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Metal Slug Tactics (Fall 2024)


Julius

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Couldn't seem to find a thread for this, but anyways, it's been delayed from its vague 2022 release window to 2023 :sad:

For a bit of a refresher, the game was originally revealed during Summer Game Fest last summer with this trailer, when it was confirmed to be coming to PC via Steam:

Before this gameplay trailer last August (actually, a year ago to the day!) announced that the game would also be coming to the Nintendo Switch during an Indie World Showcase:

Well, let the wait begin...

Edited by Julius
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  • 1 year later...

It lives? IT LIVES!! Coming this Fall! 

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Metal Slug Tactics will release this fall on PC, PlayStation 445, Xbox One, Xbox Series X|S, and Nintendo Switch. Discover the latest trailer showcasing Marco, Eri, Fio, and Tarma as they engage in dynamic and strategic combat within the Metal Slug Tactics campaign.

Metal Slug Tactics is a tribute to the iconic series, offering a fresh and imaginative approach. It captures the essence of METAL SLUG's timeless aesthetic through stunning pixel art and fluid animation.

The excitement of each mission is enhanced by original music from Tee Lopes, acclaimed for his contributions to Sonic Mania, League of Legends, Teenage Mutant Ninja Turtles: Shredder's Revenge, and Streets of Rage 4's Mr. X Nightmare DLC."

 

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19 hours ago, Julius said:

he excitement of each mission is enhanced by original music from Tee Lopes, acclaimed for his contributions to Sonic Mania, League of Legends, Teenage Mutant Ninja Turtles: Shredder's Revenge, and Streets of Rage 4's Mr. X Nightmare DLC."

Tee Lopes is officially a prestigious VG composer by this point, huh? Love to see him being a selling point for any game he composes for.

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On 04/06/2024 at 10:26 AM, Jonnas said:

Tee Lopes is officially a prestigious VG composer by this point, huh? Love to see him being a selling point for any game he composes for.

He's definitely a selling point, I immediately take notice of any game he works on :hehe:

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Posted (edited)

Gameplay trailer has been released:

A demo is due to drop on Steam as part of Next Fest...today, at 18:00 BST, just over half an hour away! 

Game Informer have also released their New Gameplay Today impressions for the game:

 

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Metal Slug Tactics is both a respectful homage to an all-time classic and an imaginative new way to celebrate the renowned series, channeling METAL SLUG’s timeless aesthetic through gorgeous pixel art and fluid animation. The game’s highly replayable battlefields pair shuffled layouts from hand-crafted sectors of terrain with subtle roguelite elements, pushing fighters to adapt and overcome unpredictable clashes as they master dynamic, strategic combat.

Sounds something like the Dampé's level maker stuff in the Switch version of Link's Awakening.

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On 10/06/2024 at 6:22 PM, darksnowman said:

Sounds something like the Dampé's level maker stuff in the Switch version of Link's Awakening.

But that was neither highly replayable or dynamic.

This looks really smooth, but this feels like a step away from the spirit of Metal Slug, which is charging the shit into people guns blazing, not Advance Wars stylie. :( 

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12 hours ago, EEVILMURRAY said:

But that was neither highly replayable or dynamic.

This looks really smooth, but this feels like a step away from the spirit of Metal Slug, which is charging the shit into people guns blazing, not Advance Wars stylie. :( 

Giving myself a pat on the back for not highlighting dynamic. ;) Shuffling the handcrafted sectors (rooms in levels) was the correlation that came to me.

I suppose when you play a roguelike long enough you start to recognise what segments are being stitched together to make up each floor. Sounds like they're being upfront about it so, fingers crossed, they deliver something with good replayability that still feels properly made and isn't as jarring as the Dampé's level maker association I made. Finding out if Metal Slug can make the jump to Advance Wars has got everyone curious. Could be just something they came up with to get people talking about it. :blank: 

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