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Everything posted by Sméagol
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Super Mario Maker 2 challenge - June challenge has started!
Sméagol replied to Sméagol's topic in Nintendo Gaming
Just one more thing for clarification (and to put something on top of the spam ). I assume you don't have anything against their snow variants? I also assume you do have something against levels featuring only their projectiles? And.. How do you feel about Kuribo shoes? I can't spawn them without the Goomba, but the game treats them as powerups. -
Super Mario Maker 2 challenge - June challenge has started!
Sméagol replied to Sméagol's topic in Nintendo Gaming
Heheh. I'll just put a lot of them on one big slope and call it a day. -
Super Mario Maker 2 challenge - June challenge has started!
Sméagol replied to Sméagol's topic in Nintendo Gaming
@Glen-i, time for the reveal! I'll make an "official" post later today, after you've revealed the theme (afternoon or evening), and also update the OP. -
If necessary I can be a stand-in.. I haven't followed this, but it's a race of SNES Mario Kart?
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What? What the hell do you do then?
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Wow. Just watched the 1st episode of Altered Carbon, and it starts with a song. I never heard of Korean singer Jihae before, but that cover she did of "I've got you under my skin" was spine chilling. Blasphemy they don't play out the full song (well without having dialogue in the way). Unfortunately I can't find it anywhere, so it may be something specially produced for the show (the other song is on Spotify).
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Super Mario Maker 2 - Level Share/Feedback thread
Sméagol replied to Ronnie's topic in Nintendo Gaming
The fact you put the Mario Sunshine theme on the trampoline was what started this all, wasn't it? Forgot to capture anything again, sorry. Probably would have been hilarious to watch me finally get all the red coins and make it to the end, only to jump out of the clown thing, and hit the goal accidentally. Few notes: There are 2 difficulty spikes. Spikes on slopes apparently are pretty tricky! But they're also right at the beginning. Not a huge problem, but they're one of the reasons I'd like an extra mushroom in the level. Having to juggle the trampoline makes even the simple challenges a bit harder. The other bigger one is the boss. Having him throw already lit bombs while you're bouncing around everywhere makes him pretty tough. The trampoline gets in the way even. I would like a little alcove to throw the trampoline so it doesn't get in the way, and I ehh actually don't know how Bowser works, but I think it would help if he threw unlit bob-ombs instead. I think a boss feels a bit out of place in general, it doesn't feel like a level that would have a boss, and it comes on top of having the objective. Not a huge problem, but it's defintely a lot harder than everything else in your level, and you can't use checkpoints. A minor aesthetic thing.. But I prefer my power-ups in boxes, so the fire flower near Bowser stands out. There's also no real reason to just sit in the open, there's place above for a block before you jump in. Edit: Oh I forgot.. I offscreened the trampoline at the place with the piranha plants. Tried to grab the mushroom first. Not sure how, but I'd redesign it a bit so the trampoline stays on screen at all times, although I also understand you don't want the red Koopa to spawn when you're still on the other side. I like how your level looks, apart from the 1-way gates (I just don't like how they look, and use them as little as possible myself). Overall it was fun, just, well like I warned. No checkpoints, and just a bit annoying to have to start from the beginning (mostly when you're also trying to collect those red coins). I also liked how one of those red pipes hinted at one of the red coins. The red coin I initially missed was the last one. -
So Taiwanese gamers don't end their online games with "GG" then I take it?
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"Project G.G. is like a huge hero" Yeah they're finally making a videogame basedon my favourite superhero, Dai-Nipponjin!
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There's a new ninji speedrun. I had a very quick go at it, and this one's pretty fun. I'll go try for a better time later.
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It is yeah. But fun for all the Tennos out there.
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Apart from Dandara, the one I'm most excited about, Super Rare will also be releasing some other indies physically later this year. Some other good stuff amongst them.
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And another reason for me to bump this thread because..
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Too bad it's UK only. Keep in mind you can't use checkpoints, so don't make your level too hard and / or long (no comment).
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Super Mario Maker 2 - Level Share/Feedback thread
Sméagol replied to Ronnie's topic in Nintendo Gaming
The mushroom is mostly a joke. -
Super Mario Maker 2 - Level Share/Feedback thread
Sméagol replied to Ronnie's topic in Nintendo Gaming
@Glen-i Edit: Hmm I'll leave you to exploring before I comment. -
Super Mario Maker 2 - Level Share/Feedback thread
Sméagol replied to Ronnie's topic in Nintendo Gaming
Yeah it was there, I got the 1-UP, but I initially forgot about it, then jumped back to get it, and then fell.. Edit: I meant you forgot to collect the red coin yourself in that video. And then I made the same mistake. Only I fell to my death, you just left it there. -
Super Mario Maker 2 - Level Share/Feedback thread
Sméagol replied to Ronnie's topic in Nintendo Gaming
It's up again, if you feel like trying for your WR again. And if it's too easy, try to go for the true ending than. Made a trailer, showing how to speedrun the first section and how top get to the bonus room. @Glen-i, I played your level. It's annoying how I keep forgetting to capture videos.. Anyway I like it. I like having different routes. Point of critique would be that the level feels sparse in a few areas.. Nothing to do but to ride a slow lift or other thing. Would've liked to have more to do in those areas, like coins to collect, or blocks to hit, or enemies to avoid. It's funny, because I never watched those showcase videos at the start of the general thread when the game launched. I actually watched some of it a few days ago for some inspiration, though they were too long and too many to watch all of 'm. But I did catch this one (and ceiling chomps!). If I did have Mario Maker 1, I don't think I'd bother with recreating old levels personally, unless they were heavily remixed. So I'd improve and / or remix them at least, but it looked like it was a faithful recreation. But what was funny is that you forgot about that red coin near the vine. I climbed the vine and jumped off, and thought "no wait". I forgot about it too haha. I jumped back, then fell and got scroll killed. So that was what I should have captured.. -
Super Mario Maker 2 - Level Share/Feedback thread
Sméagol replied to Ronnie's topic in Nintendo Gaming
I thought you had to use the spring somehow. I could maybe see if you're quick, you can put it right on the edge so the Koopa would barely land on it, and bounce to the other side, but I didn't want to try that more than 2 times haha. Also I would have preferred an infinitely spawning switch, but I know that goes against the design you wanted. You mean you can get that last block without the spring? That seems very hard.. It's up very high and it's gone very quick. Didn't look possible to me, but I'd have to check again. Also, since the contents don't matter, you could maybe have put another extra mushroom(s) there for any idiot who gets damaged while trying to bring a shell up those claws! Yeah that WR, that's what you get. I fully expect someone to have gotten it exactly the way I imagine it.. Just jump. I mean I tried, and I assume you tested it. It looks like you can almost make it, which is dangerous, because then there's a chance someone better than you may actually pull it off. I suspect it's frame and pixel perfect. I couldn't do it, but I only gave it a couple goes. Honestly, the WR doesn't surprise me, but it also looks hard enough that they deserve it in my opinion. Edit: Oh and @Glen-i, you keep mentioning "useless" 1-UPs, they're not useless, endless runners loves them. In fact, while I always put some (hidden) 1-UPs in my levels, or even the occasional 3 1-UPs bonus room at the end, I keep forgetting that I should consider just giving them away, especially as my levels are hard (although I also have arguments for not doing that). It's why Lakitu is throwing out 1-UPs in my last level. -
Super Mario Maker 2 - Level Share/Feedback thread
Sméagol replied to Ronnie's topic in Nintendo Gaming
I'm sure there are hundreds of those levels out there, but I never made a 1 screen level before (and well technically, still haven't, since it's 2 screens vertically), and I wanted to do something quick before reuploading my "easy" level. It may be easy to finish, but speedrunning is hard! I've spent a few hours now trying to get a good cleartime for the second time! Don't let shaky hands stop you, I've spent too much time on clearing that one as well, partly due to shitty pro D-pad which sometimes has a will of its own. But yeah, it was way more difficult than I originally intended for such a short experience. I kind of still like because of the minimal set-up. But yeah, that's another level I created this morning in I'm guessing half an hour maybe? Then spend an hour trying to clear it. Uploaded it.. Then figured it was theoretically possible to softlock it, so edited it and the fun of speedrun clearing it began anew. Taking even longer because I seem to get worse but also was trying top get an even better cleartime than the first time. But that hole you fell in? It was exactly there for that reason. Your tweet proved my point. Also I find it surprising so many people die to Lakitu. -
Disappointing stuff, I want bigger changes, and the crafting isn't doing it for me. I'm getting it regardless because: I like the small improvements like the better customisation (terrain editing!), qol stuff and photo options. It's been a while for me, and I miss the AC vibe. Last game was the one for Wii. I really think the should get Doom guy in Smash, would be great cross promotion, but.. I can see a nice opportunity for some Doom / AC cross promotion too. They can put the Doom helmet in AC as a "hat", and if you can still collect Bobbleheads in Doom, they could put Isabelle in as an easteregg.
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This one had a huge price drop at the start of the month. I forgot what I payed for it, but apparently (I can't check), it's 15 euros or 13 pounds right now. Unfortunately I haven't done much with it apart from testing it out (with a USB keyboard), too busy with Mario maker and other games. Though theoretically I could make Mario levels with this, but without the restrictions of Mario maker.. That said, there are plenty of options and functionality. I'm not fond of the sprite editor for what little experience I have with it, but the tutorials are great and cover the basics of programming in a fun way.
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Love that idea though, having a Director's commentary, but someone else playing the level. Would watch!
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Super Mario Maker 2 - Level Share/Feedback thread
Sméagol replied to Ronnie's topic in Nintendo Gaming
Who was menuboy on the forum? I forgot. Was playing a few of the levels I haven't played yet, and didn't like Indiana Jones for a few resons. @RedShell I liked the ehh exploration is key was the title? It was short and fun. Not fond of an obligatory find the hidden block, thankfully you kept that to a minimum. Currently playing your Time Paradox @Dcubed.. Waiting for the time-out, as I'm pretty sure I softlocked myself haha (I assume you need to be big in the flying blocks room? I also cheesed your second room by bringing another p-switch). Edit: Very cool level. And looking at that world record.. haha, it's a shame, because that ending is also cool and very fitting, but as I suspected, not cheese proof. -
Super Mario Maker 2 - Level Share/Feedback thread
Sméagol replied to Ronnie's topic in Nintendo Gaming
Hope you're not too attached to your WR, might reupload to fix a tiny minor oversight.