dabookerman Posted January 11, 2006 Posted January 11, 2006 hes my best friends dog http://forums.nintendo.com/nintendo/board/message?board.id=revolution&message.id=745578&view=by_date_ascending&page=2 5. Can you convince gamers that power doesn’t matter? No. And, we're not really trying to. Unless we start to try, then, nevermind... =P Even the folks who are number-junkies will see a Revolution demo in a store in the future, and get a chance to form an opinion based on the Whoa! This is a cool control and fun game!-factor. If someone is picking their system based on raw power numbers, they won't pick our system. If someone's getting a game system based on pure raw numbers, they should go out and get one of the high-end PC gaming machines, with the latest chipsets, dual-graphics cards, etc. (Currently going for about $3500, less for systems that aren't using the latest stuff, double that if you're using bleeding-edge, overclocked, liquid-cooled systems.) When talking power in the XBox 360/PS3/Revolution generation, you gotta mention HD. The other guys have it, we won't. Why not? Well, I could tell you that the saturation rate for people with HDTV hasn't even hit 20% yet...but I haven't looked up the actual numbers for a few months. I will tell you that HD is the reason you need all that power. If you double the resolution, you need four times the power for the same performance. Revolution will do 480p, and it's games will look great. If we went with HD, our system would have to be more powerful to push all those pixels. so for you one sided reading people, who still dont know whats over the bottom, the rev wil be less powerful, simply because it doesnt have HD, but it will still be able to produce great graphics now please for the remainder of the next few weeks or months, stfu about the power and its hd capabilities, and please for the love of jehovah no more petitions
Hellfire Posted January 11, 2006 Posted January 11, 2006 Ah nice read. And it's like many have said, in SD revolution will be like the others graphically. Tnks dabookerman
Guest Stefkov Posted January 11, 2006 Posted January 11, 2006 that actually cheered me up a bit, made me see why it will most definitely be less powerful than the other 2. cheers for that
phez_boy Posted January 11, 2006 Posted January 11, 2006 now i can finally stop havin these dreadful nightmares!!! my mind is at ease
Cube Posted January 11, 2006 Posted January 11, 2006 So this makes it easy for developers to port to the Revo. Basically, it saves space and money (for the console, and the electricity) for 80+% of people.
djamb3 Posted January 12, 2006 Posted January 12, 2006 It's great that I don't have to buy a HDTV to fully enjoy a video game console.It just don't make sense.Great move Ninty:D
mario_jr Posted January 12, 2006 Posted January 12, 2006 So this makes it easy for developers to port to the Revo. Basically, it saves space and money (for the console, and the electricity) for 80+% of people. Graphics wise - Yes. But then you have developers that might not want to port over a game because they would have to re-map the button layout to Revo's new controller. Its intimidating, and sure developers want to make something for the Revo, but they want to make something new, exclusive. So Easy and saves Money in graphics - Yes Easy and saves Money in Button Mapping - No In the end it would probably cost about the same to make a game for all 3 systems.
Kav Posted January 12, 2006 Posted January 12, 2006 Graphics wise - Yes. But then you have developers that might not want to port over a game because they would have to re-map the button layout to Revo's new controller. Its intimidating, and sure developers want to make something for the Revo, but they want to make something new, exclusive.So Easy and saves Money in graphics - Yes Easy and saves Money in Button Mapping - No In the end it would probably cost about the same to make a game for all 3 systems. They don't HAVE TO map out a new button layout... controller shell anyone?!
mario_jr Posted January 12, 2006 Posted January 12, 2006 They don't HAVE TO map out a new button layout... controller shell anyone?! yeah but then it would never use the Unique features of the controller.
Pestneb Posted January 12, 2006 Posted January 12, 2006 yeah but then it would never use the Unique features of the controller. They can cheat and use a few gimmicky bits while still using the shell controller.
Guest Stefkov Posted January 12, 2006 Posted January 12, 2006 yeah they coudl just add in some features of the controller when using the shell,maybe use the pointer funtion for aiming in a FPS but using the shell for everything else.
mike-zim Posted January 12, 2006 Posted January 12, 2006 to port use the shell if they are that "intimidated". for those who wnt to use the superior control system to get great results then map for the "wand". and exclusives will all use the unique control system. so there is no problem.
raven_blade2006 Posted January 13, 2006 Posted January 13, 2006 All this talk makes me want to see Rev's graphical capability even more. Sounds like it will be impressive to those who doubted the lack of HD.
darkjak Posted January 13, 2006 Posted January 13, 2006 Last week I played tge XB360 in a gamestore... The game was PGR3, and the store only had a regular TV to play it on. The 360 is INCOMPETENT when it comes to converting resolutions, cuz the rez was lower than on my GC! And, like five metres ahead of the car, the textures were low-res and blurry, kind of like on N64-racers like RR64... So I think that rev'll have better graphs on regular TV's...
ViPeR Posted January 13, 2006 Posted January 13, 2006 Last week I played tge XB360 in a gamestore...The game was PGR3, and the store only had a regular TV to play it on. The 360 is INCOMPETENT when it comes to converting resolutions, cuz the rez was lower than on my GC! And, like five metres ahead of the car, the textures were low-res and blurry, kind of like on N64-racers like RR64... So I think that rev'll have better graphs on regular TV's... I must admit I played Call of Duty on the 360 on a standard TV and was wondering what all the fuss was about. It just looked like standard graphics. That was before I realised you needed HDTV to see the full effect. I can't see HD taking off this generation anyway and i'm not going to be forced into it buying a special TV, mainly because I can't afford it so Revolution ftw in my case.
mike-zim Posted January 13, 2006 Posted January 13, 2006 i think that is the case for 80% of people out there and i would say on this forum too.
darkjak Posted January 13, 2006 Posted January 13, 2006 Graphics wise - Yes. But then you have developers that might not want to port over a game because they would have to re-map the button layout to Revo's new controller. Its intimidating, and sure developers want to make something for the Revo, but they want to make something new, exclusive.So Easy and saves Money in graphics - Yes Easy and saves Money in Button Mapping - No In the end it would probably cost about the same to make a game for all 3 systems. Ever heard of the "classic" attachment, that makes the revo controller look, feel and function like a regular controller?
pedrocasilva Posted January 13, 2006 Posted January 13, 2006 Ever heard of the "classic" attachment, that makes the revo controller look, feel and function like a regular controller?Nintendo is not dumb, they had the best development packs this generation, and will have them next gen.... About the control scheme I'm sure they'll keep "generic templates" for the control scheme, already fine tuned for it, for example for FPS's and Platform Games that should play always the same way.
vicious77 Posted January 16, 2006 Posted January 16, 2006 besides is remapping a controller that hard to do? isn't it just a case of changing the nput command for each action in the game from say "X" to.. "forward jabbing motion of the FHC".. it's probably much harder than i'm making out but really i bet there's harder things when it comes to porting a game than simply changing what user input command does what..
Kurtle Squad Posted January 16, 2006 Posted January 16, 2006 Y'know guys...ports dont HAVE to use the special features of the Rev anyway, it's just a bonus (if done well). I'd rather have a game port without the Rev features than no game at all!!
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