Hero-of-Time Posted March 10, 2016 Posted March 10, 2016 An elaborate explanation on why we won’t be making any more games will follow below, but first you should know that we are going to go out with a bang! It might be a cliche, but we’ve saved the best for last: RIVE will be the best game Two Tribes ever! For the last two years, we have been working feverishly to finish RIVE, the shooter/platformer hybrid that we always wanted to make. We have delayed it several times to make it the best experience possible and now that we are nearing the finish line, we can confidently say that RIVE will come out in September 2016! We also want to make clear that Two Tribes will remain operational. We will continue to support our partners and all gamers out there, we just won’t be making any new games after RIVE. The industry changed a lot since we started in 2000. Back then, there were maybe a dozen game developers here in The Netherlands. It was extremely difficult to enter the global games industry, as you needed to have a track record and experience. Even if you took a shot, you still had to secure backing from a publisher, since the only way to reach gamers was through physical distribution. The technological bar was also set very high, as there were no middleware engines available. There were severe hardware limitations and most of today’s sophisticated design tools were non-existent. You basically had to make everything yourself. We felt comfortable working in such an environment, and we actually still cling to this DIY mentality. The big change happened around 2008, when new technologies and tools allowed developers to make games way more easily and faster. Suddenly, because of digital distribution, small developers were able to create and publish their own games without the help of big publishers. Initially this was great for us, as we were one of the first developers to enter the Steam, WiiWare and iOS markets. Business was good. We were on the shortlists of companies like Nintendo and Valve. But the situation didn’t last. While we were working on Toki Tori 2+ for two years, the industry was changing without us realizing it. The market was flooded with games by developers from all around the world. Game development schools were erected, and every year thousands of students tried their luck under increasingly difficult conditions. With game changers such as the Humble Bundle, the ever-continuing race to the bottom and a growing focus on free-to-play games, it became tough for a game to even hit the break-even point. The industry had moved on and we were still stuck in the past. We learned this the hard way, when most of our employees needed to be laid off in 2013. But it would be too easy to solely blame the industry. Perhaps it would be better to blame it on dinosaurs! As said, we’ve been working in the games industry since early 2000, making us dinosaurs, old farts, grandfathers or whatever you want to call us. This is great, because we’ve got a lot experience, but it also means that we act like a typical grandfather: slow and totally unaware of what is hot and what is not. Don’t get us wrong: we absolutely love making games, and we strongly feel that we’re good at making them. However, ask us anything about new industry developments, and often a big question mark will appear above our heads. For example, we are used to working with our own proprietary engine. It’s technology that works great for us, but is by no means competitive with tools like Unity or the Unreal Engine. And then there are monetization strategies like free-to-play. We only know, and feel comfortable working with, the traditional model of full-priced games. The same goes for marketing: we know how to make a decent trailer and send out a press release… but have no clue how to get traction on YouTube and Twitch. Long story short (grandfathers like to digress!): when running a company, you need to be on top of your game, not just in terms of the product you’re making, but business-wise too. And we just aren’t on top of the games business anymore. Therefore, it makes sense to focus our attention elsewhere, perhaps even outside the games industry. We simply don’t know yet; but we do know that RIVE is going to be our parting gift to you and we’re making damn sure it’s going to be an awesome one! Stay tuned for the release in September 2016! I was never the biggest fan of their work but I know a few on here loved the Toki Tori games.
Dcubed Posted March 10, 2016 Posted March 10, 2016 Very sad news. I love their games and they're very cool people (I met them in person at EGX a few years back). They're probably right though. They just want to make games and not have to play the YouTube/Twitch/Marketing game in order to do so; but they don't stand much of a chance in today's environment sadly You'd think that Nintendo would want to snap them up and give them a chance to continue making games for their platforms without having to worry about all of the stuff surrounding the game making process...
Ashley Posted March 10, 2016 Posted March 10, 2016 You'd think that Nintendo would want to snap them up and give them a chance to continue making games for their platforms without having to worry about all of the stuff surrounding the game making process... Well they've admitted to not knowing, and not wanting to know, about increasingly important aspects of contemporary game development so why would they. It's not like they were huge and would have brought a lot of people in. I wonder why they (seemingly) never tried to get in people to help. It's a shame, but they seem okay with the decision. Hope they find something fulfilling.
Ike Posted March 10, 2016 Posted March 10, 2016 Apparently they are just not going to be making games anymore, they haven't actually shut down.
Rummy Posted March 15, 2016 Posted March 15, 2016 Well they've admitted to not knowing, and not wanting to know, about increasingly important aspects of contemporary game development so why would they. It's not like they were huge and would have brought a lot of people in. I wonder why they (seemingly) never tried to get in people to help. It's a shame, but they seem okay with the decision. Hope they find something fulfilling. Blind leading the blind? :p Can't say I've played much of their stuff, I recall trying Toki Tori from some place I got it on Steam, but got bored pretty quick. Pretty refreshing and honest words for a statement about their position though.
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