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Everything posted by Glen-i
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And the evil witch has been defeated! Hmmm? Oh no, not Gruntilda. I'm talking about someone far, far worse. Canary Mary. If you know, you know. Spent a literal hour trying to get that last Cheato page off of her, which meant that I went over 10 hours because of her. Would've been even more if I didn't end up resorting to cheating and using save states for the Cheato page race. Again, if you know, you'll agree I was utterly justified! No regrets! This sums it up perfectly. Despite that minigame (Because believe me, it's BS of the highest degree) I still love this game, and I still believe it's the best Single Player game the N64 has to offer (Pretty great multiplayer one too). It's great to finally play it at a great framerate, with no compromises. No borked controls, no cutscene desyncing, no impossible final boss, and the Nintendo references intact. It's perfect! Oh, and if you follow me on Twitter, you might have noticed me going absolute ham on unintended tricks and sequence breaks courtesy of "Superbanjo", I've got loads! It's fun to pull those shenanigans.
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Ah, yes, you did imply that last week, but I wasn't certain. Alright then, assuming you're not overuled by the other two, we'll try normal this time.
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Stamina format tonight. 7:30 for custom stages. Right, forgot to ask @S.C.G and @BowserBasher. As you might remember, I mentioned @RedShell wanting to have the Custom stage half hour session stick to one set of rules each week. Simply put, Time format with every item on, including the S Flag, and set to high frequency. Are you two fine with that? Because if you think there's too many items, have your say and I'll set it down to normal. Or hell, if you prefer it it to follow the frequency I use for the main Smash session, I could put it down to low.
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At first, I was impressed, but then I found out that the 3 day early access thing (ugh) wasn't even available on Switch. So those sales numbers are just when the Switch version became available. Considering Nintendo is consistently the best performing platform for Sonic, I have to imagine that number is about to get another boost.
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Fair point, but I wouldn't buy it in that case. Mario Party is built on multiplayer. Hell, I haven't bought it, seeing as multiple people can play online from the same Switch, there's no need.
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That said, you're right, the side modes are truly excellent this time! Even if the rhythm one just cribs on the similar mode from Super Mario Party.
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"Superbanjo" might just be one of the greatest cheat codes in gaming history. So simple, so effective! You can't do that on the XBox version (Unless you don't want to save). Anyway, @BowserBasher and @S.C.G. The mini games are all unlocked from the get-go. So we'll be playing Tooie tonight at 8:30pm. It's got it all; quiz shows, Mario Party style mini games, a Goldeneye rip-off... I don't think @Dcubed can make it tonight, so there's a free spot going if anyone wants it.
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Banjo-Tooie's available now. My only advice? Don't forget to talk to all of Bottle's kids at his house. There's a minor optional move there that you can't go back to get after a certain point. EDIT: Oh, and don't forget widescreen. Select the TV on the file select screen. It shouldn't tank the framerate like the original version.
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Are we allowed to post music from something that isn't out yet? Ah, screw it, I'll go ahead. About as hype as getting a 40% cooldown reduction! Honestly, spending 3 quid on this DLC, and then just using it to listen to the music would still be a bargain!
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I think you mean "Doesn't Cappy resemble the Googly Eyes enemy from Yooka-Laylee?"
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N-E Mario Kart 8 DX Get Together (All Cup Tour - Week 3 - 24/4)
Glen-i replied to Glen-i's topic in Nintendo Gaming
Player's Choice tonight at 8pm. -
Woah, you unlocked a memory I had all but forgotten! I've played this game! It was when you listed some of the powerups, specifically the one that rockets the ship upwards, that it all came back to me. I think it was the PlayStation version I played, because I don't remember there ever being an N64 port. I was rubbish, so I never got very far.
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Poncle have been uploading the Castlevania remixes on their YouTube channel. You can go to the channel itself if you want more.
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Clearly, playable Boo was the sole driving factor for that.
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Poncle pulling a "Technically Correct" here.
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Oh, so we are finally getting a couple of vampires in this game. Kinda would've been funnier if everyone but the characters who are vampires were in, but I guess Alucard's too popular.
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You can also talk to the Toad in the Party Plaza to change character and the number of players, as well as the message speed.
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The one most important piece of advice I give kids who struggle with getting to grips with Dedede is that his Up Special can be cancelled if you tilt the control stick up after he reaches the apex height, you can then move left and right a bit after you do so, it might just be enough to edge yourself back on to the stage. Anyway, excellent performance from @Ike tonight, you were on a roll!
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Recently, the Switch version got an update, it didn't have any new content, but @Dcubed had the feeling that the framerate ran better. So I tested it out with a character that consistently crashes the game due to how obscenely powerful they can get, and I got through multiple runs with no issues, and the frames definitely didn't drop as much! So, in the spirit of that image I posted when I first broke the game literally, "Let's keep going, and see what happens!" Mmmmmm! Positively buttery smooth compared to before! Didn't crash though, I've done four runs with similar builds now, and I completed all of them!
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Stock matches tonight. 7:30 for Custom Stages, 8pm for standard ones.