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Posted
  On 7/4/2022 at 7:35 AM, darksnowman said:

The demo has made me want Chrono Trigger and Earthbound done in this style (with voice acting). :hehe: 

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Was the demo enough to persuade you to buy the game on release day? I've downloaded it myself but am wondering if it's worth playing. Can I grind exp in it? :p 

Posted
  On 7/6/2022 at 7:21 AM, Hero-of-Time said:

Was the demo enough to persuade you to buy the game on release day? I've downloaded it myself but am wondering if it's worth playing. Can I grind exp in it? :p 

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Yeah unless reviews out the game as being atrocious in ways hidden by the demo, I plan to get it. :cool: It says the demo save data will carry over so no harm having a look at it as you shouldn't be starting from scratch again in the full game. One of the three characters the demo gives you access to is a ninja with whom you have the option to either Splinter Cell it or engage in battle with everyone in your path. I tried avoidance. You can of course go on the offensive and reap the exp. :p It gives you a kill count after each battle so I can see yours skyrocketing.

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Posted

I'm still not sure whether to pick this up or not. I tried the demo last night and just wasn't feeling it. I'm also worried about how the story will play out. One of my least favourite things about Octopath was how disconnected every character was for most of the game and I feel it will be the same here. I much prefer a single narrative rather than seperate stories.

It's weird, I've wanted to play this game ever since I read about it during the SNES era and now that it's here I'm hesitating to even buy it.

Posted (edited)

Got it through the door today, only played the imperial china part of the demo though. I'm going to go through this in timelline order starting with pre-history heading towards distant future. Should be pretty fun. Then again, I did drop origami king and xenoblade chronicles 1 and 2 so we'll see how this goes. I finished Dragon Quest 11 S though. That was a hell of a game.

Edited by martinist
Posted
  On 7/22/2022 at 12:43 PM, martinist said:

I'm going to go through this in timelline order starting with pre-history heading towards distant future.

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Yep, that's what I'm doing too. Seems like the most logical way, even though I'm sure it doesn't matter.

The complete absence of dialogue in Prehistory is an interesting thing to see in an RPG. Mad to think that this idea came about in 1994. I imagine the relatively short nature of the seven different stories helps with experimental ideas like that.

Posted

Seems I could be throwing caution to the wind with chapter selection order based on how @martinist and @Glen-i have set about tackling living these lives. :p I went straight in and finished off the clank's chapter. The events that occur from where the demo left off... holy moly. At one point, I had an idea of who could be behind it, then I talked myself out of it, only for it to come (half) true. 

There was a stretch where I thought it was erring a wee bit on the boring side as all you seemed to be doing was:
talk to someone/ the group
they leave the room
go find them
talk to them/ the group again
they leave the room
go find them
and so on.

But as with most of these things, by the time it was wrapping up an attachment had grown and I look back on it as a decent visual short story sort of thing. :)

Next up, I reckon I'll continue one of the other remaining two from the demo. 

Posted (edited)

Finished Prehistory this morning. Would've done it sooner if I didn't run into a super powerful optional boss and grinded for that.

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Edited by Glen-i
Posted
  On 7/23/2022 at 4:16 PM, martinist said:

Finished prehistory, didn't find the optional boss though. I'll play through the rest of the game then look up a guide for the extra stuff when i'm done.

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Yeah, it's very much an "of its time" sort of thing. I can't imagine anyone finding it by themselves.
It seems the developers of this remake agree, as there's a Gameplay Tip that hints at its existence, which I can't imagine was there in the SNES version.

Anyway, I guess Imperial China is next up chronologically, so that's the one I'm doing next.

Posted (edited)

A couple of hours in, just got done with Prehistory myself, and I'm having a pretty fun time.

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Shocker: the game looks visually fantastic. This is my first time playing one of Team Asano's games outside of demos, and while the depth of field goes a bit nuts at times, I love the colour palette they use and just how animated the sprites are. I mean, look at Pogo and Gori here enjoying the sweet taste of victory, wind blowing Pogo's hair as Gori scratches his behind, it put a smile on my face every time:

It's incredibly charming, that's for sure, instantly takes me back to the few other SNES JRPGs I've played, and just makes me want a Chrono Trigger remake in this style even more. Also just love how clean the UI is. 

I was caught off guard by the music a bit actually, really enjoying Fine Weather's jolly vibes, as well as Kiss of Jealousy's primeval beats which just has this great sounding electric guitar powering over the top, like you're swinging through a jungle. And then there's Megalomania which is an absolute jam, like techno gym music meets Yakuza mini-games in the best of ways :D also: love and appreciate the jukebox!

Not sure if I'm totally used to the battles yet, which definitely remind me a lot of the Mystery Dungeon games, but I got into the swing a bit at the end of the chapter I think. Definitely took a while to adjust as I feel like it takes a beat or two more to transition into battles than I was expecting, and for similar reasons when loading into a new room started throwing tips my way, I had to turn them off as it was super jarring. 

Anyways, it's not been particularly hard so far, though it sounds like I've missed out on the superboss @Glen-i has mentioned (oh well, I'll just need to keep an eye out in the other chapters!). I don't know what everyone else's experience has been like with Prehistory, but I do think there's an easy way to break some of the fights in Prehistory, specifically the encounters with Zaki:

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I will say as a word of warning to anyone who hasn't dived in yet, I don't think that Prehistory is necessarily a great place to start, not because it's hard, but because, well, you're just getting by on a lot of grunts and sighs, so it's not exactly attention grabbing.

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I'm not really sure where I'll go next, if I want to go chronological I guess it's Imperial China, which would seem like a nice change of pace, though The Wild West and Twilight of Edo Japan are also calling to me, just because of how cool those characters look. 

  On 7/22/2022 at 9:45 PM, darksnowman said:

There was a stretch where I thought it was erring a wee bit on the boring side as all you seemed to be doing was:
talk to someone/ the group
they leave the room
go find them
talk to them/ the group again
they leave the room
go find them
and so on.

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Had a very similar experience with Prehistory, there were some solid 5-10 minute stretches (maybe even longer at the start of the chapter!) where I just found myself running around the screen to start conversations (aka caveman grunt sessions), have some animations play out, then walk over to another room to talk to someone, have more animations play out. I'm curious now to see if that's consistent throughout the game, because it just feels very laboured – I'd hope not, but we'll see!

Edited by Julius
Posted
  On 7/23/2022 at 5:29 PM, Julius said:

I don't know what everyone else's experience has been like with Prehistory, but I do think there's an easy way to break some of the fights in Prehistory, specifically the encounters with Zaki:

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I had a similar thing happen on this fight. Except I sat on one side of the area and just kept spamming Big Shout, which inflicted Terror on him, making him move away from Pogo, by the time he even got close, he couldn't last long.

Now, I might be wrong, but I think the AI for enemies works something like "Enemies turn arrives, enemy checks to see if your party is in range, if not, enemy moves"

If they move, half their turn guage gets emptied, so they lose half a turn from moving.

AI manipulation turned out to be very useful for the superboss. It's very dangerous, but I realised that if I placed Pogo one tile down and one tile right of it, and had Gori stand one down and one right of Pogo, then the boss wouldn't use its really devastating attacks, because I wasn't in range. So it'd use a weaker attack that I was in range of.

Posted

I ended up buying the game and it arrived this evening, along with a shoddy bookmark as a free gift. Seriously, they shouldn't have even bothered with it. I've only put an hour or so into the game but it hasn't grabbed me at all. The battles system isn't my cup of tea. I like to be able to switch off when grinding but you can't do that here. Having to sniff out the battles is pretty annoying and then the whole moving and positioning drags things out. I much prefer random battles and being able to just select an attack and then execute said attack without having to move into position. It's fine in a strategy RPG but this feels like a weird mixture. Yeah, it's not left a great first impression on me.

 

Posted

I've wrapped up all three from the demo now.  Two of them took some unexpected turns however the shinobi chapter was becoming a bit of pain due to the mazy layout of it. I was just kind of glad to get that one over with, which is a pity. The way one of the tunes kicks off reminded me of 65000000 BC in Chrono Trigger so that was jarring, haha.

I'll launch into an all-new character next.

Reading here that there are optional bosses that are also secret bosses has got me wondering what I've missed so far. Thought I was being reasonably thorough, tbh. I'll have to check the Gameplay Tips to see if there's any mention. ::shrug:  Not sure how new game+ works in this but it'd be nice to carry over what you have to make it easier to go for these bosses on the next go around.

Posted (edited)

Finished another three chapters, so I'm four deep now; the additional three that I got through were The Distant Future, Present Day, and The Wild West. Yeah, I threw going through the game in chronological order out of the window after Prehistory was a bit of a snooze, and wanted to just try jumping randomly from one spot in time to another instead. After finishing up my session with the game today, I actually had a bit of a nose around to see what order others were suggesting in terms of the order of eras to play through, and some sites are pretty strongly recommending that you don't go through in chronological order due to some chapters lining up in a row chronologically which are pretty long. So make of that what you will!

I'll throw my thoughts on each chapter in a spoiler tag from this point I think, there's just too much different from one chapter for being vague to really work when trying to discuss some of the nitty-gritty details. 

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I think The Distant Future is a much stronger chapter than Prehistory, in large part because it's actually got a narrative to follow which doesn't immediately send you to sleep. I do agree with what @darksnowman mentioned about some segments where you just walk around and talk to NPCs to walk around some more and talk to NPCs, triggering cutscenes along the way, again, it's just all a bit laboured and makes the game feel older than it now looks. 

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Overall, while I'm still enjoying the game, I think being four chapters in, I now understand why this wasn't brought over to the West a little more. Sure, there are some more adult moments or lines of dialogue, but I just don't think this is a JRPG in the traditional sense; rather, it's a collection of stories which let you sample different eras with different mechanics and ideas to try out, but ultimately, the mechanics which make this a JRPG are an afterthought, and battles are thrown in more as a storytelling device rather than as an actual source of progression. There's nothing wrong with that, and hey, maybe this changes at some point if/when these characters come together, but there's so far been no reason for me to grind or put much thought into what seems to be a really shallow battle system. I've not come across any superbosses in these other chapters, but even if they're there, and I'm just missing them? I couldn't care less: I think if you're here for the combat or a JRPG experience, again just going off these four chapters, I think you're in for a rough time, because this is all about the story so far, and when it comes to the superbosses, there just hasn't been the depth - and a lack of desire on my part - to warrant me wanting to take them on. 

It's the flesh of a visual novel with the bones of an adventure game wrapped in the skin of a JRPG. 

Edited by Julius
Posted

Just did the present day. Thought my estimated total time was shaping up to be ~30 hours but that's put me back on track for the touted 20-25. There's the seed of a cool concept there but err, yeah, seemed like an idea they had knocking about that was just thrown in to make up the numbers.

Noticed a tip that looks like it could be hinting at a boss. Pretty vague though. No way will I remember it for next time so it'd be nice if these things carry over into a new game +. I'm going to check the tips for the present day and if there's the slightest hint of something hidden there I'll eat my hat.

  On 7/24/2022 at 1:41 AM, Julius said:

 

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There was a good amount of spot the sci-fi reference. It was the first chapter I saw out, so I took the boss seriously and whittled away what I assumed were its minions before getting to it. Thought doing it in that order helped reduce the threat of the boss but maybe I could have just stood there and whaled on it going by what you're saying. The boss music peaked for me here too. It seemed to fit the battle so well (the visuals, the setting, the face-off between those characters, it being the only (proper) battle in the chapter--I was pumped up) and now hearing it recycled at the end of every chapter in different settings, it's quickly lost its lustre.

Think I've decided I'm keeping the wild west for last. Reckon I'll take them up on the option of renaming the character in that one when I get to it... well, unless the default name is amazing. So next I'll jump back to prehistory, then to the future, and back to the west.

Posted (edited)

Imperial China done now. I liked that scenario more then Prehistory. The gimmick is pretty neat.

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Twilight of Edo Japan is next, I guess. Seems stealth is optional, so it shouldn't be too bad... I hope...

Edited by Glen-i
Posted

Finally!!!!

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I had to defeat the thing and reload the game 4 times before it dropped. I levelled up my guys to 16 and this meant Pogo learnt a stupidly powerful move that knocks off around 650HP off the enemy. It took 5 hours on this story to get but it's finally done. I can now move forward in the game. :D 

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Posted

I noticed the tip for the secret boss in prehistory, so thumbs up for mentioning that @Glen-i. My intention was to have a go at tracking it down as soon as I'd reassembled the party... except going that course lead to the end of the chapter. So I'll have to try to keep that in mind for next time.

Prehistory was pretty good, I thought! Reckon the only downside of starting with this one would be you might get the wrong idea about the type of game you're getting into here, because prehistory is a decent little mini-RPG and the rest isn't.

Just can't believe what happened to Prince Peasly in the end. I could have smacked him about plenty more.

  On 7/24/2022 at 5:24 PM, Glen-i said:

Imperial China done now. I liked that scenario more then Prehistory. The gimmick is pretty neat.

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Twilight of Edo Japan is next, I guess. Seems stealth is optional, so it shouldn't be too bad... I hope...

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Twas one of my preferred chapters, that one. The Beverly Hills Ninja was a standout. :cool: I wasn't smart enough to figure out any of your advice points myself and still found the chapter to be a breeze. Sure you're overpowered for the duration. Though I'd made a mental note to do protip one on future replays to see if it makes any discernable difference. 

  On 7/24/2022 at 6:43 PM, Hero-of-Time said:

Finally!!!!

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I had to defeat the thing and reload the game 4 times before it dropped. I levelled up my guys to 16 and this meant Pogo learnt a stupidly powerful move that knocks off around 650HP off the enemy. It took 5 hours on this story to get but it's finally done. I can now move forward in the game. :D 

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What... have... you... done....

Posted
  On 7/24/2022 at 8:34 PM, darksnowman said:

My intention was to have a go at tracking it down as soon as I'd reassembled the party... except going that course lead to the end of the chapter. So I'll have to try to keep that in mind for next time.

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You know you can reload a completed chapter and it will place you at the point right before the final boss of that chapter, right? So you're free to go back and chase anything you missed.

I assume you need to beat said boss again if you want to save any changes to equipment or level ups you get though.

Posted
  On 7/24/2022 at 8:34 PM, darksnowman said:

What... have... you... done....

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I finished the Imperial China story yesterday evening. That was a pretty breezy chapter of the game. I think it only took a little over an hour to finish. I enjoyed this story much more than I did the one in the prehistoric era. With no super bosses to fight, this meant no grinding was needed and it was pretty much a straight through path to the end. As long as you concentrate on training a single person, you should have zero issues with the battles that take place.

In terms of which student I chose...

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Some of the scenery in this chapter is beautiful. I did take some pics but forgot to upload them and now i'm at work. Needless to say, this chapter was much prettier than the desert and cave areas in the prehistoric chapter. I do agree with what @Julius said in that although the chronological order would have you playing the prehistoric era first, it doesn't really leave a good first impression. I certainly wasn't impressed after playing through it but this next chapter has certainly changed that.

I've started to enjoy the battle system a little more now as well. The moves on offer during the China era were much better and faster at brining down the enemies than the chapter before. The prehistoric era battles seemed to take ages to get through and it wasn't until I unlocked some AoE moves that the battles started to speed up a bit. 

I look forward to starting the Twilight of Edo Japan when I get home this evening.

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Posted

Fair warning. I've found 2 superbosses in Edo Japan. Damn you, Gameplay Tips! You're too tantalising!

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