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Glen-i

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Everything posted by Glen-i

  1. I think I was in a Rampage that @Kav might be able to tolerate! Just flat out embarrassing that Rathian at that point!
  2. Oh, if you like the combat in that game, then that's a good sign. Yes, they can die. There's a way to bring them back though if you really care. Hah, Rupees! You're funny. Rupees are almost non-existant in this game. You'll have to sell stuff. You have to actually position yourself in a way so that the boomerang will return to you (Basically, stand still) and then you have to manually catch it with a well timed button press, or it'll just fall on to the ground. Also, make sure you don't hit a wall or something, otherwise it's not coming back. Suffice to say, once I realised this after my first throw, I didn't bother with a Boomerang ever again. Completely useless. You might as well just use a bow.
  3. The texture. I really don't dig how hairy everything is in that movie. Especially Jigglypuff, a Pokémon that's supposed to have hair so thin, you can't see it with the naked eye.
  4. Redd's at my place now. He has a real common painting if anyone wants it. I'll be opening at around 8.
  5. At least they look better then they do in Detective Pikachu. (The movie, before you get clever)
  6. I was worried about this when they first revealed that there was even layered armour that you had to buy with real money.
  7. Just wanna give my thumbs up on your tweaks there, @RedShell
  8. Thought for a moment that it wasn't allowing the FS meter.
  9. Stamina matches tonight at 8pm.
  10. It gets more interesting with 4 people running around and end-game monsters in the rampage. The last mandatory Rampage is a lot of fun!
  11. Only if you have the Gamecube version. Otherwise, what's the point?
  12. I mean, I just transferred my Wailord from the 3DS, so I dunno. There are some people saying that it's respawned, but no concrete evidence. There's nothing really special about this Wailord apart from the high level, so it's not really that big a deal if you knock it out. You can easily get a Wailmer and evolve it. Have you tried beating Leon again? That tends to respawn any legendaries you failed to catch. It might work here too. If you already caught it though, I wouldn't expect it to show again.
  13. Wow, I mean, I can understand if people can't get the hang of installing defenses and all that, but to actually join that quest and do absolutely nothing? Like, the least you can do is run around and hack at a few monsters!
  14. On the surface, yeah. But to really play effectively, you need to master the underlying mechanics of each character. Impa is a great example of this. You go into a fight mashing the attack button, and she's kinda rubbish. You need to place a seal on an enemy and then press X to follow up. This attack is kinda slow and leaves you open, but if you land it, she gets those shadow clones up and her damage output gets a lot better (Some of her attacks change as well). You can do this three times at once, but after some time, they'll disappear. Before this happens though, you can expend those clones with an A attack and do significant damage. So she's all about cycling between getting clones up, using them to clear battlefields and then expending them to deal damage to a more dangerous enemy. Even Link has some nuance to him. When he has a 2-handed weapon, he can charge up some powerful attacks, but this changes some of his hearts to blue, you can do this as many times as you like, but the more you do it, the more blue hearts you'll get. Get hit, and you'll lose all those blue hearts, which can be game-ending. Pressing X will have Link eat some bananas and turn those blue hearts red again. So you're playing a risk-reward game that rewards those who can effectively dodge attacks and can find a quiet moment to refill his red hearts. Zelda has a limited moveset compared to other characters, but her Sheikah runes recharge faster and are very effective. Using the bomb rune has her create a giant bomb that she can control remotely as it walks around and spews smaller bombs everywhere. Attentive players will notice that Zelda is invincible while this happens, so you can even use it as makeshift panic button if you find yourself in a tight spot. Or you can cancel it early and have Zelda flank enemies while that bomb walks forwards by itself. Simply put, I think it's disingenuous to say every character basically plays the same. There's more to it than that.
  15. I mean, there's only so much I can fit into 30 seconds. And you're exaggerating. Enemies may not be as complex as BotW, but they still have some of the quirks. Moblins still chuck Bokoblins at your face if they have the opportunity, for example. The Blight Ganon fights and named characters have a lot more tricks up their sleeves (If you hit Sooga while he has that red barrier up, he'll counter you hard, so button mashing is a terrible strategy), which you'd expect. And it gets pretty intense on some of the later challenges when you have to fight more than one of them at once. And another key aspect I like about the gameplay is how different each character plays. It helps to make the game more varied. Revali excels in an aerial style, Mipha has limited teleportation abilities and can heal other characters, there's a stance change character that swaps between speed and power, one that utilises shield surfing to be constantly moving while attacking (tricky to handle, but effective when you can). Every character has the 4 Sheikah rune powers, but even those are executed differently depending on which character you're playing as. Also Flurry Rush works as intended, unlike in BotW, where it is kinda odd in how it activates. I had more fun in an hour of Age of Calamity then I had in the entirety of BotW.
  16. The hundreds of Bokoblins you mow through? Sure. It'd be infuriating if every small enemy constantly whacked you all the time. But then an enemy that's important enough to have it's health bar appear shows up, and you have to play more defensively, or you'll get smacked around all the time. I mean, you saw me get ninja slashed by Sooga above because I wasn't paying attention. The combat is a lot better than it was in the first Hyrule Warriors.
  17. I mean this in the best possible way, @darksnowman. You sound just like me. Reading through your post, it's remarkable how much your view mirrors mine. I was just so bored throughout BotW and it doesn't get any better. If you don't like it after 40 hours, you probably won't like it at the end. It's funny you mention Age of Calamity, because it plays nothing like BotW. Way more action packed and the combat is far more engaging! I hated BotW, but loved Age of Calamity! They really are polar opposites. Also, things don't kill you in one hit all the time at the start, which is nice.
  18. Oh man, I'm in the middle of Monster Hunter, but I need that painting. Do you mind opening up at 9:15-ish?
  19. Oh wait, that reminds me. @Kav, did you do the Village Rampage quest first? Because that actually gets you tutorial pop-ups.
  20. I'm really confused at how that might be the case...
  21. I don't know, with a group of four to help split up tasks and draw attention from monsters, I think Rampages are a lot of fun. They're absolutely miserable if you're on your own though. Also, there's only 3 Rampages you actually have to do to progress?
  22. Nah, don't worry. Nothing in this game is missable.
  23. Well, that Hunter is dead. Luckily, I found a replacement! Dino Chav from Generations Ultimate got it on with a Jaggia and now Dino Chav Jr is here to hunt monsters 4 times his size, wear people clothes, and show nothing but disrespect!
  24. Yeah, that mural in TMS always bugged me in how it used the reimaginings of various classes, despite being before TMS. But that theory does very neatly explain why that is. I buy it.
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