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Everything posted by Sméagol
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Friend Codes, Fruit, Trading and Photo Thread For Animal Crossing
Sméagol replied to Hero-of-Time's topic in Nintendo Gaming
Yeah like, who is this Simon dude, I don't know him? -
Maybe mayo will win this time. Edit: I might be up for it.
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Super Mario Maker 2 - Level Share/Feedback thread
Sméagol replied to Ronnie's topic in Nintendo Gaming
I had the same idea, but I'd have to check, but I don't think that'sgoing to work that way unfortunately.. Downloaded courses are in a separate part of course bot. -
Friend Codes, Fruit, Trading and Photo Thread For Animal Crossing
Sméagol replied to Hero-of-Time's topic in Nintendo Gaming
For comparison: -
I was able to save a bunch of pics before my TV burned down, too many to sort out now (or rather, I can't be arsed right now), but I'llpost 'm later for a trip down memory lane.
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Well..My old (Philips) TV from 1995 just broke (burned) down..
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Super Mario Maker 2 - Level Share/Feedback thread
Sméagol replied to Ronnie's topic in Nintendo Gaming
Since your cleartime's pretty good! -
So I just booted up Let's go to the city. I mean, i don't want to depress you people, but it's quite the experience. Unfortunately I have to charge my remote, so couldn't do much. Will get back to it later, and take some pictures.
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Super Mario Maker 2 - Level Share/Feedback thread
Sméagol replied to Ronnie's topic in Nintendo Gaming
Well you know what my method would be.. No infinite spawning swords. You can also limit it to simply have one or 2 extra swords in boxes, or my preferred method, have an infinite source but make sure it also requires some platforming to get to, making sure you have to work for it. Stupidly enough I was actually thinking that first run, when I didn't come close at all.When I finally exited the green pipe, I realized there was nothing there, but then hit that flagpole. 3rd try I knew there was nothing there, but of course still had to try it. I did yeah. In my first run, skipped it in the others. Went back and forth to see if there was more to it, but I don't believe I ran into any stars.. But you get plenty of 1-UPS without it anyway (and you only need 3) I actually have a similar bonus room in my ghost house level, which you didn't finish.. Well definitely not similar, but similar in function. Yeah, it's funny how that one practically build itself. Just started with this idea of a simple and short troll level pretty much (tell me, did you kill the last muncher first time?), but I started playtesting, found out some weird properties, and actually turned it into a bit of a little wtf? puzzle. So.. did you do it first try, or did you restarted it until you cleared it without the CP? I do. After watching the trailer, first inclination is to go for the bulletmask. I just posted some feedback on another forum, and joked the thought of a ghost house night theme speedrun gave me ideas. Now I'm thinking I'm going to combine these 2, and see if I can make something that works. But I'll go have a long look at all the new stuff and how they interact. The timing is funny, I recently deleted my SMB2 1-2 remake, my 2nd level, so made in june or july, but I recently discovered I broke something in the last revision, so was going to update and re-upload it. Need to be quick now haha. Phanto was already in it back then, pretty proud of emulating that functionality. I liked several things, so I'm not sure I'm actually going to remake my remake with the new SMB2 power-up. I think I'll make a dedicated new level instead. Maybe another remake, I had some thoughts on 4-2, but we'll see. -
Some, not all of it. I haven't checked the datamine info too elaborately, but I don't believe Nature day was in it, and the museum stamp, Leif, new Nook Tour island.. On the other hand, there's other stuff not in this video.
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Super Mario Maker 2 - Level Share/Feedback thread
Sméagol replied to Ronnie's topic in Nintendo Gaming
@RedShell, decided not to post the spoiler. I replayed it, and got the "proper" ending, then replayed it again, and got the "real prope" ending. It's.. a bit too easy haha. I mean you have to deliberately kill yourself to die at the big boss. Some fun little puzzles though. I thought I had a video of the "proper" ending, but it seems I forgot (or didnt have enough space) to capture it. I came out of the green pipe, thought "wait where was the flagpole again", then immediately hit the flagpole. 3rd try got the babyface! After replaying I'm guessing it was your intention afterall for people to potentially skip the whole red pipe altogether as a joke. @darksnowman you didn't ask for it, but: Cool level overall. Had a few minor issues, like some dead ends where you are guaranteed to take damage, and some occasional tight manoeuvring for an otherwise easy level, but all minor. Biggest issue was the inconsistent bone fish ring somewhere midway. Depending on your timing you could end up with very unfavorable spawns, making it impossible to get through there unscathed. First time I fell down in the poison. Slightly weird ending for a water level, but ok. Second time I hit the goal before getting to check out the keydoor, before I realized I didn't have the key anyway thanks to key death. Anyway I saw what was up there.Anyway, like I said, coollevel overall, 't was fun. For a swimming level. -
Friend Codes, Fruit, Trading and Photo Thread For Animal Crossing
Sméagol replied to Hero-of-Time's topic in Nintendo Gaming
I actually want to see if the villagers donate the final 500. -
Turnip Prices Thread - Playing The Market In New Horizons
Sméagol replied to Hero-of-Time's topic in Nintendo Gaming
Alas, no spike for me this morning. -
I hope this comes with a lot of little tweaks not mentioned in the video, but at least, we finally have a world maker! I know what I'll be doing tomorrow! .. Same thing as today really.
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Like I said, I was speaking in general terms, and some (.. a lot) people are rushing. If you're buying for millions worth of turnips, spend hours queuing multiple times on turnip exchange to get even more money, then use that money to buy all the missing stuff in your collection on Nookazon, then yes, you are rushing. Which is all perfectly fine, but don't go complain about any of the hassle that comes with it. If everyone played that way, the game would be dead some time next month, and Nintendo would have no incentive to update the game and create dlc at all. Nice sarcastic comment for no reason at all. Thanks dude.
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Friend Codes, Fruit, Trading and Photo Thread For Animal Crossing
Sméagol replied to Hero-of-Time's topic in Nintendo Gaming
I'll send it over when I boot the game up again. -
To me it's not. I think most of the complaints I see, aside from the big ones like the interface and online, usually boil down to "I want things now, but the game doesn't give it to me". This is not an issue with the game, this is an issue with the people complaining. The game is not designed to give you everything right now, the game is desgined to give you everything over the course of a year. Also some people seem to want to do things the game isn't designed to do. Those people should play Sim City for more city building options. This game's a year-long collectathon. Speaking of art though. https://experiments.getty.edu/ac-art-generator
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Has he done a new video about the Fallout 76 update yet?
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I was speaking more in general terns, not just people here, since I've been to an island that was already completely terraformed and all. I mean it's fine, and yeah, things like having a complete fossil collection is about right, since mine's also almost complete, and I've mostly dug those up myself. The thing is, there is an intended pace to the game. You can't say there's not a right way to play it. The game's designed a certain way, and what some of you guys aren't getting, is that most of this is deliberate, and they didn't change this after several games for a reason. They seriously need to have an UX designer overhaul the interface in places where it matters., like the online stuff. But I see people complain about things being to slow or to tedious. If things like terraforming are too tedious for you and it becomes a factor, or if you complain about people on turnip exchange demanding outrageous fees for allowing you to sell your turnips for 10000000 bells you can't spend anyway, but still kinda want to go through with it, then yes, you are playing the game incorrectly. You either need to slow down, or accept the game's not (designed) for you. Compare it to demanding a lego like editor for Minecraft to design your thingies there. I can imagine terraforming being tedious for someone who wants to overhaul their island completely in a week or so, but it's not been a factor for me. To me, it seems completely fitting for Animal Crossing. And I was grateful to @Sheikah for letting me sell my turnips on his island last time. Did it literally last minute though, and was just too late for my 2nd trip. Sold my first batch for 1,7 million, enough to pay off my 2nd to last house upgrade. Still sold my 2nd batch for the much lower price of 166. Could have searched for other islands, but I don't need the money anyway. It's like "whatever".
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It actually works for AC. The game's already supposed to be a year long engagement, and some of you guys are rushing through the game too quickly. I'm not in a rush to terraform my island completely, have my collection 100% complete, and be done with the game. It was a problem with all the games, but especially with this one with the internet just trivializes most aspects of the game. The dlc approach, while artificial, is actually an effective way of spreading the engagement of the game over the year. Engagement is slowing down right now because people already have seen most of the content, but there will be a resurge when there's a big update, like it would have for any other game getting a big update or dlc. Long term engagement is better for Animal Crossing and Nintendo, and ultimately, for us. The only downside.. "It's not all on the cartridge". It's raining on my island, my gate's open, and will be open for another half hour to an hour.. Trying to catch my 3rd coelacanth for CJ, who's visiting.
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Friend Codes, Fruit, Trading and Photo Thread For Animal Crossing
Sméagol replied to Hero-of-Time's topic in Nintendo Gaming
Does anyone need a Surfin KK? I inadvertedly bought a 2nd copy. Thanks @Ugh first aid! (thanks UFA for the UFO?) And thanks @RedShell for the recipe! -
Turnip Prices Thread - Playing The Market In New Horizons
Sméagol replied to Hero-of-Time's topic in Nintendo Gaming
Calculator says I potentially have a large spike tomorrow morning. I'll keep you guys posted. -
Friend Codes, Fruit, Trading and Photo Thread For Animal Crossing
Sméagol replied to Hero-of-Time's topic in Nintendo Gaming
Yeah sure! Flowers: not right now.. I still have flowers in storage. Doesn't matter, don't worry about it! -
Friend Codes, Fruit, Trading and Photo Thread For Animal Crossing
Sméagol replied to Hero-of-Time's topic in Nintendo Gaming
I have one. Want to come by, or want me to mail it to you? Gate's open in any case.