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There was an announcement today (might of been yesterday) of an expansion pack for it. I'm not sure if it will be in the vein of Substance or just an download.

 

My copy of MGS:PO just arrived today, £17.99 off GAME website. Also the expansion is via a download and having looked at IGN one of the new characters is Old Snake!

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MGS4 stuff

 

We were satisfied when just one Metal Gear Solid game was on the way (MGS4). Then Konami and Hideo Kojima threw us a bone with the announcement at the PlayStation Premier press conference today of Metal Gear Solid Portable Ops + for the PSP.

 

But they weren't done there apparently. Famitsu.com reports that following a short demo play session of MGS4 at the event, Kojima announced that Kojima Productions is currently preparing a PlayStation 3 version of Metal Gear Online, the online battle game that appeared in MGS3 Subsistence. The site reports that Kojima will play the game live at next week's Metal Gear 20th Anniversary Party event in Tokyo and will share specifics on what players can expect.

 

We're a bit unclear if Metal Gear Online will be a standalone release, or if it will be included as part of MGS4. Hopefully, all will be clarified next week.

 

 

White Knight Story getting shown soon.

 

At last year's Tokyo Game Show, Dragon Quest and Rogue Galaxy developer Level 5 surprised everyone with the unveiling of an original PlayStation 3 RPG, White Knight Story. This year, the game will return to TGS once again, only this time in playable form!

 

But before that, Level 5 CEO Akihiro Hino brought a playable version of the game to Sony's PlayStation Premier press conference in Tokyo today and played it live before the press.

 

According to Famitsu.com's account of the demonstration, Hino began by first showing off the game's character creation system. Players will be able to create their own likeness for inclusion in the game, making use of a detailed character creation tool. This tool is so robust that Level 5 itself used it to create the main characters and 1000 or so NPC characters that appear in the game.

 

The demonstration proceeded to the battle field next, with a demonstration of the battle preparation screen that was shown in last year's trailer. Unlike that trailer, though, Hino's demonstration focused on a battle between the giant White Knight character and an equally giant demon. Apparently, while the two giants are fighting, smaller human-sized characters and enemies continue their own fighting below.

 

Hino concluded by stating that Level 5 is working away to bring the quality up for the game's playable debut at the September Tokyo Game Show. Just a few months, and the public (including you if you're hardcore enough to fly out to Japan) will be able to get hands on time with next generation RPG gaming from Level 5.

 

Tekken Online Confirmed

 

With Virtua Fighter 5 going online on the Xbox 360, PS3 fighters must be wondering when they'll get a chance to experience a true next gen fighter via network play. Bandai Namco provided the answer at today's PlayStation Premier event in Tokyo.

 

According to Impress Watch, the company announced at the event that Tekken 6 will, like Tekken 5 Dark Resurrection Online, feature online combat. The online play will be just part of a variety of new modes that will feature in the home version.

 

And when will that home version arrive? The arcade version isn't due until later this year, but once that's out, PS3 owners will have to wait less than a year for the home version, Bandai Namco confirmed.

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Damn, i really can't believe how much good PS3 news has came over the past 10 days!

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Damn, i really can't believe how much good PS3 news has came over the past 10 days!

 

and peter moore has just gone as well!

 

time to jump ship boys!

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and peter moore has just gone as well!

 

To EA Sports....

 

Don't mean ro sound rude but monkeyking have you tried PS2 games online yet?

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It's wierd.

 

You still need Portable Ops either the actual disc or just a game save. You will be able to buy just Portable Ops+ or get the double pack.

 

Portable Ops+ is more focused on the multiplayer with new characters etc.

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To EA Sports....

 

Don't mean ro sound rude but monkeyking have you tried PS2 games online yet?

 

No mate, I havent and the one Network Game I have dont work at all (scrathes all over the place)

 

Sorry mate but me and google will get right on it...

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are there any videos of this Game thingy in Japan, would love to see the MGS4 demo!

 

EDIT

 

Right Calza apparently only a few select titles will work with the online on PS3. Otherwise it seems you need all the gear (discs, network adapter etc) to get the PS3 online to PS2

 

The games that apparently work online are

 

Socom 2 and 3

Final Fantasy XI

Madden 07

NBA 04

 

So its basically a no with maybes thrown in...

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White Knight Story looks sensational. Another great game to look forward too in 2008!

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Right Calza apparently only a few select titles will work with the online on PS3. Otherwise it seems you need all the gear (discs, network adapter etc) to get the PS3 online to PS2

 

The games that apparently work online are

 

Socom 2 and 3

Final Fantasy XI

Madden 07

NBA 04

 

So its basically a no with maybes thrown in...

 

:( Was hoping MGS3 Subsistence would work when I finally get it.

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Lumines II is gaming heaven!!! Even if i have played a few of the skins in Lumines Live!.

 

Has anyone played Gunpey or Every Extend Extra?

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New Re5 infomation

 

Being able to see new footage of Resident Evil 5 was one of our E3 highlights, even though the new trailer didn't really tell us too much about the game. Enter the latest issue of Famitsu, which is home to an interview in which producer Jun Takeuchi shared some of the details we were looking for.

 

Takeuchi only provided vague hints about the storyline. As many have guessed from the insignia that appears in the footage, main character Chris Redfield is a member of a group called BSAA. According to Takeuchi, something has happened in the desert area that serves as the game's setting, and BSAA has dispatched Chris to investigate.

 

Once on the scene, Chris encounters a new form of enemy. Takeuchi described the game's enemies as something of human form that has intelligence. However, the foes are neither zombie nor ganado (in reference to the creatures from RE4).

 

In addition to the new enemy, a certain girl will make an appearance in the game. She's someone whom fans of the series will recognize. In the full version of the E3 trailer (which will be distributed on Xbox Live and PSN later this month), she appears just briefly, but Takeuchi expects her to have a more significant role in the next trailer (no ETA given on that, unfortunately). In the game proper, she will have a big part both in the story and as part of the gameplay.

 

On the topic of gameplay systems, Takeuchi admitted to the magazine that the hardest part of development so far has been in mixing new elements with part 4's basic gameplay. For the most part, RE5 will be played from a perspective similar to that of part 4, with Chris appearing on the left side of the screen. However, Takeuchi also promised a big surprise addition that he believes is an obvious evolution for the gameplay.

 

According to Takeuchi, if, after seeing the E3 trailer, you feel RE5 looks like RE4 now, you'll be left with a completely different impression following the next trailer.

 

Previously, Takeuchi has spoken about the importance of light in the game. In this latest interview, he offered an example of how light will play a role. Say Chris enters a doorless building. The surroundings are bright and the interior is dark, so it takes Chris a few moments to adapt before he can see. The game will replicate this, along with the opposite effect of going into a bright area after being in the dark for an extended period. This is where you can expect to encounter some of the series' trademark fear, this time from the inability to aim or see.

 

Takeuchi wouldn't provide a solid release date for RE5, but there seemed to be some consensus of it appearing some time before 2010. It will be a long wait, but then again so was the wait for RE4, and that one turned out pretty good.

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White Knight Story looks sensational. Another great game to look forward too in 2008!

 

yeah it's going to be awesome

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According to Takeuchi, if, after seeing the E3 trailer, you feel RE5 looks like RE4 now, you'll be left with a completely different impression following the next trailer.

 

Previously, Takeuchi has spoken about the importance of light in the game. In this latest interview, he offered an example of how light will play a role. Say Chris enters a doorless building. The surroundings are bright and the interior is dark, so it takes Chris a few moments to adapt before he can see. The game will replicate this, along with the opposite effect of going into a bright area after being in the dark for an extended period. This is where you can expect to encounter some of the series' trademark fear, this time from the inability to aim or see.

 

Those bits in particular have me gagging for the game!

 

Pre 2010?

 

Fuck that give us the game in 2008!

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Thanks Dante for that. Methinks the girl will be Sherry Birkin, it has to be!

 

Nah I'd say Rebbecca will be finally coming back after so long, Chris never even met Sherry.

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New MGS4 Infomation

 

At Sony Computer Entertainment's PlayStation Premiere 2007 press conference in the massive Roppongi Hills complex today, most in attendance were expecting to see reruns of trailers shown at the E3 Media and Business Summit. So they were taken by surprise during Konami's presentation, when director Hideo Kojima gave the first-ever Metal Gear Solid 4: Guns of the Patriots gameplay demonstration.

 

"Where's my Social Security check?"

 

The demo, which lasted a full 20 minutes, began in the same unnamed Middle Eastern locale as previous MGS4 game trailers. Snake started out on the second floor of a ruined building. Looking down, he saw tons of rubble from the remnants of buildings obliterated by warfare. The landscape was particularly detailed, with walls broken into various shapes and surrounding buildings uniquely damaged. When Snake zoomed in on the walls using a scope named Solid Eye (after the 3D glasses from Metal Gear Acid 2), they showed a high level of detail with little or no pixelation up close.

 

While previous installments in the MGS series had Snake infiltrating areas that were guarded by a single superpower or army, the situation is vastly different in MGS4. The demo shows two different factions--professional PMC (Private Military Company) mercenaries, and civilian guerrillas, who were losing because they were less experienced. The demo started out quietly, with both sides just patrolling. By the end, though, there were explosions all over the place.

 

During the demo, Kojima had Snake side with the civilian army to help take out the PMC soldiers. Given that the PMC soldiers were wearing beige camouflage, it was difficult to spot them in the sandy fields and grayish walls. Kojima had Snake switch to thermal goggles to detect them, and then return to the normal scope to zoom in.

 

Hopping down the building from where Snake started, the aged soldier approached a set of familiar bronze statues last seen in the Tokyo Game Show trailer. Here, Kojima went to the menu screen and selected the active camouflage option, where players can access disguises for Snake's face and body. Snake normally wears an all-purpose "Octo-Cam" camouflage suit, which lets him blend into his surroundings. However, apparently there are other selectable camouflage patterns in the game, one of which is called the "Statue-Cam." Kojima selected the Statue-Cam and an appropriate face mask, and--voila!--Snake's camouflage suit displayed a bronze finish. The PMC soldiers then walked by, mistaking the grizzled commando for a statue.

 

Kojima then showed off how the Octo-Cam camouflage will help Snake blend into his surroundings--semiautomatically. Whenever Snake performs an action, like hugging a wall or hitting the floor, the suit automatically changes its pattern to match that of the surface Snake is touching. Kojima demonstrated this action by having Snake evade a PMC soldier by lying in wait on the ground and blending in with the tiles of a nearby building. Snake then stood up and dashed to the shadows by a wall, waiting for the soldier to walk past. Then, he took the soldier from behind by using close-quarter combat, which made the soldier drop his gun--a new element in MGS4. Snake finally wrestled the soldier down, choking him until he was knocked out.

 

Kojima revealed that Snake can take his enemy's weapons in MGS4, and CQC isn't the only way to get them--holdups can also be effective. When Snake put a gun against an unaware soldier, the grunt raised both of his hands in the air, dropping his weapon to the ground and shivering. The holdup in MGS4 looks a lot more realistic than in the previous games. While keeping his gun pointed at the enemy, Snake used his other hand to frisk for items all over the soldier's body. He also seems to have gained a new move that involves delivering a death grip to an enemy's crotch, rendering that person unconscious in an instant.

 

After taking out two soldiers (one through CQC and the other by holdup and grabbing his nether regions), Snake spotted a huge hole in the wall that was big enough for him to fit though. However, he then noticed PMC soldiers in other abandoned buildings that could easily spot Snake and shoot him down. Kojima had Snake switch to his Mosin Nagant stun rifle to take them out. This was done by way of the same sniper view the rifle had in Metal Gear Solid 3: Snake Eater.

 

Snake then made his way down the building onto the ground and took out another PMC soldier, this time using a stun knife that can discharge electricity. Kojima showed how the knife can be used to just zap the enemy and knock them unconscious, though it can also be used for fatal slashing as well.

 

Seeing that yet another PMC soldier was nearby, Kojima showed off Snake's new prop--the oil barrel. The oil barrel in MGS4 has as much a camouflage effect as the series' traditional cardboard box, except it's a bit more resistant to bullet shots because it's made of metal. Unfortunately, it didn't seem as stealthy, because we heard Snake's knees banging into it as he walked. Kojima showed that the barrel could also be an effective weapon when Snake rolls on the ground inside it, attacking any soldiers in his path. Naturally, though, Snake was dizzy once he got back up, and we saw him throwing up.

 

Kojima went on to confirm that gamers would be able to play through the whole game in a first-person view, and showed how the Sixaxis' motion-sensing can be used to duck and peek around corners.

 

Snake then went into a nearby building and talked to his friend Otacon via his Metal Gear MKII robot, re-creating part of the first MGS4 trailer. Eventually a battle between PMC and guerrilla forces erupted outdoors. The PMC soldiers were obviously getting the upper hand, as they had more firepower and cutting-edge technology on their side, including flying biomechanical creatures that would drop bombs.

 

To help fight off one of the PMC soldiers, Kojima showed Snake's new best friend, the Metal Gear MKII. By selecting MKII from the item inventory, the player can take control of it and move around in either first- or third-person view. (Snake is seen crouching on the ground with his hands on the MKII's remote controller--which is an exact replica of a Sixaxis gamepad.) And while the stealthy MKII may seem small and harmless, it can knock out enemies with a powerful knock of electricity.

 

Turning back to Snake, Kojima showed that the protagonist can throw grenades backward like in the previous trailer. The grenade's trajectory is shown onscreen, Gears of War-style, as Snake is preparing to throw his grenade.

 

As the demo neared its end, Kojima showed off some more weapons that can be used in Guns of the Patriots. He used an RPG-7 to explode a tank, an AK-102 rifle to shoot some enemies on the roof, and a P90 to take out remaining soldiers on the ground.

 

Kojima pointed out that while he had been attacking PMC soldiers and helping out the civilian guerrillas in the demo, it's really up to the player to decide which side to be on--or to not side with either of them.

 

Overall, Guns of the Patriots defaults to the same kind of third-person view as previous MGS installments. The basic interface has been kept intact as well, with the item itinerary on the bottom left side of the screen and the weapons itinerary on the bottom right.

 

One addition to the heads-up display that wasn't in previous installments was a semitransparent, illustrated icon on the bottom of the screen that appeared whenever Snake was near an object that he could interact with, such as a wall, an unconscious enemy, or a ledge. Another such object was a dumpster in an alley, which Snake hid in until enemy soldiers cleared out. But since it's full of garbage, Kojima noted that Snake would start to smell if he stayed inside the dumpster too long, making himself more obvious to enemies. As he came out of hiding, Snake was surrounded by a swarm of buzzing flies, though shaking the Sixaxis controller seemed to swat them away.

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I don't think anyone really cares about the sixaxis except for loco roco *hummmmmmmmm*

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Nah I'd say Rebbecca will be finally coming back after so long, Chris never even met Sherry.

 

It could be but it makes more sense for Sherry to be in it. Im assuming that this game will finally see the battle between Wesker and Chris come to an end and if Wesker is in it Sherry should be too as he took her after R Evil 2 for research purposes. Wonder if Steve makes an apperance....

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The new foxhound in MGS4 are base on the folks from Policenauts.

policenautsmgs4.gif

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I'm feeling great! Just unlocked all the skins from 'class b' on Lumines II and got a score of 482,737 ^_^

 

I've played the game for under four hours since i got it yesterday.

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