That Guy Posted November 18, 2006 Posted November 18, 2006 Edge 3/10 Jordan am cry. Ooooooh God. Hmm, do I cancel and just play more Gears?
dabookerman Posted November 18, 2006 Posted November 18, 2006 Maybe its that rebellious attitude of his. That could explain Sonics disastrously skittish controls. The first line of the review. Seems like NOTHING has changed.
SimonM7 Posted November 18, 2006 Posted November 18, 2006 Tons has changed, they just don't really have a reason to care about the things that have, when the presentation for the most part is horrible. I've done essentially all of it now (I delayed my review some to be able to comment on Shadow's episode aswell) and I'm writing my review now. Not that it'll tip over the average on Gamerankings in answering whether it's a good game for everyone, but I might touch on things that make some sense. I can say this though; it's a game for people who want to play a Sonic game that plays well and tells a good story - it's not for people simply looking for the next good game to buy.
Hero-of-Time Posted November 18, 2006 Posted November 18, 2006 I can say this though; it's a game for people who want to play a Sonic game that plays well and tells a good story - it's not for people simply looking for the next good game to buy. Thats the thing though, majority of reviews that are coming out are saying it doesnt play well at all. Regardless if the story is good or not playing a game that punishes the player not for there own mistakes but due to dodgey controls cant be that fun. I will let a few other peeps buy it first and see what they think.
That Guy Posted November 18, 2006 Posted November 18, 2006 Thats the thing though, majority of reviews that are coming out are saying it doesnt play well at all. Regardless if the story is good or not playing a game that punishes the player not for there own mistakes but due to dodgey controls cant be that fun. I will let a few other peeps buy it first and see what they think. Yeah me too. If I didn't have Gears of War, Viva Pinata, and Zelda to play over the next month then I ould but... I do.
SimonM7 Posted November 18, 2006 Posted November 18, 2006 Well, I dunno what to say to that. To me, good controls is when you can come to grips with it and suddenly it just clicks and you feel in control. Good controls isn't when it's so forgiving you just pick up the pad and mess about and you essentially never die. A lot of the reason why I persevere with Sonic is because I love Sonic (hint in my signature pic) but the reason I say it plays well isn't because I'm blinded by my love for the character and universe. I do feel that people generally misunderstand the way some parts of Sonic games are designed though. They quote trial and error as a problem - a flaw - when racing games never let you take a curve perfectly before you know it's there. EG said the worst thing ever when reviewing Sonic Rush: "Sonic isn't its own genre". That's possibly the single most ignorant statement in regards to games I have ever seen, and it's evidence of extreme narrow mindedness. The reason you miss platforms, fall to your death, run into enemies in Sonic games is 9/10 times because you don't know they're there, and this usually happens further into the game where the difficulty ramps up. That said, this iteration is still very forgiving, with a lot of things streamlined to protect players from cocking up too much. Things like the homing attack working on all kinds of rails, catapults and spring-thingies. The failure to control the game, and this game more than any of the 3d sonics, is a matter of adjustment, not bad controls. The reason it's immediately more difficult to come to grips with is that it's sort of by definition faster than every other 3D platformer, and that's not something that's bound to change.
Hero-of-Time Posted November 18, 2006 Posted November 18, 2006 All very good and fair points but in just about all the 3D Sonic games the homing attack usually ends up killing the player, you press it and fly off the edge for no reason. Dont get me wrong I love Sonic games, I even took the time to get every emblem on Sonic Adventure 1 and 2 and I really would like to buy this game but the flaws of the 3D series really need ironed out. Im hoping Sonic on the Wii can sort it out.
SimonM7 Posted November 18, 2006 Posted November 18, 2006 Yeah, they definitely need to fix it, and even when I say this game plays well, I say that mostly in relation to the 3D Sonics in the past. The concept here of bouncing around on enemies and sort of.. doing everything in a succession and pulling everything off is so fun, but it's executed with certain.. wobblyness still. This game helps matters by not having as linear and dangerous levels though. You mostly have a lot of footing to stand on at all times, and it's way more focused on combat.
Guest Jordan Posted November 18, 2006 Posted November 18, 2006 30 gamerscore boy Anyway, i'm still gunna buy it. I know it'll have HUGE flaws i'm used to playing Sonic games.
SimonM7 Posted November 18, 2006 Posted November 18, 2006 That's the spirit! And yeah, there's a lot to get here.. with like.. three difficulty settings for levels and stuff. I've only gotten the Silver and Sonic "cleared" awards so far, and there are some for "completed" and "mastered". Miles to run before I sleep! And also, Gears is pulling my sleeve some.. only on act 2 in that so far.
Mr. Bananagrabber Posted November 18, 2006 Posted November 18, 2006 ^ Last cutscene from the last level.
Colin Posted November 18, 2006 Posted November 18, 2006 Anyway, i'm still gunna buy it. I know it'll have HUGE flaws i'm used to playing Sonic games. You're part of the problem.
SimonM7 Posted November 18, 2006 Posted November 18, 2006 http://www.gamespot.com/xbox360/action/sonicthehedgehog/player_review.html?id=386507 It's up. Writing reviews reminds me why I never really do: I suck at it. Anyway, I think I managed to include most of my concerns and likings.
Zechs Merquise Posted November 18, 2006 Posted November 18, 2006 Sonic has NEVER worked in 3D, and this game looks to continue the tradition. I think they need to re-evaluate Sonic.
dabookerman Posted November 18, 2006 Posted November 18, 2006 30 gamerscore boy Wow, i am insulted. Seeing as ive had a 360 for 3 weeks and havent played much single player games, i should have 31,000 by now amarite?
CoolFunkMan Posted November 18, 2006 Posted November 18, 2006 I'm deffo buying Sonic still. I'm used to the flaws in Sonic games, and they really don't bother me. I admit, Heroes and Riders were crap - but only because their concepts weren't presented well enough. I really like the concept behind this new Sonic; all the best elements of SA1 and 2 combined, with some new twists to the gameplay. From what I played in the demo, it seems good, though it did take some getting used to. I'm not expecting an amazing gaming experience, but a decent Sonic game just to pass the time.
SimonM7 Posted November 18, 2006 Posted November 18, 2006 I thought Riders was pretty good actually, apart from its insane learning curve. Didn't think Heroes was too hot though.
Dante Posted November 18, 2006 Posted November 18, 2006 In Sonic the Hedgehog, Sonic once again shares the spotlight with a cavalcade of chirpy critters -- fellow hedgehogs Shadow and Silver feature in their own single-player campaigns (through the same levels as Sonic, naturally), while various "amigos" such as Tails, Knuckles, and Rouge the Bat pop up for various minimissions throughout the adventure. Rollerblading badass Shadow the Hedgehog wisely holsters the guns from his dismal Ratchet & Clank-inspired solo outing, but clumsily steering a collection of silly new vehicles lends his levels a similarly undercooked feel. Newcomer Silver fares a bit better with his creative telekinetic attacks, but his sluggish pace gets tiresome quickly. The amigos also quickly overstay their welcome: 10 seconds of haphazardly flying and shooting ring bombs (from a baffling first-person perspective) as Tails will have you cursing his very presence. Thankfully, you can opt out of playing as also-rans Shadow and Silver for the most part.... The pure Sonic game within Sonic the Hedgehog tries awfully hard to recapture the zeitgeist of the original Sonic Adventure on the Dreamcast, but it expands the town sequences, narrative, and cut-scenes to a laughably ambitious degree. The sunny, vaguely European metropolis of Soleanna provides a neat backdrop to the action, but it's almost too large and convoluted to offer much real gameplay. Too often, you're tasked with merely gathering information from townsfolk...and that's a bit too much RPG than we need here. At least the addition of simple Grand Theft Auto-inspired town missions adds some extra depth. Once you get Sonic into an action stage, the game's true triumphs and failures become quickly apparent. The core gameplay of steering our beloved blue hedgehog through all manner of loop and corkscrew remains a visceral thrill, and the lock-on combat feels more precise and forgiving than in past games. Unfortunately, confusing camera angles and slippery control means that once again, you'll be constantly plummeting to your doom with little warning. Seriously, you'll sometimes find yourself falling into a bottomless abyss at the very outset of a stage. Ugh. Sure, playing 3D Sonic games requires some skill, and good players will find a plethora of spectacular shortcuts hidden throughout these areas...but most gamers will likely get frustrated long before graduating to high-level play. In fact, weak-willed players will likely surrender before making it through the entirety of Sonic's first (overlong and overly difficult) first level. It's a shame, really, because a few well-designed, attractive stages such as Radical Train and Kingdom Valley easily rank among the best the series has ever offered. From a technical standpoint, Sonic the Hedgehog doesn't really impress. A few areas look excellent, but the majority of stages appear vaguely last gen, with only slightly enhanced textures and massive amounts of motion blur. When giant rock formations crumble into the ocean with nary a splash, it simply seems lazy. Thankfully, most of these graphics are whipping past you at breakneck speed, so you don't miss the details too terribly. In fact, a handful of new "mach speed" stages that distill the Sonic experience to its purest form -- running, jumping, and dodging -- will help you recall why we all cared about Sonic in the first place. If only the developers had focused on delivering a simple, fun experience rather than trying to create something far beyond their reach. 1up! =
That Guy Posted November 19, 2006 Posted November 19, 2006 Sounds wonderful... I'll stick with Gears.
gaggle64 Posted November 19, 2006 Posted November 19, 2006 I think they need to go back to Sonic's core concept of Mario-at-a-billion-MPH and start over. One day there's going to be a proper Sonic, free-roaming, 3D, super fast action/platformer, and it's going to be the best anything, ever. Question is, how long is it going to be before they work it out?
Aussie Posted November 20, 2006 Author Posted November 20, 2006 SONIC IS DEAD -> VIDEO Lets all hope that Sonic and the Secret of the Rings takes us back to the good old days of SONIC :p
SimonM7 Posted November 21, 2006 Posted November 21, 2006 ftp://evozero.w00ty.com/SONIC%20the%20Hedgehog%20-%20Music/ Scroll down a bit and you'll find the complete (and pretty awesome if I may say) soundtrack to the game. Enjoy!
Guest Jordan Posted November 21, 2006 Posted November 21, 2006 Simon I wish to make sweet love to you.
The3rdChildren Posted November 21, 2006 Posted November 21, 2006 I have caved in and preordered the game with the metallic finish slipcase from Gameplay. I know it's going to suck but I'm just a great big fucking tool.
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