in Demon's Souls for sure was the reward of tracking back through a level after reaching the archstone and just backstabbing everything I came across! However, things went awry once I made it back to the shortcut with the gate I raised earlier, as I decided for the time to try sprinting through the area just past the bonfire at the start of the Undead Parish, and well...I died. Got stabbed a few times during my sprint and an archer delivered the killing blow. Good times. Took a bit more carefully the second time around, drawing them out one at a time, and it was good fun just watching my levelled up sword and character wipe the floor with these goons. I accidentally drew the attention of a skeleton knight, but two heavy attacks took it out with relative ease. I made it to the bonfire, then went on my way over the bridge back towards Solaire and tried the locked door -- it opened. Went down a massive ladder, then there was a path ahead and some stairs to the right leading up. I followed the stairs up, unlocked a gate, and I was right back in the middle of Undead Burg, just a stone's throw away from the bonfire, so I made a quick trip over there and rested (as figured it was safer to travel from that bonfire rather than take my chances against the red dragon's flames). After that, I made my way back down to the spot where I had come to before, and continued on, when these freaky dogs started leaping at me, but taking them on one at a time, it went pretty smoothly. The streets were quite narrow, and as I followed it down I noticed that all of the doors couldn't be interacted with, but as I left this main street the doors suddenly swung open and these thief-clothed guys with glowing red eyes made for me. Again, not too much of a challenge as I took my time with them, but it definitely put me on edge and made me more wary of my surroundings. Then I came across mode dogs, and more thief-clothed guys, before I came to a fog gate, but I noticed that there was also a set of steps leading down to the right. Figuring there was probably a boss behind said fog gate, I followed the steps down to the right, as I knew I wasn't too far from a bonfire and should be able to make it back here pretty safely if I did end up dying. More thieves attacked me, and I found a locked door, but there were also some steps leading up to a tower. I popped in and followed it's spiral staircase up, before coming to a pitch black tunnel. Entered with shields up, slowly made my way down, but I couldn't see much ahead and didn't want to get too far from the fog gate I'd just found, so I turned around. Noticed a skeleton guy behind some bars, but didn't pay them much attention, as they didn't seem too interested in me either. So, having exhausted my options down here, I walked on over to the fog gate and entered it, for the Capra Demon to set it's two hounds on me as soon as I stepped in. Fun. Noticed some steps to the left of him pretty quickly, as I tried to keep my distance from him and his dogs and accidentally started walking up them when strafing the big guy, so followed them up and they hooked around a bit, which gave me a bit of height over them. Unfortunately, the dogs followed me up there, so after a bit of hacking away I put them down. The Capra Demon would walk up the stairs, and then either stop halfway or try to reach me, and either miss or hit my shield before popping back down below me. Seemed like a potential space for a plunge attack, and so plunge I did...to completely miss. But it seemed like the plunge attack would work from there, so I made my way back up, and surely enough, landed a good plunge attack on the Capra Demon. We basically ran around in circles for a couple of minutes before he succumbed to my plunge attacks, think I used more Estus Flasks getting here than I did on the boss itself. The reward for this was getting the Key to the Depths, so I make my way over to the locked door I had found before and surely enough, it opens right up, with some steps leading down. It was at this point where I knew I'd need to finish up in a few minutes, but before returning to the bonfire, walking back up that main street, I noticed a path to the left which I didn't go down before. I start to make my way over there before I come across a door which looks slightly ajar, so I interact with it, and the guy on the other side is asking me to open the door for him, but unfortunately I don't have a key. I continue to follow the path ahead come across some guys with torches surrounding an item, so thinking this was the key, I make quick work of them only to find that it was a Twin Humanities. Made my way back to the bonfire and then hopped off, so a very short but sweet session today. Before going down to The Depths I'm kind of interested in that dark tunnel I entered before with the skeleton behind bars, as I think there's a chance the key to free that guy might be down there, so I'll make my way over there tomorrow to check it out before I descend The Depths.
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Don't get me wrong, it wasn't a pretty challenge, just feel like we've seen a lot of those late stamps given as yellows before is all. Could have gone either way - it's definitely a card - but given that Bernadeschi got up pretty quickly too probably makes it a particularly hard pill for Ampadu to swallow. Subbing off Donnarumma had me chuckling
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Can't believe Bale missed that. On his favoured left foot, 8 yards out, should've been a simple one for him. Hard to believe Italy are only 1-0 up. They might end up regretting that they didn't take any of their earlier chances.
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Some worldies being scored in the the Switzerland vs Turkey match. I think it was late, for sure, the red just seems harsh in the context that it probably wouldn't be a red in the Prem or some of the other leagues. UEFA have called for harsher and more direct calls in cases like this though, as the commentators were saying, so I guess I shouldn't be surprised.
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Ampadu was late but I think everyone was surprised by the red there, seemed a bit harsh. Wales really up against it now.
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It's been coming, Italy absolutely deserve the lead. Well worked free kick. Wales need to hold on until half time, because the momentum is very much against them. They've been adventurous going forwards though, I'm sure they'll get their chance.
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Yeah, I think it helps in this instance that Filoni and the team had the rug pulled from under them after Lucasfilm was sold to Disney and had to cut Season 6 short, meaning they could only finish up and release a limited number of episodes for the Lost Missions (Season 6, especially with how it ends, really feels like it drives The Clone Wars towards its end and a point of realisation). Clips have been released on StarWars.com, but we've also heard and seen a lot directly from Filoni himself during different Celebrations about episodes which never came to be, many of which were in varying stages of production, with some fully rigged and voiced (hence the clips and pretty much full episodes we've got to see). Some have been adapted into novels (Dark Disciple, and to an extent Ahsoka) and comics (Son of Dathomir). Heck, even what became Season 7 of The Clone Wars was pretty much a known quantity: we'd been shown the entire Bad Batch arc, we'd seen tidbits and heard major beats of Ahsoka's Walkabout arc, and Dave told Ashley on stage how the start of the Siege of Mandalore panned out with Ahsoka's return. Arcs like Return to the Jedi Temple (about a Sith shrine and the skeletons of giant Kaiju under the temple, the presence of which hazed the Jedi's ability to sense Palpatine -- in terms of being built on top of it, it's like how some places of worship today are built on the ruins of others), a Yuuzhan Vong arc, a Bad Batch arc with Yoda on Kashyyyk, among others, are the ones which got unlucky. We also got to see Crystal Crisis on Utapau in full, which I'm surprised didn't get included in Season 7, where Anakin and Obi-Wan aim to retrieve a massive kyber crystal which would potentially go on to be the one used in the Death Star (to an extent it's pretty similar to the Mygeeto mission in the original Battlefront II where Ki-Adi-Mundi retrieves a massive crystal). It's an episode I really want to see adapted down the line, as we finally got to hear Anakin and Obi-Wan talk about a certain someone leaving the Order. It's definitely worth tracking down what you can on these, I think it's a fascinating thing to watch and learn about, but these last few arcs were also George's final direct works on Star Wars. This playlist has all of the clips and fully rigged episodes we've seen so far, and the Celebrations where Filoni spoke about them I believe were mainly 2015, 2016, and 2017. I mean, just look at how close we were to getting Revan be part of canon from the Mortis arc In terms of the sequels, it's worth remembering that The Last Jedi was the only one of them to have a smooth production, which is why I think we've seen much more of it than The Force Awakens and The Rise of Skywalker. Michael Arndt, who wrote the first script for The Force Awakens, was kicked off in 2013, which is when other familiar names came in to write the script with J.J., and this is purely because Disney weren't happy to give him more time (no surprises there). The Rise of Skywalker we all know about, and I think it's a large part of why we never saw the 'Making of' books by Rinzler make a return -- Disney didn't want the tumultuous production getting coverage, and it got pulled in 2015 if I'm remembering right. I doubt we'll ever hear about the full story of what happened with the sequels, and if we do, it's probably a decade or two away. Rogue One and Solo also underwent major changes, which is why we've seen and heard so little about their production - other than it being anything but smooth - in an official capacity. It sucks considering just how much we got for the two other trilogies, but it is what it is Oh yeah, they could totally tweak it -- even if they do the Boba and Cad showdown, it might even be the case that he survived. I'm just not sure if he'd turn up there without that arc being realised, if there are still potential plans to release it down the road, as the tension of the moment would be totally gone.
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Spent a couple more hours with the game today. Made my way back over towards where I knew the Moonlight Butterfly was, and as I got to the door sealed by some contraption (the one with a glow coming from its centre), I read some of the messages next to it and one said there was an illusory wall ahead. Now, I'd been hitting all of these walls I'd been told were illusory up to this point, and my sword clanged against a brick wall every single time. To my surprise, though, this wasn't a red herring, and the wall vanished to present me with a bonfire. Awesome! Used some humanity to kindle it, as I knew from my short bout with the Moonlight Butterfly yesterday that it was going to be a drawn out battle. Journeyed on and got back to the area with the stone golem knights, but before I could make my way over to some loot that had caught my eye off in the distance, the roots of this tree right next to me start wiggling. It was...disturbing, but it looked like there might be something behind it, so I started hacking away at this tree, and what do you know, it had a health bar and vanished to show me a path going down. I followed it and came across this red lizard with frills so large they were clearly weighing it down, so naturally hacked it to bits. Then I came across three of its friends, and naturally they soon joined their friend in red lizard with frills heaven. A stone golem knight attacked me nearby, but from my limited experience with them earlier when I ran away, I knew he was quite flow and had a blind spot when it came to attacking just to the right of him. So I lock on, strafe around as he slowly hits the floor with his stone sword, and even though he casts this spell which slowed me to a walk, it didn't stop me from putting him down. Following the path around a bit more, I found a soul item but that was about it. As I started to make my way back, though, I noticed a set of steps leading up into this tunnel, and so I followed them up to confront another stone golem knight. Same tactic applied here, was probably a little overconfident as I decided to not try dragging the fight outside but chose to fight in close quarters instead, but it was fine, as he soon went down. Continued following the path up and found something called a Wolf Ring -- checked the item description and it mentioned something about boosting poise, so I put it straight on. Made my way back to the area where I found the wiggling tree roots and slowly made my way over towards the loot I spotted before, being careful as I knew there was an ambush lying in wait - in the form of some stone golem knights and humanoid plants - from running around here during my trip yesterday. Well, the humanoid plants leapt up and chase me down a path I hadn't seen before, which came to a dead end and some tree with a lizard on it which kept trying to bite and poison me. Yeah, the tree dudes won out, they did that thing where they grab and munch on you, the sick freaks. I died. But no big deal, I walked back on over and, after retrieving my souls, this time drew the tree guys out and hacked them to pieces, then did the same for the stone golem knights, and claimed what at this point I had rightfully earned: the loot. Turned out to be the Elite Knight armour, which I instantly put on as it meant no longer having to look at the terrifying face of my character being hollowed! Drew out the remaining stone golem knights and slayed them too, before marching on up the stairs for my first crack of the day at the Moonlight Butterfly. I tried lobbing my firebombs at it, and while it did some damage, I was quickly down to just 2 of the 6 I came in with, and found myself getting killed by its magic arrows. This is the point where we'd probably put a training (or in this case, death?) montage, as I had no issues at all getting back to the Moonlight Butterfly, but I died a whole lot -- I kind of get the sense I might have been a bit too low a level for the fight (Lv 26), and it probably didn't help that I didn't have anything with magic resistance, and was out of firebombs after my second attempt. Early on I found that locking on and essentially man-marking it up and down the bridge, keeping it pretty much right in front of me, gave me the easiest time dodging it's homing magic arrows and what I will describe as a magic arrow blitz, two volleys in quick succession which I never really mastered dodging (though continued to get better at). Then I learned that I should strafe with it but, just as it unleashes it's attack, roll the opposite way to the way we were both going, as it seemed to give me more room to play with and the homing magic arrows didn't just follow me straight down. For a short while I tried rolling forwards, and while that worked pretty well on its magic beam attack (i-frames or just dodging it successfully altogether) and magic arrow blitz, it got me killed pretty much instantly by the homing magic arrows. Boy were those things a pain, but I was getting better, and I would count how many heavy attacks I could get in with my Broadsword reliably before needing to back off; the answer was five: four with a full stamina bar, and then tapping it repeatedly until another heavy attack came out before it would start charging it's AoE blast, and this would take it down about one and a quarter bars of its health. Then it became a matter of aiming to get through each "round" - each time it would come down and I could get some attacks off - with about half of my health, attacking, and then using an Estus Flask to get back to just under full health as it rose back up. Slowly I was making progress, and it's health was going down further each time: a fifth, a quarter, a third...but then I felt my dodging was getting out of sync and messy, so I took a bit of a break to watch the football. I hopped back on after the football and eating some food, and died to those homing arrows again. And then I got it down to just over half of its health, before dying yet again. I figured I needed a way to do more damage, but I just didn't know what, but then I remembered something I didn't use for the longest time in Demon's Souls, and kept accidentally switching to the other day when I started Dark Souls: two-handing weapons. I tested it out on the tree guys, and sure enough, it did double the damage that I did to them with the a one-handed heavy attack before (or thereabouts), and so I knew that if I was going to stand a chance against the Moonlight Butterfly, it would have to be through switching to two-handing my Broadsword when it came down. And wouldn't you know it, on my first attempt two-handing my Broadsword, it worked! There were definitely a few close calls, especially when it came to switching back from two-handing to pulling out my shield, and I got pretty lucky as a few of its attempts at hitting me I managed to coax it into launching its arrows at me before I hid behind the wall for cover (the wall could also be a bit of a pain when the battle went to that side of the bridge and I couldn't see what it was doing for a split second, though!), yet, slowly but surely, I whittled it's health down. Once it got past the halfway mark for the first time, when it would switch side it would start dropping magic bombs, so after the first few hit me, I needed to adjust so that every time it charged one up as it went overhead, I would stop locking on and sprint away, before turning back around and locking on again. Nearly got too greedy at the end as it was about two hits from dying, but I kept my cool and backed off, and the next time it came down I killed it. Was very happy with that! After I had composed myself following my triumph, I made my way up the steps in the building on the other side of the bridge, only to find a fallen blacksmith. I figured this was the guy Andre told me about before - some divine blacksmith out in the forest - and picked up the items by him and looted his corpse, which gave me a Divine Ember, Watchtower Basement Key, and Homeward Bone. I wasn't planning to use it, but after I started to walk back I was quickly confronted by the stone golem knight at the door to the building you clamber on up to get to the Moonlight Butterfly, so ran back up to the bridge and used the Homeward Bone. Back at the bonfire, I levelled up some more to Lv 30, and a short while later, I had made it back to Andre. I handed him the Divine Ember - I didn't have any particular plans for it! - and then upgraded my Broadsword to +4 before resting at the bonfire just above. Before ending my session, I needed to come up with a plan of action for my next session, as beating the Moonlight Butterfly ultimately ended up getting me to a dead end. I figured the Watchtower Basement Key might be for that tower I couldn't climb near the crystal guys towards the Darkroot Basin, however after reading it's description, it mentioned an area called Lower Undead Burg, as did another key I didn't realise I had picked up, the Basement Key. With two keys mentioning the same Lower Undead Burg, my next plan of action is to make my way back over the bridge and to Undead Burg to figure out which door I need to unlock. Off the top of my head, I can remember two that I was unable to open: one next to Solaire at the end of the bridge with the red dragon, and another pretty much in the middle of Undead Burg. So, we'll see which of those takes me down and hopefully in the right direction towards the underground bell, and if worse comes to worse, the only other alternative I can think of are the steps which go down over by Firelink Shrine. Guess I'll have to wait and see! I hope so! It's a very unique game where I feel like sharing every detail of every encounter, be it the direction I go in or how I handle encounters. The only other game which comes to mind like this so far for me in terms of wanting to talk about everything that I do, regardless of whether or not it's driving me forward, is Breath of the Wild, but because I didn't play it until two years after it released I kind of missed the boat on that, as there was certainly a stronger emphasis there on exploring a massive world above pretty much everything else, and once it was fully explored shortly after it released, I guess it felt a bit less tempting to fully explore and discuss, if that makes sense? I already feel like the Moonlight Butterfly might be one example of where I went a different direction to others, as it seems optional (at least at this point). Though, I guess we'll see if that's the case when I make it down and get to open a door with the Watchtower Basement Key!