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Everything posted by Sméagol
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Super Mario Maker 2 - Level Share/Feedback thread
Sméagol replied to Ronnie's topic in Nintendo Gaming
I've not been working on stuff because of Fire Emblem. But I actually feel like finishing several levels this week. Oh by the way, @Dcubed, thanks for the in-game comments. (that one thing isn't a softlock though, and works as intended ) -
I'd say "finally", but this comes at a bad time for me financially speaking.. Haha. Still getting it obviously.
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Ah, not over here. Anyway, looking forward to it regardless.
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Re-released in Cinema for its 20th anniversary at the end of the month. I mean, I assume it's world-wide. Really looking forward to it, I've never seen the first one in cinema, it was just before I really got into watching films.
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Fucking brilliant:
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Yeah so I just reached chapter 12.. I mean, I read some minor spoilers, but I still wasn't prepared for it. I love it story-wise.. But I really hate how this just wrecks my roster.
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But they won't be able to use it unless they actually change to a magic using class. Consider something more generally useful. Authority is useful for anyone, if you hire some batallions. If you teach them lance and horse riding skills, you can turn some classes in their horse riding variants (or flying skills instead).
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Useful for getting motivation back up for when you tutor later in the week, doing gardening (which usually gives you a stat enhancing item), getting your own skill levels up, and getting supports. Edit: Oh and getting your professor level up, which will get you more money in the long run, and more stuff to do. I intended to do rest once a month for roleplaying purposes, right before or after the main mission, but it doesn't seem too useful with all the options available.
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I think I'll serriously consider Ingrid. Especially as she was the focus of the first paralogue I did, for some reason, together with Dorothea. I didn't know I'd actually get Flayne that soon, and I looked at her profile.. I noticed she could be a Pegasus Knight, but she's currently a priest, so I think I prefer 1] someone who starts out beefier (i.e. was a soldier before upgrading) and 2] for Flayne maybe to turn into a holy knight later on. When I asked that question I didn't know it wouldn't be that hard to get some new recruits. Shamir was easy to recruit, and like I said, I didn't know I'd get Flayne that soon. From the normal students, I'm currently working on Lysithea.. Regarding class absolutely not someone I need, but she's too adorable to die on the battlefield on the losing side. But then again.. They are almost all too adorable, including most of the guys. This game's going to break my heart. My adventures so far So I got the game Tuesday, and only took a break from it yesterday. I started a classic hard game. There was no other way than classic, but I wasn't sure whether I should go normal like I normally do, or hard. I consider myself a veteran, even though the last Fire Emblem game I played was Shadow Dragons, and I never finished that one. That said.. I've played plenty of other strategy games, I got offended by the "beginners" mentioned on normal, and didn't think the game would be that different from what I remember (it's not). So hard it was. Chapter 2 and 3 were ok. Had to redo chapter 1 once or twice I think. Dunno about chapter 3. But didn't find them hard. Chapter 4 on the other hand.. So chapter 4 had me considering if I made the wrong choice of difficulty. I had a thing against those auxiliary battles, so I stayed clear of those. But you can only actually grind those on normal, so after this I was thinking maybe you were supposed to do those battles anyway, with the points you have available for it. I was thinking in general I should just make use of all the options the games gives me even in hard mode. I also used the Divine pulse for the first time in chapter 4, though it didn't help me in that particular mission. But as for extra missions.. It seemed the game would give me other stuff to do on its own starting chapter 5. To "free" missions to do in the form of quests. It seems my biggest gripe with this game are these extra missions, for various reasons. I did both. One gave me a useful reward, the extra merchants. Then I did the other one right after it. And it was the same. fucking. map. Unbelievable. It was a boring missions anyway, with no dialogue whatsoever, and a bunch of easy enemies. I did them both to clear the quests, and because one had a useful reward, but this was not fun, and the rewards (exp) felt undeserved. But my guys were now mostly caught up, and ready for the main mission? I love battalions by the way. I gave my first non-default battalion to Bernie of course. Chapter 6: for roleplaying purposes I just started the mission after using all my activity points for the day. It didn't feel right to wait a whole month.. I think the damage is minimal, but still. More rants about extra missions: starting chapter 7, you get more extra missions but also paralogues. Now the paralogues are actually interesting. I'll happily do those. I don't how many there are, or what triggers them, but they offer a little bit of extra story plus a better reward than most of those extra missions. But all those extra missions pile up, and I'm beginning to wonder again if I'm supposed to do them. If this keeps up, I won't be able to do them all, including those quest missions which at least give me extra batallions to choose from. But I did the 2 paralogues available this month, and obviously had to do some exploring (I prefer to explore twice a month..), and then the main mission was upon me. I can't find some info directly related to Three Houses regarding this, but with the info I did found.. As I said, Dorothea seemed to survive to what I believed should have been fatal. I think that's what happened, should have made a video. Small miscellaneous notes: I wish there were more subtitles. Some things don't get subtitles, like the first thing guests say at tea parties. I wish there was an easy way to check up on characters (profile) outside of your class. Music is good. After chapter 4, I don't feel hard is that hard actually.. Maybe that will come later again. They really should have done a better job at balancing those extra missions. And make them more interesting while you're at it. They're my biggest gripe with the game so far. I absolutely love the school part between missions. In essence it has the exact same function as the convoy between missions.. Manage your supports and do battle preparations. It's just 1000 times more elaborate, and I don't mind the long downtime between missions. I love the setting, characters and dialogue and story bits you get. I do miss having surprises and secrets on the map. Maybe they'll return on later missions? I'm talking about NPC's and recruitable secret characters appearing. For some reason (I forgot) I invited Flayne to my first tea party. I aced that one haha. Gilbert, dude.. <sigh> Like I said, I find battalions generally useful.. I should try to give most of my units batallions. I gave my 2nd non-default Batallion to Ferdinand, I think that's also a good fit. I absolutely adore Bernie.
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Super Mario Maker 2 - Level Share/Feedback thread
Sméagol replied to Ronnie's topic in Nintendo Gaming
Yeah me too. Won't be here for a while, but will be back after it. I was working on several projects, and will continue where I left off then. -
<sigh> my head doesn't work right now. Released in Europe this winter.
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My clock mentions I've been playing the game for 20 hours since Tuesday evening, probably more as I've used quite a few hard resets. I feel terrible now, but I'm absolutely loving the game. I'll post about my adventures later, but here's a question in the meantime: Which characters should I recruit? I'm Black Eagles, and made a sensible decision to not just try to recruit more waifus, but waifus with classes that are missing in my current roster. Problem is, I think I want a Pegasus Knight, but in order to recruit I will need those skills myself, and I'm focussing on Sword, authority and faith. But I've read this can be somewhat overcome through supports. So what characters would you people suggest?
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FINALLY
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Oh wow, I'm getting that.
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Time Spinner is getting a physical release:
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Just a heads-up, but at least me and @londragon I believe have the deluxe version, meaning we have access to the "buddy pass". As far as I can tell, there's actually nothing for me to share on my end, I simply have the ability to invite anyone with the game, including people with the trial version. I don't know what other options you have with the trial version, but those interested in the game, but not enough to actually buy it, may as well download it. it's a 22 GB download though. I know @nekunando is interested, but anyone else are also welcome to join me for a game. That said, while I'll probably be available tonight, Sunday and monday evening, but starting tuesday it's Fire Emblem time.
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Another quick tip if you have the time and don't mind spending a little money: get a monopod. Should still be easy to carry, and you can get away with wider aperture and lower iso.
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I was under the impression Criterion had specific UK releases for their catalogue. Don't all films make it over? Anyway, import it if you want it, the 2 Criterion releases I have are from the US. I wish I could get it, but I can't spend the 180 dollars for it in the coming months.
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What you need is a low light lens, but they're expensive and won't do you any good for tomorrow. I'm not an expert, but I googled a bit to confirm my suspicions: for flash photography, start out with average settings (daylight). Check your viewscreen, and adjust from there. But look at your flash, maybe it had indicators for settings, or a manual? Keep in mind though, flash won't do you any good at a distance. I don't know what kind of event you're going to, and what the size of the bar is, but if's a sizable bar and you're at the back wanting to take a picture of whatever's happening at the front: not going to happen. So stick to close-ups. Also keep in mind.. Again, not knowing what kind of event you're going, but if it's concert or something.. people may not like be photographed with a flash. For artists this can be annoying, so check with them first.
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No clickable image for the 3rd one. That one looks like it could be ok, but I don't need a indie platformer right now. That zombie driver looks bad and sounds even worse.
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You can, but like I said, I'll probably upgrade through backerkit, or I'll get it directly from BrokeStudio. At the very least I'm getting a digital copy for my Switch.
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Criterion is doing a boxset of the classic Godzilla films. https://www.criterion.com/boxsets/2648-godzilla-the-showa-era-films-1954-1975?utm_source=Newsletter&utm_campaign=cce29b6140-EMAIL_CAMPAIGN_2018_05_15_COPY_01&utm_medium=email&utm_term=0_5c13ac2083-cce29b6140-64391059
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Teaser for Rune Factory 5, but doesn't show anything substantial (which is why I didn't make a thread for it yet). I've always been interested in the Rune Factory games, but never got around to it. Does anyone have any comments on Rune Factory 4?
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Super Mario Maker 2 - Level Share/Feedback thread
Sméagol replied to Ronnie's topic in Nintendo Gaming
@Glen-i That was both hilarious and informative (scroll deaths and boo behaviour, I haven't been able to test the latter like I wanted to). Oh I didn't advertise it yet, as I don't have a preview video yet, but you and @Dcubed may like my last level. It was a quick one. Made for versus, but I did test that one in co-op. Should be familiar! I've played more levels, and have some feedback, but don't have videos.. I think I'll come back once I do. -
"Unfortunately", I think I'll get the game on Tuesday. I ordered from Amazon.FR, and I don't think they'll actually ship before releasedate (so I'll get it on the releasedate). I guess that means more Mario Maker for the weekend.. And perhaps Wolfenstein. Edit: A damn shame about that USK logo though.